BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Sun Jul 10, 2016 6:43 pm

Post by KingdomAces »

Shouln't it be oLoCooo?
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It's not when you get there, it's always the climb.
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Post Post #76 (ISO) » Sun Jul 10, 2016 6:45 pm

Post by Zorblag »

Yup, forgot to put in the move (and update position at the end.) Thanks!

-Zorblag R`Lyeh
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Post Post #77 (ISO) » Sun Jul 10, 2016 6:54 pm

Post by Zorblag »

Spoiler: Beat 6 Attack Pair
Megaton Burst!


Ante Force 2 for Stun Guard 2.

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Post Post #78 (ISO) » Sun Jul 10, 2016 6:56 pm

Post by KingdomAces »

Pass
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Post Post #79 (ISO) » Sun Jul 10, 2016 6:57 pm

Post by Zorblag »

I think I'll pass as well.

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Post Post #80 (ISO) » Sun Jul 10, 2016 7:00 pm

Post by Zorblag »

Yeah, I'll burst out of range. Pruning right now is a scare style. And Lance is actually a pretty scary base most of the time. I think you miss and then I miss.

oLoooCo.

Sound right?
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Post Post #81 (ISO) » Sun Jul 10, 2016 7:01 pm

Post by KingdomAces »

Yeah, I think I'm just dead. It was 50/50 between that and Venomous Drive, and it looks like I guessed wrong.

Not that I want you to, but can't you just retreat 1 and kill me?
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Post Post #82 (ISO) » Sun Jul 10, 2016 7:04 pm

Post by Zorblag »

No, you stun me then I think. 6 damage to my 5 stun guard. That was the attack that could do enough damage even with the anted stun guard. Venomous Drive Hurt, but at least I didn't lose the Modules.

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Post Post #83 (ISO) » Sun Jul 10, 2016 7:05 pm

Post by KingdomAces »

Pruning lance is range 2~2. You should be safe at 3.
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Post Post #84 (ISO) » Sun Jul 10, 2016 7:08 pm

Post by Zorblag »

No, its 2 ~ 3. Pruning is +0 ~ 1 range. I'd get stunned at range 3.

Spoiler: Beat 7 Attack Pair
Upgradeable Shot


You ante first.

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Post Post #85 (ISO) » Sun Jul 10, 2016 7:17 pm

Post by KingdomAces »

...

http://i.imgur.com/fZh8UfC.png

I've been using that as a reference, because the wiki takes up too much memory, and even though I have a text file that I wrote everything into, with the correct information, it's hard to read. Next time I'm triple checking my reference pictures instead of double checking.
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Post Post #86 (ISO) » Sun Jul 10, 2016 7:21 pm

Post by Zorblag »

If you've been playing with Pruning as Range +0 the whole game that's been something that's potentially holding you back a fair amount (I think that I had counters for it pretty much every beat, but still.) Sorry to hear that! Next game you'll have it right at least!

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Post Post #87 (ISO) » Sun Jul 10, 2016 7:24 pm

Post by Zorblag »

Beat 6

Start of Beat Summary
o
L
o
C
ooo


Lixis
:
5 life
Force Gauge: 6
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 6
Discard 1: Rocket Wrench, Grasp
Discard 2: Force Special Strike, Dodge
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Pruning Lance

Range: 2 ~ 3
Power: 2 + 4
Priority: 3 + 4
Opponents cannot move into or through the spaces adjacent to you during this beat. They may still move out of these spaces.
Reveal:
This attack has +1 Power and +1 Priority for each base in the nearest opponent's discard piles.
On Hit:
The opponent discards an extra base of their choice with this attack pair.

Clive
:
Megaton Burst

Range: 2 ~ 3
Power: 4 + 1
Priority: 0 + 1
Stun Guard 2 + 3

Start of Beat:
Retreat 1 or 2 spaces.
On Hit:
Retreat as far as possible.
On Hit:
Push the opponent 1 space.

Ante:

Clive antes 2 force for Stun Guard 2.

Reveal:

None

Start of Beat:

Clive retreats 2 space.
o
L
ooo
C
o


Active Player (
Lixis
):

Lixis does not hit.

Reactive Player (
Clive
):

Clive does not hit.

End of Beat:
:
None

Recycle
:
Lixis gains 2 Force.
Clive gains 1 Force.
On to Beat 7.



Current State
o
L
o
C
ooo


Lixis
:
5 life
Force Gauge: 8
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 5
Discard 1: Megaton Burst
Discard 2: Rocket Wrench, Grasp
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
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Post Post #88 (ISO) » Sun Jul 10, 2016 7:26 pm

Post by KingdomAces »

...and I didn't even have Drive last Beat. That's probably why I didn't do it. I could swear I remember considering it though.

Spoiler: Beat 7
Force Dodge

No ante.
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Post Post #89 (ISO) » Sun Jul 10, 2016 7:28 pm

Post by Zorblag »

Pass.

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Post Post #90 (ISO) » Sun Jul 10, 2016 7:30 pm

Post by Zorblag »

I think that I hit you for 6 no matter where you dodge to. Short of using Rooted to soak some of that damage there wasn't anything I could see to avoid that attack.

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Post Post #91 (ISO) » Sun Jul 10, 2016 7:33 pm

Post by KingdomAces »

Yeah. GG, and sorry I've apparently stopped being a challenge whatsoever.
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Post Post #92 (ISO) » Sun Jul 10, 2016 7:36 pm

Post by KingdomAces »

That picture didn't have Pruning's on hit effect either.
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Post Post #93 (ISO) » Sun Jul 10, 2016 7:36 pm

Post by Zorblag »

Good game though! Playing at the handicap with Pruning sucks (and both the range and on hit are huge for Pruning being a scary card,) but it's not something you'll do again. Unless you want a rematch, I'm playing Seth next game. You can stick with Lixis or change things up, whichever you prefer!

I'm assuming you're up to another game, you don't have to be, but I hope you are. Don't be down on yourself because of the last two matches. I inadvertently picked characters that play well against Lixis's weakness (lack of mobility/range.) For players who are still learning that gave me a huge advantage that doesn't reflect skill at the game.

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Post Post #94 (ISO) » Sun Jul 10, 2016 7:42 pm

Post by KingdomAces »

Or Venomous's Stun Guard. Apparently I didn't check it at all. Stupid me from two months ago.
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Post Post #95 (ISO) » Sun Jul 10, 2016 7:45 pm

Post by Zorblag »

You've got a ton of stun guard and soak, yeah. That was something that gave me things to worry about. Also, I see that you actually used your finisher there rather than Dodge. It doesn't matter as I'm out of range, but I need to be aware of that.

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Post Post #96 (ISO) » Sun Jul 10, 2016 7:50 pm

Post by KingdomAces »

After this realization, I definitely want to use Lixis again. You use who you want.

I think the Something Awful forums have some sort of community that plays this, and they're the ones who are making the references. I knew they weren't official, and for this game in particular, there was two different ones for Clive, one of which had incorrect information, so you'd think I would know better. I don't know if they wanted to rebalance things or if they were just wrong, but yeah, not happening again.

And using the finisher was an accident. I thought about that move for like 10 seconds, as opposed to the usual 5-60+ minutes.
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Post Post #97 (ISO) » Sun Jul 10, 2016 7:52 pm

Post by Zorblag »

Beat 7

Start of Beat Summary
o
L
ooo
C
o


Lixis
:
5 life
Force Gauge: 8
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 5
Discard 1: Megaton Burst
Discard 2: Rocket Wrench, Grasp
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Force Special Dodge into Virulent Miasma for 5 force

Range: 1 ~ 3
Power: 4
Priority: 5
On Hit:
The opponent loses 2 life during each ante step. Opponents at 1 life at the start of the ante phase have -3 Priority instead.

Clive
:
Upgradeable Shot

Range: 0 ~ 5
Power: 1 + 5
Priority: 4 - 3
Stun Guard 4 + 1

This attack has -1 Priority and +1 Power for each Module you have active
(max. 4)
.
Before Activating:
Move 1 space.

Ante:

None

Reveal:

None

Start of Beat:

None

Active Player (
Lixis
):

Lixis does not hit.

Reactive Player (
Clive
):

Clive advances 1 space.
o
L
oo
C
oo

Clive hits Lixis.
Lixis takes 6 damage and is knocked out.

End of Beat:
:
None

Recycle
:
None


Current State
o
L
oo
C
oo


Lixis
:
Knocked Out
Force Gauge: 3
Discard 1: Dodge
Discard 2: Vine Shot
Finisher: Virulent Miasma

Clive
:
16 life
Force Gauge: 5
Discard 1: Upgradeable Shot
Discard 2: Megaton Burst
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
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Post Post #98 (ISO) » Sun Jul 10, 2016 7:54 pm

Post by Zorblag »

I like that spirit! Lixis dominating Seth it is!

I'll go set it up.

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Post Post #99 (ISO) » Sun Jul 10, 2016 8:00 pm

Post by KingdomAces »

Also not really of note, at least 14 (now 15) of the posts in this topic contain the word "Yeah." The search function can't find any "Yup"s so I have no clue what else it's missing, and now's not the time to figure that out.

I have no clue why that stands out to me, I guess I find looking at my speech patterns from an outside perspective amusing.

But yeah, done for now. Later.
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