Mafia with a Twist 4 - Backstage

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Mafia with a Twist 4 - Backstage

Post Post #0 (ISO) » Thu Mar 12, 2015 10:47 am

Post by Thesp »

Mafia with a Twist 4: All the World's a Stage - Backstage


The Final Script

The Script
ActPlayer
Day 1House
Night 1BRantz
Day 2ika
Night 2hi im Yakko
Day 3snscompt1
Night 3Seraphim
Day 4SleepyKrew
Night 4Rubicon
Day 5Untrod Tripod
Night 5mathcam




Welcome Backstage, Actors. You've now surmised that this isn't an ordinary game of Mafia. To be fair, it's not
entirely
different from a regular game of Mafia. After all, you're the informed party who really knows what's going on, and you're trying to fool the uninformed folk so they don't figure out the ruse. The tough part for you is that you've got to Follow the Script, and the Townies may or may not be as cooperative on that, depending on how well you're able to lead them on. So, let's get to what you need to do in order to put on the performance of a lifetime!





Choose a Script

The first thing you do,
and I mean you must do it tonight before the thread opens
, is you must collectively Choose a Script. The Script is simply the order in which Actors will leave the stage for good. It's going to look something like this:
The ScriptDay 1 - Adam
Night 1 - Brenda
Day 2 - Cindy
Night 2 - Dan
Day 3 - Ed
Night 3 - Fiona
Day 4 - Guinevere
Night 4 - Hector
Day 5 - Ivan
Night 5 - Jennifer

Any player may post a script in the format above at any time before the day starts, but we'll only use the last one that was posted. So it'd be best if you're in agreement about what goes up. (If a Script is not chosen by the Actors, I will randomly determine a Script and post it Backstage as Day 1 opens.) The Script is pretty important because it will be your roadmap to the rest of the game. All 10 spots will be filled by Actors, so at the end of the game, there will only be Townies remaining.





Follow the Script

It's up to you to ensure that the players listed on the script die in the order listed on the Script. In fact, it's one of your two necessary win conditions. The Night departures will be fairly easy - that player will simply "die" that night. However, for the Day departures, it's up to you to make sure the right person is lynched. After all, if you lot end up lynching the wrong person, you immediately and irrevocably lose, so don't let that happen. Part of your skill in the game will be guiding the Townies to the correct lynch without giving up the ruse.





Masks

At all times, each of you are wearing a
Mask
. At the start of the game, the Mask that each of you wears is that of a
Townie
. When you die, you will appear in the game to be the role of the Mask you are wearing. So, if Adam does not change his Mask and is lynched D1, his byline will read "Adam, Townie, lynched D1".

Fortunately, you've got a pretty nice wardrobe department at your disposal. They have in stock the materials for Town costumes and Mafia costumes, along with some modifiers to go with each. Taken from the Normal role availability section of the Wiki, they are as follows:
Wardrobe
Roles

  • Townie
  • Cop
  • Doctor
  • Vigilante
  • Roleblocker
  • Mason
  • Innocent Child
  • Jailkeeper
  • Tracker
  • Watcher
  • Gunsmith
  • Miller
  • Bodyguard
  • Role Cop
  • Hider
  • Neighbor
  • Neighborizer
  • Jack of All Trades
  • Mafia Encryptor
  • Mafia Strongman
  • Mafia Goon
  • Mafia Godfather


Modifiers

  • Even/Odd Night
  • Non-Consecutive Night
  • X-Shot
  • Bulletproof
  • Neighbor
  • Compulsive
  • Macho
  • Weak
  • Backup

You may select any of the above roles as your Mask, optionally along with any modifier,
at any time
up until your "death" by
PMing me the Mask you wish to wear
.
Additionally, exactly two Actors
must
have a Mafia mask on when they "die".
This decision must not be made right away, but by the end of Night 5, there must be
exactly
2 Actors who have died while wearing a Mafia mask.

(As an aside, you may not change your mask once you have been lynched. I will use timestamps of the final lynching vote to determine priority, should it come to that.)





What's Behind the Curtain?

Should you correctly Follow the Script, then by the end of Night 5, the only players left in the game will be the three Townies, xRECKONERx, Flames682, and farside22. At that point, they will each and separately be sent a PM which says:
Townie Twist PM wrote:
Please read this PM carefully, as your win condition has changed.


It turns out this game is not quite what you thought. The question you're about to answer is now the sole determiner of whether you win or lose. So, tell me...


What was the Twist in this game?


Please think carefully upon your answer, and PM it to me within the next 72 hours. Your answer will be judged by an independent panel based on a prepared rubric. All will be revealed soon.

I have selected three wise people to judge the Townies' responses, and given them a rubric by which to assess them. If two or more Townie responses are judged to be correct, then the Actors lose (though it will have been quite a show getting there!). If two or more Townie responses are judged to be incorrect, then you have pulled off one heck of an acting job, and will be declared winners.





Executive Summary

As a quick rundown (and not a substitution for reading the above):
  • Before Day 1 begins, the Actors must decide upon a Script.
  • The Actors must "die" in the order set out in the Script as established pre-game. Night deaths will be automatic, but lynches must be orchestrated in thread. It will look like a normal Mafia game to any random passerby.
  • Actors are all wearing Townie Masks right now. However, you may change your Mask at any time before your death by PM to me. Your Mask determines how you appear in thread once dead.
  • By the end of Night 5, exactly two Masks must be Mafia Masks.
  • At the end of Night 5, the three Townies will attempt to guess what the Twist in the game was. If you can make it this far, and fool at least two of them, you win!


Now, break a leg!
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Post Post #1 (ISO) » Fri Mar 13, 2015 10:59 am

Post by Rubicon »

That's hilarious.
/confirm
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Post Post #2 (ISO) » Fri Mar 13, 2015 11:01 am

Post by House »

/confirm
The apology that resulted in my indefinite ban:

https://tinyimg.io/i/ZX5Yjhw.png
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Post Post #3 (ISO) » Fri Mar 13, 2015 11:12 am

Post by House »

Okay, I'm down for death.

I'd suggest our script be:

1) BRantz -Cop (that'll soften them up!)
2) ika - mafia godfather (oh my, what a comeback for town!)
3) House - mafia encryptor (Now they don't have day talk!)
4) Seraphim - Neighbor (that didn't sting much)
5) Yakko - Innocent Child (to bring down the curtains - will need to be quickhammered at L-1)
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https://tinyimg.io/i/ZX5Yjhw.png
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Post Post #4 (ISO) » Fri Mar 13, 2015 11:14 am

Post by Untrod Tripod »

/confirm

thesp... you magnificent bastard
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Post Post #5 (ISO) » Fri Mar 13, 2015 11:19 am

Post by Untrod Tripod »

@mod

Do we have to know who took what masks?
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Post Post #6 (ISO) » Fri Mar 13, 2015 11:21 am

Post by Untrod Tripod »

also

@mod

our masks don't actually DO anything, right? we're functionally all death millers (of various flavors)?
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Post Post #7 (ISO) » Fri Mar 13, 2015 11:21 am

Post by House »

In post 5, Untrod Tripod wrote:@mod

Do we have to know who took what masks?


Wouldn't we want to? It's a script, and wouldn't it sell better if the flips make sense?
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Post Post #8 (ISO) » Fri Mar 13, 2015 11:22 am

Post by Untrod Tripod »

also

@actors

It is my personal goal to make Reck completely lose his goddamn mind

Shotgun innocent child?
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Post Post #9 (ISO) » Fri Mar 13, 2015 11:22 am

Post by Untrod Tripod »

In post 7, House wrote:
In post 5, Untrod Tripod wrote:@mod

Do we have to know who took what masks?


Wouldn't we want to? It's a script, and wouldn't it sell better if the flips make sense?

imo it "sells" better if everyone is uninformed, but I have a feeling we can't go that route
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Post Post #10 (ISO) » Fri Mar 13, 2015 11:22 am

Post by Thesp »

In post 5, Untrod Tripod wrote:@mod

Do we have to know who took what masks?

Everyone starts with a Townie mask. You can take a new mask at any time (even during the day) by PMing me, telling me what Mask you wish to wear. Multiple people may have on the same Mask. The only time it will matter is upon death, when you will appear in thread as if you are the role of your Mask. It is up to each of you to communicate to each other what Masks you put on, should you desire to do so.

And yes, you are correct, your Masks don't give you any special powers, other than this special "Death Miller" power.
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Post Post #11 (ISO) » Fri Mar 13, 2015 11:23 am

Post by Untrod Tripod »

but if he allows it

idea: one of us takes innocent child, distributes masks somehow, spends the whole game being a gigantic goddamn troll
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Post Post #12 (ISO) » Fri Mar 13, 2015 11:24 am

Post by Thesp »

I will be out of town this weekend, but will try to check in once a day to answer questions as needed. Thanks!
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Post Post #13 (ISO) » Fri Mar 13, 2015 11:25 am

Post by Untrod Tripod »

and everyone basically actually scumhunts within the set pool (although we'll have to pretend to scumread the three known townies, but never actually lynch them)
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Post Post #14 (ISO) » Fri Mar 13, 2015 11:26 am

Post by Untrod Tripod »

@mod

is it permissible to for us to communicate amongst each other privately (for one person distributing a setup, for example) and possibly for the scum to collaborate
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Post Post #15 (ISO) » Fri Mar 13, 2015 11:29 am

Post by Thesp »

In post 14, Untrod Tripod wrote:@mod

is it permissible to for us to communicate amongst each other privately (for one person distributing a setup, for example) and possibly for the scum to collaborate

No. You may only communicate privately in this thread, and only during Night phases.
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Post Post #16 (ISO) » Fri Mar 13, 2015 11:29 am

Post by ika »

confiming right now...

im tot gonna game this shit to make a fucked up mask
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Post Post #17 (ISO) » Fri Mar 13, 2015 11:31 am

Post by Untrod Tripod »

In post 15, Thesp wrote:
In post 14, Untrod Tripod wrote:@mod

is it permissible to for us to communicate amongst each other privately (for one person distributing a setup, for example) and possibly for the scum to collaborate

No. You may only communicate privately in this thread, and only during Night phases.

figures

okay gang,

if Thesp is going to announce the Innocent Child thing, then I want to figure out a modification of the role that will allow me to stay alive long enough to be an enormous troll but be able to convincingly die lateish

ideas?
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Post Post #18 (ISO) » Fri Mar 13, 2015 11:33 am

Post by Untrod Tripod »

nm he won't announce it, so blah

I'll brain on this later

maybe we could call a Weak Innocent Child kind of an friendly/informed neighbor type role?

I mostly want to troll as conftown
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Post Post #19 (ISO) » Fri Mar 13, 2015 11:35 am

Post by hi im Yakko »

/calculating differences
When the opposition are here you tell them nothing except where the toilets are, but you lie about that right. Fuckity bye
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Post Post #20 (ISO) » Fri Mar 13, 2015 11:35 am

Post by Untrod Tripod »

I'm a mafia godfather now

hue hue
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Post Post #21 (ISO) » Fri Mar 13, 2015 11:36 am

Post by Untrod Tripod »

other people talk now I am being obnoxious
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Post Post #22 (ISO) » Fri Mar 13, 2015 11:36 am

Post by hi im Yakko »

Someone could "slip" and make them think the twist was day talk and make it be part of their answer or something. In the end out wincon is not acting it's getting them to give a wrong answer.
When the opposition are here you tell them nothing except where the toilets are, but you lie about that right. Fuckity bye
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Post Post #23 (ISO) » Fri Mar 13, 2015 11:41 am

Post by ika »

im gonna have to be most likly a nk due to the fact im gonna town the shit out of it
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Post Post #24 (ISO) » Fri Mar 13, 2015 11:43 am

Post by snscompt1 »

/confirm

This is beautiful. Lets not worry about the end wincon, they wont be able to figure it out since they think the game is normal.

Id like to play as the scummiest player but not get lynched until Day 5. I ALWAYS get lynched because of my natural scumminess. This will ensure that the three townies dont lynch one of their own.

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