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Post #4 (isolation #2) » Tue Sep 28, 2021 9:35 am
Postby TemporalLich »
Indebted Mafioso
($9,611)
You owe $10,000 to the government.
If you do not pay this back before Day 4, the government will hold you in minimum security prison, making you unable to vote or act but giving you access to a Minimum Security Prison PT.
Mod Note: You can change $ to some currency if another role establishes a different currency system. This role does not establish any use for money other than paying it back to the government.
Last edited by Cook on Tue Sep 28, 2021 9:41 am, edited 4 times in total.
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Post #12 (isolation #5) » Tue Sep 28, 2021 9:48 am
Postby TemporalLich »
Mafia Enchanted Fae Bauble Bearer
($1,102)
You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.
Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
Last edited by TemporalLich on Sat Jan 29, 2022 8:59 am, edited 2 times in total.
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Post #14 (isolation #7) » Tue Sep 28, 2021 9:52 am
Postby TemporalLich »
Town Minimum Security Inmate
($2,000)
You were caught for racketeering and are held in minimum security prison. You are unable to vote or act but you have access to a Minimum Security Prison PT.
Last edited by Cook on Tue Sep 28, 2021 9:55 am, edited 1 time in total.
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Post #16 (isolation #8) » Tue Sep 28, 2021 9:57 am
Postby TemporalLich »
Town Medium Security Inmate
($4,000)
You were caught for grand theft and are held in medium security prison. You are unable to vote or act and may only post in the game thread on two specified hours of the day 12 hours apart but you have access to a Medium Security Prison PT.
Violating your post restriction will cause you to be sent to Solitary (killed, with your flip suppressed).
Last edited by Cook on Tue Sep 28, 2021 10:10 am, edited 1 time in total.
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Post #19 (isolation #9) » Tue Sep 28, 2021 10:07 am
Postby TemporalLich »
Philanthropist
($30,000)
You have $20,000.
You win and leave the game if you manage to give away at least $15,000.
You may give away up to $10,000 each night. This gives the target player money without any expectation to pay it back. If this action fails, you don't give away any money. You cannot give away money you don't have.
Mod Notes: You can change $ to some other currency if another role establishes a different currency system. This role does not establish any use for money other than giving it to others. Note that players are not allowed to refuse to be given money.
Last edited by TemporalLich on Tue Sep 28, 2021 10:29 am, edited 3 times in total.
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Post #23 (isolation #12) » Tue Sep 28, 2021 10:16 am
Postby TemporalLich »
Town Dark Demon
($500)
Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.
Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
Last edited by Cook on Tue Sep 28, 2021 10:20 am, edited 1 time in total.
Editing the money of a price I've already counted means I'll have to re-edit a price in and will count it again. That is, until I uncook the books later.
yeah I meant edit the role but okay fair enough.
perhaps edit the OP to discourage editing prices.
Last edited by Cook on Tue Sep 28, 2021 12:50 pm, edited 1 time in total.
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Post #31 (isolation #16) » Tue Sep 28, 2021 12:38 pm
Postby TemporalLich »
Mafia 1-shot Astral Demon
($2,021)
Once in the game during night, you may perform the factional nightkill as if you were strong-willed, untargetable, and the target had no abilities (the Astral Demon kill does indeed roleblock).
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Post #41 (isolation #22) » Tue Sep 28, 2021 10:26 pm
Postby TemporalLich »
Town Money Eater
($6,000)
You have $100, ¤100, and ◊100.
You have Multitasking, you may perform more than one action each night.
You can eat $50 during the night to learn how much money someone has.
You can eat ¤50 during the night to become Ascetic for that night.
You can eat ◊50 during the night to gain a 1-shot invention to add $100 to someone's balance (this costs you no $).
Mod Note: You can change $ to some other currency if another role establishes a different currency system. This role establishes three different currency systems, known as spondulicks ($), credits (¤), and shinies (◊).
Last edited by Cook on Wed Sep 29, 2021 3:58 am, edited 3 times in total.
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Post #42 (isolation #23) » Tue Sep 28, 2021 10:31 pm
Postby TemporalLich »
Affluent Townie
($1,000)
You start the game with ¤1000.
Mod Note: You can change ¤ to some currency if another role establishes a different currency system. This role by default gives credits (¤) instead of spondulicks ($).
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Post #49 (isolation #26) » Sun Oct 17, 2021 2:36 pm
Postby TemporalLich »
Town Tax Burden
A tax is imposed on all gains of spondulicks that is equal to 25%. That is, all spondulick gains are reduced by 25% and the corresponding loss is put into the Government's bank account.
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Post #50 (isolation #27) » Sun Oct 17, 2021 2:42 pm
Postby TemporalLich »
Subsidized Townie
You pay taxes on spondulick gains at a rate of -25%. That is, all of your spondulick gains are increased by 25% and the Government loses that 25% from the Government's bank account.
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Post #52 (isolation #29) » Sun Oct 17, 2021 2:51 pm
Postby TemporalLich »
Town Penny
Anyone who casts the deciding vote on you or kills you gets $0.01.
Mod Notes: You can change $ to some other currency if another role establishes a different currency system. This role does not establish any use for money, and it does not establish a way to gain money aside from how it is specified in this role.
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Post #54 (isolation #30) » Tue Nov 16, 2021 6:25 pm
Postby TemporalLich »
Werewolf Morality Drinker
Each night, you may drink 10% of someone else's morality meter. The moderator will inform you of what "morality meter liquid" tastes like when you successfully use this action.
Morality meters are not an implemented mechanic as of this post.
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Post #56 (isolation #31) » Fri Dec 10, 2021 9:16 pm
Postby TemporalLich »
Morally Relevant Townie
Your morality meter starts at 80%.
Each night, you may target a player to add 100▒ (gleam mist) to their bank account and increase their morality meter by 10%. You cannot increase morality meters above 100% and you cannot self target.
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Post #58 (isolation #33) » Fri Dec 10, 2021 9:26 pm
Postby TemporalLich »
Town Milk Finder
Each night, you may investigate a player to see if they have a bottle of milk.
Groupscum who aren't investigative roles have a bottle of milk, as well as these roles: Mailman, Neighborizer, Friendly Neighbor, Roleblocker, Jailkeeper, Alien, Shield, Redirection roles, JOATs with one of these powers, Inventors with one of these powers, anyone holding an invention with one of these powers.