League of Legends (Old)
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Iecerint Survivor
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Also, can I just say that I really hate the "no more swapping jungle before enchant for free" change.
RIP all my junglers.-
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Iecerint Survivor
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I am surprised to be the first to bitch about it.-
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Right, but the main effect is that junglers who are already strong after a clear and don't need trailblazer remain that way, and champions who aren't are even farther behind.
Like, I get that the goal is to nerf a dominant upgrade style because they want diversity, but the effect is going to disproportionately harm people who needed it as a crutch because the jungle doesn't favor them.
It's the same effect as the machete upgrade cost increase in 5.3.
I'd reserve judgment for 5.5, but they've been asking for reserved judgment as long as I've played the game at this point. ^^'-
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My point is that Riot is making balance changes in the name of "strategic diversity" that only accentuate the primacy of the currently-dominant jungle paradigm.
I am not arguing that there is no way around it. I agree with you that hewing to the dominant paradigm is the way around it. But Riot's actions aren't very related to their mission statement.-
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In post 39665, JasonWazza wrote:The problem being anything that helps someone that is struggling helps the ones that aren't like 5 times as much.
That's not true. The top junglers in 5.3 started with Chilling Smite to facilitate ganks, so the jungle item exchange didn't help them at all.-
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Iecerint Survivor
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If only ActionDaniel had a computer to enjoy it with. :[-
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Pretty much the first most important thing is killing the dragon.-
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So, Urgot has great poke, high base damage, free tank stats, suppression, skillshot AoE armor shred, and a point-and-click 40% slow+exhaust.
Why is he not played support?-
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Iecerint Survivor
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He has a range similar to Morgana and Janna. Janna can do stuff without landing her skillshot, but Morgana is in the same boat as Urgot, and Urgot's E at least seems to have a faster particle speed than herWQ.
And his E and EQ combo have great range ofc.Last edited by Iecerint on Tue Mar 03, 2015 2:18 pm, edited 1 time in total.-
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So, I tried it in Team Builder against Annie/Sivir with a Graves ADC. It felt fine, really, considering I'd never played him against humans before, and this felt like a bad match-up because Sivir could block lots of Urgot/Graves abilities and Annie could stun Urgot during his ult channel. We won lane, largely because Annie was pretty mediocre, but the solo lanes had trouble.
Spellthief, start E (procs 3 times on DoT ala Morgana W and lacks minion block issues), then QQ and just do your standard EQQQQ thing. E landing means you can zone them away from the minion wave for 5 seconds or take off half their health. Build Tear into Sightstone into whatever. I didn't have any mana issues after Tear, and prior to that it wasn't any worse than playing as, say, Sona. I probably could've self-consciously spammed Q better to stack Tear faster if I'd been more comfortable with him.
I don't think ganks are really disproportionately bad at all? You just press R to escape (or to put them under your turret) and maybe use an autoattack to slow if necessary. It's basically the same as Sona, except that you don't have to aim R or prepare an E-powerchord (advantages), but they can hard CC you out of the R depending upon who the support is and you don't have an ms boost (disadvantages).
The obvious difference re: other supports is that he does physical damage and every other support doesn't, so relatively useful if you end up supporting on team without much physical damage. It certainly feels better than the time I tried to figure out Ashe support, which is the closest AD support competitor I can think of. The armor shred on E also synergizes nicely with an AD lane partner, and it's easier to apply than Taric's W (best analogue on a support champion I can think of). In team fights you can peel with ult/slow/passive.
Graves felt like a really good partner (albeit maybe not into Sivir) because he could easily follow-up on armor shred + exhaust to trade really favorably every time EQ landed.
All-ins I think would be a legit issue if you're caught (some support urgot guides I've seen mention Leona as being really problematic), but I don't think that separates him from other poke supports.-
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Morgana would be pretty easy I think. Nami might be OK. The others sound awful.-
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His damage is super strong when he gets TF.
He's safer than other champions who also get really strong with TF in the midgame (Kog, Corki).
I think he used to be crowded out by Corki, but I think the balance is better after Corki's W mana cost was changed.-
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He's been played mid more than ADC in NA and EU lately (while still building AD or blue).
My guess is that you're trying to play him like a Graves, since that is the ADC you typically play.-
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Re: Corki W/Ez E, Ezreal's E cooldown is the major differentiating factor I think in addition to the mana cost, especially because Ezreal will max it second rather than third.
Ezreal has the build flexibility to bring utility with IBG and apply it at 1100 range, useful depending upon what the rest of your team pick and how the game is going. This is probably the most distinguishing characteristic vs. other champions in the ADC position.-
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You can replace your GA with a Banshee's and then with another GA, though.-
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In post 39846, DeathNote wrote:B3 bb lol
Maybe you'll play with Kaceytron.-
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Iecerint Survivor
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His Q does apply his passive and the slow from his W, but it doesn't apply any on-hit effects that aren't built into his kit.
Typical build is:
Manamune
Last Whisper
Brutalizer -> Cleaver
Frozen Heart
XX Defensive Item (hexdrinker/banshee/whatever)
Merc Boots
Take 5% CDR in runes to finish the blue-less CDR. The guides I've read suggest 6 flat CDR glyphs on the grounds that 10% CDR lets him get an extra rocket off during E pretty reliably during early laning. Take armor penetration reds and quints.
I guess you could maybe sheen if they were crazy full of dive and you were going to skirmish at close range a lot. I laned against a Talon and probably could've used one.
An earlier Elixir of Wrath is really nice because it gives him a reliable source of lifesteal.-
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Iecerint Survivor
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Ls memorably coached an Urgot main awhile ago. There's a youtube video:
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Iecerint Survivor
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In post 39855, animorpherv1 wrote:So, I want to learn Swain. I know that Iece (I think it's Iece...) plays him, at least. Probably more. What do I do?
I tried learning him for awhile, but I'm not good enough at last-hitting to do very well with him. I'd rather just play Vladimir for the easier time farming and similar later power-curve, even if you miss out on the CC. Swain has a much stronger laning phase if you can keep up on farm, though.
His biggest weaknesses are lack of waveclear and lack of last-hitting tools early on. He has extremely low AD, and the skills you are likely to max first (Q and E) are not great for securing minions. Even his ultimate deals low per-target damage, so you can miss individual minions if you don't also micromanage your autoattacks if you're with a minion wave. A high-profile diamond Swain main who posts on GameFAQS goes so far as to use AD reds in large part due to this. The first tick on his Q applies instantly, so you can use this to secure low-health minions that you barely missed or help out with tower farming.
If you can master last-hitting with him and aren't against Ziggs, I think he's really strong. Catching someone in your full WEQ combo is easily half of their health early on. Be sure to follow-up all Es with auto-attacks, since they're also enhanced by E. (This is part of what makes the AD red option somewhat reasonable, though magic penetration is of course going to scale better.) He's great at bullying any champion who has to approach the minion wave to cs, since you can reliably snare them and make them eat your entire combo.
One thing to note is that his sustain scales with his damage output; hence, stacking AP and penetration will also make him tankier. So, when thinking about MR, build Abyssal before Spirit Visage, and only build Spirit Visage if they have fed magic damage.
If you don't mind delaying your power spike, I think RoA + Seraph feels good on him. A huge mana pool lets you ult for a longer period of time in team fights, and the passive of course interacts with RoA. For the same reason, avoid building mana regen-oriented mana items. A large mana pool works better than focusing on regen because of his ult.
I have a league buddy who plays only Swain in 99% of games that I can refer you to if you want to talk to someone who plays him a lot. There are lots of Swain-specific tower farming gimmicks and so on. I think he's having more trouble this season because of League of Morello, but he gets around it by trying to use Zhonya at 41% health or more during team fights.
On the bright side, sometimes you come out of laning phase way behind in cs, and then just walk to midlane and get a double kill by pressing R and snaring someone. So the mechanics get much simpler later on. ^^-
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Iecerint Survivor
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omg-
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Iecerint Survivor
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Tear is pretty overdetermined in fewer than 12 hours due to the new mana scaling on his W when the new patch hits.
TF/IBG would definitely be really really good if he had better aa range. Did his Q previously apply on-hit?-
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The deal is that his range is already really great if you can land his E. A low aa range means that he's crippled for a long time if he misses an E.
/drunkpost-
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I like to start boots against him to make it easier to dodge his knock-up.-
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Keane had a really incredible Urgod moment a few days ago, too.-
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I think Urgot has been played top a plurality of the time for awhile now. It's a majority of the time right now at 53%.
The mana scaling he just got on his shield is super nice.-
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I watched Bulge's first placement match yesterday, and I definitely felt for him. Ouch.-
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He had a Heimer + Malz duo botlane. Like, it happened volitionally and not due to everyone wanting to play mid.-
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Quas is playing Urgot top again. ^_^
I wonder if we'll see the Urgod sometime. :X-
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The removal of silences from the game helped his W pick up a bit of a niche I think. 2.5 seconds is a long time.-
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Iecerint Survivor
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They barely lose a duel or lose it due to jungler intervention, then re-enter lane resolved that it will go differently this time, heedless of the growing XP and item gap, etc.-
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People throw games a lot, though. Throws and counterthrows.
So you might win the 5 v 20 game.-
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Taric is extremely strong, especially if you are bad at league of legends mechanically. He has tons of strength that requires 0 or very low mechanical skill. He has non-ult, targeted hard CC, which gets better and better the more it's removed from other champions. He's one of the strongest duelists in the game. He gets damage AND sustain scaling by building full-tank. He's the #3 winrate support right now (behind Blitzcrank and Brand).
Weaknesses are vulnerability to being kited (build IBG!) and lack of scaling from building MR (though that's more like just being like most tanks in the game that aren't Leona or Galio). Also, he's going to get a rework "soon" that will probably change him considerably. Similar to super-broken, never-played old-Sona, a lot of his power is invisible, so people don't appreciate all of what he's doing.
I always pick him into heavy AD and often into Katarina (for the super reliable stun). If you start to lose lane, just switch to maxing Q and outscale.-
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In post 40039, Oman wrote:In post 40038, Iecerint wrote:just switch to maxing Q
This seems like a recipe for bad.
You don'tplanto max Q, but youdomax it if you're forced to. Taric has a built-in counter to poke, whichshouldbe his standard lane counter. The standard story is to try to max W for damage or E for the increased stun duration, but if you don't think you can engage very safely, Q does more for you.
This can happen if you pick Taric after you see AD top/mid/jungle, and then they pick someone like Sona as the opposing support subsequent to you. If Sona is terrible, you can maybe get a cheesy early kill and snowball, but she'll win otherwise. Maxing Q (alongside relic shield) means she can't poke down your ADC, and you'll survive to scale to make their AD top/mid/jungle much weaker in team fights.-
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If I max E earlier, it's primarily to lower the cooldown. You can get 2 stuns off in team fights early if you use Taric's passive and you have early points in E.
I do E first if sustain is fine as-is or they're totally focusing the ADC (so points in Q just raises the mana cost at limited sustain benefit, since the self-healing component is wasted in that case) and I can't safely get close enough for the damage part of W to do me any good (because the aura scaling on W doesn't scale with levels, so all points in W functionally do at that point is give your ADC about 0.5 armor per point after the first one, which is definitely not worth).
You can really max Taric's skills in any order you want. W if the enemy is bad or you can get on them reliably, Q if and as much as you have to, E otherwise. I think he's the only champion where I level him very reactively.-
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I think maxing W first isn't always really the best thing, though I definitely agree that it's normatively the first thing to max and it's great when you can get away with it. I max it first if I notice that my ADC knows what's up (e.g., you're with Lucian and you notice that he always does his full combo after you E->W).
This ends up meaning that I max Q first most of the time, since having a clued-in ADC and simultaneously not being against a heavy poke lane is sorta rare.-
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I usually rush Shroud -> Frozen Heart after sightstone, but I definitely agree that it's mana-heavy.
Velkoz is so fantastic when you get someone who can magically land all of his stuff.-
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I think the personal armor on Taric's W (+5 per extra point, +10 for the first point) is basically irrelevant during lane. His self-sustain is ridiculous and both his sources of sustain split healing between Taric and the ADC, so the limiting factor in how much sustain is needed is resistances for your ADC rather than resistances for Taric. This is probably more and more true as you climb and people really go the extra mile to not bother with Taric (though hopefully people get more clued in to the armor shred on Taric W as you climb, too).
It's definitely the best damage choice, though.-
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Oh, I'm happy that the Darius ult changes aren't being scrapped.
I don't even play Darius.
I heard about the Ashe change, but I hope it's cool. I'd really like a stacking slow passive that starts stacking at N consecutive hits.-
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Urgot is definitely strong against Zed. His mana/CDR items give him lots of armor and his passive+shield+suppression counter dive-and-escape assassination patterns in general.
Zed can probably push and roam, though.-
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I'm imagining a player who picked Yasuo and then kept typing SCIENCE after every team fight that had a 5-man ult.-
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Iecerint Survivor
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Although, something pretty amusing is that Urgot's mid winrate just dropped all the way to 41%. He's 48% in toplane.
I blame Keane.-
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Iecerint Survivor
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The UOL game was still my favorite, though. So good.-
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It's such a sweet game to watch because Urgot is the victim of hate crimes and then he turns his life around and gets a triple kill.-
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I like it. This is close to his original lore. He already has a gazillion skins, though.-
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In post 40123, hiplop wrote:IMO i think zilean was already stronger than he was before, and this buff will spiral him out of control
Zilean was deliberately Ryze/Eve'd immediately before his mini-rework, though. So it was intended to add strength.-
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In post 40137, Gendaberry wrote:In post 40135, PJ. wrote:
Edit: Played a bard game, holy shit how does this guy's win rate suck? He's insane.
Maybe the patch changed things, but Bard's laning phase is awful. I've only seen 1 Bard win lane at diamond so far, and it was Crs elementz on a smurf. His lategame is insane but getting there is a nightmare. He's like the vayne of supports
A new challenger approaches!-
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Iecerint Survivor
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Or you can play Morgana and pretend it's Season 4.-
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In post 40259, The Bulge wrote:Low silver fucking sucks. I've lost my last 7 games in a row, and every single time there is someone on my team who is just a total asshole. Please tell me it's not like this at every rank. I am very quickly losing my taste for ranked.
I'd say every other game or so has one pretty annoying player, but sometimes he's on the other team, so you get one every 4th game or so.
But you really don't forget him. <_<
I believe in you!-
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And maybe Darius X Taric, but it has to be Chinese Taric.-
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What was it about the meta of mid-Season 4 that made Karma mid a thing? I can't remember.
I remember that Karma support happened because she was a poke-support who wasn't zoned out by Leona, so she was an option if Morgana wasn't. And people still didn't remember Janna.-
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AS items might depend on the coding.
Apparently it's just normal urf with healing reduction, though.-
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