I like dnd.
I went to a talk at PAX and heard some professional dms from WotC talking, and one was talking about playing 2nd edition, and made a trap designed to flat out kill players. See in 2nd edition, illusion spells couldn't make sounds, so he made a boulder in a very surprising place roll down a hill. One of the players got suspicious and made a listen check. He also had a silent spell on the boulder.
He said 4 of his players died straight out while the 5th was mortally wounded.
Dungeons and Dragons
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IH Always Scum
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IH Always Scum
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- Posts: 4247
- Joined: August 7, 2006
- Location: Atlanta, Ga
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IH Always Scum
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- Posts: 4247
- Joined: August 7, 2006
- Location: Atlanta, Ga
In post 150, hasdgfas wrote:I'm going to be running a Pokemon: Tabletop Adventures game for some of my friends starting around next week or so. Anyone have any general GMing tips(since I doubt anyone could give me specifics for the system)?
I helped a friend of mine run a campaign once (which I later ended up playing in), and being on both sides of the campaign, it is alot more fun to let players do whatever they want. The interesting part of the whole thing, is that while you have a story to tell, the players have every right to say... "No" walk away, and affect the story you are telling in a completely different way than intended. Don't hesitate to let events unfold in the background and bring up consequences to missed chances from your players. Letting the story flow and being able to change the world (or choose not to) is the fun of dnd.
TLDR; The players have the option to say no and just walk away and eat a sandwhich, try not to tell them they can't do that.Untrod Tripod (7:27:18 PM): you enjoy whoring
xcaykex (7:27:24 PM): yes
xcaykex (7:27:26 PM): i know that-
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IH Always Scum
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- Location: Atlanta, Ga
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