Mini Normal 1839 - Dead/Spectator PT

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Mini Normal 1839 - Dead/Spectator PT

Post Post #0 (ISO) » Sun Oct 09, 2016 9:00 pm

Post by Foxbird »

Welcome!


If you're a spectator: Hi!
If you're a dead player: Hi! Sorry for your death. </3

Spoilers go into spoiler tags! Don't ruin the read for anyone.

Spoiler: Spectators
  • inspectorscout
    callforjudgement
    Oacenth
    malpascp
    GreyICE
    Fire Assassin
    Thor665
    aronagrundy
    ironstove
    Lowell
    MathBlade
Last edited by Foxbird on Mon Dec 05, 2016 2:06 pm, edited 12 times in total.
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Post Post #1 (ISO) » Sun Oct 09, 2016 11:46 pm

Post by callforjudgement »

Hi everyone!

I guess there isn't much to comment on yet, given that we're in confirmations…
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Post Post #2 (ISO) » Sun Oct 09, 2016 11:49 pm

Post by Foxbird »

I think at this point it's just you, me, and my friend who wanted to spectate.

Is it normal to be really nervous? Because I'm really nervous :')
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Post Post #3 (ISO) » Mon Oct 10, 2016 12:06 am

Post by inspectorscout »

I'm here as well!

Maybe put up a notice that everything with spoilers should be put in spoiler tags?

Cfj did you get the spoilers or do you want to nailbite yourself? :D
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Post Post #4 (ISO) » Mon Oct 10, 2016 12:08 am

Post by Foxbird »

In post 3, inspectorscout wrote:I'm here as well!

Maybe put up a notice that everything with spoilers should be put in spoiler tags?

Cfj did you get the spoilers or do you want to nailbite yourself? :D
Oh yeah! Hello, trusted backup mod!
I added that to the original post.
And Cfj was a reviewer, so at least he knows the setup!
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Post Post #5 (ISO) » Mon Oct 10, 2016 8:16 am

Post by callforjudgement »

I know which roles exist, but not who has which role.

That's nearly always enough to solve a Closed game well before the players can. The reason's this: suppose scum are forced to claim. Either they claim a role that is in the setup and likely get counterclaimed, or they claim a role that isn't in the setup and I know they're almost certainly scum because they fakeclaimed. For a setup reviewer, pretty much the only mystery is due to unclaimed players (everyone at the start), and scum who fakeclaim VT.
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Post Post #6 (ISO) » Mon Oct 10, 2016 8:18 am

Post by inspectorscout »

True

As I'm the backup mod I know everything already and it's gonna be fun, I can give you that.
Especially with this setup, it has some unusual roles that make the players 'uhhh' for a while!
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Post Post #7 (ISO) » Tue Oct 11, 2016 2:43 am

Post by callforjudgement »

#35 looks to me like an attempt to do something controversial in order to bring the game out of RVS as soon as possible. I wonder if it'll work; it doesn't seem to be working as well as expected yet.
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Post Post #8 (ISO) » Tue Oct 11, 2016 4:56 am

Post by Foxbird »

Are they actually gonna end the day on page 3? :'D
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Post Post #9 (ISO) » Thu Oct 13, 2016 12:10 am

Post by inspectorscout »

Luckily that didn't happen!

The game actually went in a way that there.is so much info (and fake info) this soon already. It's going to be interesting...
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Post Post #10 (ISO) » Wed Oct 19, 2016 2:44 am

Post by Foxbird »

Second replacement and I should consider searching one for malpascp if his internet doesn't get better.

Sigh.
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Post Post #11 (ISO) » Wed Oct 19, 2016 5:33 am

Post by callforjudgement »

Sadly, a bunch of replacements early in a 13p is fairly common. It's just one of those things you have to live with as a moderator.
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Post Post #12 (ISO) » Wed Oct 19, 2016 5:44 am

Post by inspectorscout »

[redacted info about ongoing game]
Last edited by Foxbird on Wed Oct 19, 2016 7:09 am, edited 1 time in total.
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #13 (ISO) » Wed Oct 19, 2016 6:01 am

Post by Foxbird »

In post 11, callforjudgement wrote:Sadly, a bunch of replacements early in a 13p is fairly common. It's just one of those things you have to live with as a moderator.
Yeah, I know. I just wish people would see replacing out as NAI, because it
is
. 99% of the time anyway.
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Post Post #14 (ISO) » Wed Oct 19, 2016 6:19 am

Post by callforjudgement »

Err, inspectorscout, that looks a lot like you're discussing an ongoing game outside its threads. You can't do that even if you're the mod.

Given the circumstances (and the fact that it's hard to see how what you said could bias the game), it's probably best if neither me nor Foxbird replaces into your game and we leave things at that (possibly with the post scrubbed).

@Foxbird: I agree that replacing out is typically null. (Repeated prod-dodges without replacing out, on the other hand, are probably a mild scumtell. Repeated prod-dodges followed by suddenly becoming active at a moment when it's clear your input is strategically important is a fairly strong scumtell.)
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Post Post #15 (ISO) » Wed Oct 19, 2016 6:44 am

Post by inspectorscout »

Oh I'm sorry. Didn't know that was also not okay-ish.
@Oh dear godly modly one: pls remove that content from my post ;)


And no worries CFJ, we are each other's backup mods (if i'm allowed to say that?)
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #16 (ISO) » Wed Oct 19, 2016 7:10 am

Post by Foxbird »

In post 15, inspectorscout wrote:Oh I'm sorry. Didn't know that was also not okay-ish.
@Oh dear godly modly one: pls remove that content from my post ;)


And no worries CFJ, we are each other's backup mods (if i'm allowed to say that?)
Done!

And yeah I agree that prod-dodging and lurking are scumtells.

I also have no idea how to handle this malpascp situation. :/
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Post Post #17 (ISO) » Wed Oct 19, 2016 7:15 am

Post by inspectorscout »

Lurking isn't a scumtell imo, but it certainly is annoying.

If I were you, I'd just leave him and subject him to your normal activity rules. Don't reset prod timer at bare prod dodges, though.
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #18 (ISO) » Wed Oct 19, 2016 7:17 am

Post by Foxbird »

In post 17, inspectorscout wrote:Lurking isn't a scumtell imo, but it certainly is annoying.

If I were you, I'd just leave him and subject him to your normal activity rules. Don't reset prod timer at bare prod dodges, though.
The rules say that V/LA players are not subject to prods, though.
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Post Post #19 (ISO) » Wed Oct 19, 2016 8:43 am

Post by callforjudgement »

I normally handle this sort of situation by waiting until the prod timer would normally have expired, and then reviewing the situation then. If the end of the V/LA is still indefinite at that point, or if it seems too far out, I replace for an overly long V/LA. (That said, I have slower prod timers than most people, so perhaps "waiting 72 hours from the last post" would be a better guideline.)
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Post Post #20 (ISO) » Fri Oct 21, 2016 5:09 am

Post by Foxbird »

I hope that pause was the right decision. There's, what, three V/LAs right now, plus the empty Knighty Knight slot... mehh.
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Post Post #21 (ISO) » Fri Oct 21, 2016 5:17 am

Post by callforjudgement »

Town are normally happy. Scum are normally annoyed. It's not an uncommon way to resolve the situation.

Three simultaneous V/LAs
is
pretty rare, though, except for US holidays (which often cause a 24 hour deadline extension and suspension of prod timers, because so many players are American that you can expect very low activity on those days).
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Post Post #22 (ISO) » Fri Oct 21, 2016 5:28 am

Post by Foxbird »

Well that problem solved itself rather quickly :')
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Post Post #23 (ISO) » Sat Oct 22, 2016 12:16 pm

Post by Foxbird »

Ugh I really don't know how to handle this extension business.. it seems fair to extend it by a day, but am I supposed to just do that on one player's request?
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Post Post #24 (ISO) » Sat Oct 22, 2016 1:12 pm

Post by callforjudgement »

Typically speaking you should deny an extension unless it's clear that one is warranted. Otherwise players will coast, then demand extensions rather than actually getting into gear.

"I replaced in near deadline and need time to read up" is a common and reasonable reason to grant an extension.
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