Would it be helpful to compare it to art commissions? That's an area where people, and especially beginners, frequently underprice themselves.In post 14, Nahdia wrote:I know we should be compensating people for their creative labor, but in this case I'm just left scratching my head trying to figure out what I should be paying for a work that feels like a stepping stone to better things.
Nahdia's Indie Game Thread
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Vi Professor Paragon
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Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Vi Professor Paragon
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Vi Professor Paragon
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Vi Professor Paragon
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Games are meant to amplify that sort of thing, so there's no need to get too upset.
The problem with a game like this (from the game's point of view) is that after you stop playing, the last thing you remember will be etc. (although tbh I've wondered if from the dev's point of view that's a problem; they already have your money)Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Vi Professor Paragon
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I mean fwiw your description of Forager reminded me of my description of Animal Crossing, and the latest installment of that released earlier this year to just a small bit of excitement, so etc.In post 49, Nahdia wrote:i mean presumably, some people enjoy that kind of thing? people who are more disciplined and can enjoy a game in bite-sized doses. that's not me thoEverything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Vi Professor Paragon
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this sounds like a game that's nothing but a heartacheIn post 60, Nahdia wrote:ill finish Tell Me Why tomorow, probably.
or a mistakeEverything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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