Pokemon: Owl Version

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Post Post #400 (ISO) » Sun Nov 11, 2012 7:02 am

Post by quadz08 »

Reck your sprite is awesome already though
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Post Post #401 (ISO) » Mon Nov 12, 2012 6:50 am

Post by JDodge »

In post 400, quadz08 wrote:Reck your sprite is awesome already though


it pretty much is, don't think i can improve on it
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Post Post #402 (ISO) » Mon Nov 12, 2012 6:21 pm

Post by JDodge »

I finally got the song table for FireRed loaded up (it was actually pretty easy, just needed to fix an XML doc). I can now safely say that the way the game handles music makes even less sense than I thought prior. Apparently FireRed actually contains several tracks from Ruby/Sapphire/Emerald for
no fucking reason
whatsoever.

On the brighter side that brings the total # of tracks we have to spare to about 18 so far by my estimation. Got some really neat shit planned.
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Post Post #403 (ISO) » Mon Nov 12, 2012 7:18 pm

Post by dramonic »

If you look at the sprites, every sprite from 3rd gen is also built in the engine <.<
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Post Post #404 (ISO) » Tue Nov 13, 2012 1:48 pm

Post by JDodge »

Why the shitballs are there
6 fucking versions
of the game corner themes, nobody even likes the game corner
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Post Post #405 (ISO) » Tue Nov 13, 2012 2:17 pm

Post by hasdgfas »

In post 404, JDodge wrote:Why the shitballs are there
6 fucking versions
of the game corner themes, nobody even likes the game corner


:(
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
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Post Post #406 (ISO) » Tue Nov 13, 2012 4:10 pm

Post by Papa Zito »

In post 404, JDodge wrote:Why the shitballs are there
6 fucking versions
of the game corner themes, nobody even likes the game corner

obama
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Post Post #407 (ISO) » Tue Nov 13, 2012 5:31 pm

Post by CF Riot »

So you're creating a completely unique list of 150+ pokemon with 3 sprites each? What about moves? And I assume since the types are all changing you're going to do custom base stats for all the pokemon you create? I guffaw at your ambition. Tell me you're not changing the layout of the world. What about choosing the location of where wild pokemon can be found? My mind boggles.
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Post Post #408 (ISO) » Tue Nov 13, 2012 6:28 pm

Post by Papa Zito »

Don't forget an all-new soundtrack.
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Post Post #409 (ISO) » Tue Nov 13, 2012 6:30 pm

Post by JDodge »

In post 407, CF Riot wrote:So you're creating a completely unique list of 150+ pokemon with 3 sprites each? What about moves? And I assume since the types are all changing you're going to do custom base stats for all the pokemon you create? I guffaw at your ambition. Tell me you're not changing the layout of the world. What about choosing the location of where wild pokemon can be found? My mind boggles.


thanks for your confidence ^_^

this may take forever, but it'll be great
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Post Post #410 (ISO) » Tue Nov 13, 2012 7:39 pm

Post by dramonic »

In post 407, CF Riot wrote:So you're creating a completely unique list of 150+ pokemon
Yes
with 3 sprites each?
If by three you mean front back and party, yes
What about moves?
No custom moves.
And I assume since the types are all changing you're going to do custom base stats for all the pokemon you create?
yes
Tell me you're not changing the layout of the world.
Not yet
What about choosing the location of where wild pokemon can be found?
Yes
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Post Post #411 (ISO) » Mon Nov 19, 2012 6:22 pm

Post by JDodge »

think i've actually composed in my head (haven't gotten anything tangible done on it yet) the first actual piece of soundtrack, thinking it can probably used as a replacement for the rival's leitmotif thing and then repurposed for a battle theme

i'm realizing that my general mode of operation where game music is concerned is either really low-key and melancholic or generally epic and that's posing a minor issue for composing music that fits really well with a pokemon game

edit: considering just pulling tracks from various pokemon games and giving them a work through the ol' remixing studio at first and then composing anything if stuff just happens to come to me during the process
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Post Post #412 (ISO) » Sat Nov 24, 2012 3:14 pm

Post by JDodge »

have had a major breakthrough to where i have at least figured out a sort of prototype gym theme for now (going to work along the same basic lines as your standard gym theme anyways but i figure getting this done and out of the way at least allows me to develop a sort of "style" to work within)
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Post Post #413 (ISO) » Sat Nov 24, 2012 5:27 pm

Post by mb53 »

Im totally interested ing helping out with pokemon sprite making. What are you using right now to make them?
i literally need to start a driving blog, please remind me
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Post Post #414 (ISO) » Sat Nov 24, 2012 5:29 pm

Post by JDodge »

In post 413, mb53 wrote:Im totally interested ing helping out with pokemon sprite making. What are you using right now to make them?


i'm using gimp but any editor should work (you could theoretically easily freehand in paint if you go pixel-by-pixel)
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Post Post #415 (ISO) » Sat Nov 24, 2012 7:03 pm

Post by dramonic »

I use paint right now.
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Post Post #416 (ISO) » Mon Nov 26, 2012 2:27 pm

Post by JDodge »

i've just spent the past hour making a track that for the most part is scientifically designed to be uncomfortable to listen to

yay
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Post Post #417 (ISO) » Mon Nov 26, 2012 3:32 pm

Post by Knight of Cydonia »

Oh good, we have our own Lavender Town theme.
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Post Post #418 (ISO) » Mon Nov 26, 2012 3:50 pm

Post by JDodge »

In post 417, Knight of Cydonia wrote:Oh good, we have our own Lavender Town theme.


i'm actually planning on using it for ghost E4 as long as dram/quadz approve
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Post Post #419 (ISO) » Mon Nov 26, 2012 4:07 pm

Post by Sudo_Nym »

So, for my gym theme, I thinking something that will "shock" the listener! I mean that literally. I want the music to reach through the emulator, and shock the listener like a taser.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #420 (ISO) » Mon Nov 26, 2012 4:38 pm

Post by JDodge »

In post 419, Sudo_Nym wrote:So, for my gym theme, I thinking something that will "shock" the listener! I mean that literally. I want the music to reach through the emulator, and shock the listener like a taser.


can i do shockingly bad? i already have a track or two that i've messed with that will never see the light of day for being awful
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Post Post #421 (ISO) » Thu Dec 06, 2012 4:08 pm

Post by JDodge »

i think i just made the biggest breakthrough i could possibly make for the musicstuff
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Post Post #422 (ISO) » Thu Dec 06, 2012 5:18 pm

Post by Papa Zito »

(btw jd is the only one taking this seriously please move along nothing to see here)
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Post Post #423 (ISO) » Thu Dec 06, 2012 5:24 pm

Post by quadz08 »

I am taking this seriously

I am on the music committee as "guy who makes sure JD knows how to music"
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Post Post #424 (ISO) » Thu Dec 06, 2012 6:11 pm

Post by JDodge »

In post 422, Papa Zito wrote:(btw jd is the only one taking this seriously please move along nothing to see here)


even if it doesn't work out i can use it for something else later, so i don't really mind either way
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