Mechanics (Armor System)

Amstaad
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jeep
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Cappo Bastone
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Cappo Bastone
Cappo Bastone
Posts: 747
Joined: April 21, 2002
Location: Portland, OR

Post Post #11 (isolation #0) » Sat May 18, 2013 2:42 pm

Post by jeep »

I know this is old, but are you really going to have an Armor system? I like what they put in the latest Fate rules.
Before you go crazy making weapons and armor charts for your campaign,
you should stop and think about whether their inclusion is really going to
make that much of a difference in your conflict scenes.
The reason we say this is because the first thing your players will want to
do is eliminate the effectiveness of whatever their opponents have by armoring
up. And unless you want your NPCs to get slaughtered, eventually you’re
going to have to do the same. If everyone is nearly always the equal of everyone
else in terms of weapons and armor, you have a zero-sum game, and
you might as well just go back to making everyone roll their default skills.

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