Mini 1826 The Purge Mason Topic

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Mini 1826 The Purge Mason Topic

Post Post #0 (ISO) » Thu Aug 25, 2016 12:01 am

Post by Persivul »

Welcome
PeregrineV
and
shaddowez
. You are masons. You may talk in this thread at any time, including pregame.
Last edited by Persivul on Mon Sep 26, 2016 11:02 pm, edited 1 time in total.
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Post Post #1 (ISO) » Fri Aug 26, 2016 3:37 am

Post by shaddowez »

Hey there! The setup sounds interesting, definitely looking forward to it.
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Post Post #2 (ISO) » Fri Aug 26, 2016 3:49 am

Post by Persivul »

Good luck! I ran this on another (non-mafia) site, but with a cop and doc instead of masons. Everyone enjoyed it but we thought masons would be better than cop/doc. The doc really wasn't needed with the barricade feature.
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Post Post #3 (ISO) » Fri Aug 26, 2016 3:51 am

Post by shaddowez »

That makes sense. Also, in case me just posting here doesn't count,
/confirm
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Post Post #4 (ISO) » Sun Aug 28, 2016 4:54 am

Post by shaddowez »

Has PV even picked up his role PM?
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Post Post #5 (ISO) » Mon Aug 29, 2016 4:17 am

Post by Persivul »

No. I'm going to get a replacement.
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Post Post #6 (ISO) » Mon Aug 29, 2016 4:31 am

Post by PeregrineV »

Here if not replaced.
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Post Post #7 (ISO) » Mon Aug 29, 2016 6:26 am

Post by PeregrineV »

OK, is there a way to break this?

Obviously, scum use only the strongman kill every night on their primary target.

the backup goons, if smart (and at least for night1), shoot their secondary and tertiary targets, hoping to get lucky.

Town will be unlucky and kill at least one of their own.

Need to think more on this.
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Post Post #8 (ISO) » Mon Aug 29, 2016 6:44 am

Post by shaddowez »

I haven't been able to figure out a way to break this, but I'm not the best at breaking setups to begin with.

I for one think that we should both probably make ourselves non-scum targets D1 and barricade. Having us both alive after a night with x-kills would be beneficial to town. It's either that, or we both have to claim today and know that one of us is dying tonight (which I think having conftown dead N1 is a terrible idea).
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Post Post #9 (ISO) » Tue Aug 30, 2016 4:41 am

Post by PeregrineV »

In post 8, shaddowez wrote:I haven't been able to figure out a way to break this, but I'm not the best at breaking setups to begin with.

I for one think that we should both probably make ourselves non-scum targets D1 and barricade. Having us both alive after a night with x-kills would be beneficial to town. It's either that, or we both have to claim today and know that one of us is dying tonight (which I think having conftown dead N1 is a terrible idea).

I'm good with barricading if we cant find a breaking plan.
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Post Post #10 (ISO) » Tue Aug 30, 2016 4:41 am

Post by PeregrineV »

Let's walk through best case/worse case scenario...

lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77
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Post Post #11 (ISO) » Tue Aug 30, 2016 4:42 am

Post by PeregrineV »

Assume three random scum (
Original Roll String: 3d11
3 11-Sided Dice: (7, 1, 6) = 14


lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77
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Post Post #12 (ISO) » Tue Aug 30, 2016 4:43 am

Post by PeregrineV »

In post 11, PeregrineV wrote:Assume three random scum (
Original Roll String: 3d11 (STATIC)
3 11-Sided Dice: (8, 1, 3) = 12


lane0168

PeregrineV
shos
Almost50

Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo

Nosferatu
pisskop
Kraska77
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Post Post #13 (ISO) » Tue Aug 30, 2016 4:48 am

Post by PeregrineV »

In post 12, PeregrineV wrote:
In post 11, PeregrineV wrote:Assume three random scum (
Original Roll String: 3d11 (STATIC)
3 11-Sided Dice: (8, 1, 3) = 12


1.
lane0168

2.PeregrineV
1.shos
2.
Almost50
-strongman
1.Vedith
2.Epod~lady
1.shaddowez
2.MagnaofIllusion
1.KuroiXHF
2.
Realeo

1.Nosferatu
2.pisskop
1.Kraska77
At night end, shos is dead, we catch almost 50.

If scum try to coordinate, lane can shoot an extra town, but will die. Realeo can shot a town shooter, and will live.

End of night, 5-2, with almost as a suspect.

But yuck, so many town kills.

I dunno.....
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Post Post #14 (ISO) » Tue Aug 30, 2016 5:56 am

Post by PeregrineV »

One issue is with us outing ourselves, taking ourselves out of the equation.

We can then both barricade, and draw the strongman shot. but then we lose the element of lynch pool reduction.
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Post Post #15 (ISO) » Wed Aug 31, 2016 5:27 am

Post by PeregrineV »

@Persivul- I know I'm trying to break the game instead of just playing it. If you want me to stop, just let me know.
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Post Post #16 (ISO) » Wed Aug 31, 2016 8:25 am

Post by Persivul »

Feel free to try to break it. I'm curious myself as to whether it's breakable. If it is I'll probably make some adjustments and run it again, as I like the core concept. I'm thinking about taking the barricade option away from the masons next time. That would make breaking more difficult.
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Post Post #17 (ISO) » Thu Sep 01, 2016 5:56 am

Post by PeregrineV »

It might be, but after 3 simulations its still too easy to fuck with. Outting ourselves makes it better, but not enough given the risk of losing both of us in a single night. Plus we still don't kill the stranded.
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Post Post #18 (ISO) » Thu Sep 01, 2016 5:58 am

Post by PeregrineV »

@Shadow- thoughts on scum at this point?
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Post Post #19 (ISO) » Thu Sep 01, 2016 6:13 am

Post by shaddowez »

Almost, realeo, and kraska are probably my top 3 at this point. Can go into more detail on each in a bit.
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Post Post #20 (ISO) » Thu Sep 01, 2016 7:19 am

Post by PeregrineV »

Crap.

I'm leaning NOsferatu, Vedith and MoI. :-(
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Post Post #21 (ISO) » Sat Sep 10, 2016 8:13 am

Post by shaddowez »

I intend on barricading tonight. If Nos happens to be town, I expect he'll try to shoot me. Thoughts?
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Post Post #22 (ISO) » Sat Sep 10, 2016 7:55 pm

Post by PeregrineV »

I think town might target you (and me) for lurking. Scum will barricade and/or shoot town that are too close to figuring them out.

I think we barricade tonight and maybe we can claim tomorrow to really narrow the lunch pool. And hopefully someone shoots the strong man tonight.
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Post Post #23 (ISO) » Sat Sep 10, 2016 7:57 pm

Post by PeregrineV »

PeregrineV :Barricade for night 1
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Post Post #24 (ISO) » Sun Sep 11, 2016 4:35 am

Post by shaddowez »

Sounds like a plan to me

Shaddowez barricades night 1
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