Creature's Mini Normal Review

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Creature's Mini Normal Review

Post Post #0 (ISO) » Tue Apr 26, 2016 10:03 pm

Post by N »

Creature has a 13p mini normal to review for both normalcy and balance. Please be aware all reviewers must pass the final version and this topic will be made public after the game has ended.

Reviewers: Untrod Tripod, Cogito Ergo Sum, Antihero


Creature wrote:Hello, I am feeling ready to host already. I am still working on the flavor (actually just getting images now), but I'll get it ready very quick.

I don't need a co-mod/backup-mod for now. I hosted this game off-site.

Setup (13 players):
Town Tracker
Town Doctor
Town 1-shot Bulletproof
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Mafia 1-shot Strongman
Mafia Goon
Mafia Goon


Role PMs:
Spoiler:
Welcome, X. You are a
Vanilla Town
.

Day Ability: Vote on someone you want lynched.
Night Ability: None.

Goal: Eliminate all threats to the town and have at least one town member alive.


Welcome, X. You are a
Town Tracker
.

Day Ability: Vote on someone you want lynched.
Night Ability: Track someone to see who they target.

Goal: Eliminate all threats to the town and have at least one town member alive.


Welcome, X. You are a
Town Doctor
.

Day Ability: Vote on someone you want lynched.
Night Ability: Protect someone from being killed. You and your target won't be notified of the attack.

Goal: Eliminate all threats to the town and have at least one town member alive.


Welcome, X. You are a
Town 1-shot Bulletproof
.

Day Ability: Vote on someone you want lynched.
Night Ability: Passive one attack immunity. You won't be notified if you were attacked.

Goal: Eliminate all threats to the town and have at least one town member alive.


Welcome, X. You are a
Mafia Goon
.

Day Ability: Vote on someone you want lynched.
Night Ability: Factional kill you can use on any player. You can communicate with your team mates [here].

Your allies are X, the
Mafia Goon
, and Y, the
Mafia 1-shot Strongman
.

Goal: Reach parity with town and have at least one mafia member alive.


Welcome, X. You are a
Mafia 1-shot Strongman
.

Day Ability: Vote on someone you want lynched.
Night Ability: Factional kill you can use on any player. You can communicate with your team mates [here]. You may use one kill that exceeds anything (doctor, roleblockers, redirections, etc).

Your allies are X, the
Mafia Goon
, and Y, the
Mafia Goon
.

Goal: Reach parity with town and have at least one mafia member alive.


You're dead.

You can visit the dead thread [here].


Tracker results:
Your target visited X.

Your target didn't visit anyone.


OP
Spoiler:
[large image here]
Mini [X]
May 13th
Why not?

Alive
Player A
Player B
Player D


Dead
Player E
, the
Vanilla Town
- Killed N1
Player C
, the
Mafia Goon
- Lynched D1

Events

Day 1


Day Start
VC: 1.1 | 1.2 | 1.3 | 1.4
Night Start (Player C's lynch)


Day 2


Day Start (Player E's death)
VC: 1.1 | 1.2 | 1.3 | 1.4
Night Start


(note this is an example, i'll update this)


This game will have no night feedback besides whether you died or not (or if you're an investigative role).
At least one player must've received this:
Welcome, X. You are a
Vanilla Town
.

Day Ability: Vote on someone you want lynched.
Night Ability: None.

Goal: Eliminate all threats to the town and have at least one town member alive.


Rules
Spoiler:
Rules


What you must know

  • All general sitewide rules apply and you should know that.
  • Do not discuss the game anywhere that's not considered game thread, unless your role PM permits you to do that.
  • Do not quote me or anything from the private thread. Paraphrasing is allowed.
  • Keep your big tongue out of insults and personal attacks.
  • Don't pretend to break the rules because that's a waste of time and you should feel ashamed if you do it.
  • This
    is my color and you can't use it.


Voting

  • If you want to vote, use VOTE: Scummy Pants or
    Vote: Scummy Pants

  • Code: Select all

    [vote]Scummy Pants[/vote] or [b]Vote: Scummy Pants[/b]

  • You can vote nicknames, but if I don't understand, your vote will go to waste.
  • Votes hate texts, they must stay in a separate line.
  • Lynches are achieved when half plus one of the players vote on that player.
  • You may vote nolynch, requires the same as regular votes.
  • Anyone can post whatever they want after the hammer vote.
  • If you are dead, then you can no longer post in the game thread nor the PTs except the dead thread.


Deadlines

  • Days will last 2 weeks (14 days).
  • Nights will last 2 days (48 hours).
  • I might extend the deadline if something awkward happens.
  • You must send your actions before the deadline, or else you'll do nothing.
  • You may post your actions in your PT (if you have one).


Activity

  • You'll receive a prod if you don't post in the thread for 2 days (48 hours) or 3 days (72 hours) on weekends.
  • If you don't post anything after 24 hours, you'll be replaced.
  • The third prod will result in you being replaced.
  • You must announce (in the thread or in the PM) if you're on V/LA. V/LA alerts will be posted in the thread.


I'd want a normalcy and balance review. Also, I'd like to know more about Mod and Review PTs. Am I allowed to open/see them already?

Let me know if I forgot something.
Last edited by N on Wed Jun 29, 2016 5:39 pm, edited 1 time in total.
GTKAS

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(go stick your head in a pig)
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Post Post #1 (ISO) » Mon May 02, 2016 3:44 am

Post by Untrod Tripod »

I don't love the unlimited doctor and 1-shot bulletproof being in the same setup. I think making it a 2-shot or 3-shot doctor would be more balanced.

Otherwise this is pretty good?
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Post Post #2 (ISO) » Mon May 02, 2016 8:52 am

Post by Cogito Ergo Sum »

Ruleset and role PMs both look fine except for one thing - the Mafia Strongman PM should not mention redirection as redirection is explicitly forbidden in Normals.

All the roles in the set-up are also normal, so normalcy checks out.

The real issue here, however, is balance. In a 10:3 set-up, town needs some significant power roles and none of the three town PRs currently amount to all that much of anything (this is even more true on account of the 1-shot strongman but there's mostly just a fundamental lack of town power).
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Post Post #3 (ISO) » Mon May 02, 2016 9:08 am

Post by Untrod Tripod »

uhhhh

unlimited tracker and unlimited doctor is pretty strong
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Post Post #4 (ISO) » Mon May 02, 2016 10:20 am

Post by Creature »

Seeing if I can edit/delete my posts here...
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Post Post #5 (ISO) » Mon May 02, 2016 10:24 am

Post by Cogito Ergo Sum »

In post 3, Untrod Tripod wrote:unlimited tracker and unlimited doctor is pretty strong

It doesn't really matter that much that they're unlimited when they don't do all that much in the first place. I mean, the set-up with the single Cop has a better win rate than the Tracker-Doctor one in Matrix6 and that's in a set-up where it's significantly easier to track the nightkill!
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Post Post #6 (ISO) » Mon May 02, 2016 10:34 am

Post by Cogito Ergo Sum »

On a more constructive note, maybe the simplest way to make a balanced set-up out of this is to drop the strongman and replace the doctor with a jailkeeper. Main downside of that is that it's a bit swingy in that there are two town PRs that care about how many scum there are alive.
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Post Post #7 (ISO) » Mon May 02, 2016 10:58 am

Post by Creature »

I am not really happy having two tracker-like roles.
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Post Post #8 (ISO) » Mon May 02, 2016 11:05 am

Post by Creature »

Jailkeeper seems like a good idea, I'd probably replace Town Tracker with something like a Town Cop, then taking out Mafia Strongman, but I still support having a mafia member with a power role.
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Post Post #9 (ISO) » Mon May 02, 2016 11:05 am

Post by Antihero »

no question it's normal
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Post Post #10 (ISO) » Mon May 02, 2016 11:08 am

Post by Antihero »

i think your original was probably pretty balanced, if not slightly scum-sided (but i'd still pass it)

what's the new version?
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Post Post #11 (ISO) » Mon May 02, 2016 12:52 pm

Post by Untrod Tripod »

In post 5, Cogito Ergo Sum wrote:
In post 3, Untrod Tripod wrote:unlimited tracker and unlimited doctor is pretty strong

It doesn't really matter that much that they're unlimited when they don't do all that much in the first place. I mean, the set-up with the single Cop has a better win rate than the Tracker-Doctor one in Matrix6 and that's in a set-up where it's significantly easier to track the nightkill!

well, yeah, an unlimited alignment cop might be the strongest role in mafia. that's not really saying much.

Creature wrote:Jailkeeper seems like a good idea, I'd probably replace Town Tracker with something like a Town Cop, then taking out Mafia Strongman
if you have an alignment cop it absolutely needs to be x-shot for a mini game

your original version is fine, I just wonder if making the town powers x-shot instead of unlimited would be more balanced.
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Post Post #12 (ISO) » Mon May 02, 2016 12:54 pm

Post by Untrod Tripod »

and as the others have said your setup is normal
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Post Post #13 (ISO) » Mon May 02, 2016 12:56 pm

Post by Antihero »

In post 11, Untrod Tripod wrote:your original version is fine, I just wonder if making the town powers x-shot instead of unlimited would be more balanced.

tracker doesn't get definitive innocents and isn't usually useful until it gets down to fewer scum, i'm fine w/ it being unlimited
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Post Post #14 (ISO) » Mon May 02, 2016 1:52 pm

Post by Untrod Tripod »

I was more referring to the doctor
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Post Post #15 (ISO) » Mon May 02, 2016 1:53 pm

Post by Untrod Tripod »

also in this setup the tracker is really close to just getting guilties, so I think could be worth making it x-shot
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Post Post #16 (ISO) » Mon May 02, 2016 1:54 pm

Post by Antihero »

also fine being unlimited, especially given the strongman and the doubt the 1-shot bp creates (did scum really shoot the doc protection or did they just pop the bp?)
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Post Post #17 (ISO) » Mon May 02, 2016 1:54 pm

Post by Antihero »

In post 15, Untrod Tripod wrote:also in this setup the tracker is really close to just getting guilties, so I think could be worth making it x-shot

trackers are always close to getting guilties

there are very, very, very, very few times when getting tracked to a corpse doesn't translate to an autolynch
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Post Post #18 (ISO) » Mon May 02, 2016 1:57 pm

Post by Antihero »

that said, it's a lot harder for trackers to get guilties than cops especially early on
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Post Post #19 (ISO) » Mon May 02, 2016 2:06 pm

Post by Untrod Tripod »

like I said, I think the setup will be fine the way it is
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Post Post #20 (ISO) » Mon May 02, 2016 2:07 pm

Post by Antihero »

i'm always wary of nerfing towns too much, especially in the normal queue. tracker is a role that i don't really see as needing to be nerfed just because it's already inherently a pretty weak role
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Post Post #21 (ISO) » Mon May 02, 2016 2:13 pm

Post by Untrod Tripod »

I think that in a vanilla-heavy setup, tracker is a good deal more powerful than in other setup

but shrug, it should be fine. the setup is fairly balanced with the unlimited shot roles anyway
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Post Post #22 (ISO) » Tue May 03, 2016 4:35 am

Post by Cogito Ergo Sum »

Maybe you're used to reviewing Larges but having unlimited shot roles in Mini Normals is not a big deal. The original set-up with the strongman really is significantly scumsided. Just look at any finished Mini Normal.

In post 11, Untrod Tripod wrote:well, yeah, an unlimited alignment cop might be the strongest role in mafia. that's not really saying much.

Cop vs. 3 Goons is still scum-sided. If you don't believe that, I can also point that the JK vs 2 Goons set-up also has a higher winrate. Tracker+Doctor is simply not enough town power.

In post 21, Untrod Tripod wrote:I think that in a vanilla-heavy setup, tracker is a good deal more powerful than in other setup

That's just simply not true. False tracker positives are rare regardless of set-up but it's much more informative to get an actual result rather than "X went nowhere". That's exactly why Trackers are weak - by far the most common outcome of their night action is just getting no useful information.
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Post Post #23 (ISO) » Tue May 03, 2016 4:46 am

Post by Untrod Tripod »

In post 22, Cogito Ergo Sum wrote:Maybe you're used to reviewing Larges

this is accurate

I will defer to your experience in this matter
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Post Post #24 (ISO) » Tue May 03, 2016 5:02 am

Post by Cogito Ergo Sum »

Okay.

What about:
Odd-Night Cop (maybe this should be one-shot instead, not sure).
Jailkeeper
1-shot Bulletproof
7 VTs
vs.
3 goons
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