LicketyQuickety's Large Normal Review, September 2021


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Post Post #2 (isolation #0) » Fri Sep 24, 2021 9:00 pm

Post by RadiantCowbells »

hmm

how averse would you be to throwing 2 neighbors in because i think tha
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3 (isolation #1) » Fri Sep 24, 2021 9:02 pm

Post by RadiantCowbells »

hmm

how averse would you be to throwing 2 nea red herrings in and giving informed to gunsmith that (there exists a mafia doctor who knows that there's a gunsmith) and informed to doctor that (there exists a gunsmith who knows that there's a mafia doctor)

I think those two changes would be healthy and definitely passable, i could possibly pass it as is with further consideration
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4 (isolation #2) » Fri Sep 24, 2021 9:04 pm

Post by RadiantCowbells »

the issue is that there's fairly high probability cases where town just loses cuz of the scum doc but e

actually no nvm i don't Like that anymore like there's a fucking vig if they don't consider scum doc they can 0 wr sure

What about two or three neighbors to give nea red herrings?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #5 (isolation #3) » Fri Sep 24, 2021 9:05 pm

Post by RadiantCowbells »

I retract everything besides the neighbor question
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6 (isolation #4) » Fri Sep 24, 2021 9:05 pm

Post by RadiantCowbells »

I actually kinda think the strongman should just go too but
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Post Post #7 (isolation #5) » Fri Sep 24, 2021 9:08 pm

Post by RadiantCowbells »

like i think right now it's a little too easy for scum but just a bit

it's maybe passable as is but strongman has some really damaging situations that I'd rather not subject the players too when the game is already pretty easy for scum

fully dropping the 1 shot strongman and doing nothing else is my best suggestion here I think, if not probably add some neighbors to reduce scums pr hunting ability
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (isolation #6) » Fri Sep 24, 2021 9:09 pm

Post by RadiantCowbells »

actually my best suggestion is cut strongman and add 2 neighbors ya
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Post Post #9 (isolation #7) » Fri Sep 24, 2021 11:29 pm

Post by RadiantCowbells »

Further consideration the strongman is just wholly unnecessary for scum and really needs to go

I could pass it with or without more nea bait but I think the strongman is just too much given that there's no follow the cop anyway
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (isolation #8) » Fri Sep 24, 2021 11:30 pm

Post by RadiantCowbells »

like...

a much more interesting way to do things if you wanted to nerf town is gate their prs some way. The strongman is useless 90%+ of run throughs of the game but the ones it massively affects the game it's utterly devastating

there's already a doctor godfather type role, i don't think scum should have 2 ways to get false clears on themselves
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (isolation #9) » Fri Sep 24, 2021 11:34 pm

Post by RadiantCowbells »

like in terms of popping PRs it's not that impactful cuz we have JK not doc and etc but in terms of last man standing getting a jail keeper clear it's omega yikes and all town power roles get gunsmith guilties on them anyway and one scum gets innoed another has built in fake claim and scum have enough info to prepare fake claims and it's just eh
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (isolation #10) » Fri Sep 24, 2021 11:35 pm

Post by RadiantCowbells »

I think a lot of seasoned players would 3 for 3 guess towns power roles this game with what they have so ya
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Post Post #13 (isolation #11) » Fri Sep 24, 2021 11:37 pm

Post by RadiantCowbells »

anyway

strongman has to go

consider diluting scums pr hunting ability
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #16 (isolation #12) » Sat Sep 25, 2021 10:07 pm

Post by RadiantCowbells »

I saw these things both

I think making it an open causes scum to CC jail keeper and GS on their way out and is actually bad for town

I don't think i can pass this game w/ the strongman
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Post Post #19 (isolation #13) » Wed Sep 29, 2021 3:00 pm

Post by RadiantCowbells »

Then I'd accept the strongman
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Post Post #21 (isolation #14) » Wed Sep 29, 2021 7:59 pm

Post by RadiantCowbells »

Idm making it an open with watcher
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Post Post #26 (isolation #15) » Mon Oct 04, 2021 12:37 pm

Post by RadiantCowbells »

If you want I can do role PMs for you.
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Post Post #28 (isolation #16) » Tue Oct 05, 2021 7:40 am

Post by RadiantCowbells »

that is not how normal game flavors work
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Post Post #36 (isolation #17) » Thu Oct 14, 2021 8:01 am

Post by RadiantCowbells »

I hadn't checked since you asked me to

Will do later tonight
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Post Post #37 (isolation #18) » Thu Oct 14, 2021 11:49 pm

Post by RadiantCowbells »

oops it's morning i'll do it
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Post Post #38 (isolation #19) » Thu Oct 14, 2021 11:49 pm

Post by RadiantCowbells »

Mafia 1-shot Strongman
Mafia Watcher
Mafia Doc
Town Vigilantee
Town JK
Town Gunsmith
9X VT
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #39 (isolation #20) » Thu Oct 14, 2021 11:55 pm

Post by RadiantCowbells »

Welcome, Playername. You are a Mafia 1-Shot Strongman.

Once per game, you may perform the nightkill with the Strongman modifier, ensuring that it goes through.

You may talk to your scumpartners Playername2 and Playername3 here.

You win when the Town have been removed or nothing can prevent this from happening.



Welcome, Playername. You are a Mafia Watcher.

Each night, if you are not performing the factional nightkill, you may watch a player, learning the names of all the players who are targeted. If interfered with, you will instead get no result.

You may talk to your scumpartners Playername2 and Playername3 here.

You win when the Town have been removed or nothing can prevent this from happening.



Welcome, Playername. You are a Mafia Doctor.

Each night, if you are not performing the factional nightkill, you may doctor a player, protecting them from one nightkill.

You may talk to your scumpartners Playername2 and Playername3 here.

You win when the Town have been removed or nothing can prevent this from happening.



Welcome, Playername. You are a Town Vigilante.

Each night you may target a player, nightkilling them.

You win when the Mafia have been removed and at least one townie remains alive.



Welcome, Playername. You are a Town Jailkeeper.

Each night you may jail a player, protecting them from all nightkills and roleblocking them.

You win when the Mafia have been removed and at least one townie remains alive.



Welcome, Playername. You are a Town Gunsmith.

Each night you may Gunsmith a player, determining if they have a gun in flavor.

Since this is an open setup, you know that the Mafia 1-Shot Strongman, the Mafia Watcher, the Town Vigilante, and the Town Jailkeeper have guns. Other players do not have guns.

You win when the Mafia have been removed and at least one townie remains alive.



Welcome, Playername. You are a Vanilla Townie.

You have your voice and your vote.

You win when the Mafia have been removed and at least one townie remains alive.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #42 (isolation #21) » Sun Oct 17, 2021 7:05 am

Post by RadiantCowbells »

It's allowed but not in role pms or roles or such and it can't pertain to the game
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

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