Location: A grand nominal wizard from the peripheral
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Post #4 (isolation #2) » Thu Aug 07, 2014 2:03 am
Postby CooLDoG »
I remember my first "lander" design. I didn't know that struts extended downwards so instead of those I used those metal boxes you can place anywhere instead. It looked so stupid. It never had a chance to land because my current rocket design was shitty and couldn't make it to orbit around the mun. But yeah, struts are awesome.
Location: A grand nominal wizard from the peripheral
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Post #9 (isolation #5) » Thu Aug 07, 2014 4:01 am
Postby CooLDoG »
In my opinion side feeding is the way to go. for a few reasons:
1) maneuverability. Having one tank alined with the CG seems to work better for me than many tanks with the CG in the middle. Need less RCS thrusters, which I know our designs differ on... but whatever
2) Less fuel used. You can easily add small fuel tanks to get the exact right amount (look at the bottom of my rocket) without having to go unbalanced and add one to every engine.
3) Fewer tanks in number means less weight due to the base "empty" tank weight. This gives you more bang for your buck.
4) it looks baller.
Location: A grand nominal wizard from the peripheral
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Post #11 (isolation #6) » Thu Aug 07, 2014 5:21 am
Postby CooLDoG »
yeah, my rocket is pretty damn tall. Staging isn't that much of an issue. When actually discarding a stage it is much cleaner and you don't have to worry about parts hitting other parts. Everything just comes off in a nice straight piece.
Location: A grand nominal wizard from the peripheral
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Post #14 (isolation #7) » Fri Aug 08, 2014 1:47 am
Postby CooLDoG »
I would play the basic tutorials up to the asteroid one (isn't necessary). Those will give you a good foundation on basic controls and a basic primer on orbital mechanics. After that I would just start a career mode and explore.
Basically thrusting in opposite direction that you are going will decrease the size you your orbit on the opposite side, and thrusting in the direction you are going will increase the size of the orbit on the opposite size.
For rocket design renumber the rocket should get much lighter after each stage. Make sure that you discard stages to remove excess weight. Boosters should not be your sole means or primary means of propulsion to get into orbit. And don't use boosters outside of an atmosphere.
Location: A grand nominal wizard from the peripheral
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Post #17 (isolation #8) » Fri Aug 08, 2014 1:53 pm
Postby CooLDoG »
go to the game folder and there is a config that you can manually edit to make it whatever resolution you want. Just loose in the game folder and called "settings.cfg"
@who, Interesting idea of dropping tanks as you go. I might experiment with it later.
Location: A grand nominal wizard from the peripheral
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Post #24 (isolation #9) » Mon Aug 11, 2014 3:31 am
Postby CooLDoG »
^or just build silly ships that you know will reach the proper conditions for a test... they look pretty fucked up, but they are dirt cheap and rake int he dough. Funds aren't a problem. Even when my ship costs a shit ton, I always have enough funds.