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Post #72 (isolation #0) » Thu Oct 27, 2016 8:33 am
Postby Infinity 324 »
Lol
There was no way I could say I didn't believe zach's claim, he was obvious town for claiming at the beginning of d2 and risking being counter claimed so hard
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Post #74 (isolation #2) » Thu Oct 27, 2016 8:37 am
Postby Infinity 324 »
Spoiler: DON'T CLICK THIS CLICKBAIT, IT HAS THE NAME OF ANOTHER SCUM MEMBERS
I hope jarjar's right that I did a good job of distancing myself. I was trying to pretend like I wanted to form a CW on jarjar, but I had to get lynched first since I was doomed anyway and this way jarjar might survive.
you're welcome
Last edited by inspectorscout on Thu Oct 27, 2016 8:32 pm, edited 1 time in total.
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Post #77 (isolation #5) » Thu Oct 27, 2016 8:48 am
Postby Infinity 324 »
I was the one that suggested using both 1-shots on n1. It don't think it was a bad decision per se, but we just got unlucky really. Tbf, maybe I should've predicted a PR claim that needed to die, but it's hard to say especially when the ninja is at risk of being lynched (and for all we knew, the watcher could've died early).
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Post #80 (isolation #8) » Thu Oct 27, 2016 10:03 am
Postby Infinity 324 »
So you guys know, I would never play d1 like I did as town. I think creature knew that. I'm much more active and never have one big scumread like that the whole day. Plus I flip flop a lot
I did quite my best to balance this, and if
-the watcher didnt out this soon
-the JK didnt get a 'result' N1
-the BP didn't claim
-if you fakeclaimed joat with rb-vig-rolecop you could have talked your way out of it AND get the BP lynched
It would have been a bit more balanced, yeah
Haha no, claiming vig or rolecop on zach would've been just as bad as what I did. Especially when I said explicitly that zach was obvious town on d2 and he was. Even if he no kill gambited, he was risking a counterclaim so hard there.
Was considering claiming JoaT with rolecop at one point but manuel would never get mislynched
I did quite my best to balance this, and if
-the watcher didnt out this soon
-the JK didnt get a 'result' N1
-the BP didn't claim
-if you fakeclaimed joat with rb-vig-rolecop you could have talked your way out of it AND get the BP lynched
It would have been a bit more balanced, yeah
Haha no, claiming vig or rolecop on zach would've been just as bad as what I did. Especially when I said explicitly that zach was obvious town on d2 and he was. Even if he no kill gambited, he was risking a counterclaim so hard there.
Was considering claiming JoaT with rolecop at one point but manuel would never get mislynched
Roleblock*
Spoiler:
Despite all that stuff happening, I think scum is in a decent spot. Assuming nadr and jarjar get lynched, it'll be mylo, and no town PRs will be doing very useful stuff. In fact, math is going to try to use the neighborizer to their advantage by saying they thought it was weak and therefore they thought they were conf town. The question is, though, who that last mislynch would be. I think manuel is pretty clearly town despite there being a JK already in the game. s_s probably won't be mislynched because jarjar was pushing on him so hard. Dunn won't get mislynched cause of his role. I think it'll have to be either ira or dong.
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Post #108 (isolation #16) » Wed Nov 02, 2016 12:12 pm
Postby Infinity 324 »
Spoiler:
I really didn't think jarjar was defensible at this point. We'll see, if this works it says a hell of a lot about site meta wrt scum defending scum imo.
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Post #129 (isolation #21) » Sun Nov 06, 2016 7:28 pm
Postby Infinity 324 »
In post 123, inspectorscout wrote:If you mean no lynch and no nightkill scenario; i would call the game after 2-3 days of no deaths and make everyone lose, since it means both factions played against their wincondition.
Like what if scum decided to shoot BP would you count that?
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Post #131 (isolation #22) » Mon Nov 07, 2016 1:36 am
Postby Infinity 324 »
Because it's important. At 4:2 town wants scum to kill one player to narrow the lynch pool but scum doesn't want to do it. Your rules essentially mean town has to lynch at 4:2 since they'll have to be the ones to act first to break the cycle of they don't lynch.
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Post #147 (isolation #25) » Tue Nov 08, 2016 8:52 am
Postby Infinity 324 »
Neighborizer is way way weaker than watcher.
Scum getting burnt out is highly game dependent and there are ways to active lurk while still looking town. I could've continued my d1 play in this game for forever pretty much without getting burnt out.
Watcher however is an insanely strong PR that can easily catch multiple scum. It's not unreasonable for the watcher to catch the entire scumteam.