League of Legends: The New Thread
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Psyche he/theySurvivorhe/they
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i don't really think adcing is harder or easier than any other role when it comes to making your team win, but i can't think of a way to prove (or disprove) it
what would it look like if a role were harder than the others?
if it were really hard to be effective as an adc, maybe on average adc main winrates would vary less from 50% than the winrates of other role mains when they have equivalent levels of experience?You can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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if i have this right, skill ceiling is the theoretical point where a player has reached perfection within the constraints of the game world
your method would tell us about the success of playatthe skill ceiling for each role
but it sounds like we're interested in identifying the skill floor for each role - the minimum amount of skill required to play each role effectively
what does a skill floor look like statistically? is it the skills / level of experience / etc required to not drag down a team by merely existing on it?
but then again, this might not be the real question we care about in the first placeYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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recent claims about the adc role itt:
1. it's more frustrating than other roles
2. it's easier
3. it's high skill position
4. it's a low skill position
5. it's particularly difficult to master
6. it's hard to impact a game as an adc
7. an adc has a greater ability to make the most positive impact on a team's chances for success AS COMPARED to the replacement level player it's compared to
I think these can be divided into a few sorts of questions. One is about how hard it is to reach the skill ceiling for the champion, another is about how hard it is to reach the skill floor for that champion, another is about whether an ADC's skill even matters as much with respect to actually winning.
As for skill floor, maybe one could identify the level of experience where win rate within a role is 50% or greater - i.e., when one's presence in a game with that role and with their amount of experience in said role doesn't actively drag their team down.
Skill ceiling, though? You could pick a peak level of experience that enough people within a tier have achieved in each role, operationally define that as the skill ceiling within said tier, and then measure the average win rate for each role at this ceiling, but it would probably miss what we mean by the idea.
The idea of role impact in a game seems the most concrete and attractive to me. Focusing on particular divisions (eg "Gold"), one can take a random sample of games and collect the experience each player has with their champs or roles, as well as who won or lost. Experience isn't a perfect measure of role mastery, but it's probably our best accessible tracker thereof, besides maybe where someone is in a division. You can ask, "In which role does experience correlate the most with winning for this particular tier?" There are a few ways to do this with the data obtained: you can focus on experience with particular adcs or on experience with the adc role in general or on thedifferencein experience between winning ADCs and the ADCs they defeated.
If an ADC's skill or their decisions matter in the average league game within a tier, then you'll find a significant positive correlation between the [extra] experience an ADC has in that role and how often they win that exceeds the same correlation for other roles in that tier. It could be that other factors would explain the lack of a correlation, but this sort of experiment would at least rule out some positions that explicitly predict no correlation.You can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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the nerf to ivern in 6.24 didn't hurt enough so they came back to finish the deedIvern
Triggerseed maxes are still pretty dominant. We’re following up with a more substantial cut to Triggerseed’s power at all ranks, especially as the game goes on.
E - Triggerseed
SHIELD 80/120/160/200/240 ⇒ 70/100/130/160/190
SLOW DURATION 3 seconds ⇒ 2 secondsYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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yes nice
i wonder if liandries is legit on lissandra now that it's cheaper
op.gg suggests its winrate is high on liss http://na.op.gg/champion/lissandra/statistics/mid
but she doesn't really have dot skillsYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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lol dude those aren't representations of the championsIn post 2407, JasonWazza wrote:So ocean week is happening for OCE.
And now all i can help but notice is that they decided to turn Ashe/Sejuani into black women, Fizz is a white female, and Poppy is an Asian.
http://oce.leagueoflegends.com/en/featu ... nweek-2017
Why is it that if they want diversity they couldn't just go the smart route to it and use the actual black characters?
they're representations of peopleplayingthose champions, of summoners, of people like usYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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You can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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https://youtu.be/WH8Z7npiGB8
i wonder if there are any tricks to achieving less cohesive versions of these realm warp plays in solo queue
i guess it could be used to speed through easier objectives, like dragYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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https://www.reddit.com/r/summonerschool ... s_to_find/
league of graphs has decent new tool to compare your (or others') champion performance with others in your tierYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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have found it really, really easy to climb low elo playing ap (ie no redemption or even athene's) sona
comparing my play to others' at my elo suggests that i'm very risk averse - i tend to die a lot less than the average player of whatever champ i'm playing, but only deal about average damage and whatnot
instead of trying to change that, which could take forever, i've been trying to focus on playing champs that can leverage that habit by building mejais
those champs are mostly ap supports (including ivern!) but i suppose i could do the same in midlane if i had the ballsYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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i actually die really rarely as karthus (about 3 deaths per game instead of the 2 i do with sona) despite outdamaging and outkill-participating the average silver
it'd be interesting to try mejais on him, but on the other hand it could drive me to make excessively death-averse decisions about my passive later onYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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skillshots + immobility makes for a high-effort pick in low eloIn post 2561, animorpherv1 wrote:Don't forget lux.
i should keep it simple, right?You can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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so so so
i played a howling abyss game and after the victory i didn't immediately click "continue" or whatever it is one clicks
suddenly, i heard the voice of lissandra, telling the story of how the howling abyss came to be
it was pretty long and as a liss main i really enjoyed it
i wonder if i've just always missed it, or if its place there was newYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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THIS!
The Howling Abyss, a bottomless cavas surrounded by an ancient fortress carved into a glacier.
No one remembers who build this place, no one knows its purpose, no one but me.
Long before ashe and sejuani, before magic shattered the broken peeks.
Before the desert swallowed sohima.
It was the time of the three sisters, we were so young back then Avarosa, Serilda and me Lissandra.
Back then the frozen watchers lived here, we do not know where they came from, but I know they were powerfull.
They gave us gifts, shared their magic, made us immortal.
They named us iceborn.
In return we gave them everything they desired.
This mighty fortress,our empire and loyalty these were a small price to pay.
Everosa did not see it that way, like a spoiled child she cried out freedom.
She demanded choice, she soaked seeds of ombinin, betrail.
This place is were it happend.
On one side the frozen watchers and the other Avarosa and her iceborn horn.
Many Iceborn died that day, but in the end the watchers fell.
Avarosa drove them howling in the abyss.
I never forgave her, I had my revenge, but that is another storyYou can't step in the same river twice.-
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Psyche he/theySurvivorhe/they
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http://www.manaless.com/2016/07/predict ... ly-on.html
you can predict the outcome of an ARAM with about 66% accuracy knowing the champions on each teamYou can't step in the same river twice.-
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i think you're wrong, but of course low elo statistics are sparseIn post 2636, Ser Arthur Dayne wrote:
It really depends on what elo.In post 2634, Psyche wrote:A lot of redditors (Ivern mains!) thought the recent Ivern nerfs would cripple him but he still basically the strongest solo queue jungler.
In high elo, like anything diamond above, Ivern probably top 3 jungler still, even though I barely seem him anymore.
In anything lower than plat you're better off playing literally any other jungler.You can't step in the same river twice.-
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