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Survivor: Clusterf*ck (TC #10! Final 3)

Posted: Wed Sep 28, 2016 7:16 am
by Blackberry
Survivor: Clusterf*ck


Are you ready to play the most epic, uberly intense, extremely competitive Survivor game you've ever laid your eyes on?

Well, you've come to the wrong place. Because this is Survivor: Clusterf*ck!

The rules and twists are pretty straight forward.

RULES

1. There is no Immunity Challenges. Each round will go straight into Tribal Council where you will be voting off one of your fellow castaways.
2. Each round you will cast vote(s) for the person you would like to see sent home.
3. The player with the most votes will be eliminated.
4. When two players are left, the eliminated players will cast their votes for who they'd like to see win the game.
5. If there is a tie at Tribal Council, the players in the tie will not vote. The other players will each receive one free vote to cast against those players locked in tie. If the vote results in another tie between the same set of players, the tied players will be safe and one of the other players will randomly be eliminated.
6. If you do not submit your decision by deadline, you will cast 3 of your votes on yourself (even if you are out of votes).

BUT WAIT, THERE'S MORE.

TWISTS

1. Each contestant begins the game with 10 parchments in which they can cast a vote. You may cast as many or as few of these votes at any Tribal Council that you wish.
2. Each contestant begins the game with 1 Immunity Idol. If you elect to play the Immunity Idol, all votes against you at that Tribal Council will not count. You may pass along your Immunity Idol at any point in the game to another player. The last time you may play an Immunity Idol is at Final Four.

If you would like to join, post /in below.
I am looking for 8-11 players. I will have 24-hour voting periods, unless a majority of players wish to extend that to a 48-hour period.

PLAYERS

1. MattP
2. Drench
3. KuroiXHF
4. D3f3nd3r

5. Aronis
6. Bellaphant
7. BROseidon
8. xRECKONERx
9. Cheery Dog
10. Iprobablysuck
11. Chevre
12. McMenno

Posted: Wed Sep 28, 2016 7:22 am
by MattP
In

Posted: Wed Sep 28, 2016 7:24 am
by Drench
yes

Posted: Wed Sep 28, 2016 7:29 am
by KuroiXHF
I still know shit about Survivor, but /in.

Posted: Wed Sep 28, 2016 7:49 am
by D3f3nd3r
/in

Posted: Wed Sep 28, 2016 7:59 am
by Aronis
/innnnnnnnnnnnn

Posted: Wed Sep 28, 2016 8:03 am
by Klick
/in

Posted: Wed Sep 28, 2016 8:10 am
by Bellaphant
/in

Posted: Wed Sep 28, 2016 8:22 am
by Klick
/out

Posted: Wed Sep 28, 2016 8:31 am
by BROseidon
/innnnnnnnnn

Also I wanted to be the first to run "idols for everyone"

Posted: Wed Sep 28, 2016 8:33 am
by Blackberry
In post 9, BROseidon wrote:/innnnnnnnnn

Also I wanted to be the first to run "idols for everyone"
It's a pretty light-hearted game, I'm sure you can run a more serious one :D.

Posted: Wed Sep 28, 2016 8:50 am
by BROseidon
lol.

Survivor: BRO once had a Perfectly Informed Survivor in a mafia game, and a Lyncher Who Knew Their Target was Scum in another. What fucked up shit did he decide to do this time?

Posted: Wed Sep 28, 2016 8:51 am
by BROseidon
Also the mechanic of votes being a resource that you have to ration over the course of your game is interesting, but would probably play out terribly in a serious game.

Posted: Wed Sep 28, 2016 8:51 am
by BROseidon
Tbh if we ran a lot of short/dumb games like this to test experimental mechanics, it'd probably be pretty good?

Posted: Wed Sep 28, 2016 8:57 am
by Blackberry
In post 13, BROseidon wrote:Tbh if we ran a lot of short/dumb games like this to test experimental mechanics, it'd probably be pretty good?
I agree! Survivor Clusterfuck series, where each new season is a bigger train wreck than the last! :D

Posted: Wed Sep 28, 2016 9:00 am
by BROseidon
What if everyone had 1 idol/round, but only the person who plays the most idols in a given round is immune?

Posted: Wed Sep 28, 2016 9:31 am
by xRECKONERx
in

Posted: Wed Sep 28, 2016 10:16 am
by Cheery Dog
/in

It's much better to do experimental things in this causal way, than piss off people if it fails

Posted: Wed Sep 28, 2016 10:50 am
by CuddlyCaucasian
In post 12, BROseidon wrote:Also the mechanic of votes being a resource that you have to ration over the course of your game is interesting, but would probably play out terribly in a serious game.
http://forum.mafiascum.net/viewtopic.php?f=63&t=64280

Posted: Wed Sep 28, 2016 11:36 am
by Iprobablysuck
Can I still /in here

Posted: Wed Sep 28, 2016 11:43 am
by Haschel Cedricson
In post 0, Blackberry wrote:
RULES

1. There is no Immunity Challenges.
No chance to Challenge Beast my way into the FTC? I think this game is not for me.

Posted: Wed Sep 28, 2016 11:55 am
by Shadoweh
In post 20, Haschel Cedricson wrote:
In post 0, Blackberry wrote:
RULES

1. There is no Immunity Challenges.
No chance to Challenge Beast my way into the FTC? I think this game is not for me.
Challenge Beasting is so overrated, you don't think you got the CHOPS?

Posted: Wed Sep 28, 2016 1:15 pm
by JDGA
In post 20, Haschel Cedricson wrote:
In post 0, Blackberry wrote:
RULES

1. There is no Immunity Challenges.
No chance to Challenge Beast my way into the FTC? I think this game is not for me.
Can we have a game that's just me vs Haschel in various challenges

Posted: Wed Sep 28, 2016 1:24 pm
by Chevre
/in

Posted: Wed Sep 28, 2016 1:36 pm
by Blackberry
I'll cap this off at 12 players. I'll make the first TC 48 hours so people can strategerize. After that all TCs will be 24 hours unless a majority prefer 48 hours.