FakeGod's Through the Looking-Glass

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FakeGod's Through the Looking-Glass

Post Post #0 (ISO) » Sat Aug 23, 2014 5:58 pm

Post by FakeGod »

Image

Image

Image


Through the Looking-Glass


Intro


A boat beneath a sunny sky,
Lingering onward dreamily
In an evening of July —

Children three that nestle near,
Eager eye and willing ear,
Pleased a simple tale to hear —

Long has paled that sunny sky:
Echoes fade and memories die:
Autumn frosts have slain July.

Still she haunts me, phantomwise,
Alice moving under skies
Never seen by waking eyes.

Children yet, the tale to hear,
Eager eye and willing ear,
Lovingly shall nestle near.

In a Wonderland they lie,
Dreaming as the days go by,
Dreaming as the summers die:

Ever drifting down the stream —
Lingering in the golden gleam —
Life, what is it but a dream?


Image


Sample Role Flip


FakeGod, who was
Bandersnatch
,
Impossible to Catch!
, and
Town
Vanilla Townie
, has been
lynched
in
Day 0
.


Image
Last edited by FakeGod on Thu Oct 23, 2014 12:07 pm, edited 5 times in total.
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Post Post #1 (ISO) » Sun Aug 24, 2014 3:14 am

Post by FakeGod »

Image


Setup


Public Knowledge

There are three
Alice
s in this game. At least one of them is aligned with
Town
.
There are no 3rd party aligned roles in this game.
There is only one scum faction in this game.
Mafia member may use any ability he/she has in addition to submitting a night kill.
There is no daychat in this game.
Town and Scum win conditions are public.


Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.



Scum Knowledge


There are no
Name Cops
in this game.


Action Order


  • Commuter
  • Roleblocker
  • Jailkeeper
  • Rolestopper
  • Doctor/Bodyguard
  • Cop
  • Night kill (mafia, or Vig)
  • Tracker
  • Action Counters (watchers, etc)



Roles


Alice Pleasance Liddell,
Alice
from the Real World
- Friendly Neighbor
Queen Alice,
Alice
past the Last Brook
- Double Neighborizer
Dark Alice,
Alice
in the Reflection
- SCUM Rolestopper (fakeclaim: Alice the White Pawn,
Alice
in Transition
- Non-Consecutive Night Commuter)

Snowdrop - White Kitten - VT
Kitty - Black Kitten - VT

Walrus - VT
Carpenter - VT

The Jabberwock - Monster (compulsory vig that can only kill VTs and Goons)
Humpty Dumpty - Hated Townie

Tweedledum - Sibling
Tweedledee - Sibling

Neighborhood: Red Court (Neighborhood)
Red King - VT
Red Queen - SCUM Goon
Red Knight - VT

Neighborhood: White Court (Neighborhood)
White King - SCUM Goon
White Queen - VT
White Knight - Novice Cop (cop who is powerless during Night 1)

Neighborhood: Alice's Court (Neighborhood recreated each night by Queen Alice)



Setup Guide


Mafia (Neighborhood A) Goon
Mafia (Neighborhood B) Goon
Mafia Rolestopper


vs

Town Friendly Neighbor
Town Double Neighborizer
Town Vanilla Townie
Town Vanilla Townie
Town Vanilla Townie
Town Vanilla Townie
Town Monster
Town Hated Townie
Town Sibling
Town Sibling
Town (Neighborhood A) Vanilla Townie
Town (Neighborhood A) Vanilla Townie
Town (Neighborhood B) Vanilla Townie
Town (Neighborhood B) Novice Cop


Image
Last edited by FakeGod on Sat Sep 06, 2014 7:38 pm, edited 1 time in total.
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Post Post #2 (ISO) » Tue Sep 02, 2014 6:54 am

Post by FakeGod »

Image


Story


Chapter One - Looking Glass House
14 v 3

Chapter Two - The Garden of Live Flowers
11 v 3

Chapter Three - Looking-Glass Insects
8 v 3

Chapter Four - Tweedledum and Tweedledee
5 v 3

Chapter Five - Wool and Water
2 v 3

Chapter Six - Humpty Dumpty
0 v 3

Chapter Seven - The Lion and the Unicorn
0 v 3

Chapter Eight - `It's my own Invention'
0 v 3

Chapter Nine - Queen Alice
0 v 3

Image
Last edited by FakeGod on Sat Sep 06, 2014 7:35 pm, edited 1 time in total.
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Post Post #3 (ISO) » Tue Sep 02, 2014 6:56 am

Post by FakeGod »

Image


Role Pms


Image


Image

Name -
Alice Pleasance Liddell

Title -
Alice
from the Real World

Role -
Friendly Neighbor

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityDuring the Night Phase, you may target a player. Your target will learn that you are aligned with
Town
at the end of the Night Phase.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Queen Alice

Title -
Alice
past the Last Brook

Role -
Double Neighborizer

Alignment -
Town



NeighborhoodYou have access to Alice's Court N#.

AbilityDuring the Day Phase, you may pick up to two players by PMing the mod. Your targets will be given access to the Neighborhood:
Alice's Court N#
at the end of the Day Phase.
Alice's Court N#
will become permanently locked at the end of the Night Phase. A new Alice's Court N# will be created each Night Phase, but the old PTs will not be destroyed.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Dark Alice

Title -
Alice
in the Reflection

Role -
Rolestopper

Alignment -
Mafia



NeighborhoodYou have no access to any of the neighborhoods.

Ability
Factional Nighttalk, Factional Kill

You may target a player during the Night Phase. All Night abilities targeting that player will fail.

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.



Fake Claim wrote:
Image


Image

Name -
Alice the White Pawn

Title -
Alice
in Transition

Role -
Non-Consecutive Night Commuter

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou may choose to commute during the Night Phase.
You may not use your ability two Nights in a row.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.



Image


Image
Last edited by FakeGod on Wed Sep 10, 2014 9:37 am, edited 2 times in total.
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Post Post #4 (ISO) » Tue Sep 02, 2014 10:57 am

Post by FakeGod »

Image


Role Pms Continued


Image


Image

Name -
Snowdrop

Title -
White Kitten

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Kitty

Title -
Black Kitten

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Walrus

Title -
I am the Walrus

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Carpenter

Title -
Wanted to eat oysters

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image
Last edited by FakeGod on Sat Sep 06, 2014 5:32 am, edited 1 time in total.
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Post Post #5 (ISO) » Tue Sep 02, 2014 11:23 am

Post by FakeGod »

Image


Role Pms Continued...


Image


Image

Name -
The Jabberwock

Title -
N O N S E N S E

Role -
Monster

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou are a compulsory vanilla vig. You must attempt to kill a player every night, but your kill will fail unless your target is
Vanilla Townie
or
Goon
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Humpty Dumpty

Title -
Fragile...

Role -
Hated Townie

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityIf you are ever at L-1, you will be lynched.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Tweedledum

Title -
One half

Role -
Sibling

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou know that XXXX is
Tweedledee
and is aligned with
Town
. You may night talk with XXXX here.
If XXXX is ever killed, you will immediately commit suicide.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Tweedledee

Title -
Other half

Role -
Sibling

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou know that XXXX is
Tweedledum
and is aligned with
Town
. You may night talk with XXXX here.
If XXXX is ever killed, you will immediately commit suicide.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image
Last edited by FakeGod on Wed Sep 10, 2014 12:37 pm, edited 3 times in total.
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Post Post #6 (ISO) » Tue Sep 02, 2014 1:30 pm

Post by FakeGod »

Image


Role Pms Continued......


Image


Image

Name -
Red King

Title -
Yawn...

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have access to the Red Court.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
Red Queen

Title -
Moves very fast

Role -
Goon

Alignment -
Town



NeighborhoodYou have access to the Red Court.

Ability
Factional Night Kill, Factional Nighttalk

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.


Fake Claim wrote:
Image


Image

Name -
Red Queen

Title -
Moves very fast

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have access to the Red Court.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image

Image


Image


Image

Name -
Red Knight

Title -
Attack things!

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have access to the Red Court.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image
Last edited by FakeGod on Wed Sep 10, 2014 1:37 pm, edited 1 time in total.
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Post Post #7 (ISO) » Tue Sep 02, 2014 1:31 pm

Post by FakeGod »

Image


Role Pms Continued.........


Image


Image

Name -
White King

Title -
Sleepy...

Role -
Goon

Alignment -
Mafia



NeighborhoodYou have access to the White Court.

Ability
Factional Night Kill, Factional Night Talk

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.


Fake Claim wrote:
Image


Image

Name -
White King

Title -
Sleepy...

Role -
Doctor

Alignment -
Town



NeighborhoodYou have access to the White Court.

Ability
During the Night Phase, you may protect a player from a Night kill.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image


Image

Name -
White Queen

Title -
Remember future events

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have access to the White Court.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image


Image

Name -
White Knight

Title -
Protect White Pieces

Role -
Novice Cop

Alignment -
Town



NeighborhoodYou have access to the White Court.

AbilityYou may target someone during the Night Phase and learn his/her alignment.
You cannot use this ability during Night 1.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.


Image


Image
Last edited by FakeGod on Wed Sep 10, 2014 1:38 pm, edited 1 time in total.
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Post Post #8 (ISO) » Wed Sep 10, 2014 9:08 am

Post by FakeGod »

notscience - Alice Pleasance Liddell, Alice from the Real World - Friendly Neighbor
Salamence20 - Queen Alice, Alice past the Last Brook - Double Neighborizer
Katsuki - Dark Alice, Alice in the Reflection - SCUM Rolestopper (fakeclaim: Alice the White Pawn, Alice in Transition - Non-Consecutive Night Commuter)

zMuffinMan - Snowdrop - White Kitten - VT
Bins - Kitty - Black Kitten - VT

Brian Skies - Walrus - VT
Natirasha - Carpenter - VT

DeasVail - The Jabberwock - Monster (compulsory vig that can only kill VTs and Goons)
RedCoyote - Humpty Dumpty - Hated Townie

Froot Loop - Tweedledee - Sibling
Konowa - Tweedledum - Sibling

Cho - Red King - VT
TiphaineDeath - Red Queen - SCUM Goon
Desperado - Red Knight - VT

Empking - White King - SCUM Goon
SleepyKrew - White Queen - VT
Nachomamma8 - White Knight - Novice Cop (cop who is powerless during Night 1)


Last edited by FakeGod on Thu Sep 18, 2014 9:29 am, edited 1 time in total.
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Post Post #9 (ISO) » Thu Sep 11, 2014 7:22 am

Post by FakeGod »

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Chapter One – Looking Glass House


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Post Post #10 (ISO) » Thu Sep 11, 2014 7:25 am

Post by FakeGod »

Image


VoteCount 1.0


Not Voting [17]
- Salamence20, Konowa, Desperado, Katsuki, SleepyKrew, Nachomamma8, notscience, zMuffinMan, Brian Skies, Cho, DeasVail, Empking, Bins, RedCoyote, Natirasha, Froot Loop, TiphaineDeath

With 17 alive it takes 9 to lynch
.

Deadline is September 20, 2014, at 11:00 AM PST.
Countdown to deadline: (expired on 2014-09-20 12:00:00)
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Post Post #11 (ISO) » Sat Sep 20, 2014 7:01 am

Post by FakeGod »

Image


Actions


Day 1 Actions


Salamence20 neighborizes RedCoyote and zMuffinMan.


Night 1 Actions


notscience notifies Bins that notscience is aligned with
Town
.
DeasVail shoots Empking.

Katsuki rolestops TiphaineDeath.
TiphaineDeath kills Nachomamma8.


Day 2 Actions


Salamence20 neighborizes RedCoyote and Konowa.


Night 2 Actions


DeasVail shoots TiphaineDeath.

Katsuki rolestops Katsuki.
TiphaineDeath kills Froot Loop.
Konowa suicides.


Day 3 Actions


Salamence20 neighborizes RedCoyote and Natirasha.


Night 3 Actions


DeasVail shoots notscience. Kill fails.
notscience notifies RedCoyote that notscience is aligned with
Town
.

Katsuki kills Cho.
Katsuki rolestops Katsuki.


Day 4 Actions


Salamence20 neighborizes Katsuki and notscience.


Night 4 Actions


DeasVail shoots Katsuki. Kill fails.

Katsuki kills notscience.
Katsuki rolestops Katsuki.


Night 5 Actions


DeasVail shoots Katsuki. Kill fails.

Katsuki kills DeasVail.
Katsuki rolestops Katsuki.

Image
Last edited by FakeGod on Fri Oct 17, 2014 10:33 am, edited 15 times in total.
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Post Post #12 (ISO) » Sat Sep 20, 2014 7:02 am

Post by FakeGod »

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Chapter Two – The Garden of Live Flowers


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Post Post #13 (ISO) » Mon Sep 22, 2014 5:59 am

Post by FakeGod »

Image


VoteCount 2.0


Not Voting [14]
- Salamence20, Konowa, Desperado, Katsuki, notscience, zMuffinMan, Brian Skies, Cho, DeasVail, Bins, RedCoyote, Natirasha, Froot Loop, TiphaineDeath

With 17 alive it takes 9 to lynch
.

Deadline is September 30, 2014, at 11:00 AM PST.
Countdown to deadline: (expired on 2014-09-30 12:00:00)
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Post Post #14 (ISO) » Mon Sep 29, 2014 3:00 pm

Post by FakeGod »

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Chapter Three - Looking-Glass Insects


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Post Post #15 (ISO) » Mon Sep 29, 2014 3:05 pm

Post by FakeGod »

Image


VoteCount 3.0


Not Voting [10]
- Salamence20, Desperado, Katsuki, notscience, Brian Skies, Cho, DeasVail, Bins, RedCoyote, Natirasha

With 10 alive it takes 6 to lynch
.

Deadline is October 8, 2014, at 11:00 AM PST.
Countdown to deadline: (expired on 2014-10-08 12:00:00)
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Post Post #16 (ISO) » Mon Oct 06, 2014 1:10 pm

Post by FakeGod »

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Chapter Four - Tweedledum and Tweedledee


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Post Post #17 (ISO) » Mon Oct 06, 2014 1:12 pm

Post by FakeGod »

Image


VoteCount 4.0


Not Voting [7]
- Salamence20, Desperado, Katsuki, notscience, DeasVail, RedCoyote, Natirasha

With 7 alive it takes 4 to lynch
.

Deadline is October 8, 2014, at 11:00 AM PST.
Countdown to deadline: (expired on 2014-10-08 12:00:00)
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Post Post #18 (ISO) » Thu Oct 16, 2014 3:30 pm

Post by FakeGod »

At the beginning of night 1, there were 16 players remaining.

Therefore, DeasVail had 15 possible targets.

Only one of them is scum who was vulnerable to him.

At the beginning of night 2, there were 13 players remaining.

Therefore, Deasvail had 12 possible targets.

Only one of them is scum who was vulnerable to him.

Conclusion: Had DeasVail shot at random, he only had 1/15*1/12, or = 0.00555555556, or 0.556% chance of doing what he did.
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Post Post #19 (ISO) » Fri Oct 17, 2014 3:24 pm

Post by FakeGod »

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Chapter Six - Humpty Dumpty


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Post Post #20 (ISO) » Fri Oct 17, 2014 3:25 pm

Post by FakeGod »

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VoteCount 6.0


Not Voting [3]
- Salamence20, Desperado, Katsuki

With 3 alive it takes 2 to lynch
.

Deadline is October 8, 2014, at 11:00 AM PST.
Countdown to deadline: (expired on 2014-10-08 12:00:00)
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Post Post #21 (ISO) » Fri Oct 17, 2014 3:28 pm

Post by FakeGod »

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`


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"Oh? Am I really the only one left?"

Dark Alice stretched out her arms and legs, yawned loudly, and hopped on the bird-beast she tamed on her journey.

"Hmmm... I think I'll name you, Doduo," said Alice, "he was a good friend of mine, but I sadly lost him when I was escaping the Wonderland."

Alice smiled thoughtfully. She was free to do anything she wanted in this world. Looking-Glass inhabitants have been eliminated, including the nonsensical beast called The Jabberwock that gave her so much trouble. Queen Alice has been deposed of, and the Alice from the Real World has been sent back to where she belonged. She won't be able to return again.

"Come on, Doduo. Let's go write a new story. It will be full of new places, new people, and new adventures. No one can interfere with us now."

"This is my story."




Ending
~
Reflected World . . .


Katsuki, TiphaineDeath, and Empking, aligned with Mafia, wins the game!


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Post Post #22 (ISO) » Fri Oct 17, 2014 3:33 pm

Post by FakeGod »

My two-cents...


First of all, congratulations to the scum team, especially Katsuki, on their win! While the vig was able to narrow down the scumteam to the last man, Katsuki never gave up hope and pulled through for his team.

Moving on to my thoughts when I wrote this game. I had originally planned to make the Alice games into two games, and did not include the characters of the Looking-Glass in the first game. (I don't know if anyone saw that!) If I had meant the first Alice game to be the "standard" game, then I think the second Alice game can be best described as a "continuation", or aptly, "sequel". As with the first game, I strove to make the game itself good, as opposed to relying on a special mechanic or unusual cast of roles to make the game special. The flavor design philosophy was "reflection". Every character in the game had a matching partner with a theme, whether it be Real vs. Fiction (for real Alice and Queen Alice), Friendship/Brotherhood (Walrus + Carpenter, Tweedledee/dum, Kitty + Snowdrop), Red vs White (the Red Court vs the White Court), or Power (The Jabberwock + Humpty Dumpty). The only one without a partner was, fittingly enough, the Dark Alice, who was an intruder to the Looking-World, and had no reflection. The game was balanced similarly, with a 14-3 split while including few town negative utility roles. Unlike in the first Alice game, I strove for a vig-cop balance, as opposed to a doc-cop balance, because I wanted to distinguish the tempo of the 2nd game from the 1st. To reduce swing, I had weakened the cop (resulting in Novice Cop), and removed the vig's ability to remove town or scum PRs. The compulsory modifier was purely for cosmetics, since I fully expected the Hated Townie to claim post 1, and the vanilla vig could always no-kill by shooting the Hated Townie. By removing the vig's ability to remove town negative utility roles, I was hoping to both force the vig to scumhunt, and to stop the vig's diluting influence on the town negative roles. For the scum team, I had ensured that the vig cannot kill the Rolestopper no matter what happens, and if the scum team was able to learn that the Jabberwock could only kill Vanilla, then it would allow the scum team to provide protection from the vig for one of their goons. In addition, I hinted to the scum team that there are no protection roles in this game, by giving them a Doctor fakeclaim. The final balance was deemed slightly town-sided, which was what I was going for.

What happened in the game was beyond any expectations I had. With a high priority target like Nacho drawing Novice Cop, I did not expect the role's power to come into play, and along with Katsuki's excellent d1 fake guilty play, town's investigative role was removed. However, the other side of the town balance, the Jabberwock, did not disappoint. After shooting with 99.45% accuracy (I did the math in the mod PT), DeasVail correctly setup-spec'd to realize that the last remaining scum is a power role and immune to his vig. Instead of using the setup-provided no kill (the Hated Townie), DeasVail proceeded to show off his ability to read softclaims and shot notscience in order to generate a no-kill. (incredibly stylish play if I ever seen one) Unfortunately, town did not heed his words, and lynched every single remaining townread DV had heading toward endgame, ending with 0% accuracy in lynches and giving a perfect (sans vig play) game to Katsuki. This was a game where one heck of a miracle worker PR was holding the town from falling apart, but it wasn't good enough.

I would like to again highlight the amazing display of skills from both Katsuki and DeasVail, and thank the entire cast of players for keeping up with activity and taking the game seriously.

This was one of the greatest game I have ever modded, and I would have greatly enjoyed this game had I played in it.

Thank you all for playing.


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Until next time . . .
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Post Post #23 (ISO) » Fri Oct 17, 2014 3:40 pm

Post by FakeGod »

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`


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"Any last words?", asked Queen Alice, as she and the Red Knight readied themselves to destroy the intruder Alice.

The land around them has been torn apart. The battle has reduced the number of characters to the last man.

Dark Alice expended much of her power in her fight with the monster Jabberwock, and could barely could sit up. As the Queen raised her hand, Alice looked to the skies.

"Sorry, Doduo. I failed."

...

Peace resumed in the Looking-Glass world.




Ending
~
Reflections Shattered . . .


SleepyKrew, Nachomamma8, zMuffinMan, Froot Loop, Konowa, Brian Skies, Cho, RedCoyote, notscience, Natirasha, DeasVail, Salamence20, and Desperado, aligned with Town, wins the game!


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Post Post #24 (ISO) » Sun Oct 19, 2014 8:07 am

Post by FakeGod »

Salamence20, who was
Queen Alice
,
Alice
past the Last Brook
, and
Town
Double Neighborizer
, has been
lynched
in
Day 6
.

There is nothing stopping
scum
win condition from being achieved! Endgame incoming...
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