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Ankamius
Ankamius
Survivor
Ankamius
Survivor
Survivor
Posts: 21802
Joined: May 9, 2011
Location: Target Locked. Initiating Combat.
Post
Post #53 (isolation #0) » Sat May 21, 2016 12:13 pm
Postby Ankamius »
The only Taliyah I've seen so far did major work. I was jungling Kindred that game and it was really difficult for me to even get close to her without being chunked down after like... 8 minutes.
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Post #205 (isolation #5) » Sat May 28, 2016 5:35 pm
Postby Ankamius »
Top laner is put as one of the stronger players and put on a champ that can get an advantage early and 1v2 so he can be a constant pressure threat throughout the game. Mid is gold and picks a champion that can instantly clear waves later in the laning phase and just nukes waves as soon as they get to the lane and just backs off to stay safe unless the jungler's known to be somewhere else. The bot lane stays super safe and tries not to have any conflict, but the other stronger player being the jungler will be able to create a large advantage since the gold level jungler has no particularly strong options to influence the game with anymore.
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Post #487 (isolation #10) » Mon Jun 20, 2016 10:19 am
Postby Ankamius »
I'll be surprised if his next rework is any more workable than any of the other ideas he's had before. This is the third time he's being reworked, at least since I started playing the game.
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Post #750 (isolation #17) » Thu Jul 14, 2016 3:00 am
Postby Ankamius »
Play Karma/Zyra and solo carry the lane. Utility based supports (janna/nami/soraka/etc.) aren't as strong until you reach around diamond-level so they're not worth picking most of the time unless you either really know what you're doing or are queueing with an adc you have synergy with.
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Post #764 (isolation #18) » Thu Jul 14, 2016 6:22 am
Postby Ankamius »
Support dictates the early game in bot lane.
Support has a much easier time roaming to help snowball the rest of the map early on since they don't need to worry about picking up waves pushing towards them.
Those are two very important things when it comes to impact in the game; the support is a huge reason for bot lanes getting ahead snowballing the game.
In post 787, Maestro wrote:You can't even speak for everybody in this thread on a vast majority of issues, Panzer, so I'm not sure it's fair for you to purport that you represent everyone when you say "nobody would be sad" if support were removed. Kinda silly to say that.
Except that I'm very clearly in the majority here. Why do you think your queues are so long? Why do you think "fill=support"? Why does everyone complain that they can't make support their secondary because they get it a vast majority of the time? Why did Riot literally just implement a system where your preference choices are null and void based if you are in queue for a long time in an effort to shorten their queue numbers? Remember how long it took them to implement this pick your role system in the first place? Do you remember the excuse? "Queue times will get longer because nobody wants to play support" That was the ACTUAL RIOT RESPONSE to why we couldn't have the role system 5 years ago. I can firmly say, the vast majority of players, wouldn't miss the support role.
And can you even really disagree Maestro? Doesn't Klazam support in the vast majority of your games?
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Post #796 (isolation #21) » Fri Jul 15, 2016 1:48 pm
Postby Ankamius »
None of it makes any sense because support-style playstyles are always the least popular ones. Even then, the fact that most people don't want to play them has no bearing on whether they want them to be in the game or not.
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Post #1008 (isolation #27) » Fri Aug 05, 2016 1:35 pm
Postby Ankamius »
Lissandra is great against melee assassins and still has excellent waveclear if you max E second.
Generally, you want to stay away from long range waveclear champions (Lux, Ziggs, Viktor, Anivia, Vel'Koz, etc.) against assassins, though. They are definitely viable against them if you really know what you're doing (aka can time your situational defensive spell against them properly), but otherwise you're just begging to be snowballed on. Most other mages fare better against them.
In post 1008, Ankamius wrote:Lissandra is great against melee assassins and still has excellent waveclear if you max E second.
Generally, you want to stay away from long range waveclear champions (Lux, Ziggs, Viktor, Anivia, Vel'Koz, etc.) against assassins, though. They are definitely viable against them if you really know what you're doing (aka can time your situational defensive spell against them properly), but otherwise you're just begging to be snowballed on. Most other mages fare better against them.
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Post #1136 (isolation #39) » Sat Aug 13, 2016 2:13 pm
Postby Ankamius »
It was a Janna/Malphite duoq.
Generally when I see duo queues roughly that far apart, it's either close to the middle or leaning a bit towards the bottom end. I rarely ever see the ELOs of everyone else being this close to the higher rated person of the two.
EDIT: It's fair to say too that the Janna had a 47% winrate, so her MMR can't have been around high-gold.
Last edited by Ankamius on Sat Aug 13, 2016 2:15 pm, edited 1 time in total.
In post 1183, Ankamius wrote:This game suffered pretty heavily from power creep, so it makes sense.
I feel like Power creep is minor and the problem is mobility creep.
And also that rito don't know how to balance on a release of a rework and instead just release them OP, and nerf them till they aren't even useful.
If anyone here was around for Irelia's release, they probably remember how much of a shitstorm that caused. She was the only champion in the game that had that much utility at the time (gap closing, cooldown resets, easy CSing, stun, on-hit true damage, free tenacity, two sources of healing). Now that level of utility is basically the norm for new champions and reworks, if not towards the low end.
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Post #1213 (isolation #49) » Sat Aug 27, 2016 4:52 pm
Postby Ankamius »
Spoiler:
Mister Corpsman KABUM: yi
Mister Corpsman KABUM: that damage
Mister Corpsman KABUM: actually what the fuck
OfficerBeerGut HypGm: he didnt gank
OfficerBeerGut HypGm: at all
OfficerBeerGut HypGm: he just farmed
OfficerBeerGut HypGm: and did nothing
Mister Corpsman KABUM: look at that fucking yi
OfficerBeerGut HypGm: i kow
OfficerBeerGut HypGm: i am
OfficerBeerGut HypGm: he farmed
OfficerBeerGut HypGm: and did nothing
OfficerBeerGut HypGm: he was usless
OfficerBeerGut HypGm: anivia pushed ot tower all game
OfficerBeerGut HypGm: refused to gank
ljjfree >P<: WE WERE BEHIND
OfficerBeerGut HypGm: so gank!
ljjfree >P<: BECAUSE UR SHIT ASS WAS GETTING fucked by anivia solo
Mister Corpsman KABUM: ok that didnt prevent anyone else from doing dmg
ljjfree >P<: shut ur dumbass up
OfficerBeerGut HypGm: cause shes anivia
OfficerBeerGut HypGm: she zones out of cs
OfficerBeerGut HypGm: so you do this
OfficerBeerGut HypGm: you walk into lane
OfficerBeerGut HypGm: and kill her
ljjfree >P<: and dont pick a champ that cant farm 1 v 1 u awful fuck
OfficerBeerGut HypGm: got counter picked dude
OfficerBeerGut HypGm: wtf
Seeing things like this from the enemy team after a game ends makes me really happy inside.
In post 1324, RayFrost wrote:"My opponents are bad, so my opinion about how this should work, ceteris paribus, is correct" isn't really a good argument.
I'm at around the halfway mark of players. I find that people tend to underestimate him at my ELO, so if you are low down he is strong to climb with.
This type of problem is still prevalent up through high-platinum at least.
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Post #1360 (isolation #55) » Thu Sep 01, 2016 1:18 pm
Postby Ankamius »
People that are stuck in bronze for several hundred games either don't necessarily want to improve (casual players), don't know how to improve, or are toxic.
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Post #1381 (isolation #60) » Fri Sep 02, 2016 6:47 am
Postby Ankamius »
Do they understand how to manipulate the lane?
Do they know how to punish the enemy bot lane's minor mistakes?
Do they understand when they're stronger than the other team in full trades/all-ins?
Do they know how to initiate for ganks?
Do they know how to predict and prepare to counter 4-man or 5-man ganks?
Do they know when to back? When to roam?
Do they know where the most important places to ward is throughout the game and how to determine this?
Do they know how to build? (This is STILL a common problem in my ELO)
EDIT: This is more the stuff I'm talking about. It's all well and good to say that they know what their role is and their overall goals, but my point is they don't know how to reliably achieve those goals.