Skip
Post Post #0 (ISO) » Wed May 14, 2014 4:32 am
Post by borkjerfkin » Wed May 14, 2014 4:32 am
Discard Pile wrote: Panic!Steal one card, either in hand or in play, from a player one space away from you. Affected by range modifiers, but NOT affected by weapons.A of HeartsRange: 1[/area] Pony ExpressWhen active, may be consumed to draw three cards.Q of DiamondsRange: Self[/area] JailAt the beginning of your turn after this card is played on you, draw a card and immediately discard it. If the card drawn is a Heart, discard this card and take your turn. Otherwise, discard this card and skip your turn. Jail may not be played on the Sheriff.J of SpadesRange: Any[/area] Can CanWhen active, may be consumed to force any player to discard one card from their hand or in play.J of ClubsRange: Any[/area] DuelChoose a target. Each of you, starting with your target, must play Bang! cards until one of you cannot. That player takes one damage.J of SpadesRange: Any[/area] PunchAttack another player at 1 range, pending defenses. Does not count as a Bang! Affected by range modifiers, but NOT affected by weapons.10 of SpadesRange: 1[/area] Missed!Play this card out of turn to negate an attack used against you.3 of SpadesRange: Self[/area] CanteenWhen active, may be consumed to heal one life point. Does not follow any special Beer rules.7 of HeartsRange: Self[/area]
Return to “Sens-O-Tape Archive”