Shadowrun Mafia - Moderators PT

Forum for old private topics
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Shadowrun Mafia - Moderators PT

Post Post #0 (ISO) » Tue Aug 02, 2016 6:37 pm

Post by Bold Vote Scientist »

This thread is for necessary Moderator Information to Access Easily
  • - Game Rules
  • - Entry to Draft
  • – Image based spoilers
  • – Text based spoilers
  • - Drafting Table - [Role][Player][Confirmed]
  • - Entry to Day 1 Post - Mr. Johnson and the Face Avatars
  • - Organization Blank Post
  • - Demolitions Entry Post
  • - Demolitions Success Part 1 (Just include Alternate for Part Chosen)
  • - Demolitions Failed Part 1
  • - Demolitions Success Part 2
  • - Demolitions Failed Part 2
  • - Demolitions Failed Part 3
  • - Demolitions Overall Success and Choices Post
  • - Organizational Blank Post
  • - Dossier Search Entry Post
  • - Dossier Search Success Part 1 (Just include Alternate for Part Chosen)
  • - Dossier Search Failed Part 1
  • - Dossier Search Success Part 2
  • - Dossier Search Failed Part 2
  • - Dossier Search Failed Part 3
  • - Dossier Search Overall Success and Choices Post
  • - Organizational Blank Post
  • - Kidnapping Entry Post
  • - Kidnapping Success Part 1 (Just include Alternate for Part Chosen)
  • - Kidnapping Failed Part 1
  • - Kidnapping Success Part 2
  • - Kidnapping Failed Part 2
  • - Kidnapping Failed Part 3
  • - Kidnapping Overall Success and Choices Post
  • - Organizational Blank Post
  • - Murder Entry Post
  • - Murder Success Part 1 (Just include Alternate for Part Chosen)
  • - Murder Failed Part 1
  • - Murder Success Part 2
  • - Murder Failed Part 2
  • - Murder Failed Part 3
  • - Murder Overall Success and Choices Post
  • - Organizational Blank Post
  • - Fetch Quest Entry Post
  • - Fetch Quest Success Part 1 (Just include Alternate for Part Chosen)
  • - Fetch Quest Failed Part 1
  • - Fetch Quest Success Part 2
  • - Fetch Quest Failed Part 2
  • - Fetch Quest Failed Part 3
  • - Fetch Quest Overall Success and Choices Post
  • - Organizational Blank Post
  • - Arson Entry Post
  • - Arson Success Part 1 (Just include Alternate for Part Chosen)
  • - Arson Failed Part 1
  • - Arson Success Part 2
  • - Arson Failed Part 2
  • - Arson Failed Part 3
  • - Arson Overall Success and Choices Post
  • - Organizational Blank Post
  • - Scouting Entry Post
  • - Scouting Success Part 1 (Just include Alternate for Part Chosen)
  • - Scouting Failed Part 1
  • - Scouting Success Part 2
  • - Scouting Failed Part 2
  • - Scouting Failed Part 3
  • - Scouting Overall Success and Choices Post
  • - Organizational Blank Post
  • - Bank Heist Entry Post
  • - Bank Heist Success Part 1 (Just include Alternate for Part Chosen)
  • - Bank Heist Failed Part 1
  • - Bank Heist Success Part 2
  • - Bank Heist Failed Part 2
  • - Bank Heist Failed Part 3
  • - Bank Heist Overall Success and Choices Post
  • - Organizational Blank Post
  • - Neighbors Entry Post
  • - Neighbors Success Part 1 (Just include Alternate for Part Chosen)
  • - Neighbors Failed Part 1
  • - Neighbors Success Part 2
  • - Neighbors Failed Part 2
  • - Neighbors Failed Part 3
  • - Neighbors Overall Success and Choices Post
  • - Organizational Blank Post
  • - Seance Entry Post
  • - Seance Success Part 1 (Just include Alternate for Part Chosen)
  • - Seance Failed Part 1
  • - Seance Success Part 2
  • - Seance Failed Part 2
  • - Seance Failed Part 3
  • - Seance Overall Success and Choices Post
  • - Organizational Blank Post
  • - Prison Break Entry Post
  • - Prison Break Success Magic Part
  • - Prison Break Failed Part 1
  • - Prison Break Success Part 2 Demolitions
  • - Prison Break Failed Part 2
  • - Prison Break Failed Part 3
  • - Prison Break Overall Success and Choices Post Medical
  • - Organizational Blank Post - End of Flavor for Adventures Section
  • - End of Day 1 Flavor
  • - Start of Day 2 Flavor
  • More Placeholders to be added as time allows
Last edited by Bold Vote Scientist on Mon Oct 10, 2016 5:37 pm, edited 6 times in total.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #1 (ISO) » Wed Aug 03, 2016 5:24 am

Post by Bold Vote Scientist »

GAME RULES


SPECIAL MECHANICS:


FREQUENTLY ASKED QUESTIONS:

Spoiler:
Question
Answers here.


FINDING YOURSELVES - Pregame Information
Spoiler:
The Pregame has a phase that allows players to draft roles. Pregame will last 72 hours or until all players have drafted a role. Undrafted roles will be randomized. Once you have selected a role, you may not post in pregame. To draft a role, type
Draft: Desired Role
. Pregame is for asking and answering questions about the setup without having inferences drawn as to your alignment or abilities. It is not for scumhunting, PR hunting, or outguessing the mod. This is inspired by Natirasha's Smalltown but players do not draft in any set order. Players are not informed of their alignment until AFTER they pick roles. Only adventure stats, limitations on items, and default access to the Astral Plane and Matrix Realm are disclosed at start.

Whichever character you want is based on personal and strategic choice. All rolecards have a choice to play as a man or woman. Gender neutral available upon request. Gender has no impact beyond getting into character and theme. If you hate your picture choices, you can always ask for another.


WE'VE GATHERED. NOW WHAT? PARTY LEADER, HELP US? - Mr. Johnson, Party Leaders and Lieutenants
Spoiler:
The Shadowrunners (read: Town) have gathered to attempt to overthrow Aztechnology who have hired Lonestar for their defenses (scum). Dayphase has voting mechanics discussed below (see "Voting Mechanics".) Also, during the dayphase a Party Leader will be electing a party to assemble to go on adventures.

The Party Leader will be selected by Mr. Johnson at night. Mr. Johnson will be informed of any restrictions of selecting the Party Leader. The Day 1 Party Leader and Mr. Johnson are linked to a roles in Pregame, and not selected by any player whatsoever. Votes to elect these roles will be "misplaced" with extreme prejudice. The title of "Mr. Johnson" may be transferred throughout the game without the owner dying.

The Party Leader has certain restrictions on selecting an running crew.
  • They must pick 3-5 shadowrunners. Difficulty of each mission increases with more shadowrunners.
  • They can only two runners may share mission on back to back nights unless the number of living players forbids that.
  • No runners may partake in a mission with each other on back to back to back nights unless the number of living players requires this rule to be broken.
  • No runner may be taken on a mission 4 nights in a row unless the number of living players requires this rule to be broken. This includes with fully unique parties.
  • The Party Leader picks what mission the adventuring party goes on. The options will be detailed at the start of a day.
  • There can be two missions if there are more than 10 players left alive. The Party Leader picks the composition of both adventures and appoints a Lieutenant to function as a Party Leader for whatever mission they are not on.
  • Party Leaders and Lieutenants break all ties for adventures they are on. If the Party Leader or Lieutenant ever leaves an adventure or fails to submit a tie breaking vote, the vote of the first slot submitted to be on that mission will break a tie.


TALK IS CHEAP; TALK IS EVERYTHING - Neighborhoods
Spoiler:
This game will feature several Private Topics. Each of them has limited access.

Prison

Lynched players wind up in prison, rather than killed outright. A maximum of two players may return from the game after being imprisoned. Lynched players do not flip until no one can be released from prison anymore. There may or may not be mechanics that allow people to communicate with those in prison. When no one can escape or be released from prison anymore, all players in prison will flip and will die. All flips are confirmed accurate (no actresses/tricksters, death millers, godfathers, etc).

Astral and Matrix PTs

These limited access PTs can only be posted in by runners identified in the pregame unless granted posting action by a role mechanic. Some roles can never gain access to Astral or the Matrix. If a runner defaults to having posting access to Astral or the Matrix, they can never gain access to the other. These PTs may be watchable by others. If a runner without posting access accidentally posts, their posts will be deleted as soon as a moderators see, but you can use the post slip however you desire to do so. You will not be told if there is actually a slot with "sight only" access to a PT at a given time.

The Dead


Players who are night killed are dead (do not go to prison). They can elect unspoiled chat where they may have some chance to impact the game, or not. They will never be considered "living", "vote". They will lose any access to an ability that is not specifically revealed on flip. Players that elect spoiled chat may not be targeted for any reason. They lose access to ALL abilities.

SHADOWRUNNERS UNITE FOR THE COMMON GOOD - Night messaging
Spoiler:
During the Night Phase, every living, non-imprisoned player has the ability to privately send a single, anonymous message to another target player.
You may indicate your identity in these messages or even lie about your identity--I will be the one delivering the message, though. PMing another player about the game while ongoing will almost certainly be modkillable. No mechanic allows players to violate the rules about discussing ongoing games.
This ability may be used in addition to any other abilities used and may not be affected by any other abilities in the game. It cannot be roleblocked or redirected or "framed". It can be detected by trackers, watchers, agents, motion detectors, big brothers, and similar type roles.
Dead players may not send messages unless otherwise told they can.


GEARING UP - The Shop, Looting, and Items in Game
Spoiler:
You may encounter a shop in the game. The shop's item list will not be revealed before encountered. It's not a legal department store. All items may only be bought once, unless otherwise specified. Looting will function the same as a shop.

Other runners may hand out items. These items may be multiple or single use items. They should be judged by the PMs you receive. You will be told if you encounter a shop in no uncertain terms.


GETTING THE JOB DONE .... OR NOT - Succeeding or Failing Adventures
Spoiler:
Barebones Structure

Town adventures have 3 challenges to pass in order to win an adventure and get the reward behind it. If town fails three times, then the run fails. A challenge is a task, such as breaking a safe, combat, stealth, matrix hack, etc. Challenges in the Matrix will be simplified as implementing all the ICE rules would be too complex. Combat is also simplified. Stats are changed from Shadowrun as well. Essence is implemented by item restrictions. (For instance, mages can't get cyberware pumped into them).

Passing a challenge

To pass a challenge, a group of runners must get a certain number of "hits" when rolling six sided dice. These dice are rolled in private (but in a mod PT for record keeping) so that any hidden modifiers by scum may be applied. A "hit" is any time a player rolls a 5 or a 6. A "miss" is any time a player rolls a 1, 2, 3, or 4. The challenge will have a predetermined success point.

Failure

A failed challenge may be reattempted with an additional success required to succeed.

Glitch

If at any point a group rolls half or more dice as 1s, a glitch occurs. The challenge will fail (can be reattempted) and some minor penalty will occur. This may include a glitching player being removed from the mission for instance.

Critical Glitch

A critical glitch is the same as a glitch but less likely to occur and has more severe consequences. A critical glitch occurs when more than half or more of the dice rolled are 1s and a player rolls no successes. Failures on a critical glitch can result in automatic mission failure, death of the glitcher, loss of powers, etc, as the narrative and game balance deem fit. Critical glitches are predetermined prior to the start.

Example

Adam, Brian and Clarissa are attempting to lift information from the Matrix. Adam and Brian are standing guard while Clarissa is doing the searching. The longer they stand guard, the more time she has for her search. A Matrix search requires all the players to roll their Matrix stats. Adam, being a Street Samurai, only has two dice for a Matrix check. Brian has 4 dice as a shaman. Clarissa the riggger has 6 dice. Together, the group has 12 dice. They need to roll 3 successes on the mission in order to pass. So that means if they roll 5 or 6 at least 3 times on 12 dice, they pass the mission. The number of successes on each challenge is predetermined.

Notice

While adventures are fun, the game is designed to where winning or losing adventures should be helpful to each side but not mandatory.

GENERAL RULES:

Spoiler:
This game will start with a 'prequel' phase, discussed above.
Furthermore, the 'prequel' phase will serve as a time for players to ask about various mechanics and for me to give clear indication of how different things work so that there will be less confusion about the mechanics once the game starts.
The 'prequel' phase will last 72 hours.
As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – please don't leave us hanging!
Prods of missing players will be issued after 72 hours of no activity. Also, players may request a prod on another player after 48 hours. Any player may be replaced if they fail to post in-thread within 24 hours of being prodded by me or within 48 hours of being prodded after a player-suggested prod. If the game turns to night before you can respond to your prod, PM me letting me know you still want to play.
No prods will be issued during Night, unless a player has missed two day phases in a row. Then they must PM to maintain interest.
A player who is eligible for a third prod is subject to possible replacement without further notice.
You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
You may not quote private topic or other out-of-game discussion (such as Hydra chats) in the public game thread, regardless of if the quotes are real or fabricated. Paraphrasing is acceptable.
You can always copy and paste the full content of your own posts (outside of moderator communication) so long as it does not contain any links to where it came from or any timestamps.
You may only ever paraphrase posts by other players and this is also subject to the same link/timestamp restriction.
There is to be NO personal communication outside of the forum postings and approved PTs. If someone contacts you outside the game you should report it to me immediately. Any alt/hydra slips will be deleted if possible. Repeated alt slippage without quoting is grounds for force replacement.


DURING THE DAY:

Spoiler:
Each Day will have a two-week deadline. Extensions will be given only in extreme circumstances, but always feel free to ask.
Immediate Day Actions resolve at the next VC. Other Day Actions resolve at hammer.
If you submit a day action publicly or privately but you do not want the action to take effect, you must PM me about the action cancellation as soon as you submit the action. If a hammer occurs or we post a VC placeholder, I will not be able to cancel your day action.
If you have a Day Action that you may submit privately, I will allow you to 'queue' the action to resolve on a trigger such as "When the Day begins" or "If I ever am voted for." Votes may not be queued in this fashion unless on VLA sitewide. You may not "proxy" your vote using this mechanic.
If multiple Day Actions are queued to be resolved on the same trigger, I will resolve them according to NAR rules.
If you do not know when your action resolves in NAR, feel free to ask me.
A simple majority of votes relative to the number of living players is required for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
If the deadline runs out before a majority lynch is agreed on, the day will end in a plurality lynch. Ties resolved by who reached the final plurality amount first.
Players may vote for a No-Lynch via voting for 'No Lynch'.
Once a player has reached a simple majority of votes no further unvoting will change their fate.
Once a player is lynched the game enters twilight until I post a death scene; all players may continue to post.
Once you are dead (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post that contains NO game related information.
Votes should be bolded or tagged or they may not be counted (e.g. VOTE: Player or VOTE: Player).
Vote revocations should be bolded or tagged or they may not be counted (e.g. VOTE: UNVOTE: Player or Unvote). Unvotes are not necessary before changing votes.
Votes/Unvotes must be placed on a line all by themselves to make them easier for everyone to see.
Votes/Unvotes that reasonably follow the guidelines specified above, and are unambiguous with respect to player nicknames/abbreviations, will count.
If you cast a Vote, doing so will remove all previous votes indicated with your name before the new vote is cast--in this way, a player who has a role-related ability to double vote will essentially 'unvote' before casting their new vote, rather than having a lingering double vote.
Your normal vote is a 'voting action' that is only affected by other actions that specifically interact with your vote.
In the case of specific votes (such as an ability that may put a vote called [Extra Vote] on a player), you must use specific tags to submit these votes AND to remove them if you want to unvote with just that [Extra Vote].
If you unvote, you will remove all votes that are clearly controlled by you in the votecount. Unvoting will not remove votes that can not be removed or votes that can only be submitted privately.
Vote counts will be edited into the first post of each page (so long as I can keep up, yo). Other announcements and requested vote counts will receive their own post.


DURING THE NIGHT:

Spoiler:
Night will have a 72-hour deadline. Extensions will not be given, unless a player has to be replaced during the Night.
If you have a role with a Night action, your choices are due to me by the posted deadline. If wedo not receive your choice via PM by the posted deadline you will forfeit your actions, unless compulsive. Then you will act randomly without regard to your alignment. We may not send out reminders if the mods get busy. It's your job to follow the deadline.
If you expect not to be here to submit your night action during the night, you may send one in in advance.
We resolve Night Actions according to Natural Action Resolution as outlined by the Mafiascum Wiki.
If you do not know when your action resolves in NAR, feel free to ask us.
Roles with Night actions will not be able to submit an action on Day or Night 0 (i.e. during the draft/questions stage).


MISCELLANEOUS:

Spoiler:
Any PTs mentioned have day and night chat, unless a mechanic stops that.
Nothing in this game may allow you to be the single voting player on a wagon that results in a lynch.
Some roles or effects in this game may cause a player to require less votes to lynch. A player can never require less than 2 votes to lynch unless otherwise specified by an ability that lowers this threshold. All vote modifications, double votes, etc, end in lylo.
Please bold all requests to myself so that they don’t get missed.
Do not use standard MafiaScum purple (#800080). This is our color. All other colors are fine.

No invisible/small/encrypted text is allowed (if you can't read it, don't post it). Black bar spoilers are also forbidden as Titus cannot easily read them on her phone.
You are not allowed to edit your posts, if you have the ability to do so.
If you have an issue/problem with the game, please PM us privately. Do not post issues/complaints in the game thread.
If you do not understand how your role functions, feel free to PM us.
If you want to chat about Shadowrun, you can PM us about that, too.
We may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
Rules violations will be dealt with according to their severity, up to and including a Modkill, as the Mod sees fit. Modkills may be accompanied by a change to day/night and the offender’s role will be changed to Neutral Survivor, which guarantees a loss.
- Just know, it's all about intention. If you genuinely mess up, we'll try to cut you some slack. If we determine you're trying to compromise the integrity of the game though, you won't be too happy with the punishment.
Any situation not explicitly covered above is subject to our discretion and will be handled as we see fit on a case-by-case basis.
I reserve the right to modify these rules at any time, so long as we inform you in thread. The mods are uncomfortable with changing the rules midgame but will have to in unfortunate circumstances.


THE GOLDEN RULE:

Spoiler:
Please remember that this is a game and your main objective is to have fun!
We created Shadowrun Mafia to bring people together and celebrate a game I love, but, ultimately, to have fun time on site.
Be considerate of each other, don’t get personal, and enjoy the game. Playing to win does not preclude being considerate of each other! Be cool.


SAMPLE ROLEPM:

Spoiler:
Alignment Unknown - Shaman
Image
Time is my plaything. Haste, Slowing, Protection are the abilities of my domain
You are aligned with the Town Faction (Shadowrunners) OR You are aligned with Aztechnology/Lonestar (scum)
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, usurpers of evil.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.

OR

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #2 (ISO) » Wed Aug 03, 2016 5:26 am

Post by Bold Vote Scientist »

Pregame Draft


Draft Information:


There is no set order to the draft. Any time you feel you fully grasp the setup, you may draft a role. Upon the mods seeing your draft request, your Role PM will be sent.
Chart Data:

Spoiler:
Characters Charisma Combat Demolitions Logic Magical Matrix Medical Perception Stealth Default Access to Posting in Astral PT Can Use Magic/Gain Posting Access to Astral PT Default Access to Matrix PT Can Use Technological Items/Gain Matrix PT Access Drafted By
Bounty Hunter 5 6 3 6 5 2 2 2 4 No Yes No Yes
Decker 3 2 4 6 2 6 5 5 4 No No Yes Yes
Drug Dealer 5 3 4 3 2 4 6 6 2 No Yes No Yes
Elementalist 2 6 6 5 6 2 5 2 2 Yes Yes No No
Explosives Expert 3 5 6 4 5 3 5 5 2 No Yes No Yes
Face 6 2 2 5 6 3 3 5 5 No Yes No Yes
Ganger 3 6 6 5 2 3 5 5 2 No Yes No Yes
Infiltrator 6 4 2 6 2 3 4 5 6 No Yes No Yes
Medic 4 2 3 4 4 4 6 5 4 Yes Yes No No
Occult Investigator 6 2 3 6 6 4 4 4 3 No Yes No Yes
Physical Adept 4 6 4 2 4 2 4 5 6 Yes Yes No No
Rigger 3 2 6 6 2 5 2 5 4 No No Yes Yes
Shaman 5 3 5 5 5 4 4 4 2 No Yes No No
Sniper 2 6 4 4 2 3 5 6 5 No Yes No Yes
Street Samurai 3 6 6 4 2 2 6 6 2 No No No Yes
Summoner 5 4 2 5 6 3 4 4 3 No Yes No No
Technomancer 6 4 2 5 3 6 2 2 3 No No Yes Yes


Avatars:


Avatars are a purely optional convenience to get players immersed into the environment. There is no avatar cop or anything similar. Please however pick one. If you don't, you'll just get the default picture that matches Titus's perception of your gender.

Spoiler: Females in alphabetical order by role
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage


Spoiler: Males in alphabetical order by role
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage


Spoiler: Gender Neutral and Backups, No Assigned Roles
ImageImageImageImageImageImageImageImageImage


If you hate all these options, let me know what type of character you want. You may also submit your own 212 by 278 avatar that fits with the environment and theme. You may not submit a picture of an individual working for a corporation or Lonestar as those are scum.

Happy Drafting!
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #3 (ISO) » Wed Aug 03, 2016 5:50 am

Post by Bold Vote Scientist »

Role PMs:

Spoiler: Sample Aligned
Alignment Unknown - Shaman
Image
Time is my plaything. Haste, Slowing, Protection are the abilities of my domain
You are aligned with the Town Faction (Shadowrunners) OR You are aligned with Aztechnology/Lonestar (scum)
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.

OR

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Spoiler: Town Aligned
Shadowrunning Decker
Image
With a few strokes of my keyboard, the world's information is at my fingertips
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Drug Dealer
Image
Your bliss is my bliss.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Elementalist
Image
*singing* Let it burn, let it burn *singing*
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Explosives Expert
Image
Boom! Boom! Boom!
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Face
Image
You'll give me what I need, and I'll be your wildest fantasy you'll never attain.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

Note: To Trigger a Devil's Bargain Exchange, You will need to post the following in thread:

Trade: Devil's Bargain Ring
To: Playername
Conditions: Any conditions before transfer
Number of Charges left after passing: 0, 1, or 2.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Ganger
Image
These people need to have their kneecaps smashed. No one messes with the Halloweeners.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Infiltrator
Image
You called that door locked? Ha. It's nothing to me.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Medic
Image
Rest your weary sole. DocWagon is on the way.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Physical Adept
Image
Who knew the human body could do that?
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Rigger
Image
Get in and get the job done, but most importantly know how to get out.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Shaman
Image
You only thought you had limitations. Roll with me, and we'll break them.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Sniper
Image
Why get close when you can stay back? Lasers are the best friend in the world.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Summoner
Image
The power of nature can win any conflict.
You are aligned with the Town Faction (Shadowrunners).
See rolecard for actual abilities.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Spoiler: Aztechnology Traitor
Aztechonology Bounty Hunter
Image
I've got a promotion on the line by removing this Shadowrunner threat. What better way than to put a price on their heads?
You are aligned with Aztechnology/Lonestar (scum)
See rolecard for actual abilities.

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Spoiler: Lonestar Cops
Lonestar Occult Investigator
Image
I'm wanting out. Things that go bump no longer mystify me. A cushy retirement in Aztechnology doesn't sound too bad.
You are aligned with Aztechnology/Lonestar (scum)
See rolecard for actual abilities.

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Lonestar Street Samurai
Image
Lonestar gave me life again after a shadowrunner took my arms. Now, I'll make them pay.
You are aligned with Aztechnology/Lonestar (scum)
See rolecard for actual abilities.

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Lonestar Technomancer
Image
The magical world of cyberspace is boring without a little competition to my innate skills. Bring it on.
You are aligned with Aztechnology/Lonestar (scum)
See rolecard for actual abilities.

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #4 (ISO) » Wed Aug 03, 2016 6:20 am

Post by Bold Vote Scientist »

Text-Based Role PMs:

Spoiler: Sample Aligned
Alignment Unknown - Shaman
Text Version
Time is my plaything. Haste, Slowing, Protection are the abilities of my domain
You are aligned with the Town Faction (Shadowrunners) OR You are aligned with Aztechnology/Lonestar (scum)
Ability
- What the ability does.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.

OR

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Spoiler: Town Aligned
Shadowrunning Decker - Text Version
Text Version
With a few strokes of my keyboard, the world's information is at my fingertips
You are aligned with the Town Faction (Shadowrunners).
Mission Planner
- Can target an adventure and determine what skill checks are required or its reward.
Jack in
- You may use a free action to jack into or out of the Matrix PT.
Critical Maintenance Required
- You may temporarily shut down the Matrix PT during the day until the next day and forgo your night action. Once per game only.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Drug Dealer
Text Version
Your bliss is my bliss.
You are aligned with the Town Faction (Shadowrunners).
On the Corner, Giving Lots of Happiness
- You may send Drugs and Booze to Runners, only once per day/night cycle. Players may hold, eat or distribute the drugs delivered as a free action unless otherwise indicated. You may deliberately self target but for the Booze. Drugs detailed below
Day Options

Jazz
- The next action the runner takes is Loud. If they are a party leader during the night phase, the decision they make is Loud as well.
Deepweed
- The runner may take a trip to the Astral PT with posting privileges. Cannot be used by Decker, Rigger, Street Samurai, or Technomancer.
Kamikaze
- The runner is bulletproof to any wounds inflicted by others and a strongman the night of use. The following night, they are roleblocked and macho.
Psyche
- The runner may take a trip to the Matrix PT with posting privileges. Cannot be used by Elementalist, Medic, Physical Adept, Shaman, Summoner.
Smuggler's Paradise
- You may smuggle drugs into the Prison once per game. A prisoner must be given drugs. You are stuck until the end of the following nightphase. You have a 50% chance of dying if a prison break occurs while you are smuggling drugs.
Night Options

Booze (Mandatory Use)
- A player has their target redirected at random.
Nova Coke Party
- Two players share a PT that you can see. The pair cannot vote each other. The voting restriction is lifted in lylo.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Elementalist
Text Version
*singing* Let it burn, let it burn *singing*
You are aligned with the Town Faction (Shadowrunners).
Magic Will Survive
- Backup Doctor
Hold Person
- Can block a player from sending or receiving messages when not doctor (every night)
Fireball
- Can send a mass blast to all players (1-shot)
Astral Projection
- You can enter or exit the astral PT as a free action.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Explosives Expert
Text Version
Boom! Boom! Boom!
You are aligned with the Town Faction (Shadowrunners).
Things Go Boom
- You give out guns to players. You may not give out a gun to the same player twice. You are not required to give out a gun. All kills must specify the PT (Astral, Matrix or Meat Space [Main Thread] they are engaged on.
Explosion at the Superdome
- During the day, you may block the Party Leader from selecting a particular mission. This is once per day, but unlimited use.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Face
Text Version
You'll give me what I need, and I'll be your wildest fantasy you'll never attain.
You are aligned with the Town Faction (Shadowrunners).
Smooth Talker
- You can escape from prison one time as a free action until a prison break occurs. If in prison during a prison break, you have a 50% chance of dying immediately. After a prison break, if you are still in prison, you may break out if you had not previously.
Devil's Bargain
- You have a ring that you may give to another player. To receive the ring, they must agree to whatever conditions you set. They will be able to pass the ring in a similar manner once their condition has been met. You may not have any conditions that include alignment or roleclaiming. Voting or not voting is an acceptable condition, unless lylo. The ring will then return to you where it will need to be recharged before being used again. If a condition ever fails, it passes onto the next day. If a condition permanently fails, the ring passes back to you with one charge on it. Permanent conditions are considered fulfilled after 1 day/night cycle where a person could actually take the action.

Note: To Trigger a Devil's Bargain Exchange, You will need to post the following in thread:

Trade: Devil's Bargain Ring
To: Playername
Conditions: Any conditions before transfer
Number of Charges left after passing: 0, 1, or 2.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Ganger
Text Version
These people need to have their kneecaps smashed. No one messes with the Halloweeners.
You are aligned with the Town Faction (Shadowrunners).
This is our turf. No Corporation can take it.
- You can recruit another shadowrunner to your gang, making you both masons if town. However, you vanillaize them and prevent their role from flipping. Using this action on scum will fail. If you are prevented from taking this action by any means, you may not try again. There is no exception to this. Your shot may be refunded by in-game mechanics.
Only we kill on our turf, big shot
- Alternatively, you may bodyguard a non-recruited runner from all kills from any PT you are in.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Infiltrator
Text Version
You called that door locked? Ha. It's nothing to me.
You are aligned with the Town Faction (Shadowrunners).
Sneaking in and out of danger
- You can jump into either of the Astral or Matrix PTs for the night. You can jump into prison once only and cannot be in two of the Astral/Matrix/Prison at the same time. PT jumps are elected during the day and done at night. If you are in Prison during a Prison Break, you have a 50% chance of dying.
You can't tell me I'm not wanted
- You can add yourself to any mission where 5 runners were not selected, bypassing any rules regarding crew formation. You may do this one time only.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Medic
Text Version
Rest your weary soul. DocWagon is on the way.
You are aligned with the Town Faction (Shadowrunners).
Take your medicine
- Doctor from all kills against a runner in a realm you have access to (Astral, Matrix, Meatspace (Main Thread)). You must specify which place you heal, along with the runner.
Caffeine Jolt - If you do not heal someone, you may restore a one time ability to a runner, provided the runner still has that role.
Astral Projection - You can enter or exit the astral PT as a free action.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Physical Adept
Text Version
Who knew the human body could do that?
You are aligned with the Town Faction (Shadowrunners).
I'll set you up. Go on. Do your badass thing.
- Nightly, you can promote a player to the top of NAR, preventing all redirections or roleblocks.
Things won't go to shit when I'm here
- You can trigger a reroll of any mission that glitches or critically glitches one time with no penalty.
Astral Projection
- You can enter or exit the astral PT as a free action.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Rigger
Text Version
Get in and get the job done, but most importantly know how to get out.
You are aligned with the Town Faction (Shadowrunners).
My drones handle the dangerous work
- 1-shot send someone to prison. This functions as a dayvig and must be activated by PM. It cannot be used the day after a scum lynch.
I'm a little greedy, but it's for a good cause
- If encountering the store, you may buy two items.
Jack in
- You may use a free action to jack into or out of the Matrix PT.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Shaman
Text Version
You only thought you had limitations. Roll with me, and we'll break them.
You are aligned with the Town Faction (Shadowrunners).
Haste
-Give another runner an additional vote to lynch.
Silence
- Remove a runner from PTs for one day/night cycle. They may not be taken on missions.
Commune with the Dead
- Unspoiled Dead Players may send you one message each night.
Powerful Meditation
- You may have a neighborhood with one unspoiled dead runner.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Sniper
Text Version
Why get close when you can stay back? Lasers are the best friend in the world.
You are aligned with the Town Faction (Shadowrunners).
Watchful Eye
- You may watch a player as if you had both a tracker and a watcher. However, you do not detect nightkills done to them or by them. You get a copy of any messages they send or receive.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Shadowrunning Summoner
Text Version
The power of nature can win any conflict.
You are aligned with the Town Faction (Shadowrunners).
Dove
- 1-shot Lovely Neighborizer. You may neighborize two players for the next day or night cycle. They also become lovers. You do not get access to this chat.
Cheetah
- 1 shot commuter. Normal Variant
Snake
- Swap yourself in the place of the non-Party Leader runner once on a run. 1 shot
Owl
- You may send a message to another player during the day instead of the night. 1 shot

Your abilities refill when all are used.

You are aligned with
The Shadowrunners
, hoping to overthrow Aztechnology. You win when no threats to the Shadowrunners remain, and thus Aztechnology is overthrown.


Spoiler: Aztechnology Traitor
Aztechonology Bounty Hunter
Text Version
I've got a promotion on the line by removing this Shadowrunner threat. What better way than to put a price on their heads?
You are aligned with Aztechnology/Lonestar (scum)
"Thrill of the Chase" aka Managing Your Investments
- You can oversee but not post in the Astral, Matrix, and Prison PTs. You have a one use Nightvig for these PTs, if you retain access. If your vig fails twice for whatever reason, it turns into a dayvig.
"Get that Scum of a Gun" aka Eliminating Problem Runners
- Each night, you may place a bounty on a runner to be effective the following day. Placing a bounty rewards the runner who voted in the correct spot with being bulletproof that night, or a double voter the following day. You are BP to all nightkills on a night with a successful bounty. If you place a successful bounty on scum, they will be told the bounty hunter is the traitor. You may be killed.
"Have Gun Will Travel" aka Cannot Engage in Direct Overthrow
- You cannot be appointed Party Leader for any reason. If scum try to appoint you as the Party Leader, you'll be recruited instead. You will not show as a traitor to any investigation. You may be recruited normally.

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Spoiler: Lonestar Cops
Lonestar Occult Investigator
Text Version
I'm wanting out. Things that go bump no longer mystify me. A cushy retirement in Aztechnology doesn't sound too bad.
You are aligned with Aztechnology/Lonestar (scum)
Filtering through the Garbage to Find a Nugget of Truth
- Once per game, you may assume the role of a dead town player. This does not negate any other abilities you may have. You may not choose an ability that would confirm you as town.
Cleaners
- You may hide a runner's rolecard once per game. If you are blocked, you get this back. This player will not have their abilities revealed ever.

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Lonestar Street Samurai
Text Version
Lonestar gave me life again after a shadowrunner took my arms. Now, I'll make them pay.
You are aligned with Aztechnology/Lonestar (scum)
Dermal Plating - You survive the first non-lynch death your slot would otherwise suffer.
Tortuous Tank
- You may elect to jailkeep a player. This will also rolecop the player. This will not reveal the traitor, as you'll be given false names. All actions done on the jailkeep target will fail.

The abilities of your scummates (the Occult Investigator and the Technomancer) are listed in your PT. The traitor's abilities are not.

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.


Lonestar Technomancer
Text Version
The magical world of cyberspace is boring without a little competition to my innate skills. Bring it on.
You are aligned with Aztechnology/Lonestar (scum)
Jack in
- You may use a free action to jack into or out of the Matrix PT.
Matrix Override
- Can see every single message sent or received on one night. (1-use)
My Eyes Are On You
- Target a player and find out everything that was done to them the previous day or that night. (Nightly)

You are aligned with
Aztechnology or Lonestar
, bloodsucking corporations hellbent on making just one more dollar.
In order to win the game, you must control half or more living, not-imprisoned players.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #5 (ISO) » Wed Aug 03, 2016 6:42 am

Post by Bold Vote Scientist »

Mod Selection Notes Chart:



Role NameAvatar Selection (text description)Drafted byConfirmed?
Bounty Hunter
Decker
Drug Dealer
Elementalist
Explosives Expert
Face
Ganger
Infiltratior
Medic
Occult Investigator
Physical Adept
Rigger
Sniper
Shaman
Street Samurai
Summoner
Technomancer
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #6 (ISO) » Wed Aug 03, 2016 8:00 am

Post by Bold Vote Scientist »

Day 1 Start
Image
It was a rocky day in New Orleans, Mr. Johnson had gathered the best and the brightest Shadowrunners in all of Louisana. "You're all the best at what you do. This mission should challenge you to be the best runners that you can be, while still earning quite a bit of money, fame or prestige. Each of you have different motivations, reasons for running, and skills, but all of you are important. If we are able to take down Aztechnology, who knows what evils we can prevent in their house of horrors.

To do that, we've left you with a few tools. The first is the ability to "lynch", which you are absolutely familiar with by now. That individual will be sent off to a prison. We won't be able to uncover any new information about them.

I've also left you with a few suggested runs. Two other runs are locked until certain conditions happen. Your Party Leader may select which of the missions to undertake. There are more than 10 players, so there can actually be two adventures done today.

The runs available are Arson, Bank Heist, Demolitions, Dossier Search, Fetch Quests, Getting the Gang Together, Kidnapping, Murder, and Scouting.

The Party Leader for Day 1 is (The Face). Day 1 begins now.


VOTECOUNT 1.0


Not Voting (17):
[Names here]
With 17 Alive, it takes 9 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)

The Party Leader is
(The Face)
The Leader's Party is
Determined by PM and resolved at hammer.
The Lieutenant is (optional)
Determined by PM and resolved at hammer.
The Lieutenant's Party is (optional)
Determined by PM and resolved at hammer.
The Chosen Runs are
Determined by PM and resolved at hammer.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #7 (ISO) » Wed Aug 03, 2016 8:34 am

Post by Bold Vote Scientist »

Organization Blank Post
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #8 (ISO) » Tue Aug 23, 2016 3:37 am

Post by Bold Vote Scientist »

Resolving Combat Role


Target Point:
4 (3 plus 1 for hard adventure)

Players: D and D - 5 dice, ABR 6 dice, Random 2 dice

13 dice for four hits
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Post Post #9 (ISO) » Tue Aug 23, 2016 3:38 am

Post by Bold Vote Scientist »

Original Roll String: 13d6
13 6-Sided Dice: (1, 4, 4, 2, 5, 5, 2, 3, 3, 3, 3, 6, 6) = 47
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Post Post #10 (ISO) » Tue Aug 23, 2016 3:39 am

Post by Bold Vote Scientist »

Only 3 hits occurred.

Time to inform the townies to see what they do.
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Post Post #11 (ISO) » Tue Aug 23, 2016 10:10 am

Post by Bold Vote Scientist »

Rerolling combat

[roll]13d6[/roll]
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Post Post #12 (ISO) » Tue Aug 23, 2016 10:11 am

Post by Bold Vote Scientist »

Original Roll String: 13d6
13 6-Sided Dice: (1, 5, 1, 2, 2, 2, 4, 6, 1, 4, 4, 2, 6) = 40


If I can type that is.
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Post Post #13 (ISO) » Tue Aug 23, 2016 10:11 am

Post by Bold Vote Scientist »

Combat passes. Time to do next flavor and choice.
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Post Post #14 (ISO) » Tue Aug 23, 2016 10:52 am

Post by Bold Vote Scientist »

Rolling for search the room for discrepancies (perception), the other choice was medical which would have hurt them

Original Roll String: 15d6
15 6-Sided Dice: (3, 6, 3, 4, 1, 3, 2, 3, 6, 5, 1, 1, 5, 4, 4) = 51
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Post Post #15 (ISO) » Tue Aug 23, 2016 10:53 am

Post by Bold Vote Scientist »

Damn that's a really good roll.

Time to write up brain bashing
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Post Post #16 (ISO) » Tue Aug 23, 2016 11:12 am

Post by Bold Vote Scientist »

Finding Your PreyYou needed to find this executive before killing him. He couldn't sneak past you with an invisibility spell because you'd still smell him, hear him, and see little things off in the room. You decide to search for any sort of discrepancies to find secret passages or things like that. Albert B. Rampage, being the best at melee combat, took the front of the room near the door. Nothing in the room looked out of the ordinary except for the extreme amounts of dust. It looked as if no one had used the room in its entirety for a long time. Daenerys and Dragons explored the sides of the rooms. The only things they found were an excessive amount of books on corporate governance written in jargon that bored anyone within the first thirty seconds of reading. Randomidget explored the desk in the back of the room, finding nothing.

Yet, something catches his attention out of the corner of his eye. Random looks in closer.


Finishing this
Image
Randomidget calls your attention to a brain suspended by wires at the side of the room. "It's moving!" Randomidget yells. The rest of the group approaches the jar mystified. Most brains in jars are decorative. The brain stopped moving when people approached. "Cmon, this is the executive." Randomidget stammered all the while aware of how crazy he looked.

Albert B. Rampage, not really believing, decides to check out the astral signal on the brain. The astral signal was alive and very loud. "Well, I'll be damned. The brain's alive."

Daenyrs and Dragons draw out their pistols and shoot the brain. The bullet richochets away. Many alarms activate all over the place. Randomidget separates the brain from the wires. Now, the group had to escape to murder the executive. None of them had brought anything capable of actually breaking through bulletproof glass, as the container seemed to not be electronic at all.

They could stall and fight the guards coming up, but there would be too many. To escape by the elevators required a matrix fight. However, the group could try to convince the guards coming up that they were a special hit squad sent to take out the shadowrunners. One thing was certain. To kill the executive, they needed to escape with the brain.


Choice 3
To make your getaway, do you try to commandeer the elevators by a matrix fight or do you try to charm the guards into believing you work for Lonestar or Aztechnology?
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Post Post #17 (ISO) » Tue Aug 23, 2016 11:37 am

Post by Bold Vote Scientist »

Original Roll String: 11d6
11 6-Sided Dice: (5, 6, 4, 1, 3, 2, 1, 5, 1, 1, 2) = 31


Rolling for Matrix getaway
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Post Post #18 (ISO) » Tue Aug 23, 2016 12:38 pm

Post by Bold Vote Scientist »

Rolling for Charisma in mission 1a

Original Roll String: 20d6
20 6-Sided Dice: (1, 5, 1, 1, 2, 4, 2, 3, 3, 4, 6, 4, 2, 1, 2, 6, 5, 2, 4, 4) = 62


Target level is 4. This will almost certainly pass.
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Post Post #19 (ISO) » Tue Aug 23, 2016 12:39 pm

Post by Bold Vote Scientist »

Barely dang.
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Post Post #20 (ISO) » Tue Aug 23, 2016 2:00 pm

Post by Bold Vote Scientist »

Original Roll String: 20d6
20 6-Sided Dice: (5, 3, 2, 3, 1, 4, 2, 2, 6, 5, 3, 2, 3, 2, 3, 3, 1, 1, 1, 6) = 58


Rolling a logic check on mission 1a, Challenge 2
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Post Post #21 (ISO) » Tue Aug 23, 2016 2:00 pm

Post by Bold Vote Scientist »

Pass with ease.
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Post Post #22 (ISO) » Tue Aug 23, 2016 3:50 pm

Post by Bold Vote Scientist »

Rolling for mission 1a - Challenge 3

Original Roll String: 16d6
16 6-Sided Dice: (3, 4, 3, 4, 3, 4, 1, 2, 2, 4, 1, 4, 3, 2, 5, 3) = 48
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Post Post #23 (ISO) » Tue Aug 23, 2016 3:52 pm

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barely passed
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Post Post #24 (ISO) » Thu Aug 25, 2016 7:00 pm

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JaeReed picked between the mission rewards for this mission.

JaeReed could give control of Mr. Johnson to a particular player. That player may not be sent on any particular mission and cannot be a party leader or lieutenant in any way.

OR

JaeReed may publicly cop a player. This option may ONLY be selected once per game. This player that is publicly copped cannot be killed that night.



They picked to publically cop a player.


Karnos is confirmed to be aligned with Aztechnology or Lonestar and not the Shadowrunners.


Night continues for 1 more minute. Adventure PTs will be locked then.


I'll be resolving all night actions after I get some sleep.
Locked

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