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FG, a question about artificer:
Step 1: Wand of phantasmal killer (21k to buy, so 10.5k to make)
Step 2: Heighten to L9 (6 charges total, including the casting)
Step 3: Wand mastery+GSF(Illusion)+Gnome = 10+9+2+2+1+int (Probably 7)=DC 31
Step 4: Dead boss
Step 5: Get the other people to take out the mooks and/or use your heavy machine gun.Who said that?
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In post 2615, DiamondSentinel wrote:Then who's going to be the tank?
Yes, that has been the plan.Who said that?
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I think that splitting the party would be good, a smaller party would be more interesting in combat (I think), and also give each individual person a larger share of the time. I like playing every week, but I think a smaller party would be worth every other week. It would be especially good to try it in campaign 1 like DS said, less spoilers more loot.
In terms of party composition while I agree that DS' proposed teams would be good, failing that my main priority would be being on a team with GIF.Who said that?
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Actually I might go battle trickster instead of Occult slayer after war shaper.
Occult slayer:
Pros:
Bonus to saves (L9)
Spell turning (L10)
Detect magicish ability (At L11)
Cons:
Waste a feat (L2)
Use a feat on improved init (L6) (Not bad, but there are other feats I'd prefer
Requires knowledge arcana/spellcraft
d8
2+int skill points/level
Battle trickster:
Pros:
d10
Bonus Feat (Yay)
Bonus Skill Trick (eh)
4+int skill points/level
Cons:
Requires 3 skills at 6 ranks
Requires 2 skill tricks (Not sure how much of a con this is, I need to look at which ones I want)
Pretty bad skill list
General net:
Occult slayer makes me lose 2.5 feats but gives fancy stuff, but very late. Battle trickster doesn't make me lose 2.5 feats but doesn't give anything fancy.
In terms of what I'd do with the feats, the Battle Trickster route makes all spellcasters in my (massive) range unable to cast defensively from L3 onwards, lets me cleave multiple times per round from L6-8 (Otherwise I'd get it at L9), let's me do more damage (Leap Attack) at L9, and then I guess I'd just go improved init at L10 idk.Last edited by Who on Sat Apr 09, 2016 10:22 am, edited 1 time in total.Who said that?
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Yep. Instead of a feat I get a utility belt but it turns out it's empty because I'm not batman anymore.
Alternatively, at level 8 I find a werebear and get bitten, and then stop leveling up. This would be nice, but unfortunately I probably can't find a werebear easily.Who said that?
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In post 2641, DiamondSentinel wrote:But now we don't have spells.Who said that?
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In post 2644, DiamondSentinel wrote:Oh, I'm sorry Who. Let's see, would you like me to cast acid splash on you? What about Ray of frost? No? Let's go with touch of fatigue, in that case.
Wait what I'm confused I thought you had good spells.Who said that?
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GIF lacks the cha and class skills to face, DS lacks the cha and class skills to face, Hana lacks the skill points to face, I can intimidate but let's not solely rely on intimidate that's not going to end well, and Conman lacks the skill points to full face.Who said that?
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Brian Skies wrote:In post 2656, Who wrote:Wait you're not the face? Who's the face?
I could, but I'm sure the optimized sub-party will figure something out.
Our options are:
Hana dumps another stat to raise int by 2 points and then pumps bluff
Conman switches a few points away from other skills and fully pumps diplo
You switch a few points away from other skills and fully pump diplo, or dump something and go 18 int and pump diplo
GIF, DS, or I switches class
We murder every NPC we find (I'm CN, so I would tolerate it just barely depending on how annoying they were, what about the rest of you?)
FG proposed an interesting puzzle:
It's L9, we enter a room with 4 tough-looking snake-people and an eye on chicken legs. Snake people are surrounding the eye, snake people are large, eye is medium. Snake people are wielding greatswords. We know that that the eyeball can use Antimagic field, 3 times per day, 1 round each, standard action. Radius of 20 feet. We don't know what that is. (We don't know if it's a Spell, SLA, su, ex, etc). The snake-people are surrounding the eyeball, it's impossible to charge it.
The room is 40 feet across, squareish, with a 20 foot ceiling. There are 3 exits, all of them are 10 feet accross. We start in one of those. What do we do which doesn't rely on winning initiative?
The best GIF and I came up with was:
Wall of Force on one exit, DS or I covers one exit, the other covers the other. The casters stay in the exit they started in and hide behind whichever melee is protecting that exit. They also buff and heal while backing up. The exits are only 10 feet across and the snakes are large, so if the snakes want to go through they have to do so single file, in which case DS or I could probably take them out even in an AMF. Casters spam magic to deplete the AMF uses, once the eye is out we can wreck everything with magic.
Our biggest risk is DS dying 1v1 against a snakeman in less than 3 rounds. (Also if I died 1v1 against a snakeman in less than 3 rounds it would be a problem, but my chest is bigger than his, he would almost certainly die before me)Who said that?
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In post 2665, DiamondSentinel wrote:Level 9 I'm still useful. That's when I get L3 spells, and various other stuff, so I should be able to 1v1 a snakeman. My only concern is if we encounter quite a few enemies. My weakness is groups of enemies that I can't take out with a full attack.
L12 is, of course, my weakest level because it's right before I'd get full channeling, but we might not even go that high, so it's not a problem.
Could you 1v1 a snakeman without magic though? That's the important part. Whoever fights will be fighting in an antimagic field.Who said that?
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In post 2675, GuyInFreezer wrote:Conman can max sense motive no?
It's not a class skill for clerics.Who said that?
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Do you remember the fear you felt as Rislyn cut out party to pieces? As she watched, laughing, while we slaughtered each other?
The uselessness you felt when your spells were ineffective while the melees carried us all?
The hatred you felt when the witches murdered Primrose and the others?
Are you still angry over any of those incidents?
Channel your fear, channel your anger.Who said that?
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In post 2691, FakeGod wrote:If you play sorcerer with the man pictured in my last post he will fight the enemies while you helplessly cower in a corner.Who said that?
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Dammit.
God 1 : Mortals 1
To be fair though, it isn't a strictly linear system like that. Who wins isn't who convinces more players, it's whether or not we get TPKed.Who said that?
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Available.
I read the logs, Brian: "Anias Faroe: disobedience is a level 3 spell tho
so we only have ourselves to blame ", disobedience doesn't work against Confusion. Disobedience is basically just protection from evil but it does the whole fake thing. I had protection from evil on, it didn't help v suggestion.Who said that?
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Does Hana have her companion yet?
If not, she can get it now.Who said that?
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In post 2722, Brian Skies wrote:In post 2720, Brian Skies wrote:In post 2716, Who wrote:Available.
I read the logs, Brian: "Anias Faroe: disobedience is a level 3 spell tho
so we only have ourselves to blame ", disobedience doesn't work against Confusion. Disobedience is basically just protection from evil but it does the whole fake thing. I had protection from evil on, it didn't help v suggestion.
It blocks charm and compulsion effects. Where are you getting that it blocks evil spells? Confusion is a compulsion spell.
I don't know if Confusion falls under 'ongoing control over a subject,' but Disobedience doesn't protect against evil spells.
Protection from evil doesn't protect against evil spells, it protects against ongoing control over a subject. Also typo I meant confusion not suggestion. Suggestion was the one it did help against.Who said that?
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Oh. Hmm.
It probably won't decrease the amount of xp we get, since that would require less xp killing more xp, which seems unlikely. Unless many kobolds die to bring down a spider.
Also though, we're better at killing kobolds than spiders. At least, we have been so far.
On the other hand, going back to town means the kobolds have a chance of finding the pendant.
Or, we kill everything in here, wait for the kobolds 4 days away, and then kill them too. Best of all worlds.Who said that?
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In post 2776, Brian Skies wrote:Choosing 300 gp and donating it to the Fullplate for Frontline Fighters fund.
The Fullplate for Frontline Fighters fund thanks you for your donation. We now have 1544 gp (Before selling gems).
We'll go back to town and sell gems next session, we'll have enough for a fullplate.Who said that?
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In post 2784, SXTLHGaiden wrote:In post 2777, Who wrote:In post 2776, Brian Skies wrote:Choosing 300 gp and donating it to the Fullplate for Frontline Fighters fund.
The Fullplate for Frontline Fighters fund thanks you for your donation. We now have 1544 gp (Before selling gems).
We'll go back to town and sell gems next session, we'll have enough for a fullplate.
get the extra 100 for mw.
I was assuming that we would have enough after gems.Who said that?
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Clerics are more than just healers. In the final fight against Rislyn, we had a healer but we didn't have a cleric. And that was why we lost.
If you do that you will definitely be making yourself weaker and less useful. You're currently a healer, later on you'll do more. We have like 5 ranged attackers, we don't need another. We have 1 cleric, and we need you a lot. In addition, later on once you get more spells and fights become shorter, you'll be busy casting spells and will have less time with which to shoot things.
You might feel useless when your deity abandons you and you keep missing but you're not useless, you gave us enough HP to survive. And later on you'll do more. If you go ranger you'll end up a cleric who's trying to be a ranger and is useless at both.Who said that?
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Ranged attackers also aren't that necessary though. Clerics are necessary.
At level 11 if you don't dip ranger you'll have access to harm, heal, and hero's feast. And that's only the the spells beginning with H in PHB. But like, there's a general pattern in cleric spells: Whatever the king of the universe is at that level, they have a spell to counter. At L5 evokers are king, clerics get protection from energy. At L7 battlefield control is king, clerics get freedom of movement. (Also, if you have freedom of movement and GIF lays down battlefield control we can do fun things like being able to move while our enemies can't, vs just making enemies unable to move but also being unable to go near them which happens without FoM). Also at L7, enervation shows up. Enervation is scary. Clerics get Death Ward, which completely protects against enervation at L7.
If you dip two ranger levels you're a level behind, so you'll get the ability to counter something just as it stops being useful. (Besides enervation, enervation builds generally get better after L7)Who said that?
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Alternatively, write a message on its forhead, her "scholarly acquaintance" will probably be curious as to what it says. They will find out that it says:
Explosive Runes
Explosive Runes
More Explosive Runes
Even More Explosive Runes
One more explosive runes just because.
For 30d6 damage, no save. Probably dead. I'm confused as to why we're trying to kill her friend though. (Also, it might be her not her friend for all we know)Who said that?
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In post 2815, Hanasawa wrote:And also ruin the relation we have with Maria. The will happen with the worst case scenario too.
What happens if the person that wants the dead kobold is a necromancer? Wouldn't no matter what we do to the corpse not matter anyway and bite us back?
Why would it ruin our relations with Maria? How were we supposed to know that her sister would be irresponsible with it and now it's torn her house apart? We were just giving it to her sister for her to study, we weren't expecting for her to revive it and cause everyone to end up dead.
fujiyamaninja wrote:The advantage of the convoluted plan I wrote is it's virtually undetectable until the second it's supposed to go off. Having stuff written on the corpse would be suspicious, and probably get triggered when we turn the corpse over for money, since Millie would want to at the very least give it a cursory inspection. It's a moot point though because it would require a neutral cleric, since a good one can't cast animate dead.
And believe me it won't work out fine. If you find a corpse or make a corpse and don't want it coming back to bother you again, you have to destroy it.
I once found a flesh golem manual from random loot during one session. We sold it for the cash. Guess what we ended up fighting next session.
I'm confused as to our problem with having it come back to bother us again. Depending on how strong it is. If it's so strong that we just barely avoid a TPK, okay operation venom claw might be a good idea. If it isn't, we'll probably be fine just doing it normally.Who said that?
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Revised predictions given new information:
In post 2823, Who wrote:They shall be divided as follows:
Saag: 38
Thognak: 38
Stewart: 20
Anias: 1
Bo: 1
Moriko: 1
Verdante: None (But like actually all of them)
Lukas: 1 (But like is why we lived)Who said that?
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We have 3908 gp before selling things. How much does the necklace of spiderfriend sell for? (Also, should we all donate the 300 gp to the party fund? I vote yes, that's where it will all be most efficient)
Wands sell for 270 combined
Mithral Ore sells for ???
Necessary things to buy:
Full plate (Stewart)
Full plate (Me)
Full plate (Thog)
Things we want to buy:
Enlarge Person (Me)
Casting Stat boosters (Hana, GIF, Brian, Conman)
Strength Boosters (Me, Thog, Lilith)
Potions
Magic Weapons (Me, Thog, Lilith)
Am I missing anything?
Our current inventory, let me know if there's anything I have you down as having that you don't have or if there's anything currently unclaimed you want:
Campaign V Inventory:
3908 gp
Spiderfriend (Anias)
Studded Leather Armor (Bo) (?)
Heavy Mace (Conman)
Masterwork Greatsword (Stewart)
Masterwork Chain Shirt (UNCLAIMED)
Wand of light (22 Charges)
Mithral Ore
Mithral Chain Shirt (Anias)
Wand of False Life (7 charges)
4 potion:
3 conj (CLW) (?)
1 trans (Enlarge Person) (Me)Who said that?
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Oh yeah full plate for you too. That's less necessary than the melees though.
I think that you're the least important casting stat to boost because you don't use many spells with save DCs. You still should probably get a +wis, but it's less important than +int for brian/gif and +cha for Hana. (I think. Not sure.)Who said that?
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Okay time to do inventory stuff.
If we buy two sets of full plate armor (Thog and myself, since Lilith won't be here for a while) and everyone's 300 gp goes into the party pot we have 3008 gp left, which is basically enough for GIF to make one small magic item and then have 1000 leftover. (Either an L1 spell or a +2 stat boost) Or we could get Conman some armor.
If everyone's 300 doesn't go into the party pot we have 608 left which isn't enough for anything. In either case we are buying 2 sets of full plate armor because we want to live.Who said that?
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3006 gp
Studded Leather Armor (Bo) (?)
Heavy Mace (Conman)
Masterwork Greatsword (Stewart)
Masterwork Chain Shirt (UNCLAIMED)
Mithral Ore (Useless)
Mithral Chain Shirt (Anias)
Wand of False Life (7 charges) (Hana)
3 conj (CLW) (UNCLAIMED)
1 trans (Enlarge Person) (Saag)
Gauntlets of Str+2 (Saag)
Goggles of eagle sight (Spot +5) (Anias)
Ring of Protection +1 (Thog)
+1 Humanbane Dagger (To be sold) (4151)
Magic Ring (Jumping) (To be sold) (1250)
Ring of Protection +1 (Thog)
+1 Slick Chain Mithral Shirt (To be sold) (2925)
Amulet of Mighty Fists +1 (To be sold) (3000)
Ioun Stone of +2 cha (Moriko)
Monk's Belt (To be sold) (6500)
Quiver of Ehlonna (Lukas)Who said that?
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