[PBF] RedCoyote v phokdapolees (4th Qtr)

For completed/abandoned Mish Mash Games.
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[PBF] RedCoyote v phokdapolees (4th Qtr)

Post Post #0 (ISO) » Fri Sep 12, 2014 10:06 am

Post by JerryArr »

7:30 4th
RED 6

IND 17

1st and 10 on their own 25


(White text on black = that team has ball)

Please have plays in 72 hours after the go-ahead.

phok, please PM me your defensive playcall.

Spoiler: Defensive play options
  • Run
    Short Pass
    Long Pass
    Run Blitz
    Route Jump
    QB Blitz


Spoiler: Offensive play options
  • Run
    Short Pass
    Long Pass
    Draw (uses same offensive play results as run)
    Screen Pass (uses same offensive play results as short pass)
    Play Action (uses same offensive play results as long pass)
Last edited by JerryArr on Sat Mar 28, 2015 8:55 am, edited 9 times in total.
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Post Post #1 (ISO) » Fri Sep 12, 2014 10:44 am

Post by JerryArr »

phok is in, Red has 72 hours to call a play.
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Post Post #2 (ISO) » Sun Sep 14, 2014 3:47 am

Post by RedCoyote »

Run


I didn't know we had a new thread. Thanks for stepping in, Jerry.
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Post Post #3 (ISO) » Sun Sep 14, 2014 9:09 am

Post by JerryArr »

In post 2, RedCoyote wrote:
Run


I didn't know we had a new thread. Thanks for stepping in, Jerry.


I realized I should have PMed you about it or something. But no problem! :]

Coyotes will try to run it for a little more room, but the run blitz is on for the Interceptors, max advantage to the defense!

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 5) = 15
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Post Post #4 (ISO) » Sun Sep 14, 2014 9:10 am

Post by JerryArr »

A six from the D means the three dice the Coyotes will have, that were previously bonusable, will not be. The Coyotes RB does have a good run, powering through the line for...

Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 5) = 12
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Post Post #5 (ISO) » Sun Sep 14, 2014 9:12 am

Post by JerryArr »

With a 12 yard gain and a first down, the Coyotes are no longer in the shadow of their goalposts.

Red's Coyotes (RedCoyote) v Indianapolis Interceptors (phokdapolees)

9:30 2nd
RED 3

IND 7

1st and 10 on own 18


phok's turn to defend.
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Post Post #6 (ISO) » Sun Sep 14, 2014 10:33 am

Post by JerryArr »

And the defense is in. What'll it be, Red?
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Post Post #7 (ISO) » Mon Sep 15, 2014 7:34 am

Post by RedCoyote »

Wow, I lucked out on that one.

Draw


Jerry, can you put the play options in the OP? It would help me because I keep forgetting them, lol.
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Post Post #8 (ISO) » Mon Sep 15, 2014 10:55 am

Post by JerryArr »

In post 7, RedCoyote wrote:Wow, I lucked out on that one.

Draw


Jerry, can you put the play options in the OP? It would help me because I keep forgetting them, lol.


It is done, both in this thread and in SC vs phok.

Anyway, a draw play called against run defense? That's two bars of advantage to the defense.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 1) = 7
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Post Post #9 (ISO) » Mon Sep 15, 2014 10:56 am

Post by JerryArr »

A defensive ten means the 7 (loss of 0 or 1) becomes a 6 (loss of 1, 2, or 3), AND any dice that would have been bonusable are now not.

The rush finds its way into the backfield for a loss of...

(1 or 2 = 1 yd, 3 or 4 = 2 yds, 5 or 6 = 3 yds)
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #10 (ISO) » Mon Sep 15, 2014 10:57 am

Post by JerryArr »

2 yards lost on the play, second down for the Coyotes.

08:50 2nd
RED 3

IND 7

2nd and 12 on own 16
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Post Post #11 (ISO) » Mon Sep 15, 2014 11:32 am

Post by JerryArr »

Defense installed. Red?
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Post Post #12 (ISO) » Mon Sep 15, 2014 11:33 am

Post by JerryArr »

In post 8, JerryArr wrote:
It is done, both in this thread and in SC vs phok.


This should read "SC vs Feirei".
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Post Post #13 (ISO) » Mon Sep 15, 2014 3:47 pm

Post by RedCoyote »

Run
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Post Post #14 (ISO) » Mon Sep 15, 2014 5:17 pm

Post by JerryArr »

The Coyotes stick with the run, good for them, as the Interceptors try to jump the route. One bar advantage to the offense.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (3, 5, 4) = 12
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Post Post #15 (ISO) » Mon Sep 15, 2014 5:19 pm

Post by JerryArr »

An 8 doesn't change the result, which is a gain of a yard plus one die.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #16 (ISO) » Mon Sep 15, 2014 5:36 pm

Post by JerryArr »

Decent 4 yard gain, but still a ways to go on the third down.

08:10 2nd
RED 3

IND 7

3rd and 8 on own 20


phok?
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Post Post #17 (ISO) » Tue Sep 16, 2014 7:49 am

Post by JerryArr »

We have D. Red, your playcall?
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Post Post #18 (ISO) » Tue Sep 16, 2014 8:34 am

Post by RedCoyote »

Draw
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Post Post #19 (ISO) » Tue Sep 16, 2014 8:39 am

Post by JerryArr »

A draw play as the Indy defense drops back to anticipate a short pass. One bar to the offense.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 4) = 8
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Post Post #20 (ISO) » Tue Sep 16, 2014 8:40 am

Post by JerryArr »

No defensive effect, no gain for the running back, fourth down.

08:10 2nd
RED 3

IND 7

4th and 8 on own 20


Go for it or punt, Red?
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Post Post #21 (ISO) » Tue Sep 16, 2014 8:43 am

Post by RedCoyote »

Can't try for it on my 20... let's
punt
.
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Post Post #22 (ISO) » Tue Sep 16, 2014 11:09 am

Post by JerryArr »

Thought so.

Punt distance roll:
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8


Return try roll:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #23 (ISO) » Tue Sep 16, 2014 11:10 am

Post by JerryArr »

An 8 is 30 plus 3 bonusable dice, a 2 means the return will go for 3 bonusable dice. First the punt.

30+
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 5) = 14
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Post Post #24 (ISO) » Tue Sep 16, 2014 11:11 am

Post by JerryArr »

Punt goes 44 yards in the air to the Interceptors' 36. I'm assuming you want to return it, phok.
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