Mini 1819: League of Legends (Original PMs)

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Mini 1819: League of Legends (Original PMs)

Post Post #0 (ISO) » Wed Jul 27, 2016 2:21 am

Post by RadiantCowbells »

Lists
Last edited by RadiantCowbells on Fri Oct 07, 2016 2:06 am, edited 4 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1 (ISO) » Wed Jul 27, 2016 2:28 am

Post by RadiantCowbells »

Randomidget: Thresh Yasuo Lucian
Firebringer: Graves
Shaziro: River Scuttler
The_Jester: Ahri
Lycanfire: Kalista
Lady Lambdadelta: Sona
hiplop: Kled / Singed
HOHOHAHA: Pantheon, Jax, Kayle
Yume: Annie
Maestro: Thresh
Vedith: Zac
dullagamur: ?
SummerInWonderland: Miss Fortune, Annie, Soraka

Playerlist:

Yume
HOHOHAHA
randomidget
The_Jester
dullagamur
SummerInWonderland
Shaziro
Vedith
Lady Lambdadelta
Lycanfire
Firebringer
hiplop
Maestro
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2 (ISO) » Sat Jul 30, 2016 10:19 pm

Post by RadiantCowbells »

Vision control wins games...


Killing this large monster will summon a Speed Shrine on the river she is killed on for 75 seconds. In addition to providing the killer's team with bonus movement speed, it also grants them Sight icon sight of the surrounding area.

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Welcome to the Rift, Shaziro! You are the Rift Scuttler, aligned with the Blue Team. You are a Valuable Posthumous Global Public (Flavour) Tracker.

Jungle Minion (Valuable): You are a jungle monster often farmed for experience. You award two levels worth of it.
River Vision (Posthumous Global Public (Flavour) Tracker): After dying by any means, the speed shrine will become active giving the town vision of the river. All actions will be made public the next night, revealing of the names of every actor overnight. You may choose between flavor and player names when you die.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:10 am, edited 5 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3 (ISO) » Sat Jul 30, 2016 10:23 pm

Post by RadiantCowbells »

Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.


There have always been those within Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Grey Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge.

The leaders of this outcast society were a married couple: Gregori Hastur, the Grey Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Grey Order's colony managed to thrive in a land where so many others would have failed.

Years after the exodus, Gregori and Amoline had a child: Annie Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorceled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear Tibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power.

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Welcome to the Rift, Yume! You are Annie, the Dark Child, aligned with the Blue Team. You are a 1-Shot Roleblocker. You will gain a new role PM if you gain additional abilities.

Pyromaniac (1-Shot Roleblock): Once per game you may stun a player.

Upon reaching Level 3, you may choose from the following abilities.

Disintegrate (Early Game Conditional Refilling 1-Shot Doublevote): Once per game you may apply a second vote to a player. If this is used to hammer a vote, you will obtain the kill and replenish the mana cost, refilling the ability. This will not function in late game.
Molten Shield (Activated 1-Shot Bomb): Once per game you may activate your Molten Shield, killing any player who targets you for a nightkill.

Upon reaching Level 5, you will gain the following ability.

Summon: Tibbers (Bodyguard Creator Conditional Doublevoter): Once per game, Annie may summon Tibbers, a fiery teddy bear bodyguard who compulsively protects her from harm. While he's alive, Annie gets two votes during the day. Tibbers is affected by Molten Shield.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Sun Jul 31, 2016 1:19 am, edited 4 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (ISO) » Sat Jul 30, 2016 10:29 pm

Post by RadiantCowbells »

The mind is a wondrous thing to tear apart.


Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.

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Welcome to the Rift, Maestro! You are Thresh, the Chain Warden, aligned with the Red Team. You are a Day 1 Deathproof Informed Experience Enabler. You will gain a new Role PM if you gain additional abilities.

Red Team (Mafia): You are aligned with the mafia and can perform the factional nightkill. In addition, you are able to talk with your team here.
Powerful Early Game (Day 1 Deathproof): If you are lynched day 1, your flavour will be revealed in the death scene but you will not die due to your powerful early game.
Mortal Enemies (Informed): You are aware that one player in the game is Lucian, who is Blue Team aligned and is aware that Thresh is aligned with the Red Team. This information will not flip.
Damnation (Experience Enabler): While you are alive, any of your teammates who successfully perform a night kill gain experience for doing so.

Upon reaching Level 2, you will gain the following ability.

Flay (Targeted Conditional Roleblock): You may target a player every night and stop any of their actions that target you.

Upon reaching Level 4, you may choose from the following abilities.

Dark Passage (Odd-Night Targeted Self Redirect): You may target a player every odd night and cause them to visit you instead.
The Box (1-Shot Global Roleblocker): Once per game you may cancel all night actions besides yours. All players will be informed that they were trapped by The Box. No shots will be used.

You are aligned with the Red Team and win when all threats to you have been destroyed or nothing can prevent this from happening.
Last edited by RadiantCowbells on Sun Jul 31, 2016 2:25 am, edited 9 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #5 (ISO) » Sat Jul 30, 2016 10:36 pm

Post by RadiantCowbells »

Mercy is a human luxury... and responsibility.


Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamed of one day becoming human.

Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away.

She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming.

As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her. However, though she appeared human, she knew that in truth the transformation was incomplete.

A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms.

Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality.

In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.

Image

Welcome to the Rift, The_Jester! You are Ahri, the Nine-Tailed Fox, aligned with the Red Team. You are a Reflexive Janitor. You will gain a new Role PM if you gain additional abilities.

Red Team (Mafia): You are aligned with the mafia and can perform the factional nightkill. In addition, you are able to talk with your team here.
Orb of Deception (Reflexive Janitor): You will flip with alignment but not abilities.

Upon reaching Level 3, you will gain the following ability.

Essence Theft (1-Shot Strongman Janitorizer Neighbourizer Reflexive Valuablizer): Once per game while performing the nightkill you may consume the targets soul, adding the strongman modifier to your kill. After their death, they will be added to a neighbourhood with you which they can continue to post in. You will gain the Valuable modifier, doubling your experience value on lynch.

Upon reaching Level 4, you may choose from the following abilities.

Spirit Rush (3-Shot Hider): Three times per game you may hide behind a player. You will die if you target a player that is currently capable of killing at night or is successfully nightkilled.
Charm (1-Shot Twilight Loverizer Neigbourizer): Once per game you may charm a player during twilight, making you lovers and granting you a PT.

You are aligned with the Red Team and win when all threats to you have been destroyed or nothing can prevent this from happening.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:18 am, edited 9 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6 (ISO) » Sat Jul 30, 2016 10:47 pm

Post by RadiantCowbells »

When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!


A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista's wrath, for The Black Spear any pact sealed with this grim hunter can only end on the cold fire of her soul-spears.

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Welcome to the Rift, Lycanfire! You are Kalista, the Spear of Vengeance, aligned with the Blue Team. You are a Requested Soulbinder. You will gain a new Role PM if you gain additional abilities.

Oathsworn (Requested Soulbinder): During Twilight 1 you must privately order to me the remaining players in order of whom you would like to Soulbind, and they will be asked in that order. If no one in the game agrees, your first pick will be automatically Soulbound. You will become neighbours, and even if one of you dies they may continue to post in the Neighbourhood as long as one is alive.

Upon reaching Level 2, you will gain the following ability.

Sentinel (Modified Conditional Flavor Cop): If both you and your soulbound player target a person, you will learn their flavour and level.
Rend (Global Modified Cop): You may target one player for rend, who will become afflicted with spears. Every player they visit or who visits them will also become afflicted with spears. You may reactivate this ability during any future day to find out who is afflicted with spears.

Upon reaching Level 4, you will gain the following ability.

Fate's Call (Modified Reflexive Delayer Double Day) Ability must be activated during twilight. Both you and your soulbound will be placed into stasis for the following night, preventing them from engaging in night actions and delaying all night actions on you to resolve until the next day's twilight. You will still be able to play the game as normal. In place of twilight farm, both of you may agree on a second player to be lynched. If you are unable to agree or choose to end the ability, a vote for farm will instead occur during twilight.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:06 am, edited 5 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #7 (ISO) » Sat Jul 30, 2016 10:57 pm

Post by RadiantCowbells »

Her melody moves the soul, her silence sunders the body.


Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop Power Chord.png an ancient instrument in an exquisite case of unknown origins.

She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever.

Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.

When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona's room. Without hesitation, Lestara adopted her and left a generous donation for the instrument.

With Lestara's guidance, Sona discovered a deep connection with the instrument which Lestara called an 'etwahl'. In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note.

In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends.

Image

Welcome to the Rift, LadyLambdadelta! You are Sona, Maven of the Strings, aligned with the Blue Team. You are a Twilight Experience Giver. You will gain a new Role PM if you gain additional abilities.

Aura of Celerity (Twilight Experience Giver): During Twilight, you must choose a player to expedite their farming who at nightfall will gain a level.

You must choose in pregame whether you want to also have the following two abilities which must be taken together. You will gain a new role PM if you do.
Mute (Vote Giver): You are mute and not able to vote directly. However, you may give your vote during pregame and nights to another player who may vote in your stead. If your target dies you will be given the ability to change your target before the day starts. You may also choose not to allow your vote to be used at all, rendering you voteless.
Support (Night 1/2 Bodyguard Request): During nights 1 and 2 you may target a player. If you are targeted by a nightkill, they will be informed that you are Blue Team aligned and given the option of dying in your stead. This will not interfere with the completion of their night actions.

Upon reaching level 2, you will gain the following ability:

Aria of Perseverance (Doctor): Each night you may target a player and protect them from nightkills.

Upon reaching level 3, you will gain the following ability:

Power Chord (Odd Night Experience Boost Even Night Pacify): During odd nights you may target a player with this ability and grant them an additional level. During even nights you may target a player with this and prevent them from performing night kills. This can be performed concurrently with Aria of Perseverance.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:07 am, edited 10 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (ISO) » Sat Jul 30, 2016 11:05 pm

Post by RadiantCowbells »

They got a saying in the locker: ain't got nothin' but time to plan.


Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets - stacking chips, decks, and rap sheets.

Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal - both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes - or more precisely their punishments - were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. He named it 'Destiny'. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.

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Welcome to the Rift, Firebringer. You are Graves, the Outlaw, aligned with the Blue Team. You are a Night Voter. You will gain a new role PM if you gain additional abilities.

Quickdraw (Night Vote): During the night you may target a player to receive your vote immediately at the start of the day. This vote will apply even if you are nightkilled.

Upon reaching level 2 you will gain the following ability:

True Grit (Conditional Vote Nullify): If you are voted by the person you are voting their vote will not count towards your lynch total.

Upon reaching level 5 you may choose between the following abilities:

Smoke Bomb (Modified Gladiate): During the day you may choose 3 people, either including or excluding yourself, to enter a smoke bomb. They will enter a separate lynch pool whereby the 3 of them must vote on a lynch between them. The regular lynch will still continue while this happens.
Collateral Damage (Modified Point-Targeted Vigilante): Any players who visit the home of your target will be targeted for a nightkill.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Sun Jul 31, 2016 1:45 am, edited 4 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #9 (ISO) » Sat Jul 30, 2016 11:18 pm

Post by RadiantCowbells »

Be grateful. By slaying you now, I spare you an eternity of torment.


Lucian wields relic weapons imbued with ancient power and stands a stalwart guardian against the undead. His cold conviction never wavers, even in the face of the maddening horrors he destroys beneath his hail of purifying fire. Lucian walks alone on a grim mission: to purge the spirits of those ensnared in undeath, his eternal beloved among them.

Like the twin relic weapons they wielded, Lucian and his wife Senna were carved from the same stone. Together they battled evil in Runeterra for years, bringing light to darkness and purging those taken by corruption. They were beacons of righteousness: Senna's dedication to their cause never faltered, while Lucian's kindness and warmth touched the hearts of the many lives they saved. Two parts of one whole, they were devoted and inseparable.

Though Lucian and Senna witnessed terror that would break most warriors, nothing they had seen compared to the horrors wrought by the Shadow Isles. When the spectral denizens of that accursed place began to manifest across Runeterra, Lucian and Senna hunted them down wherever they appeared. It was grim work, but the fearless pair prevailed until one tragic encounter with the soul-collector Thresh. Lucian and Senna had faced such nightmarish undead before, but never one so deviously clever and cruel. As the terrible battle unfolded, Thresh sprung an unexpected ploy. To Lucian's horror, the creature tricked Senna and ensnared her soul, trapping her in a spectral prison. Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone.

Though the Warden had taken half of Lucian's heart, he had also created the Shadow Isles' most dangerous foe. Lucian became a man of dark determination, one who would stop at nothing to purge the undead from the face of Runeterra. In honor of Senna's memory, he took up her fallen weapon and vowed to see their mission through to the end. Now wielding both relic weapons, Lucian fights to slay the undead and cleanse the souls of the Shadow Isles. He knows that Senna's soul is lost, but never loses hope that one day he will bring her peace.

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Welcome to the Rift, Randomidget! You are Lucian, the Purifier, aligned with the Blue Team. You are an Informed Conditional Vote Changer. You will gain a new role PM if you gain additional abilities.

Mortal Enemies (Informed): You are aware that a player is Thresh and is aligned with the Red Team. He is aware that you exist and are aligned with the Blue Team. This ability will flip on death unstoppably.
Lightslinger (Conditional Vote Changer): After gaining a result from an ability, if you vote the player the following day the text will be coloured in votecounts.

Upon reaching level 3 you will gain the following ability:

Ardent Blaze (Modified Point-Targeted Watcher): You may choose two sets of two players and light the paths between them to see if either of them target the other. For example, if you chose A <-> B and C <-> D you would know if A visited B, but not if A visited C or D.

Upon reaching level 6 you will gain the following ability:

Piercing Light: (Unstoppable 1-Shot Parity Cop): You may pierce two player's hearts with light and learn their true leanings. You will investigate two players and get an Aligned / Not Aligned result.
If it fails to resolve on one of the targets due to untargetability you will instead get a Blue Team / Not Blue Team result on the player you successfully targeted.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Sun Jul 31, 2016 1:52 am, edited 9 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Sat Jul 30, 2016 11:34 pm

Post by RadiantCowbells »

The bigger the risk, the bigger the bounty.


Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne'er-do-wells. The booming echoes of her twin pistols in the port city's reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

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Welcome to the Rift, SummerInWonderland! You are Miss Fortune, the Bounty Hunter, aligned with the Red Team. You are a Conditional Early Game Doublevoter. You will gain a new role PM if you gain additional abilities.

Red Team (Mafia): You are aligned with the mafia and can perform the factional nightkill. In addition, you are able to talk with your team here.
Double Up (Conditional Early Game Doublevote): If you kill a player by any means during the previous day or night (including being on a lynch wagon) you will have a doublevote. This does not apply in late game.

Upon reaching level 2 you may choose between the following abilities:

Make it Rain (Point-Targeted Rolecop): At night you may target a player and find out the current abilities of anyone who visits them.
Impure Shots (Poisoner): Instead of performing the nightkill you may instead choose to poison the player, making their death resolve during the day.
This will not bypass protective abilities that target at night.

Upon reaching level 5 you will gain the following ability:

Strut (Ninja Self-Motivate): You will gain the ninja modifier on your nightkills. In addition, you will be able to act twice in a night (but may only perform one night kill!).

You are aligned with the Red Team and win when all threats to you have been destroyed or nothing can prevent this from happening.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:08 am, edited 4 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (ISO) » Sat Jul 30, 2016 11:44 pm

Post by RadiantCowbells »

Even if you don't have a spine, you still have to stand up for yourself.


Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier – the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun.

Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment; they saw a small child, filled with affection and joy.

After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation – Zaun Amorphous Combatant – with a proper name: Zac. In a quiet neighborhood far from the cities of Zaun, the scientists raised Zac as their own child.

Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood.

That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory's staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac's parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents' captors, sent the laboratory's workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he now protects the innocent and the helpless.

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Welcome to the Rift, Vedith. You are Zac, the Secret Weapon, aligned with the Blue Team. You are a Bodyguard. You will gain a new role PM if you gain additional abilities.

Elastic Slingshot (Bodyguard): At night you may slingshot yourself in front of a player and intercept any killing actions aimed at them, redirecting them to yourself.

Upon reaching Level 2, you will gain the following ability.

Cell Division (1-Shot Modified Deathproof): After you first die, you will split up into cells and become macho and unable to vote or commit night actions. If you survive until the day after next (nightkill) or the next day (lynch) you will reform and be able to act again as per normal. You will not flip upon this first death, and will be able to post as normal.

Upon reaching Level 4, you will gain the following ability.

Stretching Strike (Twilight Delayer): During twilight Zac may target a player with Stretching Strike, slowing them and causing any actions they perform that resolve during night to instead resolve during the day.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Sun Jul 31, 2016 11:30 am, edited 4 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (ISO) » Sat Jul 30, 2016 11:53 pm

Post by RadiantCowbells »

I have proven my might to dragonkind—what challenge shall humans pose?


A half-breed born from the union between dragon and human, Shyvana searched all her life for belonging. Persecution forged her into a brutal warrior, and those who dare stand against Shyvana face the fiery beast lurking just beneath her skin.

Dragonkind considered Shyvana's impure blood an abomination, and she spent her youth pursued relentlessly by one cruel drake. Constantly on the run, she and her father, an outcast dragon, never knew a lasting home. A brutal reflection of countless battles, Shyvana grew hateful and savage. After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father’s murderer as he fled north to recover. There she encountered a group of humans on the trail of the same drake. Though the men looked upon her in fear, their leader approached Shyvana peacefully. He introduced himself as Jarvan IV, the Prince of Demacia, and offered to aid Shyvana in her quest for vengeance. Together they hunted down and confronted the vicious dragon that had slain her father. Shyvana did not expect the men to survive, but in the clash of fire and steel, Jarvan and his men fought with strength she had never believed humans to possess. The ironclad warriors drove their foe into submission, and Shyvana struck the final blow, tearing the beast's heart from its body. Inspired by her ferocity, Jarvan offered her a place in the ranks of his elite guard. Shyvana could still see fear in the eyes of his men, but she longed for a true home. Trusting Jarvan's word, she accepted his offer and now serves as a Demacian warrior. Though her human allies admire her power, they keep their distance. Shyvana strives to repay the prince’s kindness with the power of the dragon within, but she cannot help but wonder if the humans are right to fear her.

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Welcome to the Rift, KillTheStory. You are Shyvana, the Half-Dragon, aligned with yourself. You are a Valuable Reflexive Conditional Experience Giver. You will gain a new Role PM if you gain additional abilities.

AFK Jungle (Third Party): Your team needs to STFU and stop feeding so you can farm to late game and carry. And by late game you mean you have no intention of leaving the jungle before the nexus falls. You are self aligned and win the game by reaching level 7.
Farmer (Reflexive Conditional Experience Giver): Any wagons that you are on will gain you a level, regardless of whether you are targeted for the experience gain. This can stack with Flame Breath.
Well Farmed (Valuable): You have been farming well in the jungle and upon death will be worth two levels of experience.

Upon reaching Level 2 you will gain the following ability.

Flame Breath (Target Modified Valuableizer): Every night you may mark a player with flame breath. If they die that night or are lynched the next day, you will be credited and gain a level.

Upon reaching Level 4, you will gain the following ability.

Dragon's Descent (1-Shot Informed Bulletproof): When you are targeted for a nightkill, you will activate dragon form and survive it. You will be informed that your dragon form was activated.

You are aligned with the AFK Jungle Farmers (yourself) and win when you reach Level 7. You lose if you die or the game ends before this happens.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:09 am, edited 5 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #13 (ISO) » Sun Jul 31, 2016 12:06 am

Post by RadiantCowbells »

Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.


It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War.

Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion.

His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.

Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed 'Armsmaster of the League' rattled off a streak of consecutive wins that to this day has not been matched.

A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable.

For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under.

This was something the League had never done before, and something which has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways.

The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.

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Welcome to the Rift, HOHOHAHA. You are Jax, Grandmaster at Arms, aligned with the Blue Team. You are a Modified Vote Changer. You will gain a new role PM if you gain additional abilities.

Relentless Assault (Modified Vote Changer): If you ramp up your continued push on one player with consecutive posts with the closing line '(player name) is scum!' and are voting them, your vote text will get progressively larger. This stacks up to eight times.

Upon reaching Level 3, you will gain the following ability.

Leap Strike (Follower): Every night you may leap strike to a player, determining what sort of night action, if any, they performed.

Upon reaching Level 5, you will gain the following ability.

Counter Strike (1-Shot Bomb Unstoppable Commute): Once per game you may activate counterstrike and unstoppably commute and any players who target you for a nightkill will be (non-unstoppably) nightkilled.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:34 am, edited 3 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #14 (ISO) » Sun Jul 31, 2016 12:13 am

Post by RadiantCowbells »

My deadliest dose shall bear my patron's name!


Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.

When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns – accidents of shadow and flame – mark his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, make Singed a force to be reckoned with on the Fields of Justice.

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Welcome to the Rift, Hiplop. You are Singed, the Mad Chemist, aligned with the Blue Team. You are an Informer. You will gain a new Role PM if you gain additional abilities.

Poison Trail (Informer): Any player who targets you or is affected by one of your abilities will be informed that they inhaled the poisonous gas you left behind.

Upon reaching Level 2, you will gain the following ability.

Mega Adhesive (Point Targeted Delayer): Any person who targets your target with an action that resolves during night will be slowed by the sticky adhesive and have their night action delayed, causing it to instead resolve during the day. This will not affect your target.

Upon reaching Level 4, you may choose between the following abilities.

Fling (1-Way Bus Driver): A player whom you target can be flung in front of another player you target, causing all actions that would target the latter to target the former.
Insanity Potion (1-Shot Activated Deathproof): Once per game, you may activate Insanity Potion, which will toughen you up and give you a 1-Shot deathproof through the night and the full day.

You are aligned with the Blue Team and win when all threats to it are removed.
Last edited by RadiantCowbells on Tue Aug 02, 2016 8:37 am, edited 2 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #15 (ISO) » Sun Jul 31, 2016 3:01 am

Post by mykonian »

question time!

Do action names get revealed with the rift scuttler?
Are people going to be made aware the actions are going to be tracked for that night from the role flip?
Annie: lategame=lylo?
Ahri: essence theft needs to be reworded. I think I get it, but I'm not sure.
Kalista: How do you earn levels?
Kalista: making someone inable to post in thread is a bad idea, RC. I fear the neighbourhood might not be enough incentive to keep them going.
Kalista: I also don't know what farm is.
Sona: I'd say strongman should change to inevitable.
MF: Poison: during the day?
Zac: cell division, similar to faiths call, is going to end poorly :(
Zac: also the during the day, idk when it'd happen. A modnote would do.
Shyve: no idea on balance until I get the mechanics
Jax: relentless assault, I think you want to give them the option to change their vote text size, don't make this the mods responsibility.
Jax: counterstrike isn't a bomb, but army vet/PGO action.
Singed: potion, would this save them from a current nightkill?
Surrender, imagine and of course wear something nice.
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Post Post #16 (ISO) » Sun Jul 31, 2016 3:16 am

Post by RadiantCowbells »

Fate's call only lasts for the one day phase. If you still think that's a problem let me know.

Late game = MyLo or LyLo.

Read the game thread and you'll understand the Experience mechanics, but basically it's

1 level voted during the day
1 level granted by the person lynched
1 level voted during twilight (Can't overlap with the first vote)
1 level given by Sona during twilight
1 level gained by scum during night.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #17 (ISO) » Sun Jul 31, 2016 3:20 am

Post by RadiantCowbells »

Basically the poison exists to be used in LyLo so people don't know who the NK is and as an alternative choice. I'm expecting Summer to take the investigative.

I'd rather make relentless assault my responsibility since the point is to mod confirm that it's happening.
PGO doesn't mesh since it's not NKing everyone who visits, just people who target with killing actions.

Potion: yes.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #18 (ISO) » Sun Jul 31, 2016 3:20 am

Post by RadiantCowbells »

Also it bears noting that they get to post in twilight so they aren't even gone for the full day phase.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #19 (ISO) » Sun Jul 31, 2016 3:24 am

Post by RadiantCowbells »

What do you mean by changing strongman to inevitable?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #20 (ISO) » Sun Jul 31, 2016 3:25 am

Post by mykonian »

In post 16, RadiantCowbells wrote:Fate's call only lasts for the one day phase. If you still think that's a problem let me know.

Late game = MyLo or LyLo.

Read the game thread and you'll understand the Experience mechanics, but basically it's

1 level voted during the day
1 level granted by the person lynched
1 level voted during twilight (Can't overlap with the first vote)
1 level given by Sona during twilight
1 level gained by scum during night.
Ah, didn't know the thread was out already.

Yes, I think one day is a long time. You run the risk of losing that player and opening yourself up to a slot you have to replace. And people are bad about that anyway nowadays, better not give them the excuse slack off and have to catch up. Because when they have to catch up they suddenly feel that's too much effort. Have to keep them around somehow.

I'll have a look at the levels tonight, I think.

I think for relentless assault you can do with checking the player in stead of editing his votes. Reduces the pressure on you and he's writing his posts anyway. No sense in giving you more (time pressured) work.
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Post Post #21 (ISO) » Sun Jul 31, 2016 3:26 am

Post by mykonian »

In post 19, RadiantCowbells wrote:What do you mean by changing strongman to inevitable?
oh, wording issue. You call a death strongman. It's about a BG death, inevitable describes the situation better, I think, makes the sentence more clear.

As for PGO/Army vet, I think the second was for deaths only? Not 100% sure for MS. Not that important anyway.
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Post Post #22 (ISO) » Sun Jul 31, 2016 3:36 am

Post by RadiantCowbells »

What if it was twilight initiated, rendered stasis and commuted the following night, allowed for day play normally then gave the lynch in the following twilight?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #23 (ISO) » Sun Jul 31, 2016 3:38 am

Post by Titus »

Can you put a visual list?

Like

Town
Tracker
Cop


Scum
Ninja
Godfather

?
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #24 (ISO) » Sun Jul 31, 2016 3:38 am

Post by RadiantCowbells »

Yeah but it's technically legal to post the votecounts whatever size you want anyway and it doesn't 'prove' anything.

I don't have a problem on principle with editing the size on votecounts since I'm in exactly 1 mafia game atm and usually read the games I mod thoroughly.

Titus, that's impossible to do in a meaningful way because of the way the experience mechanic works.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

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