STOP - this is obsolete!
Mod topic for Blue Moon City - needed for tracking player hands. (see post 50 for current info)
No players have made any special sorting requests.
Default hand sort: by color alphabetically (ascending), then by value numerically (descending)
Default deck sort: by ID numerically (descending).
Default discard sort: in the order the cards are played (descending).
Player | Crystals |
---|---|
Felissan | 5 |
vincentw | 1 |
Ninetales | 7 |
Nancy Drew 39 | 3 |
Nancy Drew 39 has used two extensions.
Spoiler: Felissan's Hand
Felissan's Hand | ||
---|---|---|
ID | Card | Special Power |
17 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
27 | Blue 1 | Bring the Bue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
18 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
46 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
38 | Gray 1 | Move your Pawn to any sector. |
Spoiler: vincentw's Hand
vincentw's Hand | ||
---|---|---|
ID | Card | Special Power |
15 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
24 | Gold 3 | (none) |
23 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
51 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
14 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
55 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
16 | Gray 2 | Move your Pawn a maximum of four spaces. |
63 | Green 1 | Wild; matches any color when rebuilding. |
Spoiler: Ninetales's hand
Ninetales's Hand | ||
---|---|---|
ID | Card | Special Power |
33 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
13 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
12 | Green 1 | Wild; matches any color when rebuilding. |
11 | Blue 1 | Bring the Bue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
Spoiler: Nancy Drew 39's Hand
Nancy Drew 39's Hand | ||
---|---|---|
ID | Card | Special Power |
53 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
30 | Blue 1 | Bring the Bue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
19 | Brown 3 | (none) |
31 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
73 | Gray 1 | Move your Pawn to any sector. |
20 | Green 1 | Wild; matches any color when rebuilding. |
29 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
Spoiler: The Deck
Remaining Deck of Cards:
The Deck - do not PM this to anyone ever! | ||
---|---|---|
ID | Card | Special Power |
10 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
9 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
8 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
7 | Green 1 | Wild; matches any color when rebuilding. |
6 | Green 1 | Wild; matches any color when rebuilding. |
5 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
4 | Gray 2 | Move your Pawn a maximum of four spaces. |
3 | Green 1 | Wild; matches any color when rebuilding. |
2 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
1 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
Spoiler: Discard Pile
Discard Pile - only PM this if someone asks | |||
---|---|---|---|
Old ID | Card | Special Power | New ID |
80 | White 3 | (none) | --- |
68 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
64 | White 3 | (none) | --- |
56 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. | --- |
79 | Gray 3 | (none) | --- |
67 | Gray 2 | Move your Pawn a maximum of four spaces. | --- |
59 | Gray 2 | Move your Pawn a maximum of four spaces. | --- |
71 | Gray 1 | Move your Pawn to any sector. | --- |
50 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
66 | White 2 | Choose one card. It becomes Wild. It must be used immediately. | --- |
70 | Blue 3 | (none) | --- |
49 | White 2 | Choose one card. It becomes Wild. It must be used immediately. | --- |
69 | Green 1 | Wild; matches any color when rebuilding. | --- |
65 | Green 1 | Wild; matches any color when rebuilding. | --- |
72 | Black 3 | (none) | --- |
76 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
47 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
44 | Black 3 | (none) | --- |
45 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. | --- |
62 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
78 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. | --- |
58 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. | --- |
54 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. | --- |
74 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. | --- |
61 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
40 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
77 | Gold 3 | (none) | --- |
57 | Green 1 | Wild; matches any color when rebuilding. | --- |
41 | Red 3 | (none) | --- |
39 | Blue 3 | (none) | --- |
48 | Brown 3 | (none) | --- |
52 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. | --- |
75 | Red 3 | (none) | --- |
36 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. | --- |
34 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. | --- |
43 | Green 1 | Wild; matches any color when rebuilding. | --- |
32 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. | --- |
60 | Gray 1 | Move your Pawn to any sector. | --- |
26 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. | --- |
37 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. | --- |
35 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. | --- |
25 | Gray 3 | (none) | --- |
28 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. | --- |
22 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. | --- |
21 | White 2 | Choose one card. It becomes Wild. It must be used immediately. | --- |
42 | White 2 | Choose one card. It becomes Wild. It must be used immediately. | --- |