Jigsaw's Revenge - Game Over


Alyssa The Lamb
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Post Post #3529 (isolation #0) » Tue May 19, 2020 10:39 am

Post by Alyssa The Lamb »

I have some thoughts that I'll put here later, but the replace out was for mental reasons

sorry
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Post Post #3530 (isolation #1) » Tue May 19, 2020 10:40 am

Post by Alyssa The Lamb »

I liked the scumteam I got rolled with though, I'd play with the same group again.
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Post Post #3537 (isolation #2) » Tue May 19, 2020 10:43 am

Post by Alyssa The Lamb »

In post 3535, SirCakez wrote:I definitely wanted more different people to get put in the Games. It was a difficult design choice because I couldn't just say someone can't get put in a game twice, because then scum lose way too much control over killing power.
the problem with this is that the way the setup is designed, the scumteam need to get value out of the games due to the lack of a factional nightkill

and the inherent value you get from putting yourself into a game as scum is to get whatever power comes from not choosing to die, but that's not really very useful when the result is public anyways
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Post Post #3538 (isolation #3) » Tue May 19, 2020 10:44 am

Post by Alyssa The Lamb »

In post 3536, Firebringer wrote:
In post 3531, Albert B. Rampage wrote:The real MVP of this game is SirCakez
real town mvp was morningtweet. She had us all dead to rights.
MT was town's best player, agreed
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Post Post #3550 (isolation #4) » Tue May 19, 2020 10:52 am

Post by Alyssa The Lamb »

In post 3543, SirCakez wrote:If you read the mod topic it will explain why I decided to make the Games public. I did not want the game to turn into scum putting themselves into traps to get tons of buffs, I wanted the traps to get used on town.
I mean, true

but that's also the problem; there's not a whole lot of benefit to putting scum in traps outside of WIFOM value, so there isn't a whole lot of point in spreading traps out over different players
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Post Post #3552 (isolation #5) » Tue May 19, 2020 10:54 am

Post by Alyssa The Lamb »

yeah I was actually really upset on the last day I was here because despite killing the IC and the cop on night one (and killing the vig N2 AND having the vig misshoot) AND A QUICKLYNCH ON DAY TWO, we were really close to being PoEd out mechanically after having two of our three traps disabled, and they were some of our better ones
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Post Post #3560 (isolation #6) » Tue May 19, 2020 11:02 am

Post by Alyssa The Lamb »

In post 3554, SirCakez wrote:I think one change for sure I would make is splitting the traps into two categories - Killing (where a kill is guaranteed) and Mechanical (where you can probably escape but there's some sort of punishment) and scum can use one of each per night.
Then the kills wouldn't have swamped town so fast.
I would scrap the Cyanide Box trap also - that left too much KP up to chance.
this is probably fair

tbh this setup would probably work a lot better in general if the swing on both sides was cut down

having more utility based around having people communicate at night and/or indirect informative abilities would make the game a lot more interesting
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Post Post #3564 (isolation #7) » Tue May 19, 2020 11:10 am

Post by Alyssa The Lamb »

I'm really sad we didn't get to scum together eddie
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Post Post #3580 (isolation #8) » Tue May 19, 2020 2:42 pm

Post by Alyssa The Lamb »

In post 3579, Elsa Jay wrote:You feel sore? I got double trap killed. Very rude of scum. Why did they get me anyway?
I originally didn't want to put you in a trap on night one. It was davesaz that made that call.
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Post Post #3582 (isolation #9) » Tue May 19, 2020 3:19 pm

Post by Alyssa The Lamb »

not to burst your bubble

but I'm pretty sure that he did it to try to kill investigatives

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