Micro 17 - Delayed Mafia - {Game Over!}

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 17 - Delayed Mafia - {Game Over!}

Post Post #0 (isolation #0) » Sun Aug 19, 2012 6:55 am

Post by Shiidaji »

Moderator: Shiidaji
{Micro 17: Delayed Mafia}

Northern Forest Archipelago


Leave your troubles at the door and drink, friend.


(╯°□°)╯︵ ┻━┻ ╯(°□°╯)


Playerlist


- Malakittens
- PMysterious
- chamber
- Cheery Dog
- T-Bone
- kdowns
- Quilford
- Cogito Ergo Sum
- MattP

Spoiler: Still drinking
chamber
Cheery Dog
T-Bone
kdowns
Quilford
Cogito Ergo Sum

Spoiler: Had their fill
MattP,
Mafia Goon
, lynched Day 1
PMysterious,
Vanilla Townie
, lynched Day 2
Malakittens,
Vanilla Townie
, died Night 2

Spoiler: Modkilled
No one. (This is good)


SetupThis is an experimental Semi-Open setup designed by Shiidaji, quickly reviewed by Hoopla.
Here is a list of possible roles included in the game:

Possible Roles

1-Shot Delayed Cop
1-Shot Delayed Vigilante
1-Shot Delayed Roleblocker
1-Shot Delayed Poison Doctor
1-Shot Delayed Jailkeeper
2-Shot Delayed Fruit Vendor
1-Shot Instant Roleblocker
1-Shot Instant Vigilante
1-Shot Instant Tracker/Watcher

Roles may be given to either alignment. Balance not guaranteed, but the setup will not lean heavily.

This game is not vanilla-less.

Special Game Mechanics:


X-Shot Modifier: A nerf on power roles that limits how many times you may use a night action in one game.

Poisoner: The Mafia’s factional kill in this game, it is a delayed kill that takes one night to carry out. Example: Josh poisons Nick on Night 1. Nick dies at the end of Night 2. Killing the poisoner does not stop the poison kill from going through.

Delayed Modifier: Has the same properties as a poisoner kill, in theory. You send in the night action on a night (This is when the action is carried out, for reference to Roleblockers/Trackers/Watchers/etc.), and the action is resolved during the next night.

Instant Modifier: Not an actual modifier, just a way to differentiate between the two Power speeds. Works as a normal role.

Poison Doctor: Should the role be included, if the poison doctor visits a player on the night they are poisoned, that player will not die the next night. If the poison doctor visits a player on the night they are supposed to die from poison, the kill goes through.

Tracker/Watcher: Should the role be included, the Tracker/Watcher picks which role he would like to play as pre-game.

Jailkeeper: Should the role be included, on the night the jailkeep action is carried out, poisoning actions are blocked, however death by poison action is not.

Fruit Vendor: Should the role be included, the player who is given the fruit is notified that they have been given a fruit. The Vendor is not notified of wether or not the delivery was successful.

If you have any questions at all, please feel free to PM me or ask in-thread, and I will make sure to answer as soon as possible.

Sample Role PM
Vanilla Townie


▪ Welcome, [XXXX], you are a Vanilla Townie.
Abilities:

▪ Your weapon is your vote, you have no night actions.
Win condition:

You win when all threats to the town have been eliminated.

If you have any questions, feel free to ask! Otherwise, reply to confirm.


Spoiler: RULES
(Edited from Enigma's ruleset)

All site wide rules apply, unless explicitly specified.

1. General Etiquette
a) Mafia is a game. Enjoy yourself! Being respectful will ensure other people also enjoy the game.
b) I respect everyone's ability to conduct themselves maturely and am more lenient with player interactions. However, do not continue your behaviour if other players find it uncomfortable.
c) You have been given a win condition. You are expected to play towards that win condition.
e) If you would like me to notice something in game, please post it in the format Mod: Hi! or I may miss it.
f) Please do not post in the game if you are not a player.
g) I reserve the right to change or update any rules.

2. Communication
a) Do not discuss this game outside of this thread unless explicitly specified.
b) Do not quote your role PM or any moderator related communications. Paraphrasing is acceptable. Don't push it.
c) If you die, you are permitted one "bah" post with no game related content.
d) If you die, you will be given access to a dead quicktopic. Bear in mind that this will be shared publicly postgame. Do not share this link with anyone.
e) Do not use any invisible/hard to read text or cryptography.
f) If you have the ability to edit you posts, don't. I will gladly edit any minor mistakes if you request it.
g) Mod posts this game will be in
purple
. Please do not use anything resembling this color.
h) Flavor is provided purely for your entertainment purposes. I reserve the right to be lazy and not provide any flavor at all.
i) Scum may use their quicktopics only when allowed.
j) All night actions must be submitted by PM as stated in your role PM, or they will not count.
k) Do not post if the thread is open if the mod has declared a lynch/opening scene is incoming.
l) Do not post in any night quicktopics once daybreak has been announced.

3. Voting
a) Votes must be bolded, at the start of a line. I take no responsibility if your vote is not acknowledged if it is camouflaged in a wall of text.
b) Unvotes are nice but are not necessary.
c) Do not abuse voting to intentionally mislead other players. This includes fake hammers and such.
d) Abbreviations are acceptable as long as it is obvious who you are referring to.
e) A lynch occurs when a majority is reached. For an odd number of players, this is (n+1)/2. For an even number of players, this is (n/2)+1.
f) Votes posted after the deadline has elapsed as stated by the countdown link will not be counted.
g) If no majority is reached by the deadline, a No Lynch will occur.
h) You may vote for No Lynch. It requires a majority minus one votes to happen unless the game is in LYLO where it will require majority votes.
i) Should a hammer occur while I am not around, you may discuss until I come back to post the mod scene.

4. Deadlines and Activity
a) Days will last 2 real-time weeks.
b) Nights will have a maximum deadline of 48 hours, and minimum deadline of 24 hours.
c) You may request a deadline extension in extreme circumstances, and maybe granted at my own at my own discretion depending on the game situation, and replacements as such.
d) If no night actions are submitted in PM, by the time the night deadline expires, you will forfeit your action. Any night actions changes submitted after 36 hours risk not being accepted.
e) All night actions follow the Natural Action Resolution system unless otherwise specified.
f) Please aim to post at least every 24 hours. You will receive a prod if you do not post within a 48 hour interval. You have 24 hours to respond to the prod via in-game post (or PM if thread locked) before you are replaced.
g) You will be automatically replaced if you receive 3 prods, or 2 prods in the same game day.
h) Please announce all V/LA's in thread or via PM. I will keep track of all V/LA's in vote counts.

5. Consequences
a) Minor rule infringements will result in a private warning.
b) Major or continued rule infringements will result in a modkill or force replacement.
c) If you are modkilled you will be turned into a Neutral Survivor and auto lossed.
Last edited by Shiidaji on Mon Oct 01, 2012 12:56 pm, edited 14 times in total.
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Post Post #1 (isolation #1) » Sun Aug 19, 2012 6:58 am

Post by Shiidaji »

- Role PMs going out now. Confirm by replying.


- 8 out of 9 have confirmed. Day 1 starts now!


- Deadline for Day 1 is set at 2 weeks from now.
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Post Post #2 (isolation #2) » Sun Aug 19, 2012 3:44 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • Not voting (9):
    Malakittens, PMysterious, chamber, Cheery Dog, T-Bone, kdowns, Quilford, Cogito Ergo Sum, MattP

With 9 alive it is 5 to lynch.
Last edited by Shiidaji on Sun Aug 19, 2012 4:26 pm, edited 1 time in total.
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Post Post #25 (isolation #3) » Sun Aug 19, 2012 4:52 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • Malakittens (3):
    Cogito Ergo Sum, chamber, MattP
  • Cogito Ergo Sum (1):
    PMysterious
  • PMysterious (1):
    T-Bone
  • chamber (1):
    Malakittens
  • Not voting (3):
    Cheery Dog, kdowns, Quilford

With 9 alive it is 5 to lynch.


- Do not refer to ongoing games.
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Post Post #49 (isolation #4) » Sun Aug 19, 2012 5:25 pm

Post by Shiidaji »

- HI THIS IS A BUMP BYE
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Post Post #50 (isolation #5) » Sun Aug 19, 2012 5:25 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • Malakittens (3):
    Cogito Ergo Sum, chamber, MattP
  • PMysterious (2):
    T-Bone, kdowns
  • MattP (1):
    Malakittens
  • Cogito Ergo Sum (1):
    PMysterious
  • Not voting (2):
    Cheery Dog, Quilford

With 9 alive it is 5 to lynch.


- Every player has confirmed.


- I will be V/LA for most of tomorrow (The 20th).
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Post Post #75 (isolation #6) » Mon Aug 20, 2012 3:02 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (4):
    Malakittens, Cogito Ergo Sum, Quilford, chamber
  • Malakittens (1):
    MattP
  • PMysterious (1):
    kdowns
  • Cogito Ergo Sum (1):
    PMysterious
  • Not voting (2):
    Cheery Dog, T-Bone

With 9 alive it is 5 to lynch.
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Post Post #109 (isolation #7) » Wed Aug 22, 2012 7:26 am

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (4):
    Malakittens, Cogito Ergo Sum, Quilford, chamber
  • PMysterious (2):
    kdowns, Cheery Dog
  • Cheery Dog (1):
    T-Bone
  • Malakittens (1):
    MattP
  • Cogito Ergo Sum (1):
    PMysterious
  • Not Voting (0):
    -

With 9 alive it is 5 to lynch.


- Prodded PMysterious.



In post 90, Cheery Dog wrote:VOTE: Pmysterous[/vite]

Since you've been absent from posting the longest in a game which noone has posted it for over 22 hours, it must be your fault.
Also since you're the only one besides MattP that hasn't expressed interest so far in lynching him, what are you thoughts about the predicament we're faced in?


- I'll count this, but be sure to format your vote properly next time.
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Post Post #127 (isolation #8) » Wed Aug 22, 2012 2:13 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (3):
    Malakittens, Cogito Ergo Sum, Quilford
  • PMysterious (2):
    kdowns, Cheery Dog
  • Cheery Dog (2):
    T-Bone, chamber
  • Malakittens (1):
    MattP
  • Cogito Ergo Sum (1):
    PMysterious
  • Not Voting (0):
    -

With 9 alive it is 5 to lynch.
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Post Post #142 (isolation #9) » Thu Aug 23, 2012 8:49 am

Post by Shiidaji »

In post 137, chamber wrote:I meant, they can kill but its delayed ala the theme of the game?


- The mafia's factional kill is a poisoner kill, yes.


- Prodded Quilford.
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Post Post #151 (isolation #10) » Thu Aug 23, 2012 4:27 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (3):
    Cogito Ergo Sum, Quilford, kdowns
  • Cheery Dog (2):
    T-Bone, chamber
  • PMysterious (1):
    Cheery Dog
  • Malakittens (1):
    MattP
  • Cogito Ergo Sum (1):
    PMysterious
  • Not Voting (1):
    Malakittens

With 9 alive it is 5 to lynch.
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Post Post #160 (isolation #11) » Fri Aug 24, 2012 10:22 am

Post by Shiidaji »

- Prodded PMysterious.
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Post Post #175 (isolation #12) » Fri Aug 24, 2012 5:01 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (4):
    Cogito Ergo Sum, Quilford, kdowns, Cheery Dog
  • Cheery Dog (2):
    T-Bone, chamber
  • Malakittens (1):
    MattP
  • Cogito Ergo Sum (1):
    PMysterious
  • Not Voting (1):
    Malakittens

With 9 alive it is 5 to lynch.


- Malakittens is V/LA until the 27th of August.
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Post Post #200 (isolation #13) » Sun Aug 26, 2012 9:44 am

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (3):
    Cogito Ergo Sum, kdowns, Cheery Dog
  • Cheery Dog (3):
    T-Bone, chamber, PMysterious
  • kdowns (1):
    MattP
  • Not Voting (2):
    Malakittens, Quilford

With 9 alive it is 5 to lynch.


- Malakittens is V/LA until the 27th of August.
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Post Post #215 (isolation #14) » Tue Aug 28, 2012 5:21 am

Post by Shiidaji »

- Malakittens' V/LA is over.
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Post Post #221 (isolation #15) » Tue Aug 28, 2012 2:45 pm

Post by Shiidaji »

- Prodded PMysterious and T-Bone.
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Post Post #227 (isolation #16) » Tue Aug 28, 2012 6:07 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (4):
    Cogito Ergo Sum, kdowns, Cheery Dog, chamber
  • Cheery Dog (2):
    T-Bone, PMysterious
  • kdowns (1):
    MattP
  • chamber (1):
    Quilford
  • Not Voting (1):
    Malakittens

With 9 alive it is 5 to lynch.


- Prodded kdowns.
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Post Post #251 (isolation #17) » Thu Aug 30, 2012 1:17 pm

Post by Shiidaji »

{Day 1}

Vote Count
  • MattP (4):
    Cogito Ergo Sum, kdowns, Cheery Dog, chamber
  • Cheery Dog (2):
    T-Bone, PMysterious
  • kdowns (1):
    MattP
  • chamber (1):
    Quilford
  • Not Voting (1):
    Malakittens

With 9 alive it is 5 to lynch.
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Post Post #257 (isolation #18) » Thu Aug 30, 2012 7:09 pm

Post by Shiidaji »

{Day 1}

Final Vote Count
  • MattP (5):
    Cogito Ergo Sum, kdowns, Cheery Dog, chamber, Quilford
  • Cheery Dog (2):
    T-Bone, PMysterious
  • kdowns (1):
    MattP
  • Not Voting (1):
    Malakittens

With 9 alive it is 5 to lynch.


- Mod Post incoming.
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Post Post #258 (isolation #19) » Thu Aug 30, 2012 7:19 pm

Post by Shiidaji »

{A Lynch!}



The nine friends had gathered at the usual place, to play the usual game, at the usual time.




...


*Gasp, no flavor*


...


I'll write something in when I have time, I'm traveling at the moment.


...


So you want the flip right?


...


You do.


...


Okay, okay.


...


MattP, the Mafia Goon, has been lynched Day 1

[/area]

- Night 1 starts now. Be sure to send in all night actions.
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Post Post #259 (isolation #20) » Sat Sep 01, 2012 7:40 am

Post by Shiidaji »

{What’s this?!}



Still no access to something that isn't a touch screen for a bit.




...


So yes, you get nothing again.


...


Sorry.

...


It was pretty quiet last night.


...


Nobody died Night 1[/b]
[/area]


- Day 2 starts now.
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Post Post #260 (isolation #21) » Sat Sep 01, 2012 7:41 am

Post by Shiidaji »

{Day 2}

Vote Count
  • Not voting (8):
    Malakittens, PMysterious, chamber, Cheery Dog, T-Bone, kdowns, Quilford, Cogito Ergo Sum

With 8 alive it is 5 to lynch.


- Deadline for Day 2 is set at 2 weeks from now.
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Post Post #284 (isolation #22) » Sun Sep 02, 2012 8:31 am

Post by Shiidaji »

{Day 2}

Vote Count
  • kdowns (1):
    Quilford
  • Not voting (7):
    Malakittens, PMysterious, chamber, Cheery Dog, T-Bone, kdowns, Cogito Ergo Sum

With 8 alive it is 5 to lynch.
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Post Post #299 (isolation #23) » Sun Sep 02, 2012 8:54 pm

Post by Shiidaji »

- Bump for page 13.
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Post Post #300 (isolation #24) » Sun Sep 02, 2012 8:54 pm

Post by Shiidaji »

{Day 2}

Vote Count
  • kdowns (1):
    Quilford
  • T-Bone (1):
    Malakittens
  • Not voting (6):
    PMysterious, chamber, Cheery Dog, T-Bone, kdowns, Cogito Ergo Sum

With 8 alive it is 5 to lynch.
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Post Post #329 (isolation #25) » Wed Sep 05, 2012 6:30 am

Post by Shiidaji »

{Day 2}

Vote Count
  • kdowns (1):
    Quilford
  • T-Bone (1):
    Malakittens
  • Malakittens (1):
    Cheery Dog
  • Cheery Dog (1):
    chamber
  • Not voting (4):
    PMysterious, T-Bone, kdowns, Cogito Ergo Sum

With 8 alive it is 5 to lynch.


- Prodded T-Bone.
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Post Post #339 (isolation #26) » Thu Sep 06, 2012 11:50 am

Post by Shiidaji »

- Prodded T-Bone again, will begin searching for a replacement in 24 hours.
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Post Post #363 (isolation #27) » Fri Sep 07, 2012 12:34 pm

Post by Shiidaji »

{Day 2}

Vote Count
  • kdowns (2):
    Quilford, Cogito Ergo Sum
  • T-Bone (2):
    Malakittens, kdowns
  • Cheery Dog (1):
    T-Bone
  • Not voting (3):
    PMysterious, chamber, Cheery Dog

With 8 alive it is 5 to lynch.


- Prodded PMysterious.


In post 359, Malakittens wrote:Shii, I hate to ask this of you, but can you prod PM, but make him post actual content? If he doesn't can you force-replacing, we need everyone in here posting to find the last scum.


- I can prod players, but I cannot moderate what they post unless it goes against defined rules.

- If you see any mistakes in the votecount, please inform me, I'm very tired.
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Post Post #375 (isolation #28) » Sat Sep 08, 2012 2:01 pm

Post by Shiidaji »

{Day 2}

Vote Count
  • kdowns (3):
    Quilford, Cogito Ergo Sum, T-Bone
  • T-Bone (2):
    Malakittens, kdowns
  • Not voting (3):
    PMysterious, chamber, Cheery Dog

With 8 alive it is 5 to lynch.
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Post Post #403 (isolation #29) » Mon Sep 10, 2012 12:17 pm

Post by Shiidaji »

{Day 2}

Vote Count
  • T-Bone (3):
    Malakittens, kdowns, Cheery Dog
  • kdowns (2):
    T-Bone, Cogito Ergo Sum
  • Not voting (3):
    PMysterious, chamber, Quilford

With 8 alive it is 5 to lynch.


- Prodded PMysterious.
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Post Post #422 (isolation #30) » Wed Sep 12, 2012 2:58 pm

Post by Shiidaji »

- Prodded kdowns, Quilford, and T-Bone.


- Mind the deadline, 'Saturday September 15th, 2012 2:41 pm EST'. Approximately 3 days left.
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Post Post #425 (isolation #31) » Wed Sep 12, 2012 3:21 pm

Post by Shiidaji »

{Day 2}

Vote Count
  • PMysterious (2):
    Cogito Ergo Sum, Malakittens
  • T-Bone (2):
    kdowns, Cheery Dog
  • kdowns (2):
    T-Bone, chamber
  • Not voting (2):
    PMysterious, Quilford

With 8 alive it is 5 to lynch.
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Post Post #434 (isolation #32) » Thu Sep 13, 2012 7:57 am

Post by Shiidaji »

- Prodded PMysterious.
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Post Post #439 (isolation #33) » Thu Sep 13, 2012 5:12 pm

Post by Shiidaji »

- (expired on 2012-09-15 14:41:00) until deadline.
So
that's
how this thing works.
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Post Post #464 (isolation #34) » Sat Sep 15, 2012 1:29 pm

Post by Shiidaji »

{Day 2}

Final Vote Count
  • PMysterious (5):
    Cogito Ergo Sum, Malakittens, kdowns, Cheery Dog, chamber
  • kdowns (2):
    T-Bone
  • Not voting (2):
    PMysterious, Quilford

With 8 alive it is 5 to lynch.


- Mod Post incoming.
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Post Post #465 (isolation #35) » Sat Sep 15, 2012 1:35 pm

Post by Shiidaji »

{A Lynch!}



Flavor later!


...


Could it be?


The end?


...


Spoiler: What you really want
No.

PMysterious, the Vanilla Townie, has been lynched Day 2
[/spoiler]
[/area]

- Night 2 starts now. Be sure to send in all night actions.
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Post Post #466 (isolation #36) » Tue Sep 18, 2012 7:09 am

Post by Shiidaji »

{What’s this?!}



Wake up.




...


Malakittens, the Vanilla Townie, died Night 2[/b]
[/area]


- Day 3 starts now.
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Post Post #467 (isolation #37) » Tue Sep 18, 2012 7:11 am

Post by Shiidaji »

{Day 3}

Vote Count
  • Not voting (6):
    chamber, Cheery Dog, T-Bone, kdowns, Quilford, Cogito Ergo Sum

With 6 alive it is 4 to lynch.
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Post Post #476 (isolation #38) » Tue Sep 18, 2012 5:24 pm

Post by Shiidaji »

{Day 3}

Vote Count
  • Cogito Ergo Sum (1):
    Quilford
  • Not voting (5):
    chamber, Cheery Dog, T-Bone, kdowns, Cogito Ergo Sum

With 6 alive it is 4 to lynch.


- Something came up, might not be available for ~24 hours.
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Post Post #505 (isolation #39) » Wed Sep 19, 2012 7:36 pm

Post by Shiidaji »

{Day 3}

Vote Count
  • Cogito Ergo Sum (1):
    Cheery Dog
  • kdowns (1):
    Cogito Ergo Sum
  • Not voting (4):
    chamber, T-Bone, kdowns, Quilford

With 6 alive it is 4 to lynch.
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Post Post #531 (isolation #40) » Sun Sep 23, 2012 3:41 am

Post by Shiidaji »

{Day 3}

Vote Count
  • kdowns (3):
    Cogito Ergo Sum, Cheery Dog, chamber
  • Cogito Ergo Sum (1):
    kdowns
  • Not voting (2):
    T-Bone, Quilford

With 6 alive it is 4 to lynch.
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Post Post #539 (isolation #41) » Wed Sep 26, 2012 1:11 pm

Post by Shiidaji »

{Day 3}

Final Vote Count
  • kdowns (4):
    Cogito Ergo Sum, Cheery Dog, chamber, T-Bone
  • Cogito Ergo Sum (1):
    kdowns
  • Not voting (1):
    Quilford

With 6 alive it is 4 to lynch.


- Forgive me, I was very busy with personal matters.


- Mod post soon.
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Post Post #540 (isolation #42) » Fri Sep 28, 2012 2:08 pm

Post by Shiidaji »

{A Lynch!}



~-FLAVOR-~




...


...


kdowns, the Mafia 1-Shot Instant Roleblocker Goon, has been lynched Day 3

[/area]

- The Town {
Malakittens, PMysterious, chamber, Cheery Dog, T-Bone, Quilford, Cogito Ergo Sum
} win!


- Thanks for reminding me, whoever it was, I've been terribly busy.


- Mod notes coming shortly.
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Post Post #541 (isolation #43) » Fri Sep 28, 2012 2:15 pm

Post by Shiidaji »

{Mod Notes}



Thank you for playing.

Sorry about the lack of flavor, I'll try to fill it in when I have free time, I'm still pretty busy and don't have much time to think of any that'd be presentable.

CES' reads were pretty spot-on, PM was being detrimental to the town. Scumteam was subpar. Not very much else to say, as the mafia got lynched without very much going against them. No qualms with the setup myself. I may end up returning to the Delayed mechanic in the future.

Setup- Malakittens was a
Vanilla Townie

- PMysterious was a
Vanilla Townie

- chamber was a
Vanilla Townie

- Cheery Dog was a
1-Shot Delayed Cop

- T-Bone was a
1-Shot Delayed Poison Doctor

- kdowns was a
Mafia 1-Shot Instant Roleblocker

- Quilford was a
1-Shot Instant Watcher/Tracker

- Cogito Ergo Sum was a
Vanilla Townie

- MattP was a
Mafia Goon
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Post Post #542 (isolation #44) » Fri Sep 28, 2012 2:25 pm

Post by Shiidaji »

{Mod Notes II}



QuicktopicsModerator QuickTopic - http://www.quicktopic.com/48/H/w7R6aQSi5F8

Dead QuickTopic - http://www.quicktopic.com/48/H/C8YK9fUXKbdzm

Scum QuickTopic - http://www.quicktopic.com/48/H/5cruA2Y3BgUXV


Night Actions
Night 0

Quilford picks Watcher

Night 1

Cheery Dog - 1-SH Delayed Cop - Investigate chamber
T-Bone - 1-SH Delayed Poison Doc - Protect Quilford (Result: Successful, unnecessary)
Quilford - 1-SH Instant Watcher - Watch Cogito Ergo Sum (Result: No visitors)
kdowns - Poison Malakittens (Result: Successful)

Night 2

Cheery Dog receives report on chamber (Result: Innocent)
kdowns - Poison chamber (Result: Successful)
Malakittens dies



- Again, thanks for playing.

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