Ludum Dare 25 - December 16,17 - Help Claus make a game!

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Ludum Dare 25 - December 16,17 - Help Claus make a game!

Post Post #0 (ISO) » Sun Nov 18, 2012 4:01 pm

Post by Claus »

Ludum dare is a Game Jam, an event where all participants are challenged to make a computer game in a weekend. It is super fun, and me and MME have been participating for a while (since LD 22).

The rules are as follows:
- Your game must be made "from scratch" (all art, code, etc. You can use sound samples, or computer generated art/sounds, and you can use libraries/game engines that are publically and freely available).
- You have 48 hours to make your game, by yourself. You also have to follow a theme that is announced when the clock begins ticking.
- You have to publish your code by the end of the dare

It is a very fun event, with participants ranging from wizard indie devs to complete noobs like myself.

Ludum Dare Page!
Claus' LD Journal
MME's LD Journal

"But Claus" - you say - "I don't know how to program!". - Then you probably want to use something like this.

Even if you won't participate, I will try to post some prototypes of my entry here, so people can help me out by pointing where I messed up royally (last LD I really fucked it up by not getting user feedback before posting my final version).

Hope to see more scummers this time around!
Last edited by Claus on Sun Dec 16, 2012 5:28 am, edited 1 time in total.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #1 (ISO) » Sun Nov 18, 2012 4:49 pm

Post by Timeater »

run your concept by me before you start
watch for the eggshells
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Post Post #2 (ISO) » Thu Dec 13, 2012 6:54 pm

Post by Claus »

Just a friendly reminder, Ludum Dare 25 is tomorrow! If anyone has some time to spare, and an appetite for making games, participate! :-D
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #3 (ISO) » Thu Dec 13, 2012 6:58 pm

Post by animorpherv1 »

Who knows, I may actually be able.to participate in one of these soon. I believe there in an flash game class ir whatever in my class.
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Post Post #4 (ISO) » Thu Dec 13, 2012 9:17 pm

Post by Claus »

If you are interested, why not download gamemaker (I linked it in the first post), and give it a try this weekend? :-D
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #5 (ISO) » Fri Dec 14, 2012 8:13 am

Post by animorpherv1 »

I work today and Saturday, also. So, yeah. Also have an exam today.
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Post Post #6 (ISO) » Fri Dec 14, 2012 5:34 pm

Post by Claus »

Theme for Ludum Dare: You are the Villain! Go go go :-)
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #7 (ISO) » Fri Dec 14, 2012 10:48 pm

Post by My Milked Eek »

Go go go!


"I'm here to vanquish the villain!"
"Evil, begone!"

Hit us up on AIM or MSN for ludum smalltalk.
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Post Post #8 (ISO) » Sun Dec 16, 2012 5:31 am

Post by Claus »

Hey Guys!

My game is about 80% complete (with about 75% of the time gone).

If anyone could play it and give me your opinions (if it is too hard, or too easy, or the sounds too annoying, etc), that would be awesome.

Get it here:
http://claus.castelodelego.org/games/LD ... ap-fat.jar

The link is a java jar file. If you have Java in your computer, double clicking it should run the game without problems.

The theme is "you are the villain". This is a pacman game where you control the ghosts. You get points if you kill pacman before he gets all the pellets.

Use AWSD or arrowkeys to move your ghost, 1-4 to change which ghost you control, escape to pause.

Thanks for any feedback!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #9 (ISO) » Sun Dec 16, 2012 5:52 am

Post by Pizzadudes7 »

Cool game.

One comment is that Pacman seems to stop moving if you stay covering the last few pellets, so you have to move to make him move. Granted, ifsomeone were Pacman they would stand still, but maybe make it so that teh ghosts have to be continuously moving or something like that. Great concept change on a classic game though.
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If someone broke something, blame either gravity or kdowns.

I am simply stating things that may or may not need to be changed through my thorough use of sarcasm, trolling, and all around bitchiness.
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Post Post #10 (ISO) » Sun Dec 16, 2012 6:06 am

Post by shaft.ed »

couple technical bugs, that might be due to my computer.
-if i got Pacman to stay still, the sound stopped completely
-I lost functionality on my mouse after I booted up the game

from a gameplay standpoint
-If you start by going to the middle/upper left with each new board you can easily kill pacman between 2 and 4 times. I dont know if you can tweak his AI so this isnt abusable.
-As said by others, sitting on the final pellets is in issue. I found it strange that this was also the case even if Pacman had an invincibility pellet left, he wouldnt go get it
-I ran into a couple times when Pacman would just string pellets together making the game nearly impossible to win. Though this only happened twice with him stringing three pellets. He would very often string two together. Don't know if this is a bug or a feature
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Post Post #11 (ISO) » Sun Dec 16, 2012 6:13 am

Post by Maruchan »

uhm.

my pacman just goes off on his own little thang with no user input.

plays like a movie of watching someone else play pacman.

I won and all butsitll
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Post Post #12 (ISO) » Sun Dec 16, 2012 6:13 am

Post by Claus »

Hey Shafted, Pizza, thanks for the comments!


In post 10, shaft.ed wrote:couple technical bugs, that might be due to my computer.
-if i got Pacman to stay still, the sound stopped completely


The "waka waka" sound only plays when Pacman is walking, so I guess there is no sound triggering events when he is stopped, unless you kill him. (or are you saying the sound wouldn't continue even then?)


-I lost functionality on my mouse after I booted up the game


That is weird... :-/


from a gameplay standpoint
-If you start by going to the middle/upper left with each new board you can easily kill pacman between 2 and 4 times. I dont know if you can tweak his AI so this isnt abusable.
-As said by others, sitting on the final pellets is in issue. I found it strange that this was also the case even if Pacman had an invincibility pellet left, he wouldnt go get it


So I spent almost 6 hours yesterday trying to make an AI for pacman, just to realize that the fundamental way I was going about it was completely wrong. The current AI picks the closest coin to Pacman, and tries to move to it, avoiding ghosts in the way (unless they are vulnerable). If it fails to find a path, it does nothing until it can find some other path. There are many ways to improve the AI, but since I only have 10 hours left, (and little sleep), I'm probably trying to finish "quality of life" things first (start screen, highscore screen), before giving another go at the AI if I have the time.

-I ran into a couple times when Pacman would just string pellets together making the game nearly impossible to win. Though this only happened twice with him stringing three pellets. He would very often string two together. Don't know if this is a bug or a feature


Neither - the current AI ignore pellets completely. :-/ Also, there is a maximum invincibility time, and if you take another pellet while invincibility is up, the extra time will be wasted.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #13 (ISO) » Sun Dec 16, 2012 6:14 am

Post by Claus »

In post 11, Maruchan wrote:uhm.

my pacman just goes off on his own little thang with no user input.


Psssst, you are the ghosts!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #14 (ISO) » Sun Dec 16, 2012 6:14 am

Post by Maruchan »

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

this explains so much
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Post Post #15 (ISO) » Sun Dec 16, 2012 6:16 am

Post by Maruchan »

woooo i killed pacman three times. but same as shafted there was once i got pacman to stop for a few seconds before continuing on.
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Post Post #16 (ISO) » Sun Dec 16, 2012 6:36 am

Post by shaft.ed »

In post 12, Claus wrote:The "waka waka" sound only plays when Pacman is walking, so I guess there is no sound triggering events when he is stopped, unless you kill him. (or are you saying the sound wouldn't continue even then?)
sound stopped and didnt go again after that
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Post Post #17 (ISO) » Sun Dec 16, 2012 6:40 am

Post by Claus »

Thanks!! I'll see what I can do. I probably can add some quick and dirty "sound reset" function to solve that!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #18 (ISO) » Mon Dec 17, 2012 9:34 pm

Post by My Milked Eek »

Congratulations on finishing namcap, Claus!

A shame I had to drop out. I really looked forward to LD25.

Are you going to join the mini in January?
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Post Post #19 (ISO) » Tue Dec 18, 2012 1:09 pm

Post by Rhinox »

I played! its a very clever idea.

Pacman always seems to follow the same path initially everytime as already mentioned.

I had a little bit of trouble keeping track of which ghost I was controlling and figuring out which number button was going to switch me to which ghost. I can't really think of a better method though maybe I just need to practice to learn to associate the ghost colors to the numbers.

And... aren't the ghosts supposed to be faster than pac man until he gets the powerup? :P

Its a really fun quick little game though.
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Post Post #20 (ISO) » Tue Dec 18, 2012 8:32 pm

Post by Claus »

Are the ghosts supposed to be faster than pac man? I did not remember that :-/ I think they start pretty slow and get faster over time, no?

On the other hand, with the abysmal AI that pac man has right now, he needs every help he can get.

MME: Thanks! I'm not sure about LD Mini... I might join if you do, but it is not very easy for me to dedicate a whole weekend to something like this :-) (I always wanted to join some mini LD, but I was never able to take them seriously...)
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Post Post #21 (ISO) » Tue Jan 01, 2013 10:54 pm

Post by My Milked Eek »

The mini is a week instead of a weekend and has even looser rules than the Jam part of Ludum.

Probably going to join the January Mini as to make up for the last LD I missed. I also joined OneGameAMonth (by McFunkyPants)
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