BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)

For completed/abandoned Mish Mash Games.
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Post Post #50 (ISO) » Sun Jul 10, 2016 7:33 am

Post by KingdomAces »

Spoiler: Beat 5
No matter what happens this beat, I don't see myself not getting hit with a Rocket. I could try to clash with a Rocket Wrench using Pruning, but then you'd just Burst and there would be nothing I could do about that, even a shot would miss. I think my only option here is to hope you don't notice the fact that Rocket Wrench is a 6 Priority attack that would do 7 damage, and I have no way of escaping from.

Vine Shot


Spoiler: Ante
Stun Guard +2
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Post Post #51 (ISO) » Sun Jul 10, 2016 7:44 am

Post by KingdomAces »

Oh, and are you switching Finishers?
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Post Post #52 (ISO) » Sun Jul 10, 2016 8:03 am

Post by KingdomAces »

Beat 4

Start of Beat Summary
oo
C
L
ooo


Lixis
:
12 life
Force Gauge: 5
Discard 1: Rooted Dodge
Discard 2: Venomous Burst
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 5
Discard 1: Megaton Shot
Discard 2: Upgradeable Drive
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Naturalizing Drive

Range: 1 ~ 2
Power: 2
Priority: 5
Reveal:
Negate the effects of all counters, tokens and cards anted by the nearest opponent. Players cannot spend tokens or counters during this beat. The opponent's power, priority, and range cannot exceed printed values this beat.
Before Activating:
Advance 1 or 2 spaces.

Clive
:
Force Special Strike

Range: 1
Power: 4
Priority: 3
Stun Guard 6

Reveal:
Gain 1 Force. You may switch your Finisher to the other side. Perform your Base with no Style this Beat. This card and your Base cycle as normal. Your Force must be less than your current life to use this.

Ante:

Clive Antes Auto-Repair (Heal 1 and return Auto-Repair to stack at end of Beat)

Reveal:

Clive gains 1 force.
Clive does not switch Finishers.
Auto-Repair and Synapse Boost are negated.

Start of Beat:

None

Active Player (
Lixis
):

Lixis advances 2.
L
o
C
oooo

Lixis hits Clive.
Clive discards Dodge.
Clive takes 2 damage and is not stunned.

Reactive Player (
Clive
):

Clive does not hit.

End of Beat:
:
None

Recycle
:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 5.



Current State
L
o
C
oooo


Lixis
:
12 life
Force Gauge: 6
Discard 1: Naturalizing Drive
Discard 2: Rooted Dodge
Finisher: Virulent Miasma

Clive
:
18 life
Force Gauge: 7
Discard 1: Force Special Strike, Dodge
Discard 2: Megaton Shot
Finisher: System Reset
Active Modules: Auto-Repair (Heal 1 and return Auto-Repair to stack at end of Beat), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sun Jul 10, 2016 12:19 pm, edited 3 times in total.
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Post Post #53 (ISO) » Sun Jul 10, 2016 8:05 am

Post by KingdomAces »

Assuming no for the sake of above, I'll edit it otherwise.
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Post Post #54 (ISO) » Sun Jul 10, 2016 10:35 am

Post by Zorblag »

I am not switching finishers.
Spoiler: Beat 5 Attack Pair
Rocket Wrench!


Looking at your ante before I choose mine.

-Zorblag R`Lyeh
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Post Post #55 (ISO) » Sun Jul 10, 2016 10:39 am

Post by Zorblag »

Didn't think of that. Nice move probably. Let's see if I can work around what it's likely to be.

I'll ante Stun Guard +2 to start with.

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Post Post #56 (ISO) » Sun Jul 10, 2016 12:20 pm

Post by Zorblag »

I added the discarded Dodge to your summary. I don't think it would change your choices this beat, but if it did, we could reset.

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Post Post #57 (ISO) » Sun Jul 10, 2016 5:47 pm

Post by KingdomAces »

Pass
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Post Post #58 (ISO) » Sun Jul 10, 2016 5:48 pm

Post by Zorblag »

I'll ante Atomic Reactor (+1 Power).

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Post Post #59 (ISO) » Sun Jul 10, 2016 5:49 pm

Post by Zorblag »

I'm going to feel really stupid if you stun me here!

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Post Post #60 (ISO) » Sun Jul 10, 2016 6:07 pm

Post by KingdomAces »

Pass
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Post Post #61 (ISO) » Sun Jul 10, 2016 6:09 pm

Post by Zorblag »

I'll pass here as well. Let's see what we're working with!

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Post Post #62 (ISO) » Sun Jul 10, 2016 6:11 pm

Post by KingdomAces »

Well, I think I got the stun?
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Post Post #63 (ISO) » Sun Jul 10, 2016 6:15 pm

Post by Zorblag »

Yeah, I think that Vine Strike was the one move that would beat me out there and the fact that you anted stun guard made me think that you didn't (so I didn't ante my afterburners to retreat; that would have been a great bluff if you'd used it.) You do have the stun guard to hit me, but with the anted stun guard and the Barrier Chip I'm not stunned.

So I retreat 1 and hit you for 7 damage which doesn't stun you. On hit I pull you 1 space because I don't have a choice. I think I'll chose not to deactivate any modules (which is probably foolish, but so be it.)

You do hit me for 3 damage, but I don't get pulled due to Core Shielding. I should then heal 1 damage when Auto-Repaired kicks in at the end of the beat.

Does that all sound right?

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Post Post #64 (ISO) » Sun Jul 10, 2016 6:17 pm

Post by KingdomAces »

Ugh, forgot about the Barrier Chip. I guess I could have forced for power, but you probably would have just soaked it.
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Post Post #65 (ISO) » Sun Jul 10, 2016 6:18 pm

Post by Zorblag »

I would have, yeah. I considered the same thing going the other way.

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Post Post #66 (ISO) » Sun Jul 10, 2016 6:20 pm

Post by Zorblag »

I do need to discard a base though. That's two in a row you've gotten me with. I guess I'll go for grasp.

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Post Post #67 (ISO) » Sun Jul 10, 2016 6:21 pm

Post by KingdomAces »

Yeah, I think there was literally nothing I could do to actually get a favorable outcome that beat. Even if I did manage to stun you, you would have just used Wrench to deactivate everything so you could use them again later. Like I said, now you just win.
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Post Post #68 (ISO) » Sun Jul 10, 2016 6:26 pm

Post by Zorblag »

I've benefited from an aggressive play this time. I also didn't realize how mobile Clive was when I picked him (I remembered the modules gave me some options, but not the styles.) We can finish this one up or scrap it and start another, your choice.

If we do another I'm definitely going to play Seth who won't be able to do anything close to the same things that Ottavia and Clive have. I ended up rejecting Runika because she starts out super strong and I think she's hard to play against until you get to know her. I don't think that you're playing Lixis poorly, but I'd rather have a more fair match.

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Post Post #69 (ISO) » Sun Jul 10, 2016 6:29 pm

Post by KingdomAces »

I'd rather finish it, if you don't mind.
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Post Post #70 (ISO) » Sun Jul 10, 2016 6:32 pm

Post by Zorblag »

That's fine with me. It's not a sure win in any case. I just want to make sure we're both having fun (or it's not worth playing.)

Typing up the last beat now.

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Post Post #71 (ISO) » Sun Jul 10, 2016 6:33 pm

Post by KingdomAces »

Spoiler: Beat 6
Pruning Lance
Okay, I mostly just want to see how paranoid you think I am about the Burst.

Even if I don't actually have a chance here, I would still prefer that the game actually gets that closure. If you're not busy now, it shouldn't take too long. Probably.
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Post Post #72 (ISO) » Sun Jul 10, 2016 6:39 pm

Post by KingdomAces »

I think actually my main problem this game is exactly the same as one of the biggest problems from the last one. I got stunned out of my Drive. That completely halts any momentum that I could possibly have and gives someone with any range whatsoever several turns to just do whatever they want.

Though the fact that I put Shot in Discard 1 didn't help either. I regretted that so much once I actually started figuring out what move I wanted to do.
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Post Post #73 (ISO) » Sun Jul 10, 2016 6:40 pm

Post by Zorblag »

Beat 5

Start of Beat Summary
L
o
C
oooo


Lixis
:
12 life
Force Gauge: 6
Discard 1: Naturalizing Drive
Discard 2: Rooted Dodge
Finisher: Virulent Miasma

Clive
:
18 life
Force Gauge: 7
Discard 1: Force Special Strike, Dodge
Discard 2: Megaton Shot
Finisher: System Reset
Active Modules: Auto-Repair (Heal 1 and return Auto-Repair to stack at end of Beat), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Vine Shot

Range: 1 ~ 6
Power: 3
Priority: 0
Stun Guard 5 + 2

On Hit:
Pull the opponent up to 2 spaces.

Clive
:
Rocket Wrench

Range: 3 ~ 5
Power: 2 + 5
Priority: 5 + 1
Stun Guard 0 + 3

This attack has +1 Power for each of Clive's Active Module Cards
(Max. 4)
.
Start of Beat:
Retreat up to 1 space.
On Hit:
Move the opponent 1 or 2 spaces.
After Activating:
Return any number of your active modules to your module pile.
(You may re-activate them in future beats.)


Ante:

Lixis antes 2 force for Stun Guard 2.
Clive antes 2 force for Stun Guard 2.
Clive antes Atomic Reactor (+1 Power).

Reveal:

None

Start of Beat:

Clive retreats 1 space.
L
oo
C
ooo


Active Player (
Clive
):

Clive hits Lixis.
Clive pulls Lixis 1 space.
o
L
o
C
ooo

Lixis takes 7 damage and is not stunned.

Reactive Player (
Lixis
):

Lixis hits Clive.
Clive discards Grasp.
Clive takes 3 damage and is not stunned.

End of Beat:
:
Clive regains 1 life and Auto-Repair is returned to the Module Pile.

Recycle
:
Lixis gains 2 Force.
Clive gains 1 Force.
On to Beat 6.



Current State
o
L
o
C
ooo


Lixis
:
5 life
Force Gauge: 6
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 6
Discard 1: Rocket Wrench, Grasp
Discard 2: Force Special Strike, Dodge
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sun Jul 10, 2016 6:53 pm, edited 2 times in total.
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Post Post #74 (ISO) » Sun Jul 10, 2016 6:42 pm

Post by Zorblag »

Yeah, I feel like Vine Shot is an obvious opening move for Lixis. It's got good stun guard and full board coverage. Other than dodging it I don't know that I can avoid getting hit that first turn and losing a base.

Drive and Shot are the two cards I need to work around (with Burst and Venomous being next in priority) as those are the ones that give you the most ability to reposition/hit me in a spot that I would otherwise be safe.

-Zorblag R`Lyeh
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