In post 1650, Fate wrote:I mean have you seen Dimir's 6 drop cipherables? If they control the board until then, undercity plague or whatever (SACRIFICE A PERMANENT OH AND NOW MY ROGUE MAKES YOU SACRIFICE SHIT AND DISCARD SHIT EACH TIME IT SWINGS UNBLOCKABLULZ) rapes ****, the stolen identity rapes **** a bunch of their shit rapes and it isn't that hard to get to turn 6 with Basilica guards, the 2/3 denizens, and control.
Stolen identity is a super strong limited card, and undercity plague isn't bad either (I think, not 100% sure) - but both of these are 6 drop rares, of which you can expect to maybe get one of either across an entire draft - the real proof is in the commons and uncommons, and I think most of these are too slow/don't have a big enough impact on the board when they are played to the point where the card advantage that you might theoretically be generating from them becomes irrelevant. Hands of binding is good, though, I think. It's worth noting that while all these effects become significantly more powerful if you can guarantee to connect with the opponent, some of them are unplayable garbage if you can't (call of the nightwing? Mental Vapors?) and will sit in your hand doing very little until you can establish a board presence. I'm not sure the upside beats out the downside there.