but challenges are fun
Challenge Discussion Thread
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NotAJumbleOfNumbers Goon
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NotAJumbleOfNumbers Goon
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also sounds like you got bad challenges
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Sirius9121 Mafia Scum
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Cephrir he/himSurvivorhe/him
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I try to make as many pre-merge challenges involve teamwork or collaborating in some way as possible. They're like team-building exercises, and it's just more fun than the "best average time" type. Besides, you'll have plenty of those player-vs.-challenge things postmerge. If I have a limited number of actual teamwork type challenges I tend to want to have one right after each swap.
I have a tremendous dislike for social and diplomacy challenges for individual immunity. If you want to have those, I feel they should be reward challenges so that you can get the whole "hierarchy revealing thing" without presenting the problem where players who actually need immunity have no chance of winning at which point you might as well have not bothered having a challenge at all.
I think new challenges or twists on old challenges are good to have as many of as you can, especially since some of the classics are kind of so-so on entertainment value anyway. I get that mods are not unlimited wells of creativity though, and ~18 original challenge designs can be a lot.
It's certainly true that there is a backwards relationship between the amount of time mods have to spend designing challenges and how much players care about them, but I don't have an answer for that. I do think players will enjoy the game more if the challenges are good, even if it's not a 1:1 mod effort to enjoyment ratio.
I wouldn't use it, so yes!In post 11, Snakes wrote:Can we get rid of the challenge where you have to pick numbers on a pyramid and every time someone always says they'll do 1 for every level?
This is a joke but I actually unironically like it.In post 15, Skelda wrote:
There should be a challenge about responding to as many wall PMs as you can as quickly as possible hahahahahahahahaIn post 10, VashtaNeurotic wrote: To be fair, I also don't see the problem with a jigsaw aside from the fact that jigsaws are a little basic as a challenge and should probably have another twist to be memorable. But like all the show's challenge at least have the time are just do this obstacle course and then do a puzzle, and I don't think the contestants spend a lot balancing balls on plates outside of that immunity comp. So I feel this might just be something that's hard to do.Also like, what's the MS equivalent of firemaking, a skill which everyone on the show should have if they've made it that close to the end."I would prefer not to." --Herman Melville,Bartleby the Scrivener-
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Haschel Cedricson Mr. Know It All
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Shrek Goon
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i dont really have any input but i think that that one challenge where you have to assign three attributes to yourself and your teammates should be removed entirely. i've played two games with it and it has been a crapshoot both times. definitely one of my least favorite challenges in an LSG atm
that bomb defuser challenge from PD was probably one of the best (if not the best) ive played. shit was hilarious and catered to social interaction without being unfair. besides that i really liked that one challenge where you had to make the mod avatars ugly in barely survivor. that was pretty funny and also skill-based-
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Fluminator Mafia Scum
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Although I don't like the forced fire twist in survivor in general, I thought the idea of revealing what the firemaking challenge at 4 would be at the start of merge in Equestria was pretty clever. Gives players a lot of time to hypothetically practice if they want so anyone could be good at it. (similar to actual firemaking)-
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DeathNote Mafia Scum
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Yeah I would like to see some survivor games reveal more info instead of trying to with hold everything. It's ok to have a couple twists but is it so bad to know when swaps are coming? Or exactly how many idols are in play? Or what the fire making challenge is like flum is suggesting?Looking for love in Alderaan places.-
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Skelda he/himZee Retireehe/him
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This was also fun in RPG, although a different situation obviously with no challenges. But yes, if we're gonna have F4 firemaking, I like it to be as known an element as possible so players can plan.In post 31, Fluminator wrote:Although I don't like the forced fire twist in survivor in general, I thought the idea of revealing what the firemaking challenge at 4 would be at the start of merge in Equestria was pretty clever. Gives players a lot of time to hypothetically practice if they want so anyone could be good at it. (similar to actual firemaking)-
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Skelda he/himZee Retireehe/him
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Especially if it's an F3 or F2...but this the challenge thread, let's not. Maybe we need a "Should you reveal if it's an F3 or F2 and if so, when?" thread next. Although alternatively we can continue all agreeing that we should reveal it and then not doing itIn post 32, DeathNote wrote:Yeah I would like to see some survivor games reveal more info instead of trying to with hold everything. It's ok to have a couple twists but is it so bad to know when swaps are coming? Or exactly how many idols are in play? Or what the fire making challenge is like flum is suggesting?-
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NotAJumbleOfNumbers Goon
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yeah this deserves to go. a breaking strategy of submitting an alphabet's going to emerge eventually tooIn post 30, Shrek wrote:i dont really have any input but i think that that one challenge where you have to assign three attributes to yourself and your teammates should be removed entirely. i've played two games with it and it has been a crapshoot both times. definitely one of my least favorite challenges in an LSG atm
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NotAJumbleOfNumbers Goon
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like even without communication people will still remember things from the last attempt at the challenge
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xofelf they/them(also ze/zem or xe/xem)Miss Mashthey/them(also ze/zem or xe/xem)
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That was the old norm people went for, until for some mysterious reason people stopped doing it, and the people that *do* then don't get nearly so many points or anything. But either way, it's a little too random or luck based. I did like the versions where you designated somebody to be isolated while the rest of the tribe theorized together on how best to match what that person was going to submit, that at least took some doing. But it's still not really a good option.In post 35, NotAJumbleOfNumbers wrote:
yeah this deserves to go. a breaking strategy of submitting an alphabet's going to emerge eventually tooIn post 30, Shrek wrote:i dont really have any input but i think that that one challenge where you have to assign three attributes to yourself and your teammates should be removed entirely. i've played two games with it and it has been a crapshoot both times. definitely one of my least favorite challenges in an LSG atmXalxe: this is xofelf sometimes we call each other names and other times we share emotions
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Discord is faster than PMs or sitechat: xofelf#1697-
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Skelda he/himZee Retireehe/him
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I really like that version!In post 37, xofelf wrote:
That was the old norm people went for, until for some mysterious reason people stopped doing it, and the people that *do* then don't get nearly so many points or anything. But either way, it's a little too random or luck based. I did like the versions where you designated somebody to be isolated while the rest of the tribe theorized together on how best to match what that person was going to submit, that at least took some doing. But it's still not really a good option.In post 35, NotAJumbleOfNumbers wrote:
yeah this deserves to go. a breaking strategy of submitting an alphabet's going to emerge eventually tooIn post 30, Shrek wrote:i dont really have any input but i think that that one challenge where you have to assign three attributes to yourself and your teammates should be removed entirely. i've played two games with it and it has been a crapshoot both times. definitely one of my least favorite challenges in an LSG atm
I'm here for luck-based challenges though, or at least challenges which don't require specific skills. There can still be strategies, but I think it's fun for there to be some challenges in theory anyone could win. Not every challenge, but some of them.
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