Let's Talk Gacha Games (X% IS A LIE)

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Isis
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Post Post #8 (isolation #0) » Thu May 07, 2020 2:20 pm

Post by Isis »

Do you truly stay active in several at a time? I can't stay active at two longer than a month

any interesting collab/product placement observations?
it was super weird when I found out Shinrabansho collab's 5th outing was definitely the last one, and I was really upset about it because it had some key cards I hadn't gotten yet
and when I asked why "how can we be sure it's not coming back"
and the answer was "shinrabansho isn't actually an anime it's characters included in the packaging for a type of cookie you buy like in convenience stores in Japan and they're going to stop making the cookies cause they don't sell well anymore so there's no longer a point"
Very sad
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Post Post #10 (isolation #1) » Thu May 07, 2020 6:32 pm

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I prefer original characters to collabs also. I just get interested by what makes the cut and what doesn't.

Gungho in-house collabs also, they have their own hearthstone rip-off and some other thing they pull from a lot.

Arknights look like it probably doesn't suck from an ad I saw, but I'm scared of time sinks and already feel bad about how my PAD collection suffered from trying to play dragalia, which in hindsight was never ever going to actually be good
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Post Post #11 (isolation #2) » Thu May 07, 2020 6:36 pm

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Sometimes I miss The Alchemist Code being a turn based gacha.

It seems a tricky balancing act for something turn based to be fun. FE heroes is always a little dry, a little bit almost there.
Turn based is kinda tricky because it can devolve to "you levelled up unit X /it's rare and you rolled it, therefore the attack does enough damage to beat unit Y. Congrats here are your drops". As opposed to a console jrpg or strategy game that can be designed to kill you if you make dumb choice and let you win of you do Smart choice
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Post Post #14 (isolation #3) » Fri May 08, 2020 9:28 am

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I specifically meant a turn based gachas. Darkest Dungeon would be an example of a "console jrpg game that can be designed to kill you if you make the wrong choice" and if you could in-app purchase even just a little more HP for your crusader the tension would be lost. I'm not quite sure how you seem to misunderstand my post then violently agree.
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Post Post #16 (isolation #4) » Fri May 08, 2020 10:28 am

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Yeah when I said I liked Alchemist Code I was hinting at least one game seems to do it more or less right. I stopped playing that game for different reasons.

Maybe most games figure it out, maybe I have bad luck and picked the games from people who didn't design so well.

I do not think FE Heroes felt like "have more options", FE Heroes felt like "oh this campaign quest is real hard, maybe I should arrange my dudes like this?" then "oh i rolled Hector he attacks twice per round instead of once per round it doesn't really matter what goes where this campaign quest is easy now".
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Post Post #18 (isolation #5) » Fri May 08, 2020 12:10 pm

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Ok I think everyone agrees on everything here if I quit pad my next gacha is going to be something turn-based and I'm hiring consultant natirasha to dodge the landmines
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Post Post #20 (isolation #6) » Fri May 08, 2020 5:35 pm

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Oh no don't touch my customizability

I will die
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Post Post #23 (isolation #7) » Sun May 10, 2020 10:41 am

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I respect the viewpoint but don't share it; don't want to debate it

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