FakeGod's Nightingale's Tale

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FakeGod's Nightingale's Tale

Post Post #0 (ISO) » Sun May 03, 2015 9:46 am

Post by FakeGod »

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Image

Image


Nightingale's Tale




First story was consumed
Through madness and deception

The Wonderland dissolved away
Forgotten story in the seas of time

Second story was betrayed
By the girl in the reflection

No one, not even the Jabberwock
Could reverse the committed crime

Now that we have arrived —
In this third story of mine —

Will the happy ending finally materialize
In the Nightingale's Tale?


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Last edited by FakeGod on Wed Aug 05, 2015 2:04 pm, edited 11 times in total.
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Post Post #1 (ISO) » Sun May 03, 2015 9:46 am

Post by FakeGod »

Image


Setup


Public Knowledge

There are three
Alice
s in this game. At least one of them is aligned with
Town
.
There are no 3rd party aligned roles in this game.
There is only one scum faction in this game.
Mafia member may use any ability he/she has in addition to submitting a night kill.
There is no daychat in this game.
Nightingale
is aligned with
Town
.
All neighborhoods (excluding any temporary neighborhoods) will be locked and become public at end of
Night 4
.
Town and Scum win conditions are public.


Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned players
alive
.

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.



Scum Knowledge


None.


Action Order


  • Commuter
  • Roleblocker
  • Jailkeeper
  • Rolestopper
  • Doctor/Bodyguard
  • Cop
  • Night kill (mafia, or Vig)
  • Tracker
  • Action Counters (watchers, etc)


Roles


AL v2.8,
Alice
the Interceptor
- Ascetic Roleblocker
Louisé Alicea,
Alice
the Dreamwalker
- SCUM Neighborizing Vanillarizer
Solarice,
Alice
the Wanderer
- SCUM Novice Paranoid Gun Owner

Nightingale, Traveler - Named Neighborhood Cop
Cheshire Cat, Trickster - Non-consecutive Night Role Cop

White Rabbit, Timekeeper - D* Unlynchable Townie (* = number the player picks pregame)
Dinah, Saint - VT

Neighborhood: Birds, of Symbols


Eaglet, of Death - D1 Doublevoter
Lory, of Love - D2 Doublevoter
Duck, of Wealth - D3 Doublevoter
Dodo, of Violence - D4 Doublevoter
Monstrous Crow, The Wild Card- N5 Vig

Neighborhood: Cards, of Suits


Ace, of Spades - D1 Doublevoter
Queen, of Hearts - D2 Doublevoter
Jack, of Diamonds - D3 Doublevoter
King, of Clubs - D4 Doublevoter
Executioner, The Joker - SCUM N5 Vig

Neighborhood: Dreamworld (recreated by Louisé Alicea each Night Phase)




Setup Guide


Mafia Neighborizing Vanillarizer
Mafia Novice Paranoid Gun Owner
Mafia (Neighborhood B) N5 Vig


vs

Town Ascetic Roleblocker
Town Named Neighborhood Cop
Town Non-consecutive Night Role Cop
Town D* Unlynchable Townie
Town Vanilla Townie
Town (Neighborhood A) D1 Doublevoter
Town (Neighborhood A) D2 Doublevoter
Town (Neighborhood A) D3 Doublevoter
Town (Neighborhood A) D4 Doublevoter
Town (Neighborhood A) N5 Vig
Town (Neighborhood B) D1 Doublevoter
Town (Neighborhood B) D2 Doublevoter
Town (Neighborhood B) D3 Doublevoter
Town (Neighborhood B) D4 Doublevoter


Image


Sample Role Flip


Salamence20, who was
Queen Alice
,
Alice
past the Last Brook
, and
Town
Double Neighborizer
, has been
lynched
in
Day 6
.
Last edited by FakeGod on Fri May 15, 2015 6:20 pm, edited 12 times in total.
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Post Post #2 (ISO) » Sun May 10, 2015 6:38 pm

Post by FakeGod »

Image


Story


Chapter One - of Spades, of Death
14 v 3

Chapter Two - of Hearts, of Love
12 v 3

Chapter Three - of Diamonds, of Wealth
10 v 3

Chapter Four - of Clubs, of Violence
8 v 3

Chapter Five - The Joker, The Wild Card
6 v 3

Chapter Six - Aftermath
2 v 3

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Post Post #3 (ISO) » Sun May 10, 2015 9:20 pm

Post by FakeGod »

Image


Role Pms


Image


Image

Name -
AL v2.8

Title -
Alice
the Interceptor

Role -
Ascetic Roleblocker

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou are
immune
to all non-killing actions.
You may
roleblock
a player during the
Night Phase
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Louisé Alicea

Title -
Alice
the Dreamwalker

Role -
Neighborizing Vanillarizer

Alignment -
Mafia



NeighborhoodYou have no access to any of the neighborhoods.

Ability
Factional Night Talk, Factional Night Kill

You may via PM pick a player to
vanillarize
during the
Day Phase
. The player will be notified that he/she has become
vanillarized
at the end of the
Day Phase
.
You will also be granted a neighborhood,
Dreamworld
, shared by you and your target. The neighborhood will become locked at the end of the
Night Phase
.
A new neighborhood will be created every time you use your ability.

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.


Image


Image


Image

Name -
Solarice

Title -
Alice
the Wanderer

Role -
Novice Paranoid Gun Owner

Alignment -
Mafia



NeighborhoodYou have no access to any of the neighborhoods.

Ability
Factional Night Talk, Factional Night Kill

Any player who targets you during the
Night Phase
will die, but this power is not active during
Night 1
.

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.


Image


Image
Last edited by FakeGod on Fri May 15, 2015 12:26 pm, edited 4 times in total.
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Post Post #4 (ISO) » Mon May 11, 2015 9:28 pm

Post by FakeGod »

Image


Role Pms cont'd


Image


Image

Name -
Nightingale

Title -
Traveler

Role -
Named Neighborhood Cop

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

Ability
Nightingale
is publicly confirmed as aligned with
Town
.
During the
Night Phase
, you may target a player and learn which
Neighborhoods
he/she has access to.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Cheshire Cat

Title -
Trickster

Role -
Non-consecutive Night Role Cop

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityDuring the
Night Phase
, you may target a player and learn his/her
role
. You may not use this ability two
Night Phases
in a row.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
White Rabbit

Title -
Timekeeper

Role -
D* Unlynchable Townie

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityPick a
Day phase
in
pregame
. You cannot be
lynched
in that
Day Phase
. It will be publicly declared at the beginning of that
Day Phase
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Dinah

Title -
Saint

Role -
Vanilla Townie

Alignment -
Town



NeighborhoodYou have no access to any of the neighborhoods.

AbilityYou have no special abilities.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image
Last edited by FakeGod on Fri May 15, 2015 12:27 pm, edited 2 times in total.
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Post Post #5 (ISO) » Tue May 12, 2015 6:22 pm

Post by FakeGod »

Image


Role Pms cont'd cont'd


Image


Image

Name -
Eaglet

Title -
Of Death

Role -
D1 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Birds, of Symbols
.

AbilityYour vote is counted as two on
Day 1
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Lory

Title -
Of Love

Role -
D2 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Birds, of Symbols
.

AbilityYour vote is counted as two on
Day 2
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Duck

Title -
Of Wealth

Role -
D3 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Birds, of Symbols
.

AbilityYour vote is counted as two on
Day 3
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Dodo

Title -
Of Violence

Role -
D4 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Birds, of Symbols
.

AbilityYour vote is counted as two on
Day 4
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Monstrous Crow

Title -
The Wild Card

Role -
N5 Vig

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Birds, of Symbols
.

AbilityYou may kill a player in
Night 5
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image
Last edited by FakeGod on Fri May 15, 2015 12:29 pm, edited 1 time in total.
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Post Post #6 (ISO) » Wed May 13, 2015 8:13 am

Post by FakeGod »

Image


Role Pms cont'd cont'd cont'd


Image


Image

Name -
Ace

Title -
Of Spades

Role -
D1 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Cards, of Suits
.

AbilityYour vote is counted as two on
Day 1
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Queen

Title -
Of Hearts

Role -
D2 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Cards, of Suits
.

AbilityYour vote is counted as two on
Day 2
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Jack

Title -
Of Diamonds

Role -
D3 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Cards, of Suits
.

AbilityYour vote is counted as two on
Day 3
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
King

Title -
Of Clubs

Role -
D4 Doublevoter

Alignment -
Town



NeighborhoodYou have access to the Neighborhood:
Cards, of Suits
.

AbilityYour vote is counted as two on
Day 4
.

Town Win ConditionYou win when all
Mafia
-aligned players are
dead
, and there is at least one
Town
-aligned player
alive
.


Image


Image


Image

Name -
Executioner

Title -
The Joker

Role -
N5 Vig

Alignment -
Mafia



NeighborhoodYou have access to the Neighborhood:
Cards, of Suits
.

Ability
Factional Night Talk, Factional Night Kill

You may kill a player in
Night 5
. This kill doesn't count as the
Factional Night Kill
.

Scum Win ConditionYou win when number of
Mafia
-aligned players
alive
are greater than or equal to the number of
Town
-aligned players
alive
.


Image


Image
Last edited by FakeGod on Fri May 15, 2015 1:20 pm, edited 1 time in total.
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Post Post #7 (ISO) » Fri May 15, 2015 12:42 pm

Post by FakeGod »

Nachomamma8 - Duck, of Wealth - D3 Doublevoter
notscience - Louise Alicea, Alice the Dreamwalker - SCUM Neighborizing Vanillarizer
Katsuki - Nightingale, Traveler - Named Neighborhood Cop
zMuffinMan - Solarice, Alice the Wanderer - SCUM Novice Paranoid Gun Owner
Natirasha - Executioner, The Joker - SCUM N5 Vig
Brian Skies - White Rabbit, Timekeeper - D* Unlynchable Townie
farside22 - Cheshire Cat, Trickster - Non-consecutive Night Role Cop
Sakura Hana - Queen, of Hearts - D2 Doublevoter
GuyInFreezer - Dinah, Saint - VT
Kagami - Monstrous Crow, The Wild Card- N5 Vig
Mac - Dodo, of Violence - D4 Doublevoter
grapes - AL v2.8, Alice the Interceptor - Ascetic Roleblocker
borkjerfkin - King, of Clubs - D4 Doublevoter
Muffin - Lory, of Love - D2 Doublevoter
SXTLHGaiden - Ace, of Spades - D1 Doublevoter
Cho - Jack, of Diamonds - D3 Doublevoter
lalaladucks - Eaglet, of Death - D1 Doublevoter
Last edited by FakeGod on Sun May 17, 2015 3:30 pm, edited 1 time in total.
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Post Post #8 (ISO) » Sun May 17, 2015 7:43 am

Post by FakeGod »

Image


Day One - of Spades, of Death


Image
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Post Post #9 (ISO) » Sun May 17, 2015 7:47 am

Post by FakeGod »

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VoteCount 1.0


Not Voting [17]
- Nachomamma8, notscience, Katsuki, zMuffinMan, Natirasha, Brian Skies, farside22, Sakura Hana, GuyInFreezer, Kagami, Mac, grapes, borkjerfkin, Muffin, SXTLHGaiden, Cho, lalaladucks

With 17 alive it takes 9 to lynch
.

Deadline is May 25, 2015, at Noon PST.
Countdown to deadline: (expired on 2015-05-25 13:00:00)
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Post Post #10 (ISO) » Tue Jun 09, 2015 4:16 pm

Post by FakeGod »

zMuffinMan wrote:god that ability is truly fucking useless then lol

when you came up with it, did you not think, "hmm, maybe people will suspect the guy who is making everyone vanilla could also be the guy who is neighborising the same targets"?

or was making it virtually useless meant to be a balancing aspect?

as is, i'm super surprised brian didn't just figure it out on his own

i suppose the vanilla aspect was meant to be like a "oh he's included a town one before so this one could also be town" but eh that's stretching it given it's a pro-scum ability that people will be naturally suspicious of (iirc they were also suspicious of the one that was town anyway)

meh

Well, there are two ways for the role to be used, and they're not exclusive to each other: as a scum roleblanker with priority (since it's day resolving) that reveals himself to his target in the night, ns could use the ability on a player right before murdering him in the night. Alternatively, pretend to be a "town" neighborizer with an unfortunate side effect, which means that ns would only use the ability on players who were suspected of VTs already (for example, doublevoters that expired) to manipulate them during the Night phase and set him up for whatever claim gambits he wanted to try out.

I thought it was a terrible mistake for ns to just go ahead and vanillarize a player who claimed a confirmable role, which basically gave away that the vanillarizer was scum and it pretty much meant that ns couldn't vanillarize anyone safely any more.
Last edited by FakeGod on Tue Jul 21, 2015 11:25 am, edited 2 times in total.
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Post Post #11 (ISO) » Tue Jul 21, 2015 10:22 am

Post by FakeGod »

Image


`


Image


The world between the books is a vast, teeming place full of untold adventures.

I met the warring denizens of the Cards and the Birds; I brought peace to their lands.

I met the great Monstrous Crow and Dinah, the saint; we left as friends.

I met the White Rabbit, a fellow survivor; there was much rejoice and celebration.

But somewhere, we made a wrong turn; and we drew her unfortunate attention.

Do not approach the lady in blue and white; her power extends beyond the visible.

Alas, a simple warning will have to do; it is all the time I have.

I can only pray, that my tale will be read.



Sincerely, by Nightingale,

a modest traveler who now meets his end.





Ending
~
Last Journal Entry. . .


notscience, zMuffinMan, and Natirasha, aligned with Mafia, wins the game!


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Last edited by FakeGod on Tue Jul 21, 2015 11:34 am, edited 1 time in total.
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Post Post #12 (ISO) » Tue Jul 21, 2015 10:56 am

Post by FakeGod »

My two-cents...


My congratulations to the scum team, especially zMuffinMan, for the win and fantastic performance. Early lynches on the low-numbered scum team usually spell doom in Large games, but zMuffinMan was able to pull out the solo win.

Most of what I have to say are scattered across the Dead PT, but I would like to summarize and recap here on game design and how it turned out.

As you may have noticed, this game heavily revolved around the mirrored neighborhoods. Roles and flavors of each neighborhoods were mirrored with a odd man out each to hint to the scum team, the identity of the town N5 Vig. (and also give chance for town to predict the scum N5 Vig, should the town N5 Vig flip early)

Neighborhoods becoming locked at end of N4 (as opposed to N5) reinforces this "odd man out" idea, and depending on how much was shared in the neighborhoods, give the town/scum a final chance at solving the neighborhoods composition before N5. Opening up the neighborhoods for public also solves the information gate problem DGB always complained about neighborhoods.

Scum team has no Doublevoters, so they actually are not aware of the how roles are consolidated in the neighborhoods at the beginning of the game. Only person who would be able to really guess the setup early on would be the Town N5 Vig slot, which, by stroke of luck, is occupied by town's best setup specc'er. Kagami virtually had the setup solved before her unfortunate early exit.

I did expect the town/scum team to solve the setup by N5 (the neighborhood unlocking is kinda like making the answers public, if that makes sense), and gave each side a role to deal with the opposing side's N5 vig. (town's Ascetic Roleblocker, and scum's Vanillaizer)

Doublevoters were used in place of VTs to nerf the alignment-confirmation aspect of the town rolecop. (Cheshire Cat received role names as is, making it stronger than a usual rolecop who can't differentiate between VTs and Goons) It was necessary to heavily nerf any investigative role that had the power to clear people in this game, because this setup featured a low-number scum team. The fact that this setup has no protective roles also ties in with that idea. In addition, injection of additional votes in play speeds up the day play, which is very desirable in a Large game with its rapid 8-days Day Phase.

Town's rolecop has the non-consecutive night modifier, which meant that should the rolecop figure out the neighborhood composition by N1, (which I thought as highly unlikely but possible), the rolecop would be rewarded by increasing the chance of getting an inno result to 2/6 N1. Rolecop is unable to get a single guilty result in this game, because no scum role has an alignment-telling role name. (except that farside caught ns in his lie anyways) Barring the rolecop figuring out the setup by N1, rolecop would have one more chance at N3 to get a inno result. (hopefully this time having the setup solved)

I would also like to apologize in that I did not take into account the possible interactions between the roleblocker and paranoid gun owner. As I mentioned in the dead PT, in my simulations I had presumed that the roleblocker would simply be shot upon claiming.

I really hope that you found the game interesting and fun. Queen of Hearts didn't have much fun though, seeing as her players kept replacing out on her!!!

(below picture is a courtesy of ElleranS)


Image


Until next time . . .
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Post Post #13 (ISO) » Wed Aug 05, 2015 5:36 am

Post by FakeGod »

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