League of Legends (Old)
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zoraster He/HimDisorganized CrimeHe/Him
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zoraster He/HimDisorganized CrimeHe/Him
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this was the only thing that changed from last patch (48% win rate) to this patch (56% win rate):
Zilean
Not much to see here. We noticed this interaction was sluggish, so a quick tune-up was in order to get Zil's combo back up to speed.
W - Rewind
SYNCHRONIZED TIME BOMBS Fixed a bug that was causing Zilean's Q-W-Q combo to fire slower than intended..-
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zoraster He/HimDisorganized CrimeHe/Him
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In post 42862, Glork wrote:Same situation but 2-2 in promos, obviously.
Okay. Fair enough.
So now the question is: do I try to raise my other account from Silver IV to Gold V or just continue to use my "smurf" to try to advance further in Gold?.-
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In post 42865, FakeGod wrote:I think it makes sense that your later-created account would be at a higher rank, since you probably improved over time.
You should stick with your smurf and get to G1.
Won't I just hate myself for not being able to make Plat 5?
And actually I think it has some to do with being a later created account, but also some in my focus on supporting. I think I probably play at a mid-gold level support, particularly mage support (24-7 on Sona+Soraka to get to Gold). But I'm mostly trying not to be a hindrance in other roles (except maybe ADC where I'm probably at Gold 5 level exactly.).-
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zoraster He/HimDisorganized CrimeHe/Him
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zoraster He/HimDisorganized CrimeHe/Him
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zoraster He/HimDisorganized CrimeHe/Him
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zoraster He/HimDisorganized CrimeHe/Him
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In post 42881, Maestro wrote:Explain.
The crab scales off ad. Your silence and ult still retain utility without AP (and your others do because people freak out about DOT spells and will think you're still AP).
At least that's how I understand it.-
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In post 42891, Iecerint wrote:If what you want is the highest winrate support, it's Brand.
Janna does best overall in solo queue still and has for ages.
what's this in response to?.-
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In post 42905, Psyche wrote:qq i lost practice and now i suck with teemo
either that or this touchpad isn't as good as my old one
you'll spend a ton of money on a laptop but won't spend 20 bucks on a decent mouse? come on man. League of Legends is basically a game of precision clicking..-
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In post 42916, Psyche wrote:and this must be the hedonic treadmill i keep reading about
next you'll be telling me to get a desktop to accompany my laptop
right??
You're playing league of legends. It's not exactly a game that needs a lot of resources. A laptop is perfectly fine. The difference between playing with a mouse and playing with a touchpad, however, is huge.
You can fit this into your weird thing where you make nearly unintelligible snarky remarks, but it's just an honest suggestion that a mouse is superior to a touchpad..-
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In post 42919, Iecerint wrote:I've thought about getting a gaming mouse so that I can map some pings or activated items to the mouse. Does anyone do this? Is it worth adjusting to?
I have a mouse that has a couple of thumb buttons as well as on-the-fly DPI adjustment buttons. I have attack+click+move set to the thumb buttons and use it some when playing ADC (primarily when I need to make very quick kiting attacks), but honestly I could easily play without that and it wouldn't matter. The extra buttons and DPI setting are far more useful in FPS than league.
Given the amount of clicking and what not, comfort >>>>>>>>>> buttons..-
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In post 42945, Klazam wrote:what's the benefits of attack+move?
I hear lots of that, but i've never understood why its superior
it's usually attack+move+click actually (and i'm pretty sure that's what he means).
Two main reasons: first, kiting. Kiting requires at least two clicks: an attack on an enemy on one side of your screen and then a click to keep moving on the opposite side of the screen. If you instead use attack+move+click, all you have to do (usually) is use that, then right click without even moving your cursor (though you do have to wait for the minimum attack animation). At the very least, those super quick mouse moves don't have to be as precise.
Second, to keep you from wrong clicking -- at worst, canceling your attack animation. Simplest example: you're in lane and you're smart so you are ALWAYS moving unpredictably as possible. Then you want to kill a minion. So you click on it. Except ooops! you clicked beside it! Suddenly you miss a CS. Obviously not the end of the world, but a small thing. Now consider a team fight, particularly against champions with blink or dash. You go to attack ekko except in the instant you click he's not there. You instead start moving toward that point, putting you out of position. Whoops! IF you had used attack+move+click, you probably would have still attacked him.
Position is always a very important thing in league of legends. For an ADC, I'd argue it's THE most important thing. If you put yourself in positions where you can put damage on enemies and they can't put damage on you, you win team fights even if you're somewhat behind (what ADC hasn't gone 0-3-0 in lane only to end up something like 8-4-5 at the end). Attack+move+click may not be strictly necessary for positioning, but it's a huge tool to assure that you're positioning exactly where you want to go..-
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zoraster He/HimDisorganized CrimeHe/Him
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what? i'm talking about the command it sends to the game, not your actual button. You can program it to attack+move+click whenever you say the words: "COMPUTER: ATTACK ENEMY" if you want.
If you just do attack+move you also need to left click (like you would if you don't have smart cast on and you pressed Q). I think anyway..-
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qualified for promos to gold IV off of a weird game where kalista and bard on the other team for some reason wanted to lane swap with their ryze. I was top (for the first time in probably 30 games) as lissandra, so it was kind of nice... just had to not die... getting even a handful of CS and full experience would be a success.
How often do other people face a lane swap? I feel like i've only seen it done maybe one other time in all my games..-
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yeah i think in a lane swap you need to either (1) know how to freeze the lane and deny farm or (2) get jungler help and dive+take tower. Just pushing the lane is awesome for the person getting 1v2ed because you're safe. Usually farming under turret sucks because you'll miss CS, but better get half a wave of CS than get denied every CS in a lane freeze..-
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In post 42997, hitogoroshi wrote:In post 42996, zoraster wrote:uh i didn't get a champion on my main. am I toxic?
I got corki on the other.
it's for having the linked fb account and presumably it won't let you link the same fb account to more than one lol account
It let me link both, but it's possible it didn't let me get the champion from linking on both? Which would be fair.
In post 42999, PJ. wrote:Maybe you didn't get the pool points on your main? You seem not to play it so...
You can Def link multiple accounts to one FB.
I actually try to use it when I'm playing with friends (in a party) because it has lots of champions and the other one only has 18 champs (19 with corki!), and I like to play with different champions when I'm not being judged too harshly by my teammates..-
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I mean people choose to spend money. It's a pretty easy game not to spend money on. You just need 16 champions to play ranked and some runes. That doesn't take THAT long to do.
There are 12 450 champs, then add 4 1350 champs and that's 10,800 IP -- easily less than what you make leveling to 30. You can easily compete in ranked with level 2 runes, which are super super cheap. Setting up two pages (AP and AD) rune pages of Level 2 runes costs about 2500 IP. So to play in ranked you need to have about 13,300 IP -- which is about what it costs to buy two recent champs. It is definitely not prohibitive. If you want level 3 runes, things are more expensive but still easily achievable.
The thing that makes people spend money (other than wanting pretty skins) is wanting to play newer champions, which is fine, but it's also totally unnecessary.
450 Champ rundown:
Top: Ryze, Garen, Kayle, Poppy, Warwick
Jungle: Warwick, Nunu, Yi, Amumu
Mid: Annie, Ryze, Kayle
ADC: Ashe, Sivir
Support: Soraka, Annie
Add in 4 1350 Champs of your choice but for example: Janna, Cho'Gath, Morgana, Tristana
This is a totally playable ranked roster. ADCs have two of the very best ADCs in the game. Annie is almost a criminally underestimated mid-laner. Janna is consistently in all metas a top tier support. Morgana gives huge flexibility. Jungle gives you Nunu and Amumu which are two great junglers..-
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They're hugely cost effective, they're just not optimal. With Tier 3 runes you're paying a lot for more marginal gains. Don't get me wrong: upgrading to Tier 3 runes is the first thing you should do after acquiring the requisit 16 and before acquiring more champions. But it's perfectly viable to use Tier 2 runes in ranked. And while a third page is nice, it's not really necessary if you use your rune pages to be flexible rather than optimized to a role (AD quints instead of AS quints, for example).
Let's take an example comparing Tier 3 and 2 runes and see how much we're really missing out:
AD Runes, Tier 2: 9x AD Marks (6.66 AD), 3x AD Quints (5.25 AD), 9x Armor Seals (7.02 Armor), 9x MR Runes (9.36 MR)
AD Runes, Tier 3: 9x AD Marks (8.55 AD), 3x AD Quints (6.75 AD), 9x Armor Seals (9 Armor), 9x MR Runes (12.06 MR)
So overall you get 11.91 AD, 7 Armor, 9.36 MR from Tier 2 and 15.3 AD, 9 Armor, and 12.06 MR for Tier 3
So by using Tier 2 runes you miss out on 3.39 AD, 2 Armor, 2.7 MR. It cost you 1245 IP to buy the Tier 2 runes and 8,610 IP to buy Tier 3.
To use gold efficiency as a comparison, you miss out on 122 gold in AD, 40 gold in armor, 54 gold in MR for a total handicap of 216 gold.
That's nothing to sneeze at, but it's also not going to keep someone from competing. That's particularly true of someone who is just starting, where the marginal differences in Runes is negligible compared to the high variability in skill and a lack of consistencies of both the player and enemies..-
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In post 43022, PJ. wrote: With your suggested line up you have 2 champs catching 30% plus win rates, and 2 champs that are bottom tier in all their roles. So in a 3rd of your games your viable champ rotation is gonna look like
Top: Garen
Jungle: Nunu Warwick Amumu
Mid: annie, morg,
ADC: Ashe, Sivir
Support: Janna morgana soraka.
Also wait. I don't understand this. What champions are you tralking about with a "30% win rate"? And why discount Ryze and Cho of all champs? Tristana and Kayle are solid too. Even Poppy has a fine win rate..-
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It greatly depends on what you think a "waste" is. I think level 2 runes make leveling from 20 to 30 significantly easier and more fun for a very slight cost (and vs. no runes, you may have a better win rate and thus win more IP). And they're still usable after that point if you need to (I only recently bought the rest of my Tier 3 runes on my smurf)..-
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In post 43041, PJ. wrote:I rescind what I said about Tier 2 runes not being cost effective because I didn't know about the 5.1 rune changes. I still feel they aren't viable especially when you are already at a skill deficit.
Kayle just straight not good wazza
Yeah i mean it depends on what you want to get out of it. But the question is whether you can play this game for free and if so how long does it take before the game is really playable. If you just want to play Normals, obviously Tier 2 runes are okay and you only need a few champs to play in draft mode. If you want to play ranked, the question is harder. But I don't think the deficit between someone who has only the minimum expenditure on champs and Tier 2 runes cannot play in Ranked without getting schooled. The difference is probably at most a a division or two, and presumably once you pick up your Tier 3s, you'll move up accordingly.
That said, new players shouldn't play ranked that quickly anyway not because of runes or a lack of champion availability but because they need to get some experience with the meta game so as not to totally annoy their ranked teammates.
Like... obviously my experience with an alternate account isn't indicative of a new player's experience, but I played ranked on that account with almost those conditions (I did spend some RP to buy Sona, Lissandra and Graves). I have three rune pages, but rarely use the third. And I only this week finalized my tier 3 rune conversion..-
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In post 43049, PJ. wrote:The argument isn't whether or not the game is free. It is free. The argument is whether a new player has a large advantage spending money over other new players who don't spend money. I think it's a definitive yes. The noob with more champion options and better runes has a competitive advantage over the not spending money noob. But the guy playing for free can close the gap by playing more.
Diana is really good.
Yeah I agree with this to an extent.
It's just a question of how quickly that gap is closed. If it's closed before level 30, it's not really something worth worrying a lot about in my eyes. You can't spend money on Runes directly, which is the most clear way to pay to win. But since you don't have to spend IP on champions (or you buy an IP boost), you can get there quicker. The benefits of a larger champion pool diminishes quickly, particularly in normal games where the free rotation has lots of different options.
I think rather than paying to win people who spend money pay to make the game more interesting. The 450 champions are of varied win rates, but you can carve out plenty of success just playing them (heck, there are master/challenger players who only play Annie and only ever play Soraka). But just playing these champions can get kind of dull..-
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In post 43123, BROseidon wrote:Like, to be clear - if Wu's laning weren't shit, he'd be a top tier pick in pro play because his team fight is amazing.
Honestly, ani may have some blind spots but he knows what the eff he's talking about when it comes to the monkey..-
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In post 43125, Ser Arthur Dayne wrote:The only non tank counter to Wukong is Tryndamere.
Darius and Fiona both seem to do well. But meta champs like gnar get wrecked..-
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In post 43135, BROseidon wrote:In post 43133, hiplop wrote:In post 43123, BROseidon wrote:Like, to be clear - if Wu's laning weren't shit, he'd be a top tier pick in pro play because his team fight is amazing.
Pro play and everyone else is a completely different game.
Wu is quite often first blooder/dominates lane (heck he's so good in lane Mid wukomg was top tier like 2 patches ago)
The core differences are that you have larger skill variance and you don't have to respect the jungler as much. Saying that Wukong is good in lane because you're better than your opponent is different than saying that Wukong is objectively good in lane.
I don't mean to say win rates are everything, but plat+ he has almost a 55% win rate top.-
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In post 43141, Klazam wrote:Couple questions for general peoples-
1) As a support, am i supposed to dedicate a slot to pink wards? always buying 2 when i can afford it, and so on? (just came out of a ranked game where i bought 17- maybe this was extreme, but my excuse is that the enemy team had an akali)
2) In ALL roles, my major issue is positioning. i keep on getting out of position/ being vulnerable (particularly right after laning phase ends, and LATE game), and getting punished for it. I KNOW the concept of not bad positioning, but i cant seem to reconcile what i know and how i play. How do i conquer that issue?
3a) I decided to seriously cut down my champion pool and roles to focus for ranked gameplay- can you guys tell me issues with my pool, and what if anything, should i add to it?
Spoiler: list
3b) Related to the above- I have MAJOR issues playing a tank support, can i get away with not playing one?
4) What's the best way to play Tryndamere? Also, how do i use the ult correctly, i keep on missing it or wasting it.
(thanks to whoever answers. I just wanna get better at league in general)
You can get away with not playing a tank champion. Don't let people in champ select guilt you either -- they're saying things like "we need a support tank" because they wanted to go some glass cannon top and think that a support tank can rectify that. But the important thing to realize is that as a support you're at best an off-tank. You have neither the gold nor the slot efficiency to be truly tanky. That's why the popular tank supports tend to have temporary tank buffs: Alistar's ult, Leona's W, and Naut's shield all give those champions temporary ability to act like a real tank. So if your team is coordinated, it works well because you can play around your CD. But if the enemy team is poking you down, or your team can't act within your cooldown, you're basically a pretty weak bruiser without damage.
If you're having trouble with tank supports and want to add one to your roster without knowing how to really play a tank well, get comfortable with Taric. Even if your positioning is bad as a tank, you're at least letting your more useful team members get tankier..-
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broadcasting Iec's Gold Promo games: http://www.twitch.tv/bronze2silver don't have any shoutcasters..-
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In post 43180, Psyche wrote:i love jinx i love jinx i love jinx
Jinx is incredibly powerful, but you do have to rely on teammates and position well..-
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In post 43232, BROseidon wrote:In post 43231, Cabd wrote:Because games can be decided by RNjesus?
This. Laning phase with ie rush turns into whoever crits first.
I feel like it's really rare for laning to involve an IE on either side. Heck, laning is usually over by the time one person gets an IE..-
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to me, the big thing that keeps anyone from ever doing anything other than IE (other than those that rely on BOTRK AS) is there's no way to trade RNG damage with consistent damage. The closest you can come is to either buy two BF swords off the bat (100 AD vs. IE's 80 AD), but even right off the bat with no PD or Shiv you end up losing out on expected damage (104 expected damage per shot vs. 100, not including base AD which is also multiplied by crit damage). If you go BT, you're losing out on an expected 24 damage per shot, which falls to 32 damage per shot you're giving up with a Shiv second item or 38 if you take PD as a second item.
IE+Shiv: 128
IE+PD: 146
BT+Shiv: 96
BT+PD: 108
BT+Zephyr (same AS as PD): 105
Obviously BT has its shield and lifesteal component that makes it theoretically playable as a first item that the IE doesn't have, but generally people want damage as their first item on an ADC. Also, even though it's cheaper, BT has kind of an annoying build path because it still has the big outlay of a BF sword, but it also requires a big payoff to finish the item. Admittedly, the IE's Cloak isn't the most useful thing to buy as a stepping stone item, but there are plenty of instances where I can come back with the 645 gold rather than 1150 gold to finish the item.
Anyway, back to my point. Which is that it seems okay to me that IE does more but inconsistent damage (RNG doesn't bother me hugely), but there should also be an option for damage that is consistently more and almost comparable. That's probably a multi-item problem though because the AS items also involve Crit chance, which compounds the 250% crit damage of the IE. I guess Zephyr is the other way to go?.-
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In post 43241, Iecerint wrote:I don't like that a multiplier-based, Deathcap-type item like IE ends up being a first buy. To me, that should be a red flag.
Maybe they should just increase the combine cost, so that it's not an efficient buy until you already have some attack speed and other stats that can make the crit passive worth the multiplier investment.
It would similarly be a red flag if mages all built Deathcap-first.
Well only sort of. It'd be the same if there were crit damage items that people built. Or if IE was just "multiply AD by X%" Yes, in some ways it practically does the same thing by increasing the expected value, but it still operates considerably differently. IE is already the most expensive item in the game..-
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what is interesting is that crit in its current form operates somewhat as an evening factor. If everyone played ADC just building straight AD all the time and just shot at each other a bunch, the one with more items would win every time. But in a duel between someone with an IE and someone with an IE+Zeal, even though the one is 1.1k ahead, there is a not-tiny chance that the person who is behind will come out ahead (getting 2 crits at 20% while the other guy gets 0 crits at 30% will easily make up for the difference in attack speed).-
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In post 43254, BROseidon wrote:League of Legends is first and foremost a competitive game. Randomness should not exist in competitive games in any capacity.
I mean this is clearly untrue. I don't care one way or the other about crits, but "randomness" plays a role in many competitive environments. Poker as an example (but also Bridge, Scrabble, etc.). But it's not "randomness" in the sense of "I have no control over this" because you can influence and value that randomness..-
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In post 43377, KaleiÐoscøpe wrote:I thought Tahm to be very situational and kinda feels as a Braum in lane and teamfights to an extent. He relies heavily on other people.
On the other hand, tried Sejuani last night after not playing her for a while. This bitch snowballs hard holy shit. Am I the only one though that likes to run exp runes in the jungle on junglers that spike at lvl6?
how many fewer camps do exp runes allow you to do to hit six?.-
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