Overwatch
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Clumsy Mafia Scum
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Couple changes incoming/have hit (not sure which). Mcree's recent buff with his damage falloff at range being reduced has been reverted. His fan the hammer SPEED (not damage) has been increased, and apparently can land about the first 5 before flashbang ends. I think there were other changes but this was the big one.
Also, has anyone been following the Sombra hints hidden in videos? So far we have the following information
She is tied to Dorado, most likely Spanish. Def knows Spanish.
A decrypted code of hexadecimal entries found in the Ana reveal gives us: "Ra. She who has the information, has the power". This was decoded using a constant of 23, which implies that Sombra is next (Ana is character 22)
A second code was found in a developer video. This is a doozy. Barcodes were found within a flash of images. Running these bar codes gave a series of hexadecimal. Converting that into binary, laying it out in a square, making 1's black and 0's white gave a QR code. Scanning the code gave the message (in Spanish) "Was that easy? Now that I have your attention, let's make this harder."
All of this combined with "Authorization Invalid, Protocol: Sombra" on the terminals of the power plant in Dorado suggest a hacker/information based character.
Datamined voicelines talk about a stealth character in the area. Mccree: "I can't see ya, but I know you're there".
Could be self only or teammate applicable. Ult I'm betting.
Identity of Sombra is theorized to possibly be Alejandra in the short "Hero". Other theories say her unseen mother. Couple of things supporting:
-Time jump visible because of the power plants seen on the map
-Mom's bakery seen in Dorado map
-Near the end, she takes the S76 poster. Only thing legible behind the poster is a 23.
-Mom's bakery is Spanish for Darkness, odd for a bakery, huh?
(Sombra is Spanish for Shadow)
Is there anything I missed? Thoughts?-
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Clumsy Mafia Scum
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That's good to know about the Mccree thing, thank you.
I think the whole "No Builder" warning is crap. They help, sure, but I don't think it loses games for the defence team. No support/Low Damage/No tank is much more important.
On the topic of Symmetra, she really is more of a defensive character than support. I know her shielding used to be 50, and that was (apparently) too strong. So they nerfed it to 25. There was an argument that she should be still support because it is a form of healing when the shield regenerates, but that is not substantial at all. If they wanted her to be a Healer but have a different sort of healing function than the others, a suggestion I've seen is that she makes her allies' health bars like hers. As in convert half of it into Shields. They would replenish after not taking damage, not requiring Sym to be around, but only 50% of max and only out of combat. I think this would be an interesting "passive heal" for a support, and different enough from Zen and Lucio. (No idea about characters with shields already though...) But as it is, she really is a defence character. Sure, you can find uses for her on offence, but every other defence character could say that too.
On the topic of Sombra, I could see her being either support or offence. No idea what weapons would be though. Some have speculated with her revolving around information, she might have something akin to deployable cameras that act similar to a Hanzo arrow that you could place. Maybe an ability to shutdown a Rein Shield or Torb/Bastion Turret. Other than that and the stealth, I have no idea.
Think I'm going to go screw around with Mcree's FTH now.-
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Yes, the teleporter, but that's pretty much it, and in most cases, most useful on defence. Window's ult gives extreme info, but she's defence. The best comparison is with Torb. Both build turrets that work differently, both have "shields" they can give, the only thing drastcally different besides weapon is the ult. While one of the strongest ults in the game, that doesn't really sit well with me being the determining factor.
Either way though, it doesn't actually matter. You can still bring Junkrat on offence and have it work, that's pretty much the point of the game. It doesn't actually bother me, but in my mind I see her as defence.-
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Speed boost into a regular jump+m2 just isn't the same as an ally centering the ball for you and doing an aerial score. Still fun to do while waiting on a group though.-
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The thing is, the way the game is made, you can't carry it yourself like other games. Even if you ult and kill 4 of the team on the point, if the rest of your team isn't doing anything, it's not going to be a cap. The biggest part I've seen is team cohesion. Even if you don't have the best mechanics, if everyone is working together well, it goes much better. Do you have a group you play with? If not, do you regularly use voice chat? And if you don't mind, what's your current rank?-
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The best thing to do is to play as best you can, using voice chat, and the first time you come across someone you play well with, someone you got good communication with, add them. Play with them from that point on. Keep doing this. That's how I got my group. I actually have about 15 or so people that I play comp with, and it makes a world of difference.-
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Yeah, I have a buddy I play with that consistently takes out 2-4 people per life, yet we still lose games and fail to capture points (I play support). You can still usually win with 1 person not being too great, but 2 or 3 is a death sentence. I think the key to converting medals into wins is team co-ordination. If you take out 4 people, but your team can't push past the Rein/Bastion, you aren't going to get the point anyway.
I'm very much the opposite opinion on hero stacking, I'm extremely glad they have a 1 hero limit now. Although, when it was being discussed, 1 hero limit +1 was also a big talking point, and I would also be okay with that I think.
The Ana/Hanzo/Widow/Bastion team is a new one for me. I haven't seen teams like that in ranked, at least not recently. Was that in early early competitive? Because I see that in quick play all the time.-
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I would love Doomfist as a hero in the game. Few issues with your ideas though. A tank's primary job is damage mitigation for the team. Rein/D.va shield, Winston barrier plus diatraction/elims of snipers/Genji, RH picks/Meatwall with 300 heal every 8 seconds. The Doomfist above only has that on his ult, and if it's an ult it'll have to be stronger than Reinhardt's shield, which is already great. Punching through it probably isn't enough. Unless his E can regain health to match RH, there's not really a tank character there.
I don't really have a better idea for damage mitigation though, tbh. But as it is written, it's a less effective Rein in most ways. I like the shooting of the gauntlet though.
I would think his ult would be like the cinematic though. Like punching the ground to cause a shockwave in a large sphere around him, doing good damage (150? Tank counter to Tracer, big threat to damage dealers) and send everyone flying up and away from him. Maybe 250 damage at point of impact and trailing off. That'd be cool. Clear them all off the payload.
I've seen a few ideas for Sombra revolving around her information and hacking style. Deployable cameras (information) for one, highlights enemies in the area like Hanzo, put them up like Symmetra turrets. The other being a way to disable abilities (hacking), like a Rein shield or Bastion turret mode, Torb turret, etc. Some kind of Emp or something, puts all shift and E abilities on a 5 second CD or something.-
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I suppose the crossfade thing would be a way to mitigate damage, but what is "Increasing defence"? Giving armor? Shields? Extra hp?-
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He is a big threat with his chain, does good damage, and is MASSIVE. He's going to be taking shots anyway, and will just take cover and heal 300 health every 8 seconds, pop back out and try to pick someone else out.-
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Yeah, but they have to also survive that damage. RH's heal is half of his health pool every 8 seconds, and besides pre-buff D.Va, he's probably the worst at surviving. Unless the gauntlet thing heals for 100 hp per person hit with a short cooldown, he would be a weak tank in terms of actually tanking. And that could actually work, not saying it's bad, just that he would need something to survive with. Rein has 2000 regenerating HP with shield + armor and health, RH has 300 hp heal every 8 seconds, D.Va has a timed absorb everything field + flying away, Winston barrier plus mobility, etc.-
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In post 554, PokerFace wrote:Is it within 50 or 100 for groups in season 2? I would be up for 3 tank 3 support with you pie assuming we can rank together and if not we can test this out in qp
You can be 1000 apart I believe (if I'm wrong, it's 500). I've heard a little about this 3 tank 3 healer thing, and kinda want to try it with my group. I'm trying to think what it might be weak to. Tanks usually have lower but more easily confirmable damage than offence (if the situation is right, melee range for Rein for example). Long range is the first thing that popped into my mind. Although then your tank goes Winston and Lucio/Zen/Ana heal from a distance... Assassins on healers like Genji, but Zarya shield/healing from others can help with that... I'm not finding an easy strategy to counter it. Maybe Roadhog plus Reaper plus Zenyatta would do some good. Pick off the healers and shred the tanks.
I see this setup working much better on defence than offence though.-
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Yeah, Winston is very much a counter pick tank. Tracer+Genji, you need that Winston. He's not a good frontline tank, at least on his own. If you're running Winston as solo tank, you might as well not have one at all.-
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In post 581, vonflare wrote:つ ◕_◕ ༽つ GIFF SOMBRA-
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From my experience, walls do stop it. The height thing is a clarity problem I think. Reaper's ult goes fairly high too, and I think a clear border would help gameplay and curb frustration. I still don't know if Reaper ult is a sphere or a cylinder. Probably doesn't matter, but it's an example of lack of clarity.-
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Gratz! I've managed to get all the achievements for it (Beat it with all 4, beat normal, beat hard, beat normal no damage to door). I've tried running through no damage medium with friends, 0% success after the first. With hard, it's gotta be near perfect execution. If your McCree gets hooked during his ult by the hog, that's game over. Miss ult on Reaper? Game over. It's tough, which is a good thing for the hardest difficulty.-
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Clumsy Mafia Scum
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My official guess:
Weapon is submachine gun, damage and fire rate somewhat similar to Tracer, just a bit slower and weaker but longer range. 30 bullets in mag.
Shift brings out a turret similar to Symetra's, but instead of firing, acts more like a Hanzo Sonic arrow. Has to be weaker in some form... maybe shoots a little dart that reveals only the first person for like 8 seconds? That's my guess. Turret could be deployed via little gadget gun instead of placed.
E ability "Lockdown". Prevents use of any activated abilities (shift, e, maybe ult) in an area. Keep Bastion in or out of turret mode, prevent Rein charges, Zarya bubbles, Pharah jets, etc.
Ult localized cloak, broken by shooting.-
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Very strong, yes. I was thinking an aoe effect like Ana grenade, yeah. To balance, I would think 15 sec-ish cooldown, 3 seconds of effect.In post 625, PokerFace wrote:That e could be very powerful, maybe too powerful pending how it is fired and how it targets. Maybe have 1 character be unable to use abilities and ults, sombra has a grenade that denies abilities is not too similar to ana's heal especially if sombras grenade has no enhancing own teamates abilities
Just 1 is weak, yes. But I was talking more of like being able to place multiple devices. Hm, or maybe one that functions just like Sonic Arrow, but lasts until destroyed or replaced. Slight hum to give position.I don't think Jahudo's shift is too powerful by comparison and would rather have that over your idea since firing 1 dart would be very weak in comparison to what symetra and hanzo are capable of with their abilities.
In any case, I'm excited and have high hopes. I think she'll fall into the Offense class personally. I could see defense or maybe (Intel) support though. What do you think?-
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Oh that's really freaking cool. I expected cloak to be the ultimate, but it's just a normal ability. The hacking a single target not on ult is really cool too. The Translocator will be great for surprising that Rein from behind. 60 bullets is a lot too, it looked like it fired quickly. I can't wait to get my hands on this character. She may be an offense character I'm actually good at. XD-
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Watched some gameplay of Sombra. Movement abilities are very strong. I like the gun. Good damage and decent accuracy and range, huge mag, good speed. Seems like just a little less than Tracer damage. However, because of the small damage per bullet, it seemed like she did very minimal damage to Reinhardt because of his armor. Am I seeing this right?-
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There are some ults it won't interrupt. Soldier's Visor and Genji's Dragonblade were 2 examples. Can't activate while hacked, but if you activate them and then hack, it stays on.
Edit: phone is sabotaging me, trying to make me scum slip.Last edited by Clumsy on Sun Nov 06, 2016 11:41 am, edited 1 time in total.-
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I heard from a Dev talking that it completely breaks shields, but in context of Lucia and Rein. So I'm not sure. If it does, keep in mind that not only does it drop Zen to 50, effectively doing 150 damage, it'll also half Zarya health, equaling 200 damage. Both are seen fairly heavily in the current metal, so it's a
Non-targeted 350 damage on top of all else if this is the case.
I feel like going through and making a list of matchups.-
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Can confirm from second hand knowledge; it does destroy health shields of Zarya/Zen with ult. Interesting. Anything you guys want to test on PTR?
P-edit: Because he still has 500 health after that.-
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So, really good against shield enemies, bad against armored enemies.
Her gun does 8 damage per bullet, so if you hit all of her bullets as body shots within 16 meters, it does 480 damage. That puts her as good against squishies, not too much damage against tanks.
Armor: Reduces damage by either 50% per tick or 5 damage per tick, whichever is less. Her gun does 8 damage per bullet within 16 meters, so against armor, 240 damage, which is a tickle compared to most. Which is fine.-
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Keep in mind, these are my personal opinions based on minimal time with Sombra. These also assume decent-good skill with heroes.
Match-ups:
Spoiler: Offense:
Spoiler: Defense:
Spoiler: Tanks:
Spoiler: Supports:
Spoiler: Conclusion
Thoughts?Last edited by Clumsy on Tue Nov 08, 2016 7:12 am, edited 1 time in total.-
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In post 660, Psyche wrote:white font is silly
I didn't even realize that people wouldn't be able to read it. I forgot not everyone uses MafBlack, lol. Would there be a better color I can change that to that isn't black or grey?In post 662, PJ. wrote:seriously tho why in the fuck did you content post in a way that makes it god damn impossible to read-
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EwIn post 668, PJ. wrote:Something that looks good in sepia. The one true mafia theme-
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The problem was that I was trying to make it fancy with colors, but I couldn't get it to go back to default after the spoiler color, so I did code to make it white, which is default on my screen. I removed all colors, it should all be legible now.-
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I wish you could choose whether the barrier moves or sits still.-
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I am a fan of Mercy getting a little extra mobility, but I'm not sure how much this will do. Unless the wing flap was more than a standard jump in height, I don't think it would be enough to be it's own kind of escape. If it was high enough to allow you to get onto the second level of areas (for instance, on top of the building in front of Point A on Volskaya or the upper floor of Point B), that would be interesting. Require some testing obviously, as I could still see it doing not enough or even too much. I do like the idea for Guardian Angel targeting though.
Extra tip, not sure if you know this or not. You can deactivate Guardian Angel for Mercy by hitting shift again, keeping you from going flying past them to your death. Helped me a lot when I found this out.-
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I still like the idea of a more aerial Mercy. Not floating all over the place, because that'd be so easy to shoot out of the air, but more of a dashing over the group providing heals. Jump, wing flap up, GA to your tank, heal while you're flying there, turn and GA to your Mccree, healing Rein as you're flying away, heal Mccree when you arrive, GA back...
It'd have to be somewhat low for that to work though, or that's a dead Mercy while she's doing her job.-
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There's a few things I want to point out about the comic, in particular page 10.
Panel 1: Genji and Zenyatta. Nothing I can see of note here.
Panel 2: Who is that with Pharah? Possibly a new character? Or just a non-important date?
Panel 3: I'm assuming that's Torbjorn, and probably his wife? Not super important, but interesting to note that he's married.
Panel 4: The only thing that could be interesting here is figuring out what park they're at. I don't really have any idea, but the fact that the steering wheel is on the right side may be a clue. And the image can't be mirrored (common with art, one version usually looks better than the other) because the letters aren't backwards.
Panel 5: I think that's Hanzo? Where is he? Why the non-traditional dress? Why is there so much detail on the cake?
Panel 6: Reinhardt and Brigitte here. Are those Torbjorn's kids? Possibly, as this is likely his house, although knowing Reinhardt, they could easily be kids from the local orphanage. Simplest answer here is that it's Torbjorn's house, his wife, their kids, and Reinhardt and Brigitte are visiting. And everyone loves grandpa Reinhardt.
Panel 7: Ana and Jack. They're relaxed, obviously trusting of one another. Who is in the picture frame though? The one on the left definitely looks like Jack, but the right doesn't strike me as young Ana. That and Jack's hair in the picture is white at this point. She could be a daughter (looking at a photograph of family he can't see because he's "dead" would seem fitting), or an apprentice/another Overwatch agent, which could also have similar sad story attached to it, which would fit Soldier 76's character.
Panel 8: Reaper in a dark alley looking at a happy couple. Does he know her? Or him? Could she be his wife before he "died"? The boy his son maybe? Or this could be his brother. I'm leaning towards old wife though.
Panel 9: Mccree passed out at a bar. Okay, fitting. But why is Sombra there? Had to fit her in somewhere I suppose? But not all characters are shown in this, so maybe not.
Panel 10: Oh my freaking heartstrings. Ouch. But this brings up something interesting. Very interesting. Her real name is Amélie, and the tombstone she is in front of is of her late husband, an Overwatch agent specifically targeting Talon. They couldn't assassinate him, so they kidnapped her. This is a quote from her wiki page:
Spoiler: Wiki
Bold is mine, and the point of this. If she can't experience human emotion, she wouldn't feel anything that would bring her here. Sadness, regret, loneliness, missing her husband, none of that. If we think of her as an computer, which she effectively is after having all emotion numbed, what objective is she getting done by spending her holiday "spent with family and friends" here accomplishing? Nothing. Absolutely nothing. It's out of character for an emotionally stunted Widow. So... is she really incapable of experiencing human emotion? Or is there something else here? Is Amélie still in there? I smell something deeper hiding here. What works against this idea, however, is that the cinematics make her out to be what the canon describes her as. She was fully intent and seemingly unbothered with assassinating the Russian CEO in the Sombra cinematic. This all seems very conflicting.
Panel 11: Nothing seems odd here. But I wonder who the letter is from? OH! Actually! Look at Genji's panel and this one again! It looks like the letter is from Genji, which makes sense given their history. It looks like the quill is even included, making it seem like this is indeed the case. Cool!-
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The best way I can explain it is that they thought that it would feel better to place low and climb after placing than place high and fall every time you play. Try playing more with the group and try to climb, see how that goes. Also, how does your group's rating compare to yours? If they're much lower, it can hurt your SR gain (and not necessarily because of their skill) .-
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Yeah, I understand. My experience has been that when I played solo, it put me with randoms, who were all around my SR. When I queue'd with friends that were 500-1000 points below me, the team was about 500 SR lower, and the game played like it too. Part of our losses was our group, myself included, but the rest of the team were also of admittedly lower caliber and not as cohesive. My group broke about even that night with SR, finishing where they started. I dropped about 70 SR.
Feelsbadman.-
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I've seen that suggestion before, it seems very interesting. The only thing I see going wrong with it is if your team isn't protecting you, you'll probably just die within 2 seconds of self resurrect to whatever killed you last time because of how vulnerable Mercy is. Could be helped with a longer invulnerability timer maybe. I would think it would be a fair trade for a solo res on yourself.
I'd love to see changes like this and the wing flap on PTR to actually see how they would pan out.-
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Yeah, I'd love for that to happen. They way they were talking, they want to start doing that. Last time it just so happens that pretty much everything worked just fine, and everything was pushed through without much iteration.
Speaking of, what does everyone think of
-Hook 2.0
-Ana Nerfs
-D.Va... Nerf? Change?-
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The D.Va is in my lineup mostly to distract and disrupt while Roadhog gets up close with Ana's healing, as well as extra defence if we have to play on the back foot. Mei is good, but is very short range. Both Hog and D.Va have ways around that, while Ana is enough healing to keep them up. I'm usually playing either the Ana or the Hog in this.-
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Clumsy Mafia Scum
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I'm still in the camp of Symmetra actually being a defense character. You don't want to give up a healing slot for Sym, it's better to give up a DPS slot.
So the turrets plus her are great at area denial, she can cut off alternate routes therebyOverwatch Wiki wrote:Defense heroes are good at guarding locations, creating choke points, and preventing objectives from being taken. They are skilled at area denial and generally form the back line of their team.creating choke points, and her new ultimate only works in a (relatively large) area, lending itself toguarding a location. Teleporter is also (outside of very niche cases in which you charge an entire team through at once for an odd angle attack) a defensive tool for getting back to a point.
Symm is a defense character by OW's own standards.-
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As far as I know, there's no expansions or anything like that planned. Have you seen anything saying otherwise?
From the days of Beta:
Kaplan made it clear that any additional maps and heroes added after Overwatch launches next Spring would not be sold as DLC. He said "we don’t have an exact timeline of when new heroes will be added to the game, how soon after launch, or how many... We just know that when we patch a new hero into the game, we want it to be free and not as DLC."
The announcement represents another debunked assumption about Overwatch's business model, following the announcement at BlizzCon last month that the game would not be free to play, and would instead be sold at $40 for the base game. An optional $60 Origins Edition that unlocks five hero skins and digital goodies for Blizzard's other games will also be available.
The decision not to put new heroes and maps behind paywalls is obviously a welcome one, given that splitting the community between free and paid content in a competitive game would likely have damaged its long-term health.-
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It's all about counters. If Sym is giving you problems, pick a more mobile hero. Tracer can blink away, Pharah can jump jet, etc. Symmetra can't do anything against a Pharah. Or pick someone who can outduel her, like Mccree. Or Pharah. Just. Pick Pharah. Literally like trying to kill a ghost with a baseball bat.
If you're not playing DPS, stick with a buddy that can kill Symmetra if they focus you. Hard to stick to that Mercy long enough to kill her with a Hammer or a Hook in your face.
Also, I think it's important to have diversity in the types of damage being done. If I wanted 95% of the weapons to be automatic hit scan or rifle hitscan, there's CoD for that. I want grenades, and rockets, exploding mechs, granny's with sniper medicine, and edgelords with shotguns. It's part of the appeal for me. It keeps things interesting.-
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I don't think so, but I'm not sure. I'm pretty bad a Mccree so I don't play him a lot. If I have to go offense I go Pharah or Soldier.
Also, the earlier you stun her with your flashbang the better. Sym damage ramps up over time while tethered, so keeping her at minimum damage longer is good for your health. Just be careful of her shield blocking the flash. If it's a 1v1 and you don't throw the flash into her shield, you should win every time. If she's jumping around you too much, just roll backwards for a better shot.
I feel bad for Winston. I really think he needs a small buff. His damage is a tickle, his shield is pitiful, and cooldown is super long.
The original reason his shield was nerfed (Used to be 1000, now is 600) is because he was being double picked in upper level play for 2 1000 hp barriers. Drop the first with both Winstons inside, doing 120 DPS (two Tesla Cannons doing 60 DPS each) 1000 damage absorbed, drop the other, 1000 more damage absorbed. Anything short of a Bastion couldn't break through that in time before they killed whoever they had jumped on.
With the hero limit now in the game (thank god), the reason for the nerf is gone. The 600 hp barrier is still around though. Poor mon- uh, scientist.
While I'm thinking about it, I really dislike the change to D.Va's health. Not for balance reasons, but rather her place in the tank line up. We have Reinhardt, medium amount of armor, but a big ass barrier. We have Zarya, the shield tank, both on her health (so it regens, making a good skirmish tank), and on abilities. We have Winston, the mobiletickle monstertank. Low armor, bubble shield, jumps all the time. We have Roadhog, with NO armor, but huge kill potential and his just a health tank. 600 HP, a 300 hp heal (on a fairly short CD). Then we have D.Va, the Armor tank. Most of her health pool is armor, making her strong against small arms (Sombra gun for example). D.Va was strong against those without burst, she was THE armor tank. But now she's just a medium armor tank, like Rein. I miss the high armor identity.-
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Identity was a bad word for me to use there: Let me try another way. Everyone has offensive signatures and defensive signatures, both active and passive. We don't really have the -armor- tank anymore.
It bothers me less on a balance/mechanical side and more of a variety kind of thing. Not a real complaint.-
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Cerberus said it perfectly, the only one that will be behind your shield in that lineup is Zen, so you're better off going disruption (Winston) or a Zarya (can bubble your flankers, Graviton synergizes with Tracer bomb and Genji Blade). The best you can do when your team refuses to work with you, is to play around them. Reinhardt is an amazing hero, but his impact is only as good as those behind his shield. I do absolutely think that your team should have had another or a different healer though. Zen does not heal enough to solo heal. A solo Mercy or solo Ana could work, but one of them along side the Zenyatta would be much better.
On another note, it feels good to have your main be buffed. :D-
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