Mini 1826 The Purge Mason Topic

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Post Post #25 (ISO) » Mon Sep 12, 2016 4:34 am

Post by PeregrineV »

In post 22, PeregrineV wrote:I think town might target you (and me) for lurking. Scum will barricade and/or shoot town that are too close to figuring them out.

I think we barricade tonight and maybe we can claim tomorrow to really narrow the lunch pool.
And hopefully someone shoots the strong man tonight
.

Hope is not a strategy...lol
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Post Post #26 (ISO) » Mon Sep 12, 2016 5:48 am

Post by Persivul »

In post 23, PeregrineV wrote:
PeregrineV :Barricade for night 1
In post 24, shaddowez wrote:Sounds like a plan to me

Shaddowez barricades night 1
Got it!
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Post Post #27 (ISO) » Mon Sep 12, 2016 11:59 pm

Post by Persivul »

Congratulations on surviving N1!
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Post Post #28 (ISO) » Tue Sep 13, 2016 12:46 am

Post by shaddowez »

Wooo!
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Post Post #29 (ISO) » Tue Sep 13, 2016 1:34 am

Post by shaddowez »

I'm actually thinking realeo is town, so lane, MOI, and Vedith/Infinity?
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Post Post #30 (ISO) » Tue Sep 13, 2016 2:42 am

Post by PeregrineV »

In post 20, PeregrineV wrote:Crap.

I'm leaning NOsferatu, Vedith and MoI. :-(

And of course, one of my scum is town, and the other 2 alive....
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Post Post #31 (ISO) » Tue Sep 13, 2016 2:43 am

Post by PeregrineV »

Not voting (7) - lane0168, PeregrineV, Inifinity, shaddowez, MagnaofIllusion, Realeo, pisskop


No outing yet.
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Post Post #32 (ISO) » Tue Sep 13, 2016 4:22 am

Post by shaddowez »

In post 31, PeregrineV wrote:No outing yet.
Agreed. I imagine we'll hold off unless it looks like one of us is going to get stranded.
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Post Post #33 (ISO) » Tue Sep 13, 2016 4:29 am

Post by shaddowez »

Yeah, almost definite that Infinity is scum. I assume if he is his top 3 has 1 scum in it, which means since you and I are conf that MoI is as well.
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Post Post #34 (ISO) » Tue Sep 13, 2016 8:22 am

Post by PeregrineV »

So when they are about to be cornered, scum will try to bus hard and quick on the strongman, since stranding him has no effect.

Let's keep an eye out for that.
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Post Post #35 (ISO) » Tue Sep 13, 2016 8:26 am

Post by PeregrineV »

4:3

get lucky (strongman shoots, all town barricades except one, who shoots stranded scum, who dies, strongman kills one of us)

3:2

get lucky (strongman shoots, all town brricades except one, who shoots stranded scum, who dies, strongman kills the other of us)


2:1

Strongman tries to get town stranded, shoots the unstranded, then cruises the next day, because even if stranded, they shoot and win if all players are dead.

:-(
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Post Post #36 (ISO) » Tue Sep 13, 2016 8:28 am

Post by PeregrineV »

Tempted to try the "we did the math we can't win gambit".

Knowing it's true, but hoping to get scum to brag/out themselves, then hoping for three days of getting lucky during lylo.
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Post Post #37 (ISO) » Tue Sep 13, 2016 8:41 am

Post by shaddowez »

There's always the chance we could strand the non-strongman. For as bad as it is, we could always play where one of us outs. That person shoots the non-stranded player, because you know they're going to use the strongman if there's an unopposed mason claim. If another town shoots the stranded player, we may get 2 scum in one shot.
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Post Post #38 (ISO) » Wed Sep 14, 2016 5:28 am

Post by shaddowez »

I may be changing my read on realeo...
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Post Post #39 (ISO) » Wed Sep 14, 2016 5:35 am

Post by PeregrineV »

In post 37, shaddowez wrote:There's always the chance we could strand the non-strongman. For as bad as it is, we could always play where one of us outs. That person shoots the non-stranded player, because you know they're going to use the strongman if there's an unopposed mason claim. If another town shoots the stranded player, we may get 2 scum in one shot.
If we strand one scum, basically a mason has to shoot them, and knowing that they will die. If one mason claims, and they shoot the stranded, then the other scum shoots the mason, and strongman shoots another town.

That puts us at 2:2.

We strand the strongman today, he shoots a mason, and the other 2 group up on another town.

That puts us at 2:2.

Scum then quick-vote a town, plurality strands them, they shoot both town for the win.
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Post Post #40 (ISO) » Wed Sep 14, 2016 5:42 am

Post by PeregrineV »

At 4:3, if one mason outs themselves,
we need:
1. Strand a non-strongman tonight.
2. Kill the scum stranded.
3. Strongman shoots a non-mason townie.
4. Mason shoots stranded.
5. Non-SA shoots the shooting mason.
6. Some other random, brave townie needs to shoot the non-SA.

That will put us at 2:1


If both masons out themselves.

1. Strand a non-strongman tonight.
2. one mason shoots the scum stranded.
3. Strongman shoots a mason. If they shoot barricaded mason, then bad. If they shoot shooting mason, then good.
4. Town barricades, non-SA scum shoots other mason from strongman.

This puts us at one town death, one scum death, making it 3:2 for tomorrow.

Or it puts us at both masons dead, one scum dead, and 2:2.
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Post Post #41 (ISO) » Wed Sep 14, 2016 5:44 am

Post by PeregrineV »

What we need, in the face of 2 town deaths, is to strand a non-SA scum, who is shot by a mason, another mason shoots the strongman, and last 2 town kill the last scum.
Then, if both scum shoot, nobody cares because all three are dead.
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Post Post #42 (ISO) » Wed Sep 14, 2016 6:18 am

Post by shaddowez »

I'm assuming if we both claim, we're both dead unless we strand the non-strongman. Strongman takes out one of us, and the other two gang up on the other one. If that's the case, we may as well both shoot, since either of us barricading is useless. I still think we say we're both barricading, to make them waste a shot if possible.

Considering there's no flip on strand, I almost think that barricading tonight is futile no matter what. If both of us die but we take out 2/3 scum, it puts town at 2:1, which is ordinary lylo anyway.
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Post Post #43 (ISO) » Wed Sep 14, 2016 8:53 am

Post by PeregrineV »

In post 42, shaddowez wrote:I'm assuming if we both claim, we're both dead unless we strand the non-strongman. Strongman takes out one of us, and the other two gang up on the other one. If that's the case, we may as well both shoot, since either of us barricading is useless. I still think we say we're both barricading, to make them waste a shot if possible.

Considering there's no flip on strand, I almost think that barricading tonight is futile no matter what. If both of us die but we take out 2/3 scum, it puts town at 2:1, which is ordinary lylo anyway.

Good point. But we have to shoot true.
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Post Post #44 (ISO) » Fri Sep 16, 2016 9:40 am

Post by PeregrineV »

In post 1295, MagnaofIllusion wrote:I'll be re-reading with Peregrine and Pisskop as Masons based on 1293. If that changes I'll have to re-read Monday.
If that changes?

He knows pisskop isn't a mason.

lol
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Post Post #45 (ISO) » Fri Sep 16, 2016 10:50 am

Post by shaddowez »

Haha. Although if pisskop doesn't come clean, and more specifically if he tries to push me, we know he's scum. There's no reason for town to play that kind of gambit
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Post Post #46 (ISO) » Fri Sep 16, 2016 7:00 pm

Post by PeregrineV »

In post 45, shaddowez wrote:Haha. Although if pisskop doesn't come clean, and more specifically if he tries to push me, we know he's scum. There's no reason for town to play that kind of gambit
If he gets it, he'll pretend to be mason to absorb the kill meant for you.

If he is scum strongman, then we don't want him stranded anyway.
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Post Post #47 (ISO) » Mon Sep 19, 2016 3:23 am

Post by PeregrineV »

So far it looks like he's willing to take one. He'll probably take my clue form who the mason really is.

Need some way to leave a code in the thread that shows it's you.

I think I can do it.
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Post Post #48 (ISO) » Mon Sep 19, 2016 6:50 am

Post by shaddowez »

Yeah, I hadn't considered that, but it does look like it. The good thing is that means we only have to sort 1 of the remaining 4 as town. I'm torn between lane and Realeo.

I also think I should probably barricade again tonight - if scum buy pisskop's gambit, they won't bother shooting me, and if the one remaining town does I'll stop it.

My concern with the gambit is if the rest of the group end up deciding to strand me, but I don't really see that happening.
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Post Post #49 (ISO) » Mon Sep 19, 2016 7:18 am

Post by shaddowez »

Soooo......thoughts?
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