The old thread was getting humongous, so we have split on to a new thread!
Hello, scummers. Our group usually plays weekly on Sundays, from 10 AM to 1 PM PST. We play D&D edition 3.5, and we play on roll20.net, text only.
New deity option - Raphmiel, the Angel Who Chose to be Good. Domains - Courage, Good, Knowledge
Riposte feat is legal.
Wild Cohort feat is legal.
Dead Eye feat is legal.
Hellfire Warlock PrC is legal. Required Knowledge (The Planes) has been reduced to 9 ranks.
Geometer's required Decipher Script and Knowledge (arcana) ranks are now 8, instead of 9 ranks.
Swiftblade PrC is legal.
Chameleon PrC is legal.
Racial Paragon classes are also allowed.
Weapon Finesse is given to everyone for free, and grants Dexterity modifier to damage as well as attack rolls.
Gun Mage and related things are legal. Gun Mages start with 100gp and a Starter Pistol.
The two firearms available are: Pistol (one-handed, 250g, 1d10, x3, 50ft, 3lbs. Piercing), and Rifle (500g, 1d12, x3, 150ft, 10lb. Piercing) It takes standard action to to reload. (shortened to move action with Rapid Reload) Firearms
You need Exotic Weapon Proficiency (Firearms) to use them without the non-proficiency penalty. The firearm attacks resolves against the target's touch AC if the target is in the weapon's first range increment.
Hexblade is changed accordingly to the Unofficial Fix.
Pathfinder feat Vital Strike has been added to the game.
Glitterdust targets may try again the save each end of the round to become
Pounce is for everyone. People who are only able to use one standard action per turn can still charge at half-speed, but cannot pounce.
Mounted characters can wield lance with one hand, but treat it as if they are wielding it with two hands for purposes of strength bonus to damage, and Power Attack.
All spells have their damage caster level cap
Item creation no longer requires spells.
Two-weapon rend no longer has any BAB requirements.
- You may use Quarterstaves as reach weapons. When wielding a quarterstaff, you must decide whether to use it as a reach weapon on a non-reach weapon at the beginning of your turn. (Or when you draw it, if you draw it in the middle of a turn)
- Normal: Quarterstaves are not reach weapons.
- You also gain 10ft reach during your turn when you are wielding a Large weapon. You cannot gain reach beyond 10ft with this feat.
- BAB requirement and Blind-Fight feat requirement have been removed. It now acts as Blind-Fight feat during maintaining combat focus. If you have three or more Combat Form feats, you gain blindsense out to 5 ft.
- This feat is treated as Blind-Fight for purposes of meeting requirements.
- BAB requirement, Dex 13 requirement, and Dodge feat requirement have been removed. It now acts as Dodge feat during maintaining combat focus. If you have three or more Combat Form feats, you gain +1 dodge AC against all of your opponents instead.
- This feat is treated as Dodge for purposes of meeting requirements.
- BAB requirement has been removed.
- BAB requirement has been changed to +6.
- BAB requirement has been removed. This feat can only heal you up to half of your maximum hp.
- Cone of Cold now applies sloweffect for 1 round on failed save.
- Fireburst, Greater now applies knockback and prone on failed save to the spell’s radius.
- Arc of Lightning now applies dazzledcondition for 1 round on failed save.
- Pseudonatural subtype now grants 1 quickened true strike per day.
- Changed to the Pathfinder version.
- Prereq knowledge (arcana) and spellcraft is now 12 ranks.
- You must know at least one spell of 2nd level or higher from every school of magic.
- All of the spell slot costs involving high arcana is reduced by two levels.
- Prereqs Decipher Script and Knowledge (arcana) are now 8 ranks.
- Can cast greater glyph of wardingas a 5th level spell.
- Can cast glyph of wardingwithout material component.
- Is able to cast glyph of wardingand the greater version as a standard action if used with a spellglyph.
- Prereq skills are now 12 ranks.
- Signature weapon starts at +2 enchantment, instead of +1.
- Shadow jump is no longer gated by distance per day. Range remains as listed.
- At lv 3, 6, and 9, Barbarians get Powerful Grip. They get to add 0.5 times their Str modifier to damage.
- Bards have Cha + lv/day Bardic Music, instead of lv/day.
- Shield Ally can block damage from non-physical source as well.
- Paladins now cast off Cha. Serenity feat changes this back to Wis casting. Serenity feat no longer has any requirements.
- Rogues receive Savvy Rogue feat for free at lv 10.
- Sorcerers (and other sorcerer-casting classes) have 0 at the next highest spell slots at odd-levels. (for example, at lv 3, they have 6/5/0 instead of 6/5). They also get to know 1 spell at the same spell level at the time.
- Sorcerers can replace a spell they know for another spell at every even levels. It must be a spell that is one level lower than the highest spell level they can cast.
- They learn Arcane Fusion at lv 9 for free.
- Sorcerers receive a bonus feat just like Wizards at lv 5, 10, 15, and 20.
- Gestalted with Duelist PrC, but no longer has good Fort save.
- Canny Defense and other Duelist features work even while wearing light armor.
- Remove Grace.
- Instead of enhanced mobility, Swashbuckler gets mobility as a free feat at lv 3.
- For acrobatic charge, use the Duelist’s version.
- Lucky is now at lv 7.
- Elaborate parry is at lv 4, but it only scales half of class level.
- Instead of Weapon Finesse, Swashbucklers now get Dodge as their bonus feat at lv 1.
- No longer gets scaling dodge bonus to AC.
They all start at 8, and you can raise them by spending points according to the chart below.
Alternatively, you can reduce them below 8 to earn points back, at 1 to 1 basis. (For example, you can choose to start with 6 base Strength, which would give you back 2 points, for total of 27 points to spend on other abilities)
Scummer | Character Name, Alignment & Class | Campaign | Status |
Ether | Beryl Cadaz, NG Human Barbarian | Newhaven | Alive |
GuyInFreezer | Leona, LN Human Fighter | Newhaven | Alive |
MariaR | Vix Zander, LG Changeling Beguiler | Newhaven | Alive |
RadiantCowbells | Solace, NG Human Druid and Benji, riding dog animal companion | Newhaven | Alive |
Dunnstral | Oswald Gileon, CN Human Wizard | Newhaven | Alive |
Who | Sasha, LN Changeling Barbarian | Newhaven | Alive |