Micro 614: Micellupan's temptation [game over]

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #775 (ISO) » Thu Jun 16, 2016 6:45 am

Post by SirCakez »

In post 774, SirCakez wrote:
In post 773, SirCakez wrote:
In post 769, SirCakez wrote:
In post 768, SirCakez wrote:
In post 767, SirCakez wrote:Scan RC tomorrow
I'm gonna keep repeating this because he'll worm out of it otherwise
Ok that's the last reminder
DONT SCREW UP
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I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #776 (ISO) » Thu Jun 16, 2016 6:51 am

Post by Sméagol »

Wow, Cakez got sniped.

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2


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SirCakez [
4
]:
RadiantCowbells
/
Realeo
/
Postie
/
Dunnstral

SnarkySnowman [
1
]:
Eggman

Abstaining [2]:
SirCakez / SnarkySnowman


There are 7 active players.
Absolute majority is
4
.
Majority has been reached.


Previous lynch vote count
Final scan vote count

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SirCakez
-
tempted
-
sacrifice


S
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2


There are 6 active players.

Spoiler: Current player list
[1]
Postie

[2]
RadiantCowbells

[3] SirCakez † -
tempted
-
sacrifice
- lynched day 2

[4] ZZZX † -
tempted
-
possessed
- lynched day 1

[5] Suzune †
-
pure
-
sacrifice
- killed night 2

[6]
Realeo

[7]
SnarkySnowman

[8]
Eggman

[9]
Dunnstral

Spoiler: Days & nights

Deadline is
18-06-2016 00:00:00 CEST
((expired on 2016-06-18 00:00:00)).
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Post Post #777 (ISO) » Fri Jun 17, 2016 11:00 am

Post by Sméagol »

E
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2


C
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Dunnstral
† -
pure
-
sacrifice


S
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a
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3


There are 5 active players.
Absolute majority is
3
.

Final scan vote count

Spoiler: Current player list
[1]
Postie

[2]
RadiantCowbells

[3] SirCakez † -
tempted
-
sacrifice
- lynched day 2

[4] ZZZX † -
tempted
-
possessed
- lynched day 1

[5] Suzune † -
pure
-
sacrifice
- killed night 1

[6]
Realeo

[7]
SnarkySnowman

[8]
Eggman

[9] Dunnstral † -
pure
-
sacrifice
- killed night 2

Spoiler: Days & nights

Deadline is
01-07-2016 00:00:00 CEST
((expired on 2016-07-01 00:00:00)).
Last edited by Sméagol on Fri Jun 24, 2016 2:02 pm, edited 1 time in total.
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Post Post #778 (ISO) » Fri Jun 17, 2016 11:29 am

Post by RadiantCowbells »

Cakez you are the absolute fucking worst.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #779 (ISO) » Fri Jun 17, 2016 12:20 pm

Post by Postie »

Cakez is going to throttle me from the dead thread for saying this but I'm leaning towards not wanting to scan RC today.
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Post Post #780 (ISO) » Fri Jun 17, 2016 5:47 pm

Post by Eggman »

That was really stupid and I'm not sure why you guys did that. I'm gonna follow the dead townie's advice.
Possession scan: RC. I volunteer to scan
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Post Post #781 (ISO) » Fri Jun 17, 2016 8:32 pm

Post by Realeo »

Possession scan: RC
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #782 (ISO) » Sat Jun 18, 2016 3:17 am

Post by SnarkySnowman »

possession scan rc
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Post Post #783 (ISO) » Sat Jun 18, 2016 4:07 am

Post by Sméagol »

F
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Possession scan: RadiantCowbells [
3
]:
Eggman
/
Realeo
/
SnarkySnowman

Abstaining [2]:
Postie / RadiantCowbells


There are 5 active players.
Absolute majority is
3
.
Majority has been reached.


Start of day 3

S
c
a
n
r
e
p
o
r
t

RadiantCowbells
is the last
possessed
!

While the other sacrifices prepare their exorcism ritual, Micellupan lashes out in an act of desperation..

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p
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Eggman
-
tempted
-
sacrifice

RadiantCowbells
-
tempted
-
possessed


A win condition has been achieved!

C
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!
Y
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!


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[1]
Postie
-
pure
-
sacrifice
- endgame
[2] RadiantCowbells † -
tempted
-
possessed
- lynched day 3

[3] SirCakez † -
tempted
-
sacrifice
- lynched day 2

[4] ZZZX † -
tempted
-
possessed
- lynched day 1

[5] Suzune † -
pure
-
sacrifice
- killed night 1

[6]
Realeo
-
tempted
-
sacrifice
- endgame
[7]
SnarkySnowman
-
tempted
-
sacrifice
- endgame
[8] Eggman † -
tempted
-
sacrifice
- scan killed day 3

[9] Dunnstral † -
pure
-
sacrifice
- killed night 2


T
h
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b
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'
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T
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n
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!
Last edited by Sméagol on Fri Jun 24, 2016 2:01 pm, edited 1 time in total.
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Post Post #784 (ISO) » Sat Jun 18, 2016 4:32 am

Post by Sméagol »

Everyone is free to post.

I'll update OP, links etc. later. I don't think I'll bother with the achievements.

I'm slightly disappointed, I'm pretty sure this game works, and the simple mechanics are interesting enough, but I didn't see much of it in action. I was ever so briefly considering re-rolling the roles at the start, but that would defeat the purpose of random distribution. I also wondered what would have happened if I did accept the replacement, but anyway. In other words I was hoping for a little more effort from ZZZX, as he put RC in a difficult position..

There was also little interest in the psych scan in general. The idea was that both scans has different advantages and drawbacks, while neither would completely function as a cop. The possession scan gave more straightforward results, but those results were only relevant in the short term. They'd reset after the first possessed was lynched. The psych scan was more ambiguous, but would still be relevant after lynching the first possessed.

I think Snarky was tempted but remained unclaimed, so he'd be probably be a better candidate than RC for being the successor, and a good candidate for the psych scan. ZZZX choice seemed more like an after thought, than a well considered one.

That said, I didn't expect so many of you claiming tempted of the bat. The first I can imagine, as a "hiding in the open" kind of way. There's is some merit to using it as a tactic to make yourself less desirable as a successor. But there were 6 of you, and if I'm correct 5 of you claimed.. Well to be honest I don't know if that's good or bad. Or neutral.

Some other ideas behind the set-up:

Being the possessed has advantages and drawback compared to a "normal" set-up with a regular mafia and a cop. In this game, you can't get rid of the cop-like ability, but with the knowledge of the tempted players you can try to manipulate it. There are also no team associations. The list of tempted could also be used to determine who to kill.. I personally imagined killing the pure if there was a normal mix of tempted / pure, but going for the tempted if there were only one or two.

Anyway, I'd love to run this game again some time, perhaps at the end of the year, most likely unchanged. I was thinking of working with chance to determine the relation pure / sacrifice and tempted / possessed, but I'm not a fan of chance in general, and I actually like the way it works now, although chance would definitely make things more ambiguous.
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Post Post #785 (ISO) » Sat Jun 18, 2016 4:46 am

Post by Postie »

Well that was easy. Sorry for not listening to you Cakez, I wasn't really townreading RC anymore but I wasn't sure if the other players were better players to have in lylo.
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Post Post #786 (ISO) » Sat Jun 18, 2016 4:54 am

Post by Eggman »

I think we eliminated the entire prospect of psych-scanning when we all claimed. The only use we would have had for it was to see if Dunnstral was lying, but we possession-scanned him instead, which had the same effect that we needed right then and there.
Also how did that Cakez lynch happen so fast. I mean, that was lightning speed.
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Post Post #787 (ISO) » Sat Jun 18, 2016 5:02 am

Post by Realeo »

@Eggman: We all settled on Postie, so it doesn't really matter to us.

One of my concern of the setup was if the game went to second possessed and there are odd number of players(like we did with 7 players), the town don't really need to scumhunt. We only need to settle a player that we all townread (in this case Postie) and scan lynch the other player.

And the trouble is, the possessed must kill the scanned player instead the townread we settle at--or getting guaranteed loss.

If you want to run this game again, when the second possessed is chosen--ditch away the scan. This way, the scum is not at huge disadvantage and actually gives an incentive for us to psych scan because we can use that info at the second possessed.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #788 (ISO) » Sat Jun 18, 2016 5:08 am

Post by SirCakez »

I am so glad I was right about RC lol
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I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #789 (ISO) » Sat Jun 18, 2016 5:10 am

Post by SirCakez »

I think the reason town steamrolled was due to ZZZX getting taken out so early
If the possession had transferred later on it would have been much more difficult for town.
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"

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Post Post #790 (ISO) » Sat Jun 18, 2016 5:27 am

Post by Infinity 324 »

I thought this was a really cool idea! Massclaim tempted/pure kinda broke psych scan (though it could still have been useful in LyLo) .

The reason I think the setup was townsided, is because there aren't 2 scum alive at the same time to communicate and manipulate the town. I think that's a pretty big disadvantage.

I think there should be a maximum of 3 tempted so they have less of an incentive to claim tempted.
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Post Post #791 (ISO) » Sat Jun 18, 2016 10:48 am

Post by Dunnstral »

In post 752, Postie wrote:
In post 751, Realeo wrote:Yeah, my real fos baby.
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Post Post #792 (ISO) » Mon Jun 20, 2016 6:53 pm

Post by Realeo »

Dunnstral, what's your stupid reasoning at me?
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #793 (ISO) » Mon Jun 20, 2016 7:02 pm

Post by Dunnstral »

You /inned to the queue then /outted saying "I got rickrolled" and I don't think you'd go that far as to do out of thread stuff as mafia
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Post Post #794 (ISO) » Tue Jun 21, 2016 6:07 am

Post by Postie »

Oh,
that's
what that meant.
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Post Post #795 (ISO) » Fri Jun 24, 2016 1:59 pm

Post by Sméagol »

Just to close this off, I'll post my final comments and update the links and OP.
In post 786, Eggman wrote:I think we eliminated the entire prospect of psych-scanning when we all claimed. The only use we would have had for it was to see if Dunnstral was lying, but we possession-scanned him instead, which had the same effect that we needed right then and there.
Also how did that Cakez lynch happen so fast. I mean, that was lightning speed.
Well, from my perspective, I was surprised at almost everyone of you claiming, that said, from your perspective you still don't know if everyone is telling the truth, there was still merit to psych checking pure claims. Plus, again, I believe Snarky never claimed anything. I was less usefull yes, but I don't think it should be dismissed all together. Also from a possessed perspective, as they have every reason to manipulate the scans.
In post 787, Realeo wrote:@Eggman: We all settled on Postie, so it doesn't really matter to us.

One of my concern of the setup was if the game went to second possessed and there are odd number of players(like we did with 7 players), the town don't really need to scumhunt. We only need to settle a player that we all townread (in this case Postie) and scan lynch the other player.

And the trouble is, the possessed must kill the scanned player instead the townread we settle at--or getting guaranteed loss.

If you want to run this game again, when the second possessed is chosen--ditch away the scan. This way, the scum is not at huge disadvantage and actually gives an incentive for us to psych scan because we can use that info at the second possessed.
You do need to scumhunt.. "settle on a town player that we all townread" is easier said than done.
What's in the best interest of the possessed actually depends on the ratio of tempted / pure players. Killing the scanned player is not always the best option in my opinion. The best option is what leaves the possessed with the best mixture of players. Personally I'd try to make it to the end of game with either only confimed pure or only confirmed tempted, because that's when a scan won't be any help.
"Ditching away the scan"is not an option. Look at this very game as an extreme case: if I'd follow your advice, town would have no abilities at all after a lucky day 1 lynch, making the rest of the game a mountainous set-up. I'm going to guess that's not what you want.
In post 789, SirCakez wrote:I think the reason town steamrolled was due to ZZZX getting taken out so early
If the possession had transferred later on it would have been much more difficult for town.
I think that's the case, though I'm not sure to which extent ZZZX's effort is to blame.. Regardless, it made RC's position very difficult, then again, he signed up for that possibility by choosing to be tempted and then claiming.
In post 790, Infinity 324 wrote:I thought this was a really cool idea! Massclaim tempted/pure kinda broke psych scan (though it could still have been useful in LyLo) .

The reason I think the setup was townsided, is because there aren't 2 scum alive at the same time to communicate and manipulate the town. I think that's a pretty big disadvantage.

I think there should be a maximum of 3 tempted so they have less of an incentive to claim tempted.
Thanks!

Regarding scum communication: this also has an advantage. There are no associative tells for town to detect, since there are none. Then there's the fact that after the first possessed dies, it may continue to talk to its successor, so dieing actually results in gaining the ability to communicate.

Having a "maximum" of tempted defeats the whole purpose of the mechanic "choose your inclination for possession", and the variation in the tempted / pure ratio. Having a maximum of 3 will always result in the best strategy for the possessed to kill the other tempted (in my opinion).



Not sure if I should draw any conclusion about balance from this game, though
if
it is town-sided, I've had a few ideas to balance it. Easiest way is to have a total of 3 possessed, which actually crossed my mind when I had the idea for this game, but decided against it, as I didn't think it was necessary. I also prefer more elegant solutions.. As some people think scans are too powerful, I was considering giving the scanner a battery charge. I was thinking of making possession scans costing 2 charges, and psych scans 1 charge, with the battery containing 4 charges. Was initially thinking of 5, then 3, then decided 4 was the sweet spot. This will enable 2 possession scans, 4 psych scans, or 1 possession scan and 2 psych scans. That would be my preferred solution, though I'm not sure if I'll end up implementing it right away in the next game.

I was also thinking of giving the possessed some extra powers that would fit the theme. I was thinking of the ability to send messages to other players, but to me this seems like an ability that's only useful in the hands of the right player, and therefore probably won't see much use in the hands of the average player, so I don't think I'll bother with that, though maybe I'm mistaken. I was also thinking of vote manipulation, but like adding another possession, it just seemed to easy to me. Maybe I'll think of something else, but I'm not sure if anything else is necessary.
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Post Post #796 (ISO) » Fri Jun 24, 2016 3:02 pm

Post by Infinity 324 »

In post 795, Sméagol wrote:Regarding scum communication: this also has an advantage. There are no associative tells for town to detect, since there are none. Then there's the fact that after the first possessed dies, it may continue to talk to its successor, so dieing actually results in gaining the ability to communicate.
That's true, though you may be underestimating the power of the extra person who can sway the vote and argue for mislynches.
Having a "maximum" of tempted defeats the whole purpose of the mechanic "choose your inclination for possession", and the variation in the tempted / pure ratio. Having a maximum of 3 will always result in the best strategy for the possessed to kill the other tempted (in my opinion).
There's no reason to kill the last tempted when you're down to only 1 possessed, whoever it is will probably just be insta-lynched if their psych scan shows up tempted. The problem is that with so many tempted, each one has such a small chance of being chosen as possessed, most of them just try to help town and that includes claiming.
Not sure if I should draw any conclusion about balance from this game, though
if
it is town-sided, I've had a few ideas to balance it. Easiest way is to have a total of 3 possessed, which actually crossed my mind when I had the idea for this game, but decided against it, as I didn't think it was necessary. I also prefer more elegant solutions.. As some people think scans are too powerful, I was considering giving the scanner a battery charge. I was thinking of making possession scans costing 2 charges, and psych scans 1 charge, with the battery containing 4 charges. Was initially thinking of 5, then 3, then decided 4 was the sweet spot. This will enable 2 possession scans, 4 psych scans, or 1 possession scan and 2 psych scans. That would be my preferred solution, though I'm not sure if I'll end up implementing it right away in the next game.

I was also thinking of giving the possessed some extra powers that would fit the theme. I was thinking of the ability to send messages to other players, but to me this seems like an ability that's only useful in the hands of the right player, and therefore probably won't see much use in the hands of the average player, so I don't think I'll bother with that, though maybe I'm mistaken. I was also thinking of vote manipulation, but like adding another possession, it just seemed to easy to me. Maybe I'll think of something else, but I'm not sure if anything else is necessary.
I like these ideas, I'm excited to play in it the next time around!
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Radja
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Post Post #797 (ISO) » Fri Feb 10, 2017 8:37 am

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"I think mafia is the only thing that makes me angrier than driving" - Cheetory6
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Post Post #798 (ISO) » Sat Apr 08, 2017 12:26 am

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"I think mafia is the only thing that makes me angrier than driving" - Cheetory6
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