Dead topic - Dem Tryouts 3

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Dead topic - Dem Tryouts 3

Post Post #0 (ISO) » Sat Aug 20, 2016 4:29 pm

Post by shos »

Welcome spectators and deadguys!

spoiler free topic, for now.
Last edited by shos on Sun Sep 11, 2016 1:48 am, edited 4 times in total.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #1 (ISO) » Sat Aug 20, 2016 4:36 pm

Post by Something_Smart »

Thanks.

Haven't read too much or too deeply but I'll just point out two things:
1. I noticed that only one of the seven players in Dem Tryouts 2 came back to game 3. (And iirc, nobody from DT1 was in DT2.) I kind of understand it; it's a stressful setup. Everything's so close and dependent on small things that a small error can cost one side the game, as can a unfortunate play by the other team. I thought it was a fun setup but not one I'd want to play all the time.
2. Ircher's 63 is so not the point of the game at all and makes no sense whatsoever. (NLing is not necessarily bad; however, what you do is you play for a while and scumhunt and townhunt to get a better idea of who is scum, THEN you NL and let them crosskill.) Unfortunately, I could see Ircher saying something like that as town :igmeou:
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Post Post #2 (ISO) » Sun Aug 21, 2016 12:28 am

Post by shos »

Ircher started analysing the setup, that is why he probably had to as either alignment support NL.

DT was originall a closed game, which was badass but you can't repeat that much.
Then I tried DT2 which as the same setup but an open.

DT3 is the 8p version, which should be more balanced imo. I'm trying to get an EV to make this the smallest legit multiball onsite :)
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Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #3 (ISO) » Sun Aug 21, 2016 2:36 am

Post by Something_Smart »

I popped into the first DT thread to say this, but it was interestingly similar to a 7p setup I had designed for f2f mafia that I played for a while and that seemed to work well:
2 Mafia Goons
2 Werewolf Goons
3 Bulletproof Townies (full, not 1-shot)
What I liked about this setup is that after a day 1 scum lynch, it became more likely that a member of the opposite team would be killed. Whereas with the roleblockers, I feel like it's more likely for the other member of the same team to die (it was just luck last game that he didn't).
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Post Post #4 (ISO) » Sun Aug 21, 2016 3:03 am

Post by shos »

Yeah, but that means town has to intentionally hunt for the OTHER scum, which makes it interesting
In post 836, Lucky2u said:

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Post Post #5 (ISO) » Sun Aug 21, 2016 5:05 am

Post by Something_Smart »

my scumreads are gameplay, java and tenshii

but I feel like my tell (which didn't really even work last game) will be much less accurate now that you added the townie (and also the fact that I'm not in the game and thus know nobody's alignment rather than knowing my own).

The addition of the townie definitely makes the game harder to solve by PoE (which is basically how we did it last game, with pretty much the entire town obvtowning).

I wonder if it would be more interesting to pick a player and spectate from that player's POV, knowing only what they know. But I think I'll stay unspoiled for now.
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Post Post #6 (ISO) » Sun Aug 21, 2016 6:04 am

Post by shos »

cool stuff.
last game you guys (especially you imo) rocked ass. you were really active and working well with each other. 100% deserved win.
In post 836, Lucky2u said:

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Post Post #7 (ISO) » Sun Aug 21, 2016 6:20 am

Post by Something_Smart »

I mean, I fumbled hard with the Korts read all game and it's just luck that that didn't cost us the game :roll:

but other than that, yeah I agree :]

I don't think that this town will have the same cohesion; fortunately, due to the setup it's not nearly as important as town can still win after mislynching without needing to get lucky with crosskills.
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Post Post #8 (ISO) » Mon Aug 22, 2016 4:38 am

Post by shos »

fun thing: watching scum baffle with who scum is.
In post 836, Lucky2u said:

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Post Post #9 (ISO) » Fri Aug 26, 2016 3:34 pm

Post by Something_Smart »

lmao they actually NL'd (and by accident too :facepalm: )

this town is going to tear itself apart (even though I don't know who's in it... I just know).

fortunately for them, that might be a winning strategy :P

imo something killed the vibe I had going in the last game; either the addition of the extra townie, or Ircher screaming for a NL from an incredibly naive perspective, or me not being in the game and not being able to PoE scum... possible all three.
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Post Post #10 (ISO) » Fri Aug 26, 2016 3:37 pm

Post by shos »

,well...with people arguing that "no talking" is best strategy for tpwn, it definitely makes sense to have a horrible, unfun, useless and apathetic D1. I hope two townies are shot, just to stick it to ircher, lol
In post 836, Lucky2u said:

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Post Post #11 (ISO) » Fri Aug 26, 2016 3:38 pm

Post by shos »

Gonna have to run this again I think. Or get an actual EV that shows thatbPLAYING THE GAME is good for town.
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Post Post #12 (ISO) » Fri Aug 26, 2016 4:06 pm

Post by Something_Smart »

I hope Ircher gets shot

Twice, if he's town

:wink:
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Post Post #13 (ISO) » Sat Aug 27, 2016 11:27 am

Post by Something_Smart »

This reminds me of a game (which, thankfully, I wasn't in) where the mafia had to all send in the same name to kill somebody (and the names were revealed publicly) but the town could choose when they wanted to go to night. Jingle suggested that they go to night without much discussion, implying but not stating that the reason for it was that the people whose names were sent in would be confirmed town.
So, they did it... and all three mafia sent in Jingle's name. :facepalm:
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Post Post #14 (ISO) » Sun Aug 28, 2016 4:38 pm

Post by shos »

welcome java! you're the first one in!
In post 836, Lucky2u said:

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Post Post #15 (ISO) » Sun Aug 28, 2016 4:56 pm

Post by Something_Smart »

hey so one of my scumreads was right

also, Ircher's plan succeeded only because it wasn't executed properly :nerd:
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Post Post #16 (ISO) » Sun Aug 28, 2016 6:01 pm

Post by shos »

'succeeded'
There is an entire scumteam that neither scum A nir town knows anything about. Scum B are more informed now, and one less BP.
In post 836, Lucky2u said:

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Post Post #17 (ISO) » Thu Sep 01, 2016 2:11 am

Post by Something_Smart »

In post 258, Hopkirk wrote:
In post 256, enomis wrote:Yap, Tenshii is more towny now,

I wanna vote Ircher but that makes a 3-3 wagon split with hop as hammer.

I don't see why kirk is suddenly so scummy though. Anyone mind enlightening me?
Kirk isn't scummy, it's just the 3 mafia voting me for finding two of them and one of their partners.
somebody doesn't understand multiball :igmeou:
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Post Post #18 (ISO) » Sun Sep 04, 2016 2:43 am

Post by shos »

Welcome Ircher! So much for nolynchingggg ughhh
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Post Post #19 (ISO) » Sun Sep 04, 2016 3:51 am

Post by Ircher »

Ikr. Srry though -- I didnt give this my best effort.
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Post Post #20 (ISO) » Sun Sep 04, 2016 3:54 am

Post by Ircher »

Was I still BP?
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Post Post #21 (ISO) » Sun Sep 04, 2016 4:39 am

Post by shos »

nope!
In post 836, Lucky2u said:

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Post Post #22 (ISO) » Mon Sep 05, 2016 3:10 am

Post by Ircher »

My guess is Hop/Rach/Gameplay for official purposes.
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Post Post #23 (ISO) » Tue Sep 06, 2016 9:54 am

Post by shos »

Welcome enonis! You and java have...officially lost this game :( scum B nailed your butts.
In post 836, Lucky2u said:

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Post Post #24 (ISO) » Tue Sep 06, 2016 12:20 pm

Post by Ircher »

See! Thats why I think no com. would've been better N1. Scum B is gonna win most likely.
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