Scummer D&D

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
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Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #2576 (isolation #400) » Sun Apr 03, 2016 7:49 am

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5951 left after buying wands, (15951 if sell wizardry)
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Post Post #2578 (isolation #401) » Sun Apr 03, 2016 7:54 am

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1051 left after FoM
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Post Post #2580 (isolation #402) » Sun Apr 03, 2016 11:34 am

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Tally of the PCs:
Karl: Alive, escaped
Who: We didn't play it out, I could have dimdoortfoed if I'd gotten an action or a flee
Everyone else other than Danum: Not dead yet but no way out, would have died.
Danum: Already dead
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Post Post #2602 (isolation #403) » Tue Apr 05, 2016 6:55 pm

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FG, a question about artificer:
Step 1: Wand of phantasmal killer (21k to buy, so 10.5k to make)
Step 2: Heighten to L9 (6 charges total, including the casting)
Step 3: Wand mastery+GSF(Illusion)+Gnome = 10+9+2+2+1+int (Probably 7)=DC 31
Step 4: Dead boss
Step 5: Get the other people to take out the mooks and/or use your heavy machine gun.
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Post Post #2604 (isolation #404) » Tue Apr 05, 2016 7:06 pm

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He did, we got into a discussion about it though, also he seemed to be thinking about allowing it. The question was mostly hypothetical though.
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Post Post #2617 (isolation #405) » Wed Apr 06, 2016 2:30 pm

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In post 2615, DiamondSentinel wrote:Then who's going to be the tank?

Yes, that has been the plan.
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Post Post #2628 (isolation #406) » Wed Apr 06, 2016 4:01 pm

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I think that splitting the party would be good, a smaller party would be more interesting in combat (I think), and also give each individual person a larger share of the time. I like playing every week, but I think a smaller party would be worth every other week. It would be especially good to try it in campaign 1 like DS said, less spoilers more loot.

In terms of party composition while I agree that DS' proposed teams would be good, failing that my main priority would be being on a team with GIF.
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Post Post #2635 (isolation #407) » Sat Apr 09, 2016 9:41 am

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Actually I might go battle trickster instead of Occult slayer after war shaper.
Occult slayer:
Pros:
Bonus to saves (L9)
Spell turning (L10)
Detect magicish ability (At L11)
Cons:
Waste a feat (L2)
Use a feat on improved init (L6) (Not bad, but there are other feats I'd prefer
Requires knowledge arcana/spellcraft
d8
2+int skill points/level

Battle trickster:
Pros:
d10
Bonus Feat (Yay)
Bonus Skill Trick (eh)
4+int skill points/level

Cons:
Requires 3 skills at 6 ranks
Requires 2 skill tricks (Not sure how much of a con this is, I need to look at which ones I want)
Pretty bad skill list

General net:
Occult slayer makes me lose 2.5 feats but gives fancy stuff, but very late. Battle trickster doesn't make me lose 2.5 feats but doesn't give anything fancy.
In terms of what I'd do with the feats, the Battle Trickster route makes all spellcasters in my (massive) range unable to cast defensively from L3 onwards, lets me cleave multiple times per round from L6-8 (Otherwise I'd get it at L9), let's me do more damage (Leap Attack) at L9, and then I guess I'd just go improved init at L10 idk.
Last edited by Who on Sat Apr 09, 2016 10:22 am, edited 1 time in total.
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Post Post #2637 (isolation #408) » Sat Apr 09, 2016 10:27 am

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In post 2636, DiamondSentinel wrote:
In post 2635, Who wrote:
Waist a feat (L2)

Like, you can only use a feat from your waistline?

Yep. Instead of a feat I get a utility belt but it turns out it's empty because I'm not batman anymore.

Alternatively, at level 8 I find a werebear and get bitten, and then stop leveling up. This would be nice, but unfortunately I probably can't find a werebear easily.
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Post Post #2640 (isolation #409) » Sat Apr 09, 2016 11:42 am

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Well that solves the problem of "How do we keep GiF alive"
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Post Post #2643 (isolation #410) » Sat Apr 09, 2016 2:40 pm

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In post 2641, DiamondSentinel wrote:But now we don't have spells.
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Post Post #2645 (isolation #411) » Sat Apr 09, 2016 3:17 pm

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In post 2644, DiamondSentinel wrote:Oh, I'm sorry Who. Let's see, would you like me to cast acid splash on you? What about Ray of frost? No? Let's go with touch of fatigue, in that case.

Wait what I'm confused I thought you had good spells.
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Post Post #2656 (isolation #412) » Wed Apr 13, 2016 4:57 pm

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Wait you're not the face? Who's the face?
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Post Post #2657 (isolation #413) » Wed Apr 13, 2016 5:07 pm

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GIF lacks the cha and class skills to face, DS lacks the cha and class skills to face, Hana lacks the skill points to face, I can intimidate but let's not solely rely on intimidate that's not going to end well, and Conman lacks the skill points to full face.
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Post Post #2658 (isolation #414) » Wed Apr 13, 2016 5:41 pm

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Actually I can't face with intimidate, or at least, not past level like 4 or so.

I can start bluffing at level 9 if that helps. Also I can disguise at any level. I can only disguise myself until L5 though.
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Post Post #2661 (isolation #415) » Wed Apr 13, 2016 6:05 pm

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Wait shit, I'm going to have less AC than I had as a wizard.

Is that bad?
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Post Post #2664 (isolation #416) » Wed Apr 13, 2016 9:05 pm

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Brian Skies wrote:
In post 2656, Who wrote:Wait you're not the face? Who's the face?

I could, but I'm sure the optimized sub-party will figure something out.

Our options are:
Hana dumps another stat to raise int by 2 points and then pumps bluff
Conman switches a few points away from other skills and fully pumps diplo
You switch a few points away from other skills and fully pump diplo, or dump something and go 18 int and pump diplo
GIF, DS, or I switches class
We murder every NPC we find (I'm CN, so I would tolerate it just barely depending on how annoying they were, what about the rest of you?)

FG proposed an interesting puzzle:
It's L9, we enter a room with 4 tough-looking snake-people and an eye on chicken legs. Snake people are surrounding the eye, snake people are large, eye is medium. Snake people are wielding greatswords. We know that that the eyeball can use Antimagic field, 3 times per day, 1 round each, standard action. Radius of 20 feet. We don't know what that is. (We don't know if it's a Spell, SLA, su, ex, etc). The snake-people are surrounding the eyeball, it's impossible to charge it.

The room is 40 feet across, squareish, with a 20 foot ceiling. There are 3 exits, all of them are 10 feet accross. We start in one of those. What do we do which doesn't rely on winning initiative?

The best GIF and I came up with was:
Wall of Force on one exit, DS or I covers one exit, the other covers the other. The casters stay in the exit they started in and hide behind whichever melee is protecting that exit. They also buff and heal while backing up. The exits are only 10 feet across and the snakes are large, so if the snakes want to go through they have to do so single file, in which case DS or I could probably take them out even in an AMF. Casters spam magic to deplete the AMF uses, once the eye is out we can wreck everything with magic.

Our biggest risk is DS dying 1v1 against a snakeman in less than 3 rounds. (Also if I died 1v1 against a snakeman in less than 3 rounds it would be a problem, but my chest is bigger than his, he would almost certainly die before me)
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Post Post #2666 (isolation #417) » Thu Apr 14, 2016 1:51 am

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In post 2665, DiamondSentinel wrote:Level 9 I'm still useful. That's when I get L3 spells, and various other stuff, so I should be able to 1v1 a snakeman. My only concern is if we encounter quite a few enemies. My weakness is groups of enemies that I can't take out with a full attack.

L12 is, of course, my weakest level because it's right before I'd get full channeling, but we might not even go that high, so it's not a problem.

Could you 1v1 a snakeman without magic though? That's the important part. Whoever fights will be fighting in an antimagic field.
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Post Post #2667 (isolation #418) » Thu Apr 14, 2016 1:55 am

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The other thing is, the snakeman can create magic darkness. The antimagic field counters that though, but they might pull something like hit one of us with an AMF hit the other with darkness.
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Post Post #2670 (isolation #419) » Thu Apr 14, 2016 7:50 am

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I just found out I will not be able to make it on Sunday. Or at least, I won't be able to make the first like half.
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Post Post #2674 (isolation #420) » Thu Apr 14, 2016 12:07 pm

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DS is busy maxing knowledge because both his build requires it and because knowledge is a good skill to max in general, none of the rest of us have it as a class skill.
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Post Post #2676 (isolation #421) » Thu Apr 14, 2016 12:15 pm

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In post 2675, GuyInFreezer wrote:Conman can max sense motive no?

It's not a class skill for clerics.
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Post Post #2688 (isolation #422) » Fri Apr 15, 2016 1:17 pm

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But keep in mind: Sorcerers can't carry.
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Post Post #2690 (isolation #423) » Fri Apr 15, 2016 1:33 pm

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Do you remember the fear you felt as Rislyn cut out party to pieces? As she watched, laughing, while we slaughtered each other?
The uselessness you felt when your spells were ineffective while the melees carried us all?
The hatred you felt when the witches murdered Primrose and the others?
Are you still angry over any of those incidents?
Channel your fear, channel your anger.
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Post Post #2692 (isolation #424) » Fri Apr 15, 2016 3:56 pm

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In post 2691, FakeGod wrote:If you play sorcerer with the man pictured in my last post he will fight the enemies while you helplessly cower in a corner.
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Post Post #2699 (isolation #425) » Sat Apr 16, 2016 6:17 am

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Dammit.

God 1 : Mortals 1

To be fair though, it isn't a strictly linear system like that. Who wins isn't who convinces more players, it's whether or not we get TPKed.
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Post Post #2701 (isolation #426) » Sat Apr 16, 2016 3:12 pm

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God 2 : Mortals 1

Though I prefer to think of it as God 20 : Mortals 25
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Post Post #2709 (isolation #427) » Sun Apr 17, 2016 1:11 pm

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Wait, if DS was carrying the pendant do we no longer have it?
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Post Post #2716 (isolation #428) » Sun Apr 17, 2016 5:11 pm

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Available.

I read the logs, Brian: "Anias Faroe: disobedience is a level 3 spell tho
so we only have ourselves to blame ", disobedience doesn't work against Confusion. Disobedience is basically just protection from evil but it does the whole fake thing. I had protection from evil on, it didn't help v suggestion.
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Post Post #2717 (isolation #429) » Sun Apr 17, 2016 5:14 pm

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In post 2706, Brian Skies wrote:Loot:
132 gp
Necklace (enchantment)

Does Hana have her companion yet?

If not, she can get it now.
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Post Post #2718 (isolation #430) » Sun Apr 17, 2016 5:22 pm

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More comments on the log:
Anias Faroe: and haste!
idk why who hates it

Traumatic memories from back when I had a smaller ego.
It's actually one of my favorite classes to play, I just won't play it in one of FG's campaigns again.
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Post Post #2723 (isolation #431) » Sun Apr 17, 2016 5:46 pm

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In post 2722, Brian Skies wrote:
In post 2720, Brian Skies wrote:
In post 2716, Who wrote:Available.

I read the logs, Brian: "Anias Faroe: disobedience is a level 3 spell tho
so we only have ourselves to blame ", disobedience doesn't work against Confusion. Disobedience is basically just protection from evil but it does the whole fake thing. I had protection from evil on, it didn't help v suggestion.

It blocks charm and compulsion effects. Where are you getting that it blocks evil spells? Confusion is a compulsion spell.

I don't know if Confusion falls under 'ongoing control over a subject,' but Disobedience doesn't protect against evil spells.

Protection from evil doesn't protect against evil spells, it protects against ongoing control over a subject. Also typo I meant confusion not suggestion. Suggestion was the one it did help against.
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Post Post #2724 (isolation #432) » Sun Apr 17, 2016 5:48 pm

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Actually protection from evil is better, disobedience wouldn't block suggestion.

Nevermind they both would.

Protection from evil gives +2 to will saves though, which makes it better.
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Post Post #2726 (isolation #433) » Sun Apr 17, 2016 6:05 pm

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The rest of you should have gotten protection from evil, I was the only one to ask Hana for it.

Disobedience is pointless.
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Post Post #2730 (isolation #434) » Mon Apr 18, 2016 6:35 am

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Actually it was kinda funny that way, she cast suggestion on the only person immune to it.
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Post Post #2732 (isolation #435) » Mon Apr 18, 2016 11:55 am

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I vote we go back to town. More kobolds means more xp.
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Post Post #2734 (isolation #436) » Mon Apr 18, 2016 12:16 pm

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Oh. Hmm.

It probably won't decrease the amount of xp we get, since that would require less xp killing more xp, which seems unlikely. Unless many kobolds die to bring down a spider.

Also though, we're better at killing kobolds than spiders. At least, we have been so far.

On the other hand, going back to town means the kobolds have a chance of finding the pendant.

Or, we kill everything in here, wait for the kobolds 4 days away, and then kill them too. Best of all worlds.
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Post Post #2772 (isolation #437) » Sun Apr 24, 2016 11:01 am

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I choose masterwork spiked chain.
Campaign V Inventory:
1244 gp
Spiderfriend (Bo)
Studded Leather Armor
Mace
Masterwork Greatsword
Masterwork Chain Shirt
Black Gems
More Black Gems
Wand
Yellow Gem
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Post Post #2777 (isolation #438) » Sun Apr 24, 2016 11:34 am

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In post 2776, Brian Skies wrote:Choosing 300 gp and donating it to the Fullplate for Frontline Fighters fund.

The Fullplate for Frontline Fighters fund thanks you for your donation. We now have 1544 gp (Before selling gems).

We'll go back to town and sell gems next session, we'll have enough for a fullplate.
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Post Post #2785 (isolation #439) » Sun Apr 24, 2016 12:44 pm

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In post 2784, SXTLHGaiden wrote:
In post 2777, Who wrote:
In post 2776, Brian Skies wrote:Choosing 300 gp and donating it to the Fullplate for Frontline Fighters fund.

The Fullplate for Frontline Fighters fund thanks you for your donation. We now have 1544 gp (Before selling gems).

We'll go back to town and sell gems next session, we'll have enough for a fullplate.

get the extra 100 for mw.

I was assuming that we would have enough after gems.
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Post Post #2790 (isolation #440) » Mon Apr 25, 2016 6:32 am

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Clerics are more than just healers. In the final fight against Rislyn, we had a healer but we didn't have a cleric. And that was why we lost.

If you do that you will definitely be making yourself weaker and less useful. You're currently a healer, later on you'll do more. We have like 5 ranged attackers, we don't need another. We have 1 cleric, and we need you a lot. In addition, later on once you get more spells and fights become shorter, you'll be busy casting spells and will have less time with which to shoot things.

You might feel useless when your deity abandons you and you keep missing but you're not useless, you gave us enough HP to survive. And later on you'll do more. If you go ranger you'll end up a cleric who's trying to be a ranger and is useless at both.
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Post Post #2792 (isolation #441) » Mon Apr 25, 2016 7:43 am

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Ranged attackers also aren't that necessary though. Clerics are necessary.
At level 11 if you don't dip ranger you'll have access to harm, heal, and hero's feast. And that's only the the spells beginning with H in PHB. But like, there's a general pattern in cleric spells: Whatever the king of the universe is at that level, they have a spell to counter. At L5 evokers are king, clerics get protection from energy. At L7 battlefield control is king, clerics get freedom of movement. (Also, if you have freedom of movement and GIF lays down battlefield control we can do fun things like being able to move while our enemies can't, vs just making enemies unable to move but also being unable to go near them which happens without FoM). Also at L7, enervation shows up. Enervation is scary. Clerics get Death Ward, which completely protects against enervation at L7.

If you dip two ranger levels you're a level behind, so you'll get the ability to counter something just as it stops being useful. (Besides enervation, enervation builds generally get better after L7)
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Post Post #2794 (isolation #442) » Mon Apr 25, 2016 9:16 am

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I think that you want to play cleric 0/ranger X. I'm all for people playing the classes they enjoy, but not dying comes first. And clerics help a lot with the whole not dying thing.
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Post Post #2809 (isolation #443) » Tue Apr 26, 2016 3:59 pm

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Alternatively, write a message on its forhead, her "scholarly acquaintance" will probably be curious as to what it says. They will find out that it says:
Explosive Runes
Explosive Runes
More Explosive Runes
Even More Explosive Runes
One more explosive runes just because.

For 30d6 damage, no save. Probably dead. I'm confused as to why we're trying to kill her friend though. (Also, it might be her not her friend for all we know)
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Post Post #2810 (isolation #444) » Tue Apr 26, 2016 4:01 pm

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I vote we take the job and do it as normal. Worst case scenario is it goes rogue and we need to kill it for XP. Sorry, I misspoke. Worst case scenario is that everything works fine and we don't get more xp.
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Post Post #2818 (isolation #445) » Wed Apr 27, 2016 3:34 am

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In post 2815, Hanasawa wrote:And also ruin the relation we have with Maria. The will happen with the worst case scenario too.

What happens if the person that wants the dead kobold is a necromancer? Wouldn't no matter what we do to the corpse not matter anyway and bite us back?

Why would it ruin our relations with Maria? How were we supposed to know that her sister would be irresponsible with it and now it's torn her house apart? We were just giving it to her sister for her to study, we weren't expecting for her to revive it and cause everyone to end up dead.

fujiyamaninja wrote:The advantage of the convoluted plan I wrote is it's virtually undetectable until the second it's supposed to go off. Having stuff written on the corpse would be suspicious, and probably get triggered when we turn the corpse over for money, since Millie would want to at the very least give it a cursory inspection. It's a moot point though because it would require a neutral cleric, since a good one can't cast animate dead.

And believe me it won't work out fine. If you find a corpse or make a corpse and don't want it coming back to bother you again, you have to destroy it.

I once found a flesh golem manual from random loot during one session. We sold it for the cash. Guess what we ended up fighting next session.

I'm confused as to our problem with having it come back to bother us again. Depending on how strong it is. If it's so strong that we just barely avoid a TPK, okay operation venom claw might be a good idea. If it isn't, we'll probably be fine just doing it normally.
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Post Post #2821 (isolation #446) » Wed Apr 27, 2016 6:01 am

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We risk murdering Millie though. Which would probably be bad. If we want to just sabotage things, why not just tell her sister?
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Post Post #2823 (isolation #447) » Wed Apr 27, 2016 6:23 am

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They shall be divided as follows:
Saag: 19
Thognak: 19
Stewart: 9
Anias: 1
Bo: 1
Moriko: 1
Verdante: None (But like actually all of them)
Lukas: None (But like is why we lived)
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Post Post #2828 (isolation #448) » Wed Apr 27, 2016 1:05 pm

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Revised predictions given new information:
In post 2823, Who wrote:They shall be divided as follows:
Saag: 38
Thognak: 38
Stewart: 20
Anias: 1
Bo: 1
Moriko: 1
Verdante: None (But like actually all of them)
Lukas: 1 (But like is why we lived)
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Post Post #2829 (isolation #449) » Wed Apr 27, 2016 3:57 pm

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Two questions about cold iron weapons:
1. Is the 2x cost before or after the +300 for masterwork?
2. Does "a masterwork weapon" include masterwork cold iron/silver/other material weapons, or just normal masterwork weapons?
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Post Post #2843 (isolation #450) » Sun May 01, 2016 4:24 am

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Wait shit I can't be there today sorry.

Thog and Stewart can carry. I believe in them.
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Post Post #2848 (isolation #451) » Sun May 01, 2016 11:18 am

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Does the 914 gp include the -200 from identify?
650 gp from the gems
1544 gp from before
1000 gp from Millie
300 gp/person from quest
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Post Post #2854 (isolation #452) » Sun May 01, 2016 2:35 pm

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We have 3908 gp before selling things. How much does the necklace of spiderfriend sell for? (Also, should we all donate the 300 gp to the party fund? I vote yes, that's where it will all be most efficient)

Wands sell for 270 combined
Mithral Ore sells for ???

Necessary things to buy:
Full plate (Stewart)
Full plate (Me)
Full plate (Thog)

Things we want to buy:
Enlarge Person (Me)
Casting Stat boosters (Hana, GIF, Brian, Conman)
Strength Boosters (Me, Thog, Lilith)
Potions
Magic Weapons (Me, Thog, Lilith)


Am I missing anything?

Our current inventory, let me know if there's anything I have you down as having that you don't have or if there's anything currently unclaimed you want:

Campaign V Inventory:
3908 gp
Spiderfriend (Anias)
Studded Leather Armor (Bo) (?)
Heavy Mace (Conman)
Masterwork Greatsword (Stewart)
Masterwork Chain Shirt (UNCLAIMED)
Wand of light (22 Charges)
Mithral Ore
Mithral Chain Shirt (Anias)
Wand of False Life (7 charges)
4 potion:
3 conj (CLW) (?)
1 trans (Enlarge Person) (Me)
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Post Post #2859 (isolation #453) » Sun May 01, 2016 3:18 pm

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Oh yeah full plate for you too. That's less necessary than the melees though.
I think that you're the least important casting stat to boost because you don't use many spells with save DCs. You still should probably get a +wis, but it's less important than +int for brian/gif and +cha for Hana. (I think. Not sure.)
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Post Post #2870 (isolation #454) » Wed May 04, 2016 10:00 am

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With the exception of dwarf/halforc/orc, they appear to be about as effective as monk. Even dwarf/halforc/orc, I can't really see what they would offer that 3 levels of fighter wouldn't offer more than.
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Post Post #2884 (isolation #455) » Sat May 07, 2016 9:06 am

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Okay time to do inventory stuff.

If we buy two sets of full plate armor (Thog and myself, since Lilith won't be here for a while) and everyone's 300 gp goes into the party pot we have 3008 gp left, which is basically enough for GIF to make one small magic item and then have 1000 leftover. (Either an L1 spell or a +2 stat boost) Or we could get Conman some armor.
If everyone's 300 doesn't go into the party pot we have 608 left which isn't enough for anything. In either case we are buying 2 sets of full plate armor because we want to live.
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Post Post #2890 (isolation #456) » Sun May 08, 2016 5:58 am

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Does anything have DR/Slashing?

Given that there are skeletons I should get a bludgeoning weapon.
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Post Post #2903 (isolation #457) » Wed May 18, 2016 6:58 am

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If GIF were to make a continuous item of Animal's X, could he use the formula for custom continuous spell effect rather than the formula for ability score enhancement?
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Post Post #2905 (isolation #458) » Wed May 18, 2016 11:34 am

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I missed a 2 somewhere and thought it was 12k.
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Post Post #2908 (isolation #459) » Wed May 18, 2016 7:06 pm

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3006 gp
Studded Leather Armor (Bo) (?)
Heavy Mace (Conman)
Masterwork Greatsword (Stewart)
Masterwork Chain Shirt (UNCLAIMED)
Mithral Ore (Useless)
Mithral Chain Shirt (Anias)
Wand of False Life (7 charges) (Hana)
3 conj (CLW) (UNCLAIMED)
1 trans (Enlarge Person) (Saag)
Gauntlets of Str+2 (Saag)
Goggles of eagle sight (Spot +5) (Anias)
Ring of Protection +1 (Thog)
+1 Humanbane Dagger (To be sold) (4151)
Magic Ring (Jumping) (To be sold) (1250)
Ring of Protection +1 (Thog)
+1 Slick Chain Mithral Shirt (To be sold) (2925)
Amulet of Mighty Fists +1 (To be sold) (3000)
Ioun Stone of +2 cha (Moriko)
Monk's Belt (To be sold) (6500)
Quiver of Ehlonna (Lukas)
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Post Post #2917 (isolation #460) » Mon May 23, 2016 3:07 pm

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Can we take multiple missions? Could we say take Benedict's mission then also take another person's mission so that we're not hobo?
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Post Post #2919 (isolation #461) » Mon May 23, 2016 3:46 pm

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Saag will probably take Maria's and Benedict's quests. For intimidating that guy I don't have intimidate but none of us do and I have very very large muscles, Mage slayer, favored enemy (arcanists) (which only gives me +bluff, not +intimidate unfortunately), and disguise. (So I can appear to be someone totally different and he'll never find the real me. He's probably not walking around with true seeing/discern shapechanger. The former requires material component, the latter has a duration of 1 round/level)

For Maria's quest, if I see the thief I can take him out. Someone with better spot and see/purge invis should also come along though.
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Post Post #2927 (isolation #462) » Tue May 24, 2016 7:50 am

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Is Millie's scroll each or total?
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Post Post #2929 (isolation #463) » Tue May 24, 2016 8:45 am

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GIF should attempt to replicate Benedict's findings. He's sketchy so like why not.
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Post Post #2931 (isolation #464) » Tue May 24, 2016 8:52 am

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Differences in writing style. Do they actually exist or is he lying?
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Post Post #2933 (isolation #465) » Tue May 24, 2016 9:05 am

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Knowledge arcana should be easy. Forgery on the other hand, I don't think anyone has. Even I don't because I couldn't take it at level 1 because illiteracy.
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Post Post #2945 (isolation #466) » Mon May 30, 2016 8:55 am

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Question about unseen seer: It gives a bonus to SA/Skirmish/Sudden Strike/Whatever damage, but it doesn't have SA as a prereq and it only says it adds to a pre-existing extra damage, it doesn't say what happens if you go into unseen seer without having SA/any damage bonus. What happens if you go into unseen seer without having sneak attack? What happens if you go into unseen seer without sneak attack then later obtain sneak attack?
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Post Post #2951 (isolation #467) » Sun Jun 05, 2016 2:02 pm

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Can trollshape (and the other legal personal polymorph spells) be cast on your familiar?
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Post Post #2953 (isolation #468) » Sun Jun 05, 2016 2:16 pm

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Does it only not work in the case of personal polymorph spells or do you not allow share spells in general?
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Post Post #2955 (isolation #469) » Sun Jun 05, 2016 2:21 pm

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Part of share spells:
"Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself."

Does that not work in general?
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Post Post #2958 (isolation #470) » Mon Jun 06, 2016 5:26 pm

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FakeGod
(00:10)
Thog's party gets a hat of disguise for every member of the party, and they travel around pretending to be 4 clerics
FakeGod
(00:10)
exccept the barbarian
FakeGod
(00:10)
he dresses up like a wizard

Guys we should do this. Let's say we get ambushed and we're all disguised as another class. They attack the wrong saves, sneak attack the wrong people, and don't know what's going on until it's too late.
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Post Post #2963 (isolation #471) » Tue Jun 07, 2016 8:13 am

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In post 2961, FakeGod wrote:And Moriko went down history as a stereotypical Canadian woman who relied on saying "Eh" repeatedly to others when she communicated
FTFY.
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Post Post #2965 (isolation #472) » Tue Jun 07, 2016 9:45 am

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But stereotypical Australians don't say "eh". That's the Canadian stereotype. ("Eh" is pronounced the same as "A" in some accents)
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Post Post #2979 (isolation #473) » Sun Jun 12, 2016 2:21 pm

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Question about Ultimate Magus:
Spontaneous Divination (ACF in Complete Champion) allows a wizard to cast divination spells spontaneously. Ultimate Magus requires the ability to "spontaneously cast 1st-level arcane spells". Can a wizard with spontaneous divination go into UM?
They obviously can't get double caster-progression because that would be obscenely overpowered. Can they enter it for the other benefits it provides though? A 5th level wizard's only options for level 6 is either guildmage (Which requires 2 feats to enter out of the 3 they have), Master Specialist, which is useless until level 3 but you have better options for what to take at level 8, and wizard 6, which gives nothing at all. Ultimate Magus' Arcane Spell Power is better than nothing. So basically would a 1-level dip for arcane spell power work?
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Post Post #2982 (isolation #474) » Sun Jun 12, 2016 2:34 pm

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Bah. Makes sense, just wondering. Also ignore what I said about it being the only option which didn't require lots of feats, Paragnostic Apostle exists. And also gives the main thing I wanted out of UM. And also gives me something to do with level 7. And also gives bardic knowledge as a bonus. And also gives more skill points.
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Post Post #2984 (isolation #475) » Sun Jun 12, 2016 3:08 pm

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Lady Maria Whitlane seems to be a fine upstanding NPC with whom we have no problems. If she hires you to do a quest, she will pay you what she promised.
Her younger sister, Millicent, goes exploring in dungeons, gets trapped, geases her companion to free her without telling anyone, and then refuses to reward the adventurers her companion hired under false pretenses to free her. Basically she's an entitled little shit.
Doctor Alphonse Benedict is sketchy. He hired us to protect him while he harvested a very valuable plant, then it turned out he was actually rescuing Millie because she had forced him to rescue her without telling anyone. Under normal circumstances I would have no reason to trust or distrust him. (Other than the aforementioned sketchiness)
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Post Post #2991 (isolation #476) » Fri Jun 17, 2016 2:15 pm

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I'll have to leave like halfway through.
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Post Post #2994 (isolation #477) » Sun Jun 19, 2016 3:22 am

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Also I will probably be like 30 minutes late.
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Post Post #2999 (isolation #478) » Sun Jun 19, 2016 11:06 am

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What happened in the fight?

I think we made the wrong move at the beginning. Anias, the other survivor, and Saag should all have gone to the same building as the others. Thog doesn't have great cleave and might have been overwhelmed by the villagers, he'll live but then they'll threaten Hana. Hana's important because she's the most effective at taking out the real threats. (Ogres, goatmen). (If Thog gets overwhelmed she can hide in the room and live, but then she can't blast ogres) Thog and Saag can take out goatmen/ogres if they get close, but that requires getting close. Saag can cleave a path to one but that takes time during which they can shoot him. Thog can't cleave a path when there are that many enemies. We didn't know about the ogres/goatmen in the beginning of the fight but it's still better to have everyone in the same place. Though on the other hand that would make us more vulnerable to AoE attacks. We are in a building though so we'd probably be fine? It doesn't matter though, we stayed separate, hopefully we still won.

Also, Brian, Heroism was great, thanks.
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Post Post #3005 (isolation #479) » Sun Jun 19, 2016 4:26 pm

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I read the logs.

Conman. Max concentration. Devote every rank you have to it.

Also, how many charges does the wand have left?
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Post Post #3010 (isolation #480) » Sun Jun 19, 2016 8:14 pm

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Casters, what are your opinions on sharing spells?

Spell Storing is a good weapon enchantment if the casters are okay with it. I'm looking at what items to get (End of an act is coming up soon), Spell Storing seems like the best weapon enchantment, assuming casters are okay with sharing spells. (Otherwise, it's an awful weapon enchantment, obviously). (FG decided to ditch CL requirements so GIF can craft it despite it being CL12 to craft)

Other things we should get:
Items of permanent protection from evil. (Anti-possession)
Better stat boosters (Currently we're all at +2 other than GIF who's at +3)
Better weapons (Currently we have +1)
Better armor (Better/magic armor for the non-squishes, magic items which work as armor for the squishes who don't wear armor) (Currently we have 2 sets of +1 Full Plate, 1 mundane mw fullplate, no armor items for the mages.)
Save boosters for the squishes (Non-squishes have fine fort, don't need ref, and needing will for something other than prot from evil is rare enough that we have other priorities. Squishes have bad fort and need ref)
Bag of holding (Carrying stuff, shoving random NPCs into while we save them)
Skill boosters? Anyone have any skills they think are important enough to merit an item to boost it?
Scrolls of random useful spells (Versatility is key. Scrolls are versatility)
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Post Post #3016 (isolation #481) » Mon Jun 20, 2016 7:51 am

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Oh that could be useful.

Unfortunately I think the restrictions make it not abusable. Also most of us are too unwise.

The only spell I can think of where that would help by transferring a personal spell would be Lore of the Gods (Complete Champion). You give that to someone with a lot of ranks in knowledge, they keep trying a check until they get a good result.

Also have you looked at books other than PHB? There are some neat cleric spells, particularly in Complete Champion.

Edit: Divine Magician opens up tons of options (Not for Lukas, but for that spell in general). Also even without it divine insight is useful to give to other people.
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Post Post #3030 (isolation #482) » Sun Jun 26, 2016 9:22 am

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The other PCs couldn't see it but I died heroically fighting something. Another PC down.

And then I died again when they murdered me.
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Post Post #3031 (isolation #483) » Sun Jun 26, 2016 9:52 am

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Campaign V Inventory:
New:
4100 gp
4 armor/shield (3 MW full plate, adamantine breastplate) (To be sold, 7575 total)
2 rings (Feather fall, prot+1) (Hana takes prot+1, feather fall sells for 1100)
4 scrolls (3 arcane) (Animate dead, dimdoor, shout) (Also restoration but we used that)
2 wondrous (Scabbard of keen edge, bag of holding type 2) (Scabbard sells for 8k)
Last edited by Who on Sun Jun 26, 2016 10:04 am, edited 1 time in total.
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Post Post #3032 (isolation #484) » Sun Jun 26, 2016 9:53 am

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Summary of session: We were missing half our party, all the NPCs died other than Elizabeth, Eustus, and the banker. Also in a stunning turn of events it was revealed that Saag was a doppelganger and the rest of the party brutally murdered him. Except then Saag the half-orc reappeared later.
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Post Post #3039 (isolation #485) » Sun Jun 26, 2016 2:56 pm

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Saag is a "half-orc" barbarian. He smacks things. He is very large and smacks lots of things. He's better at smacking lots of small things than one big thing. Also he's good at smacking mages. Before he met the party a mage confused him and made him wipe out his old party. He doesn't hate all mages, he recognizes that there are plenty of good mages, he just wants to be able to smack the bad mages. Also he's good at disguises. He's not very good at acting like his disguises though, which makes his talent for disguises not that useful. He'll get better at that in a few levels. He currently has a disguise of a unicorn horn because Saag likes unicorns. Recently he got the ability to disguise himself to be a healthy person, and can use that to make himself healthy when he's hurt. Also he can disguise himself as a person with longer arms/neck than he has so he can attack enemies far (25 feet) away. Also he can disguise himself as a stronger person than he actually is, giving him strength far greater than even the average half-orc. Also enemies get confused when attacking him, they think they've hit something really important but it was actually just a disguise and it wasn't important.

Melee frontline, has a long reach and great cleave. Is actually a changeling. A few levels from now I'll be able to impersonate people, for now I can't do much out of combat.
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Post Post #3042 (isolation #486) » Mon Jun 27, 2016 5:41 pm

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In post 3041, Hanasawa wrote:Campaign V Inventory:
1244 gp
Spiderfriend (Bo)
Studded Leather Armor
Mace
Masterwork Chain Shirt
Black Gems
More Black Gems
Wand
Yellow Gem

I had this on my notepad before, I dunno what this is for though.
That's our inventory from a long time ago, back in Act 1.
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Post Post #3045 (isolation #487) » Fri Jul 01, 2016 5:11 pm

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It's time for "let's ship all the humans" round 2.

Moriko/Chris
Verdante/Maria (Note: Vert is too young to ship, so like Maria is Vert's babysitter. Maria is responsible for the actions of Vert and she limits what Vert can do)
Thognak/Millie
Anias/Banker
Stewart/Brian's Future Wife
Benedict/Linnett (We haven't met Linnett yet, but my gut is telling me to do this)
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Post Post #3046 (isolation #488) » Sat Jul 02, 2016 7:07 pm

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Question about pounce:
If you are limited to a standard or move action (e.g. Slow, Surprise Round), you can still charge. (But you can only move your movement speed, not double)
Definition of pounce: "When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability."
No mention of whether you're doing full round charge or standard action charge.

Read As Written, this appears to mean that if you have pounce you can still full attack off a charge while slowed. Is this the case? If so it seems strange, but that seems to be what it's saying.
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Post Post #3057 (isolation #489) » Fri Jul 08, 2016 3:15 pm

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What's spidersilk rope?
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Post Post #3070 (isolation #490) » Sun Jul 10, 2016 12:27 am

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Question about war shaper:
Morphic Reach gives Saag 5 more feet of reach "than the creature it's emulating". I had assumed that this was not doubled by spiked chain.

Inhuman reach (a banned feat I would assume works the same way as morphic reach) says:
You gain an additional 5 feet of reach. For most Small and Medium creatures, this benefi t increases natural reach to 10 feet. If you already have a reach of more than 5 feet for some reason, this feat extends your reach by another 5 feet. As described on page 112 of the Player's Handbook, a reach weapon doubles your normal reach; for example, if you have this feat and you wield a longspear, you can attack targets 15 or 20 feet away.
Can I hit things 30 feet away?
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Post Post #3072 (isolation #491) » Sun Jul 10, 2016 3:33 am

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Items:
Anias, Saag, Moriko, Verdante, and Lukas all get items of continuous protection from evil. It can be cape or neck. (Or technically it can also be robe, but don't waste robe on PfE unless you already have a cape and a neck item. Robe can have any effect, cape and neck are far more limited. Also robe can't be worn with armor)
Lukas gets a new wand of CLW. Stewart gets his old one.
Saag gets boots of speed and vest of con+2
Verd gets knock into her spellbook, the party gets a scroll of knock (Casters fight each other over it. Or if you all want one we can get more)
Hana gets scroll of hold portal
Verd and Anias each get a scroll of instant search. (GIF, if you want this in your spellbook you can, but putting it into your spellbook costs as much as 5 scrolls, so unless you think that you will use it >5 times, or you'll make >10 scrolls, not worth it. It's unaffected by CL)
Someone gets a scroll of teleport (Casters fight over it. These are expensive, we could get a second but it's probably best to conserve)
Verd gets a scrying mirror (The focus required to cast scrying).
Lukas gets a scroll of neutralize poison.
Stewart upgrades his greatsword to +1
Lukas gets 2 unicorn horns. (Each one is a one-use item which gives a touch healing spell a 30 foot range. So now you can save people in an emergency without being near them)
Saag, Moriko, Verd, and Anias all get one potion of CLW each.
Saag, Moriko, Verd, Anias, Lukas, and Stewart all get a vial of antitoxin each (The enemies this campaign are liking poison). Also they get a sunrod.
Whoever has the best appraise gets a magnifying glass.
A 10 foot pole goes in the bag of holding
If anybody wants anything else ask. We are too poor to get +4 stat items, sorry.

Lilith, Stewart has the following items, inherited from Thog:
Ring of Protection +1
+1 full plate
Belt of con +2
Gauntlets for Str+2

Gif, you used: 1532xp
We have 1261.3gp left.
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Post Post #3074 (isolation #492) » Sun Jul 10, 2016 1:16 pm

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Brian, you asked why you had a sunrod: For just in case you find yourself in an underwater AMF.
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Post Post #3078 (isolation #493) » Mon Jul 11, 2016 2:32 am

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In post 3075, Brian Skies wrote:Why would I be in an underwater AMF?
They cost 2 gp. Not buying random items for just in case was what left us without antitoxins.
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Post Post #3079 (isolation #494) » Mon Jul 11, 2016 1:14 pm

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Can wizards scribe spells into their spellbook of a higher level than they can cast at the time? (Copying from scrolls)

In PHB where it describes putting spells into spellbooks it doesn't ban it. It does ban the spells you gain from leveling up from being a higher level than you can cast, but I can't find anywhere where it says you can't put in spells from scrolls which are a higher level than you can cast.
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Post Post #3099 (isolation #495) » Sun Jul 24, 2016 12:13 pm

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Recognizing that someone is dominated is DC15 sense motive. Someone can make that, right?
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Post Post #3101 (isolation #496) » Sun Jul 24, 2016 12:16 pm

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In post 3100, lilith2013 wrote:I think the fact that you're wearing a clown costume and charging at them is probably enough
Oh it's obvious that I'm not on their side, but my disguise skill is obscenely high and they won't recognize me as their friend Saag. If they find out I'm dominated they know that dispelling that gives them an ally even without knowing it's me.
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Post Post #3103 (isolation #497) » Sun Jul 24, 2016 12:42 pm

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In post 3102, Lady Lambdadelta wrote:
In post 3099, Who wrote:Recognizing that someone is dominated is DC15 sense motive. Someone can make that, right?
I have +17 to Sense Motive. Is that good enough, Kappa?
Impressive, when you get charged by a mad clown wielding a spiked chain, you'll know said clown is unwilling, even if said clown looks like an elf who is totally unrelated to Saag.

Also, Mage slayer is so not worth it, I should have gone MFR or Steadfast instead.
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Post Post #3105 (isolation #498) » Sun Jul 24, 2016 12:48 pm

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Except not really. Not as beautiful as MFR or Steadfast would be. Also Nyx beats Mage Slayer anyway.

I have to win init for Mage Slayer to be good.
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Post Post #3107 (isolation #499) » Sun Jul 24, 2016 12:50 pm

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In post 3106, Lady Lambdadelta wrote:Yeah except I can probably beat your disguise too so
I have +17 to disguise. If I get a hat of disguise, +27.
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Post Post #3109 (isolation #500) » Sun Jul 24, 2016 12:52 pm

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Spot.

Disguise is generally for looking like someone specific. I don't know what the DC modifier would be to just not looking like someone specific.
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Post Post #3110 (isolation #501) » Sun Jul 24, 2016 1:00 pm

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When the person took control of me, did she cast a spell? Or was she using an SLA? (I have ranks in spellcraft, I would be able to tell, or at least roll to tell)
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Post Post #3112 (isolation #502) » Sun Jul 24, 2016 1:02 pm

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Original Roll String: 1d20
1 20-Sided Dice: (13) = 13

+4
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Post Post #3113 (isolation #503) » Sun Jul 24, 2016 1:02 pm

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Bah, that won't tell me anything will it.
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Post Post #3120 (isolation #504) » Wed Jul 27, 2016 10:03 am

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If you have a claw attack (For example: From Dragon Disciple), can you still wield manufactured weapons with your hands? If so, can you attack with claw and manufacturer weapon in the same turn?
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Post Post #3129 (isolation #505) » Sun Jul 31, 2016 8:23 am

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TPK has been canceled due to lack of people to TPK.
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Post Post #3143 (isolation #506) » Fri Aug 05, 2016 5:41 pm

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I'll be there.

Does DR protect against a vicious weapon's self-harm?
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Post Post #3145 (isolation #507) » Sun Aug 07, 2016 11:05 am

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20g
1 armor, 4 weapons, no potions, 1 ring, 2 rods, no scrolls, 1 wand, 5 wondrous items
Armor:
+1 Fire resistance Mithral Chain Mail
Weapons:
+1 dagger
+1 greatsword
Assassin’s dagger
+1 Shocking Burst Longsword

Ring:
Ring of Featherfall

Rod:
Lesser Maximize
Extend

Wand: False Life (22 charges)

Wondrous:
Silversheen
Amulet of Health +2
Stone Salve
Headband of Intellect +4
Bracers of armor +5
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Post Post #3157 (isolation #508) » Wed Aug 10, 2016 8:51 pm

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We should sell the armor. The enemies don't seem to be using fire, it would sell for a lot of money, with which we could get Stewart more weapon or more defense.

Also, running tally of evilness:
Valentine: I misremembered what she had been asked, apparently she had been asked about what red pillar knew about Circus, not what she knew about Circus, thus maybe not evil.
Mozack: Evil.
Phil: Possibly not evil.
Sonnika: Technically evil but like a generally cool person and very trustworthy.
Dagni: Okay so I thought he was evil to start with but now he seems not.
Nea: Not evil.
Notriel: Not evil.
Pieguyn: Probably not evil.
The cart: Very definitely not evil.
Epinay: Probably technically not evil.
Linnett: Very very evil.
The captain: Almost certainly evil.
That guy who summoned the evil thing: Probably not evil.
The evil thing he summoned: Probably evil (But you never know, it might have been an illusion)
The thing whose name I forget who asked why Hana wasn't applauding: VERY VERY evil.
Di Paolo: Probably not evil but possibly technically evil.
The clown king: Evil.
The sorceress who dominated Saag: Evil.
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Post Post #3165 (isolation #509) » Sun Aug 14, 2016 12:26 pm

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Subject has to be willing for revival to occur. That said, I still support this plan. I need to read the logs though.
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Post Post #3167 (isolation #510) » Sun Aug 14, 2016 2:23 pm

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Read the logs. ASSSASINATION TIME.
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Post Post #3168 (isolation #511) » Sun Aug 14, 2016 2:29 pm

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Actually we should not try to assassinate her because it would not work. Unless we get a really good plan.
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Post Post #3169 (isolation #512) » Sun Aug 14, 2016 3:11 pm

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Oh also she's a vampire.
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Post Post #3170 (isolation #513) » Sun Aug 14, 2016 6:28 pm

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Plan to slay a vampire if we can't find the coffin:
Step 1: Reduce to 0 HP, she goes into gaseous form.
Step 2: Wall of Ice, hemisphere around her. Wall of Ice is ref save to disrupt, but gaseous creatures can't disrupt. (We get a scroll of it)
Step 3: Fabricate some kind of airtight container around the wall of ice. (WoI only lasts minutes)
Step 4: Guard the container for 2 hours
Step 5: Destroyed vampire.
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Post Post #3173 (isolation #514) » Mon Aug 15, 2016 1:01 am

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ns' boss.
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Post Post #3191 (isolation #515) » Tue Aug 23, 2016 3:57 pm

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Conman, Magic Circle against Evil, prep 5.
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Post Post #3193 (isolation #516) » Wed Aug 24, 2016 6:16 am

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*Assassin charges you ready to kill you*
*Assassin gets within 10 feet of you*
Assassin: Thank you sir, you have made me rethink my life.

How is that not funny?
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Post Post #3194 (isolation #517) » Wed Aug 24, 2016 6:31 am

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Also, there's plan three-pronged invisible flying auras of justice:
You cast Magic Circle against Evil on Nyx, Anias, and Stewart. Possibly also a death ward on some of them.
I cast Fly on Nyx, Anias, and Stewart.
I cast Rary's Telepathic Bond on the 3 of them plus me.
Anias casts invisibility and silence on the three of them.
They all go in by separate entrances.
Vert acts as Mission Control, allows everyone to communicate.
One of them finds Saag, sits next to him.
Stewart and Anias go to him. Depending on how close to an entrance they are, Moriko and Lukas join them. If they're not close enough to an entrance to get Moriko and Lukas to join them, Nyx leaves.
Together Saag, Stewart and Anias cleave their way out of the funhouse and kill every clown in it.

Saag remains within 10 feet of Anias, they exit the funhouse and meet Moriko, who casts Arcane Turmoil on Saag until he breaks free of the domination.
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Post Post #3197 (isolation #518) » Wed Aug 24, 2016 1:17 pm

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Actually Nyx would probably be better off as a clown disguise than invisible silent flying. (You have the bluff to get in and not get caught. Disguise has the advantage over stealth in that you can open doors) On the other hand Magic Circle Against Evil might make you obvious, idk.
Also once everyone's ready to begin the path of blood through the funhouse, Moriko can dimdoor Lukas and Vert in. I'm not sure if that's ideal though given that the infiltration team will be under the effect of silence spells. Silence is dismissable though, so Anias could just dismiss them all before the fight.
Reasoning behind Three-Pronged Invisible Flying Auras of Justice:
Who's doing it: You're the three who don't get destroyed by a Silence spell. If we send in Moriko, Lukas, or Vert they'd be sad at their inability to cast most spells. Furthermore, all three of you have better survivability than the rest of us. Anias can in an emergency SLA-dimdoor out. Stewart and Nyx are tanky. (Nyx does partly get sad at silence due to no suggestion, which is why she's better off as disguise. Also she still has her tankiness even without anything else)
General plan: Party composition is awful without Saag, he would help a lot with clearing the funhouse. I don't think we'd win in a direct assault.
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Post Post #3206 (isolation #519) » Sun Aug 28, 2016 12:29 pm

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Does Rod of Wonder even have charges? It doesn't say it does in the description anywhere, and the description of Rods says they usually don't have charges.
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Post Post #3242 (isolation #520) » Sun Sep 04, 2016 11:37 am

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GIF is absent loot:
4 armor/shield
4 weapons
1 ring
1 wand
7 wondrous

MWBreastplate
MWMithralShirt
+1HeavyShield
Dragonhide Plate
MW Greatclub
MW Scythe
+2 warhammer
+2 HOLY FLAMING GREATSWORD

Ring of Evasion

Wand of Magic Missile (7th) Full charges

Vest of Escape
Boots of Speed
Cloak of Resistance+1
Silversheen
Rope of climbing
Tome of leadership and influence
Cape of the mountebank
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Post Post #3244 (isolation #521) » Sun Sep 04, 2016 11:44 am

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Oh also Stewart and I got our weapons sundered.
GIF, here is what I recommend:
MWBrestplate: Sell
MWMithralShirt: Rolf
Dragonhide Plate: Sell I guess?
Greatclub: Saag
Scythe: Sell
Warhammer: Sell
+2 HOLY FLAMING GREATSWORD: Stewart
Evasion: Rolf or Nyx
Magic Missile: Moriko or Vert
Vest: Sell
Cloak: Idk anyone
Silversheen: Saag or Stewart keeps
Rope of Climbing: Sell
Tome of Leadership and Influence: Sell
Cape of the Mountebank: Someone

And then get me a new weapon.
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Post Post #3246 (isolation #522) » Sun Sep 04, 2016 12:29 pm

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Oh wait scouts do get evasion nvm Nix gets it then.

Rebirth of Iron fixes sundered weapons. We can pay an NPC to do it.

But not magical properties.
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Post Post #3272 (isolation #523) » Sun Sep 18, 2016 11:03 am

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2 armor
+1 wild leather armor
+1 animated heavy steel shield
1 potion
Potion of Tongues
1 ring
Wizardry 1
1 rod
Wonder
1 wand
Dimensional Anchor (25 charges)
2 wondrous
Ioun Stone of +2 int
Amulet of Natural Armor +3
450 gold
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Post Post #3273 (isolation #524) » Sun Sep 18, 2016 11:06 am

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Recommendations on what to do with them:
Wild Leather Armor: Sell
Animated Heavy Steel Shield: Lukas
Potion of Tongues: Nyx
Ring of Wizardry: I haven't been paying attention to people's casting slots, sell? Unless someone needs it.
Rod of Wonder: Autosold
Ioun Stone: Sell
Amulet: Stewart

Buy:
Scrolls of Death Ward x50
Another spiked chain for Saag
+4 stats for other people if we have the money
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Post Post #3280 (isolation #525) » Sun Sep 18, 2016 2:35 pm

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In post 3279, Lady Lambdadelta wrote:I assume PoT is given to me because we might come across something we could try to charisma reason with that we can'totherwise speak to?
Yep.
It could be better to sell though, idk. It seems good to have for just in case.
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Post Post #3282 (isolation #526) » Sun Sep 18, 2016 3:04 pm

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It would sell for 375 gp. It's a thing we can sell if we desperately need money, but not worth it otherwise I think. (Given that there is the possibility of something which speaks a weird language but would listen to charisma)
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Post Post #3289 (isolation #527) » Sun Sep 18, 2016 4:41 pm

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FG said minimum CL only, so unfortunately no +5 magic vestements.
I vote Fly.
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Post Post #3293 (isolation #528) » Fri Sep 23, 2016 5:38 pm

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In post 3290, Lady Lambdadelta wrote:
In post 3289, Who wrote:FG said minimum CL only, so unfortunately no +5 magic vestements.
I vote Fly.
rip.

Good Hope should still be fine then though?
FG has also said no bard spells, only spells of level 3 or lower of classes with full progression (Wizard/Cleric/Druid/Wu Jen). Good hope is bard3/Wu Jen 4, so unfortunately not allowed.
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Post Post #3303 (isolation #529) » Sat Sep 24, 2016 7:20 pm

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GIF, we should get a Sacred Scabbard from CWar. Paladins can't make wands of bless weapon but wondrous items of it still exist.

And also a MWFalchion because apparently Sacred Scabbard doesn't work with Spiked Chains.

Or just a Holy Spiked Chain.
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Post Post #3311 (isolation #530) » Sun Sep 25, 2016 5:56 am

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In post 3309, lilith2013 wrote:do i need a resistance thingy if i already have immunity to compulsion?
Resistance gives bonus on saves against everything, immunity to compulsion gives immunity to compulsions. You could argue that there's a slight overlap since the most important saves are compulsions, but it's still a useful thing to have.
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Post Post #3312 (isolation #531) » Sun Sep 25, 2016 5:57 am

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Also woot holy spiked chain!
Eheheuehuehuehe KILL ALL EVIL!
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Post Post #3314 (isolation #532) » Sun Sep 25, 2016 6:11 am

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Oh yeah we really need those.
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Post Post #3315 (isolation #533) » Sun Sep 25, 2016 6:12 am

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Or possibly a wand.
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Post Post #3316 (isolation #534) » Sun Sep 25, 2016 6:16 am

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Also we have a cleric, he could prepare death ward. Purely hypothetically, it is a thing he could do.
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Post Post #3323 (isolation #535) » Sun Sep 25, 2016 11:18 am

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We have a scroll of AMF and the final enemy is a caster.
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Post Post #3330 (isolation #536) » Sun Oct 02, 2016 1:39 pm

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Saag the barbarian retired and founded a dojo. He taught his students the importance of saves, size, strength, and spiked chains. When a new kind of magic, binding, reached Bogata he was very distrustful and devised various ways of countering it.
He taught all my future melees, of whom there will probably not be many, but if any exist Saag will have taught them.
He remained friends with the wizard formerly known as Verdante now known as Zenia, and took several classes at the new Green Pillar (He is a caster, technically)
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