Greatest Idea Mafia - Mod Thread

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Greatest Idea Mafia - Mod Thread

Post Post #0 (ISO) » Sun Apr 10, 2016 10:56 am

Post by Micc »

Spoiler: Card distribution
PlayerAlignment CardAbility CardRole
Radical Rat
Mafia Seer
Mafia One-Shot Dayvig
Mafia One-Shot Dayvig
Fate
Miller
Conspiracy Theorist
Town Conspiracy Theorist
Katsuki
Mafia Goon
Lover
Mafia Lover
iraonavp
Cop Lover
Mafia Goon
Vanilla Townie
SirCakez
Lynchbait
Mason Lover
Town Mason Lover
RadiantMoonlight
Jack-of-all-trades
Mafia Compulsive Hider
Town Compulsive Hider
Alchemist21
Parrot Role
Bulletproof Townie
Town Bulletproof
123456789
Lyncher
(target below)
One-Shot Dayvig
Lyncher One-Shot Dayvig
massive
Vanilla Townie
Seer
Town Seer
House
Mason
Werewolf Cop
Town Cop
Ranger
Bloodhound
Mafia Lover
Town Lover
DoctorPepper
Mafia Strongman
Vengeful Townie
Mafia Vengeful
Yume
Mafia One-Shot Governor
Alien Silencer
Mafia Silencer

Spoiler: Discards
PlayerDiscard
Radical Rat
Bodyguard
Fate
Compulsive Child Killer
Katsuki
Innocent Child
iraonavp
Werewolf
SirCakez
Mafia Goon
RadiantMoonlight
Mafia Godfather
Alchemist21
Alien Mass Redirector
123456789
Werewolf Roleblocker
massive
Werewolf
House
One-Shot Gladiator
Ranger
Werewolf Supersaint
DoctorPepper
Mafia Fruit Vendor
Yume
Werewolf One-Shot Paranoid Gun Owner


Mafia Thread
Dead Thread
Last edited by Micc on Fri Jul 01, 2016 5:34 am, edited 30 times in total.
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Post Post #1 (ISO) » Mon Apr 25, 2016 9:50 am

Post by Micc »

Spoiler: Players
Radical Rat

Fate

Katsuki

iraonavp

SirCakez

RadiantMoonlight (RadiantCowbells + Titus)

Alchemist21

123456789

massive

House

Ranger

DoctorPepper

Yume
Last edited by Micc on Wed Jun 08, 2016 10:55 am, edited 3 times in total.
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Post Post #2 (ISO) » Mon Apr 25, 2016 9:50 am

Post by Micc »

[code.]
Radical RatWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Mafia One-Shot Dayvig
.

Alignment/Win Condition:

You are aligned with the
Mafia
. You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
One-Shot Dayvig
: Once during the game, during the Day phase you may post
Kill: NAME
. This player will immediately die.
Factional Kill
: The Mafia may kill one player per Night.
Factional Communication
: Your Mafia partners are Katsuki, DoctorPepper, and Yume. You all may use this thread to communicate during Night and Pregame phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
FateWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Town Conspiracy Theorist
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Conspiracy Theorist
: During the night you may PM me the name of another player. You will receive
You believe NAME to be GUILTY
if that player is aligned with the Aliens. You will receive
You believe NAME to be NOT GUILTY
if that player is not aligned with the Aliens. You will receive
NO RESULT
if your investigation failed. You will investigate as
GUILTY
to other Alien investigators.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
KatsukiWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Mafia Lover
.

Alignment/Win Condition:

You are aligned with the
Mafia
. You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Lover
: You are in love with SirCakez and Ranger. If any of you die the others will immediately commit suicide.
Factional Kill
: The Mafia may kill one player per Night.
Factional Communication
: Your Mafia partners are Radical Rat, DoctorPepper, and Yume. You all may use this thread to communicate during Night and Pregame phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
iraonavpWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Vanilla Townie
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
SirCakezWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Town Mason Lover
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Mason
: You have no Mason partners. You know that all Masons are not Mafia aligned.
Lover
: You are in love with Katsuki and Ranger. If any of you die the others will immediately commit suicide.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
Radiant MoonlightWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Town Compulsive Hider
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Compulsive Hider
: During the Night, you must PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a non-Town-aligned player, you will die. Using this ability is not optional.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
Alchemist21Welcome to
Mini 1798: Greatest Idea Mafia
. You are a
Town Bulletproof
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Bulletproof
: You cannot be nightkilled.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
123456789Welcome to
Mini 1798: Greatest Idea Mafia
. You are a
Lyncher One-Shot Dayvig
.

Alignment/Win Condition:

You are a third-party role with the alignment of
Lyncher
. You win if massive is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
One-Shot Dayvig
: Once during the game, during the Day phase you may post
Kill: NAME
. This player will immediately die.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
massiveWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Town Seer
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Seer
: During the Night, you may PM me the name of another player. You will receive
You believe NAME to be GUILTY
if that player is aligned with the Werewolves. You will receive
You believe NAME to be NOT GUILTY
if that player is not aligned with the Werewolves. You will receive
NO RESULT
if your investigation failed.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
HouseWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Town Cop
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Cop
: During the Night, you may PM me the name of another player. You will receive
You believe NAME to be GUILTY
if that player is aligned with the Mafia. You will receive
You believe NAME to be NOT GUILTY
if that player is not aligned with the Mafia. You will receive
NO RESULT
if your investigation failed.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
RangerWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Town Lover
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Lover
: You are in love with Katsuki and SirCakez. If any of you die the others will immediately commit suicide.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
DoctorPepperWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Mafia Vengeful
.

Alignment/Win Condition:

You are aligned with the
Mafia
. You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Vengeful
: If you are lynched, you may choose to kill one player immediately by posting in-thread
Kill: NAME
. If you do not want to kill anyone you may post
Kill: No one
.
Factional Kill
: The Mafia may kill one player per Night.
Factional Communication
: Your Mafia partners are Radical Rat, Katsuki, and Yume. You all may use this thread to communicate during Night and Pregame phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
----------------------------------------------------------------------------------------
[code.]
YumeWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Mafia Silencer
.

Alignment/Win Condition:

You are aligned with the
Mafia
. You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.
Silencer
: During the Night, you may PM me the name of another player. This player will not be able to vote during the next Day phase.
Factional Kill
: The Mafia may kill one player per Night.
Factional Communication
: Your Mafia partners are Radical Rat, Katsuki, and DoctorPepper. You all may use this thread to communicate during Night and Pregame phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.
[/code]
Last edited by Micc on Fri Jul 01, 2016 5:31 am, edited 7 times in total.
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Post Post #3 (ISO) » Mon Apr 25, 2016 10:01 am

Post by Micc »

Mini 1798: Greatest Idea Mafia

Moderated by Micc
Backup Mod: Jackal711

Players:


Spoiler: Alive
Radical Rat
Fate
Katsuki
NightmareGaunt
SirCakez
RadiantMoonlight (RadiantCowbells + Titus)
Alchemist21
123456789
massive
House
Ranger
DoctorPepper
Yume

Spoiler: Dead

Important Events:
Last edited by Micc on Thu Jun 02, 2016 10:44 am, edited 2 times in total.
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Post Post #4 (ISO) » Thu May 05, 2016 9:28 am

Post by Micc »

Game Rules


General Rules/Game Etiquette

  1. Obey all Site-wide Rules.
  2. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  3. You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  4. Claiming scum by yourself is fine. Claiming scum with another player is an instant modkill. Don't do it.
  5. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.


Activity/Prods/Replacements

  1. Prods of missing players will be issued after 48 hours of no activity.
  2. A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
  3. A player who has been prodded 3 times is subject to possible replacement without further notice.
  4. If you anticipate being unavailable for more than 48 hours please PM the Mod or post in the thread to declare V/LA.
  5. I reserve the right to force replace players who need extensively long V/LA at my own discretion.


Deadlines

  1. This game will have two week Day deadlines, and 48 hour Night deadlines.
  2. Extensions are given only in extreme circumstances.
  3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.


Player Actions/Voting/Player Death

  1. A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
  2. Votes must be bolded or use the [.vote] tags to be counted (e.g.
    Vote: Player
    or VOTE: Player).
  3. Unvotes are not necessary before changing votes.
  4. You may
    Vote: No Lynch
    - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  5. Votes made using nicknames or abbreviations will be counted at my discretion. Fake vote gambits should be executed at your own peril. If I think its a vote, then its a vote.


Miscellaneous

  1. Bolded Dark Blue
    text (#004080) is reserved for the Mod. No invisible/small/encrypted text is allowed.
  2. Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.
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Post Post #5 (ISO) » Thu May 05, 2016 9:54 am

Post by Micc »

SETUP-SPECIFIC RULES

  • This is a Greatest Idea Mafia game, which has 13 total players.
  • Once the go-ahead is given, the cards numbered 1-146 (as listed on the 28th of March, 2016 revision of the Greater Idea Mafia page) are shuffled, and three are given to each player. Each card represents an alignment and role.
  • You will receive a PM informing you of the three cards you have been dealt.
  • Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your role. The third card, if the game's setup is valid, will be publicly discarded.
  • The game will be considered valid if a majority of alignments selected are town, and at least one alignment selected is permanently anti-town. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
  • The below is a sample Vanilla Townie PM.

Vanilla TownieWelcome to
Mini 1798: Greatest Idea Mafia
. You are a
Vanilla Townie
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.


Spoiler: The Win Conditions are...
Town
: You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Mafia
: You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Judas
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Saulus
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Werewolf
: You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
Alien
: You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
Survivor
: You win if the game ends, and you are alive.
Lyncher
: You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
Serial Killer
: You win when one of the following are true:
1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
Cult
: You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.


Please Note:
This setup is Semi-Open and contains a significant number of interactions that are left up to the moderator's judgment. If you have questions about how a specific ability works or how specific roles interact please ask (either by PM or in the game thread).
Last edited by Micc on Thu Jun 02, 2016 11:18 am, edited 1 time in total.
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Post Post #6 (ISO) » Thu Jun 02, 2016 10:52 am

Post by Micc »

Radical Rat
Fate
Katsuki
NightmareGaunt
SirCakez
RadiantMoonlight (RadiantCowbells + Titus)
Alchemist21
123456789
massive
House
Ranger
DoctorPepper
Yume

Radical Rat gets the first three cards, Fate the second three and continue all the way down.
Spoiler:
Image
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Post Post #7 (ISO) » Thu Jun 02, 2016 11:07 am

Post by Micc »

Code: Select all

[color=#804000][b]Werewolf Supersaint[/b][/color]
[color=#008000][b]One-Shot Unlynchable Townie[/b][/color]
[color=#FF0080][b]Alien Psychotrooper[/b][/color]


Code: Select all

[color=#008000][b]Treestump[/b][/color]
[color=#008000][b]Cop Lover[/b][/color]
[color=#008000][b]Fruit Vendor[/b][/color]


Code: Select all

[color=#804000][b]Werewolf Cop[/b][/color]
[color=#804000][b]Werewolf Watcher[/b][/color]
[color=#008000][b]Vanilla Townie[/b][/color]


Code: Select all

[color=#008000][b]Vanilla Townie[/b][/color]
[color=#008000][b]One-Shot Governor[/b][/color]
[color=#ff8000][b]Serial Killer[/b][/color] (Immune to Werewolf kills)


Code: Select all

[color=#008000][b]One-Shot Townie[/b][/color]
[color=#FF0080][b]Alien Vanillaiser[/b][/color]
[color=#008000][b]Black Goo[/b][/color]

Code: Select all

[color=#804000][b]Werewolf One-Shot PGO[/b][/color]
[color=#008000][b]Lover [/b][/color]
[color=#FF0000][b]Mafia Compulsive Hider [/b][/color]


Code: Select all

[color=#008000][b]Lynchbait[/b][/color]
[color=#008000][b]Ascetic Townie [/b][/color]
[color=#008000][b]One-Shot Dayvig[/b][/color]


Code: Select all

[color=#008000][b]Conspiracy Theorist[/b][/color]
[color=#804000][b]Werewolf FBI Agent[/b][/color]
[color=#FF0000][b]Mafia Goon[/b][/color]


Code: Select all

[color=#888888][b]Lyncher[/b] [/color](target below in playerlist order)
[color=#008000][b]Vanilla Townie[/b][/color]
[color=#008000][b]Mason [/b][/color]


Code: Select all

[color=#008000][b]Hirsute Townie[/b][/color]
[color=#008000][b]Roleblocker[/b][/color]
[color=#008000][b]One-Shot Paranoid Gun Owner[/b][/color]


Code: Select all

[b]Wild Card[/b]
[color=#008000][b]Conspiracy Theorist[/b][/color]
[color=#804000][b]Werewolf Roleblocker[/b][/color]


Code: Select all

[color=#ff8000][b]Serial Killer[/b][/color]  (Two-Shot Bulletproof)
[color=#008000][b]Vanilla Townie [/b][/color]
[color=#008000][b]Reloader[/b][/color]


Code: Select all

[color=#008000][b]Vengeful Townie[/b][/color]
[color=#804000][b]Wereparrot[/b][/color]
[color=#008000][b]Seer[/b][/color]
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #8 (ISO) » Thu Jun 02, 2016 11:28 am

Post by Micc »

Name,

Welcome to Mini 1798: Greatest Idea Mafia. You have been dealt the three cards listed below. You must now choose one card to represent your alignment, another to represent your role, and the third will be publicly revealed. For questions about this process or how roles work/interact please shoot me a PM or consult the Greatest Idea wiki page. You have 48 hours to respond with your choices. The game thread is located here.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #9 (ISO) » Sun Jun 05, 2016 10:13 am

Post by Micc »

Spoiler: Setup Attempt #1
In post 0, Micc wrote:
PlayerAlignment CardAbility CardRole
Radical Rat
Werewolf Supersaint
One-Shot Unlynchable Townie
Werewolf One-Shot Unlynchable
Fate
Treestump
Cop Lover
Town Cop Lover
Katsuki
Werewolf Cop
Werewolf Watcher
Werewolf Watcher
NightmareGaunt
SirCakez
One-Shot Townie
Alien Vanillaiser
Town Vanillaiser
RadiantMoonlight
Mafia Compulsive Hider
Werewolf One-Shot Paranoid Gun Owner
Mafia One-Shot Paranoid Gun Owner
Alchemist21
Ascetic Townie
One-Shot Dayvig
Town One-Shot Dayvig
123456789
Werewolf FBI Agent
Conspiracy Theorist
Werewolf Conspiracy Theorist
massive
Lyncher
(target below)
Mason
Lyncher Mason
House
Roleblocker
One-Shot Paranoid Gun Owner
Town One-Shot Paranoid Gun Owner
Ranger
Conspiracy Theorist
Werewolf Roleblocker
Town Roleblocker
DoctorPepper
Serial Killer
(Two-Shot Bulletproof)
Reloader
Serial Killer Reloader
Yume
Wereparrot
Vengeful Townie
Werewolf Vengeful


PlayerDiscard
Radical Rat
Alien Psychotrooper
Fate
Fruit Vendor
Katsuki
Vanilla Townie
NightmareGaunt
SirCakez
Black Goo
RadiantMoonlight
Lover
Alchemist21
Lynchbait
123456789
Mafia Goon
massive
Vanilla Townie
House
Hirsuite Townie
RangerWild Card
DoctorPepper
Vanilla Townie
Yume
Seer
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #10 (ISO) » Sun Jun 05, 2016 10:19 am

Post by Micc »

Spoiler:
Image
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #11 (ISO) » Sun Jun 05, 2016 10:31 am

Post by Micc »

Code: Select all

[b][color=#FF0000]Mafia Seer[/color]
[color=#FF0000]Mafia One-Shot Dayvig[/color]
[color=#008000]Bodyguard[/color][/b]


Code: Select all

[b][color=#008000]Compulsive Childkiller[/color]
[color=#008000]Conspiracy Theorist[/color]
[color=#008000]Miller[/color][/b]


Code: Select all

[b][color=#008000]Innocent Child[/color]
[color=#FF0000]Mafia Goon[/color]
[color=#008000]Lover[/color][/b]


Code: Select all

[b][color=#FF0000]Mafia Goon[/color]
[color=#804000]Werewolf[/color]
[color=#008000]Cop Lover[/color][/b]


Code: Select all

[b][color=#008000]Mason Lover[/color]
[color=#008000]Lynchbait[/color]
[color=#FF0000]Mafia Goon[/color][/b]


Code: Select all

[b][color=#008000]Jack-of-all-trades[/color]
[color=#FF0000]Mafia Compulsive Hider[/color]
[color=#FF0000]Mafia Godfather[/color][/b]


Code: Select all

[b][color=#008000]Bulletproof Townie[/color]
[color=#008000]Parrot Role[/color]
[color=#FF0080]Alien Mass Redirector[/color][/b]


Code: Select all

[b][color=#804000]Werewolf Roleblocker[/color]
[color=#888888]Lyncher[/color] (target below)
[color=#008000]One-Shot Dayvig[/color][/b]


Code: Select all

[b][color=#804000]Werewolf[/color]
[color=#008000]Seer[/color]
[color=#008000]Vanilla Townie[/color][/b]


Code: Select all

[b][color=#804000]Werewolf Cop[/color]
[color=#008000]Mason[/color]
[color=#008000]One-Shot Gladiator[/color][/b]


Code: Select all

[b][color=#804000]Werewolf Supersaint[/color]
[color=#FF0000]Mafia Lover[/color]
[color=#008000]Bloodhound[/color][/b]


Code: Select all

[b][color=#FF0000]Mafia Fruit Vendor[/color]
[color=#008000]Vengeful Townie[/color]
[color=#FF0000]Mafia Strongman[/color][/b]


Code: Select all

[b][color=#FF0080]Alien Silencer[/color]
[color=#FF0000]Mafia One-Shot Governor[/color]
[color=#804000]Werewolf One-Shot Paranoid Gun Owner[/color][/b]
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #12 (ISO) » Sun Jun 05, 2016 10:58 am

Post by Micc »

this is so going to get re-rolled again.
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Post Post #13 (ISO) » Mon Jun 06, 2016 8:35 am

Post by Jackal711 »

It happens. One of these I played a few months ago we went through 4 attempts before getting a legal setup.
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Post Post #14 (ISO) » Mon Jun 06, 2016 8:53 am

Post by Micc »

awe man that would be awful. I think this one is going to get through despite my initial doubts. that said, the Mafia is already seriously overpowered and might still be getting Radiant Moonlight added to their team.
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Post Post #15 (ISO) » Tue Jun 07, 2016 10:21 am

Post by Micc »

Alright role PM's are out and the tally is 4 mafia vs 8 town with a third party lyncher thrown in. Between the two dayvigs, vengeful and lovers this game could end very quickly. Town is super behind based off abilities, but Hider + Bulletproof is potentially broken so they have that going for them.
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Post Post #16 (ISO) » Fri Jun 10, 2016 6:56 am

Post by Micc »

I always enjoy watching people learn how roles in this setup work
as
they play the game. Wonder how long it will take for them to catch on that Katsuki is nearly confirmed scum for taking Lover over Innocent Child.
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Post Post #17 (ISO) » Sun Jun 12, 2016 1:29 pm

Post by Micc »

Spoiler:
Night 1 Actions:
House wrote:
Check: iraonavp
Fate wrote:
Alien Cop: alchemist
In post 26, Katsuki wrote:
KATS NK: RCTITUSHYDRA
massive wrote:Based on 241 trying to direct the Seer, I'm going to investigate Radical Rat.
Radiant Moonlight wrote: Hide SirCakez. RC may change at will.

Night 1 Actions:

Radiant Moonlight (Town Compulsive Hider) targets SirCakez - successfully hidden
Katsuki (Mafia Nightkill) targets Radiant Moonlight - fails
House (Town Cop) targets iraonavp - receives "NOT GUILTY"
Fate (Town Conspiracy Theorist) targets Alchemist21 - receives "NOT GUILTY"
massive (Town Seer) targets Radical Rat - receives "NOT GUILTY"
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #18 (ISO) » Fri Jun 17, 2016 12:17 am

Post by Micc »

Spoiler: Night 2 actions
Radiant Moonlight wrote:Hide Alchemist
massive wrote:Time to check on people who ditched Mafia for their card. Let's check Radiant Moonlight.
Fate wrote:
ALien Cop: Radiant Moonlight
In post 34, Katsuki wrote:
TENTATIVE NK: ALCHEMIST


Night 2

Radiant Moonlight (Town Compulsive Hider) targets Alchemist21 - successfully hidden
Katsuki (Mafia Nightkill) targets Alchemist21 - fails
massive (Town Seer) targets Radiant Moonlight - receives "NO RESULT"
Fate (Town Conspiracy Theorist) targets Radiant Moonlight - receives "NO RESULT"
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #19 (ISO) » Mon Jun 20, 2016 1:10 am

Post by Micc »

Spoiler:
massive wrote:I guess let's check Fate.
Fate wrote:
Alien Cop: Massive
Radiant Moonlight wrote: Hide massive.
In post 41, Katsuki wrote:
TENTATIVE NK: RM


Night 3:

Radiant Moonlight (Town Compulsive Hider) targets massive - successfully hidden
Katsuki (Mafia Nightkill) targets Radiant Moonlight - fails
Fate (Town Conspiracy Theorist) targets Massive - receives NOT GUILTY
massive (Town Seer) targets Fate - receives NOT GUILTY
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #20 (ISO) » Tue Jun 28, 2016 10:52 am

Post by Micc »

Night 4:

Radiant Moonlight (Town Compulsive Hider) targets Ranger - Successfully hidden
Katsuki (Mafia Nightkill) targets Fate - Fate is killed
Fate (Town Conspiracy Theorist) targets Katsuki - Fate is killed
massive (Town Seer) targets Radiant Moonlight - receives NO RESULT
"To hide a tree, use a forest" -Ninja Boy Hideo
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