biancospino's Mini Normal Review, March 2023 (Released)


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Post Post #2 (isolation #0) » Mon Mar 06, 2023 8:50 am

Post by biancospino »

Hello.

So, the idea here is to have multiple namely strong investigatives that in actuality are each substantially weakened. Both the Jailkeeper and the Watcher may get a (pseudo)guilty on exactly one of the Wolves, only if that particular Wolf kills, and only if the other is still alive, and the TA can potentially get a guilty on both but only if the third one is still alive, and to balance that they can get a strong false inno on that third one. On the whole, in whatever order the Wolves are taken down, the last one can in no way be guilted by mech, and one of them is effectly impossible to guilty by any role in the setup.

Since there is a lot of town power anyway, to counterbalance I added some red herrings in the false Enablers and a couple of identical TPR (ideally something useless, I thought Visitors but maybe Checkers would be better to avoid giving out feel-bad roles?).
The false Enabler are supposed to seem believable to their holders, but to be unbelievable to exist toghether with an actual existing role, so to maximize the possibility that town counterclaims itself. The info on the majority of enablers not being false serves to increase facilitate that.
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Post Post #3 (isolation #1) » Mon Mar 06, 2023 8:55 am

Post by biancospino »

In post 1, implosion wrote: Primary: mastina
Secondary: Datisi
Also hi Dats, I'm actually doing a Mini because you asked but seems like you won't actually be able to play it :/
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Post Post #7 (isolation #2) » Mon Mar 06, 2023 10:05 pm

Post by biancospino »

What if, I change the Visitors back to Voyeurs (that way they can possibly verify the Watcher; or maybe even full RoleWatchers?), remove the Track from the Traitor, and make the TA a Bulletproof-Enabler instead of Tracker-Enabler so that they be hinted of the existence of a Traitor? Or maybe even straight out informing them that one exist
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Post Post #9 (isolation #3) » Mon Mar 06, 2023 10:14 pm

Post by biancospino »

Mhm, I see. Perhaps this would be better just run as a theme? My problem is the Traitor kinda needs to be lazy otherwise there is the nightmare scenario that the Watcher and TA find the two main wolves N1 and N2 and it's autowin for the Village
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Post Post #10 (isolation #4) » Mon Mar 06, 2023 10:15 pm

Post by biancospino »

Or, other idea, make the Traitor a lazy compulsive Doctor, and replace the TA with a Gunsmith
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Post Post #11 (isolation #5) » Mon Mar 06, 2023 10:16 pm

Post by biancospino »

This would also make the Village much stronger since it could guilty a non-doc wolf even if the other is dead, idk if that isn't too much
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Post Post #12 (isolation #6) » Mon Mar 06, 2023 10:20 pm

Post by biancospino »

But idk, I prefer the version with the Traitor frankly. But I understand if that isn't salvageable
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Post Post #14 (isolation #7) » Mon Mar 06, 2023 10:32 pm

Post by biancospino »

Mhm, wouldn't removing Unstoppable/Ninja make the Village broken? That way they could potentially easily just nail both of them mechanically by N2
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Post Post #16 (isolation #8) » Mon Mar 06, 2023 10:47 pm

Post by biancospino »

Being honest, and that may sound a bit silly, the general concept of W-Enabler Ninja + Jk-Enabler Unstoppabler vs W + JK was really the core idea around which I plotted everything else, so if we remove that I wouldn't feel the setup to be really mine
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Post Post #18 (isolation #9) » Mon Mar 06, 2023 11:25 pm

Post by biancospino »

I had an idea.


WOLVES

1 Werewolf Jailkeeper-Enabler Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TrafficAnalyst-Enabler combined Commuter Rolecop lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
1 novice TrafficAnalyst
1 Informed Neapolitan-Enabler (loyal Alien)-Enabler Commuter-Enabler
(at least a majority of enabled roles exist in the setup)
6 Villagers

PUBLIC INFO

There is at least one Traitor.
More than half of the players have a power role.

SETTINGS

multitasking on
daytalk on
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Post Post #19 (isolation #10) » Mon Mar 06, 2023 11:54 pm

Post by biancospino »

On second thought, I don't like the Commuter here.


WOLVES

1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
1 novice TrafficAnalyst
1 Informed Neapolitan-Enabler (loyal Alien)-Enabler Tracker-Enabler
(at least a majority of enabled roles exist in the setup)
6 Villagers

PUBLIC INFO

There is at least one Traitor.
More than half of the players have a power role.

SETTINGS

multitasking on
daytalk on


(I also thought of making the Village Enabler
also
a Seer-Enabler to be extra evil, but in the end maybe not, that would be a tad bastardly)
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Post Post #21 (isolation #11) » Tue Mar 07, 2023 6:49 pm

Post by biancospino »

In post 20, mastina wrote: I'm a bit tired but first instinct is this is scumsided.
You'll probably going to reject this on the stop but. What if I replaced one VT with a second novice TA? (and maybe simplify the Alien-Enabler thing, the "loyal" made more sense in the og version)
Spoiler:

WOLVES

1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
2 novice TrafficAnalysts
1 Informed {Neapolitan, Alien, Tracker}-Enabler
(at least a majority of enabled roles exist in the setup)
5 Villagers

PUBLIC INFO

There is at least one Traitor.
More than half of the players have a power role.

SETTINGS

multitasking on
daytalk on
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Post Post #23 (isolation #12) » Thu Mar 09, 2023 7:19 am

Post by biancospino »

In post 22, Datisi wrote: bianco, would you be satisfied with a setup whose only enablers are the jailkeeper enabler and the watcher enabler?
Yes, as long as there is some alternative mechanism to prevent the game being auto'ed by mech alone by N2. TA-Enabler lazy Traitor + TA seemed like a way to assure that which jived well with the rest of the setup, but I would be satisfied with alternative mechanisms, albeit perhaps I wouldn't find them as aestetically pleasing.

To that purpose, the town Enablers can be safely cut, however I do worry that the town PRs may become a self-confirming claim without some manner of confounding factor. If the problem is that an excessive amount of Enablers is too gimmicky, what if the town Enabler was turned into an Informed Alien-Finder Neapolitan-Finder Tracker-Finder (with the info "at least a majority of linked roles are linked to an existing role"), and at this point with multitasking off by default?
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Post Post #24 (isolation #13) » Fri Mar 10, 2023 8:37 pm

Post by biancospino »

I will be V/LA till monday, however I will likely be around to check this PT at least once or twice a day.

Also, bump?
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Post Post #26 (isolation #14) » Sat Mar 11, 2023 4:53 am

Post by biancospino »

Hmh, I see. If there is no actual need for red herrings, then yes, I'm fine with dropping them.


WOLVES

1 Werewolf Alien-Enabler disloyal Unstoppable
1 Werewolf Watcher-Ebabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
2 Informed novice TAs [there is a Traitor]
1 multitasking TA-Finder Tracker-Finder
5 VTs



Or maybe even drop the Finder, it's there mainly to sligthly strengthening town by helping to avoid the issue that if both TAs claim that could result in a mislim chain
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Post Post #27 (isolation #15) » Sat Mar 11, 2023 4:55 am

Post by biancospino »

In post 26, biancospino wrote: Hmh, I see. If there is no actual need for red herrings, then yes, I'm fine with dropping them.


WOLVES

1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Ebabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
2 Informed novice TAs [there is a Traitor]
1 multitasking TA-Finder Tracker-Finder
5 VTs



Or maybe even drop the Finder, it's there mainly to sligthly strengthening town by helping to avoid the issue that if both TAs claim that could result in a mislim chain
EBWOP
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Post Post #29 (isolation #16) » Sat Mar 11, 2023 6:56 am

Post by biancospino »

The more I think about it the less I understand why I felt the need to gate the TA(s) with novice...
What if, the TA were ungated and there were a more overtly useful Finder;



WOLVES

1 Werewolf JK-Enabler disloyal Unstoppable
1 Werewolf Watcher-Ebabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
1 Informed TAs [there is a Traitor]
1 multitasking BP-Finder Informed-Finder
6 VTs



This way the Finder can get a pseudoguilty on the Traitor with the BP check.

Alternatively, what if the TAs were informed of such shenanigan:
WOLVES

1 Werewolf JK-Enabler disloyal Unstoppable
1 Werewolf Watcher-Ebabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
2 Informed (novice?) TAs [there are two non-Vanilla Village players with the same role (or maybe even there are two Village TAs)]
1 multitasking TA-Finder Tracker-Finder
5 VTs

PUBLIC INFO

There is a Traitor
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Post Post #33 (isolation #17) » Sun Mar 12, 2023 2:37 am

Post by biancospino »

What if I alter the JK to something stronger (this deviates from the og Unstoppable+JK idea, but little enough that I would still like it)

WOLVES

1 Werewolf Alien-Enabler disloyal Unstoppable
1 Werewolf Watcher-Ebabler Ninja
1 TA-Enabler Bulletproof disloyal Rolestopper lazy Traitor

VILLAGE

1 disloyal Alien
1 Watcher
1 Informed TA [there is a Traitor]
1 multitasking BP-Finder Informed-Finder Ninja-Finder
1 Ninja FruitVendor
5 VTs



That way the Alien has a lot of synergies with the other TPRs. The Finder is also stronger.
To counterbalance I've changed the Track to a disloyal Rolestop, which may mess things up a bit, and added something useless to act as a false positive for the Ninja-Finder (thou if that is still too scumsided, what if it was a Ninja Neighborizer instead? I get that it would be mostly the same thing, but maybe it sounds slightly more town-y)
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Post Post #34 (isolation #18) » Sun Mar 12, 2023 2:51 am

Post by biancospino »

Thinking about it, I see that if the Unstoppable gets executed D1 then that would vanificate most of the Village power at once, which is probably unfun. What if I split the Finder's power:

WOLVES

1 Werewolf Alien-Enabler disloyal Unstoppable
1 Werewolf Watcher-Ebabler Ninja
1 TA-Enabler Bulletproof disloyal Rolestopper lazy Traitor

VILLAGE

1 disloyal Alien
1 Watcher
1 Informed TA [there is a Traitor]
1 multitasking BP-Finder Ninja-Finder
1 Ninja multitasking Enabler-Finder Informed-Finder
5 VTs
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Post Post #36 (isolation #19) » Mon Mar 13, 2023 6:33 pm

Post by biancospino »

Yeah, I'm not sure why I thought that could be a good idea (thou I was under the impression that an Unstoppable would pierce a disloyal Alien's block).

WOLVES

1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
1 Informed TA [there is a Traitor]
1 multitasking BP-Finder Finder-Finder
1 multitasking Enabler-Finder Informed-Finder
5 VTs

(Incidentally, I'm using stuff like Enabler-Finder and I'm not really sure that's it is actually normal since Enabler is not actually a role on its own)
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Post Post #39 (isolation #20) » Mon Mar 13, 2023 11:35 pm

Post by biancospino »

In post 37, Datisi wrote: one thing that i am kind of worried about

"lazy traitor" is a role that hasn't ever been used (iirc). i don't think even the most normals-savvy players are gonna think of the possibility of that role existing.

so, in the event that two main scum flip, and the game is not yet over, AND the TA outs the info that there is a traitor in the game - i fear people might start thinking they're dealing with a 4-person scumteam. and sure, that is gonna get disproved once they get to final 3, but i feel like it would wreak havoc on the game in the meantime.

so i would potentially make it public information that there are 3 players aligned with the mafia.

though that brings its own problems, maybe they'd think the TA is lying if two main scum flip and they claim there's a traitor and the game doesn't end...
Uhm, I can see that being a problem; though tbh I would more fine with the Village temporaneally assuming assuming wrongly about the setup composition than them ending up with a slot they believe to be 100% guilty on mech who isn't -- if anything because I worry they would feel more cheated in the second scenario. I don't want players to think I'm just screwing with them.

What if I give the TA two separate informations:
* There is Traitor
* There is a player aligned with the Wolves with the lazy modifier
That way they may not be completely blindsighted.
In post 38, Datisi wrote: enabler-finder feels like it might become a cop if scum starts flipping and there's a good mech player in town who can deduce the roles of the other scum
What if all the Finders were one-shot?
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Post Post #40 (isolation #21) » Mon Mar 13, 2023 11:44 pm

Post by biancospino »

In post 39, biancospino wrote: What if all the Finders were one-shot?
Or, sequester the more useful Finder abilities into a JoaT, so to gate the Enabler one in particular
1 multitasking Informed-Finder Finder-Finder
1 JoaT (BP-Finder, Enabler-Finder)
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Post Post #42 (isolation #22) » Wed Mar 15, 2023 10:15 pm

Post by biancospino »

The Enabler-Finder is likely the stronger, so it does need some gating probably. What if I make one multitasking and the other odd/even.
(And, thinking about it, giving some sort of hint to the TA is probably a good idea)

WOLVES

1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
1 Informed TA
  • There is a Traitor.
  • There is a player with the lazy modifier.
1 multitasking 2-shots BP-Finder 2-shots Finder-Finder
1 even-nights Enabler-Finder odd-nights Informed-Finder
5 VTs
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Post Post #43 (isolation #23) » Fri Mar 17, 2023 10:21 pm

Post by biancospino »

@Implo, can furtiveglance be added to this PT? He's my backup-mod
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Post Post #45 (isolation #24) » Sun Mar 19, 2023 1:16 am

Post by biancospino »

uhhh... prodding @mastina?
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Post Post #47 (isolation #25) » Sun Mar 19, 2023 1:45 am

Post by biancospino »

In post 46, furtiveglance wrote: Also, would the Wolves be informed of the Traitor or who it is?
They would know they have a Traitor, at least I think that must be per normal guidelines; but not who they are.

The Traitor is actually supposed to
help
scum in the setup, as they're essentially a TA-godfather and they become a full-fledged wolf instead of being endgamed if they are last wolf standing, and 3 of the TPRs are hard-countered by stuff the wolf team has, but I can see the wolves not knowing that and perhaps feeling a bit cheated. I guess one can solve that by removing the dupliced Finders and giving the village something else instead, but then my worry is that if that PR dies early the rest of the setup is quite heavily wolfleaning
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Post Post #52 (isolation #26) » Tue Mar 21, 2023 12:22 am

Post by biancospino »

Mhm, I may see the problem. What if instead I make the BP-Finder significantly less useful by making it a Tracker-Finder instead?


WOLVES

1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
1 Informed TA
  • There is a Traitor.
  • There is a player with the lazy modifier.
1 multitasking 2-shots Tracker-Finder 2-shots Finder-Finder
1 even-nights Enabler-Finder odd-nights Informed-Finder
5 VTs
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Post Post #53 (isolation #27) » Thu Mar 23, 2023 9:54 am

Post by biancospino »

Bumping this.
In post 52, biancospino wrote: Mhm, I may see the problem. What if instead I make the BP-Finder significantly less useful by making it a Tracker-Finder instead?


WOLVES

1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor

VILLAGE

1 Jailkeeper
1 Watcher
1 Informed TA
  • There is a Traitor.
  • There is a player with the lazy modifier.
1 multitasking 2-shots Tracker-Finder 2-shots Finder-Finder
1 even-nights Enabler-Finder odd-nights Informed-Finder
5 VTs
After some thoughts, I do actually like this version (Tracker-Finder instead of BP-Finder) slightly more, though I'm still entirely fine with the BP version if this happens to be an overcorrection.

And as we're here, I also have role PMs ready
Spoiler: Role PMs

Spoiler: Villager

Welcome to Game!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.
[/area]


Spoiler: even-nights Enabler-Finder odd-nights Informed-Finder

Welcome to Game!


You are a
Village even-nights Enabler-Finder odd-nights Informed-Finder
.

You have no passive abilities.

You have the following active abilities:
  • even-nights Enabler-Finder
    — each even-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Enabler. If this actions fails, you will get a "No result" PM.
  • odd-nights Informed-Finder
    — each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Informed. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: multitasking 2-shots TK-Finder 2-shots Finder-Finder

Welcome to Game!


You are a
Village multitasking 2-shots Tracker-Finder 2-shots Finder-Finder
.

You have the following passive abilities:
  • multitasking
    — you may perform any number of actions each phase.
You have the following active abilities:
  • 2-shots Tracker-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Tracker. If this actions fails, you will get a "No result" PM.
  • 2-shots Finder-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Finder. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper

Welcome to Game!


You are a
Village Jailkeeper
.

You have no passive abilities.

You have the following active abilities:
  • Jailkeeper
    — each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Watcher

Welcome to Game!


You are a
Village Watcher
.

You have no passive abilities.

You have the following active abilities:
  • Watcher
    — each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Informed TrafficAnalyst

Welcome to Game!


You are a
Village Informed TrafficAnalyst
.

You have the following passive abilities:
  • Informed
    — you know the following sentences to be true about the setup:
    • There is a player with the role of Traitor.
    • There is a player with the lazy modifier.
You have the following active abilities:
  • TrafficAnalyst
    — each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is able to privately communicate with another living player. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper-Enabler disloyal Unstoppable

Welcome to Game!


You are a
Werewolf Jailkeeper-Enabler disloyal Unstoppable
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Jailkeeper-Enabler
    — when you die, the role "Jailkeeper" will cease to function for all players.
  • disloyal Unstoppable
    — killing actions performed by you that target a player who does not belong to your faction cannot be blocked in any way (they may still be caused to fail by effects that prevent targeting entirely, like Commuter).
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: Watcher-Enabler Ninja

Welcome to Game!


You are a
Werewolf Watcher-Enabler Ninja
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Watcher-Enabler
    — when you die, the role "Watcher" will cease to function for all players.
  • Ninja
    — actions performed by you are not visible to action-investigative roles.
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

Welcome to Game!


You are a
TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor
.

You know that the Wolves' faction is composed of you, XXX and YYY, but they don't know your identity.

You no factional abilities.

You have the following nonfactional passive abilities:
  • TrafficAnalyst-Enabler
    — when you die, the role "TrafficAnalyst" will cease to function for all players.
  • Bulletproof
    — you are protected from killing actions that target you.
  • lazy Traitor
    — when no non-Traitor member of your faction is alive, you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.
You have the following nonfactional active abilities:
  • Tracker
    — each Night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: Result PMs

Watcher
You discover that XXX was targeted by A, B and C.

You discover that XXX wasn't targeted by anyone other than you.

Your Watcher action failed and you get no result.


TrafficAnalyst
You discover that XXX is able to communicate privately.

You discover that XXX is not able to communicate privately.

Your TrafficAnalyst action failed and you get no result.


X-Finder
You discover that XXX is an X.

You discover that XXX is not an X.

Your X-Finder action failed and you get no result.


Tracker
You discover that XXX targeted YYY.

You discover that XXX didn't target anyone.

Your Tracker action failed and you get no result.


lazy Traitor becoming full Wolf
You are the last Werewolf alive.

You gain the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.



I do have a question on the lazy Traitor wording. I have worded it as
when no non-Traitor member of your faction is alive you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.
However I do worry that this wording would pretty much confirm to the Traitor that there are no lazy-Enablers (nor any third party or more than one Traitor, but that would follow for the guidelines anyway so that's less of a concern). To solve this, I've come up with a more verbose wording, but then I worry this may be confusing:
when no non-Traitor member of your faction is alive, you are endgamed; however, since you're lazy, if there are less than two player alive not aligned with the Village when that would happen, instead you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.
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Post Post #57 (isolation #28) » Thu Mar 23, 2023 11:53 am

Post by biancospino »

In post 55, Datisi wrote: as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".
I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,
including potential additional Traitors
, correct?
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Post Post #58 (isolation #29) » Thu Mar 23, 2023 11:57 am

Post by biancospino »

In post 54, furtiveglance wrote: I think town will win and mafia might grumble
Is the concern here just the town
having
many PRs regardless of what they actually are, lest they may gain an advantage in massclaim?
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Post Post #65 (isolation #30) » Thu Mar 23, 2023 2:48 pm

Post by biancospino »

In post 59, Datisi wrote:
In post 57, biancospino wrote:
In post 55, Datisi wrote: as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".
I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,
including potential additional Traitors
, correct?
yes, you can? the fact that they'd get endgamed at 2 traitors alive doesn't mean you can't use "if you're the last member of the mafia alive, you become a full mafia member". that sentence simply explains what happens if they are the last scum standing, but it does NOT say it's possible for that scenario to occur.

i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor. very fun.
Ah, if they are not informed of who the other Traitor is then I would have to state both conditions (if there are no non-Traitors, you are endgamed; unless you are the last wolf, in which case you become a full wolf yada yada). And I should also reword the information they get about alignments.


Welcome to Game!


You are a
TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor
.

You know that main Wolves' faction is composed of XXX and YYY.

You no factional abilities.

You have the following nonfactional passive abilities:
  • TrafficAnalyst-Enabler
    — when you die, the role "TrafficAnalyst" will cease to function for all players.
  • Bulletproof
    — you are protected from killing actions that target you.
  • lazy Traitor
    — when you are the only living player not aligned with the Village, you gain access to the Wolves' factional PT and to the Wolves' factional nightkill. When there are no living members of the Wolves' faction with access to the Wolves' factional nightkill, you are endgamed.
You have the following nonfactional active abilities:
  • Tracker
    — each Night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.
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Post Post #66 (isolation #31) » Thu Mar 23, 2023 2:54 pm

Post by biancospino »

In post 59, Datisi wrote: i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor.
Wait, does a Traitor know
if
there exists another Traitor?
If the answer is yes then the point is moot and I may cut the verbiage
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Post Post #67 (isolation #32) » Thu Mar 23, 2023 3:08 pm

Post by biancospino »

(Oh, and also the phrase "or by posting the same in the Wolves' PT should of course be removed from the Traitor PM's /confirm line)
Spoiler:

Welcome to Game!


You are a
TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor
.

You know that main Wolves' faction is composed of XXX and YYY.

You no factional abilities.

You have the following nonfactional passive abilities:
  • TrafficAnalyst-Enabler
    — when you die, the role "TrafficAnalyst" will cease to function for all players.
  • Bulletproof
    — you are protected from killing actions that target you.
  • lazy Traitor
    — when you are the only living player not aligned with the Village, you gain access to the Wolves' factional PT and to the Wolves' factional nightkill. When there are no living members of the Wolves' faction with access to the Wolves' factional nightkill, you are endgamed.
You have the following nonfactional active abilities:
  • Tracker
    — each Night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.
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Post Post #69 (isolation #33) » Sun Mar 26, 2023 4:18 pm

Post by biancospino »

So, uh, is this passed?
Anyway, here's the rulepost which I've just realized I've never remebered to post (the backup-mod color is a placeholder. @furtive, feel free to chooce whichever color you like as long as it isn't a shade of purple)

Spoiler: rules

Ruleset

(in large part
shamelessly stolen
inspired from Northsidegal)

the tl;dr
  1. Abide by site rules, and be mindful of your fellow players.
  2. Majority executions, but half of the voters are enough to end the Day with no execution.
  3. D1 will last 240 hours, and all other Days will last 168 hours; Nights will last 48 hours.
  4. 36 hours prods; if you are prodded, you have 24 hours to respond, and if I have to prod you three times I may replace you immediately.
  5. This game is Werewolf/Village themed.
  6. I have some unusual rules about multimedia content, night prods, and last words.


General
  1. Adhere to all site rules.
  2. Always play to win. This specific game, not some unspecified future one.
  3. Claiming wolf by yourself is acceptable (if it isn't gamethrowing), claiming wolf with partners is not.
  4. Remember that this is a game — heated discussion is allowed, but personal attacks are not.
  5. Pretending to break the rules will be treated similarly as actually breaking the rules.
  6. furtiveglance is my backup mod. He has full mod authority.
  7. You may use the following colours, as long as you don't do so to attempt to impersonate a moderator:
    #663399
    , which is my colour;
    #123456
    , which is furtiveglance's colour.
  8. Do not quote any out of game communication regarding this game — this includes your role PM and any other PMs I may send you.
  9. If you need to get my attention, please include "
    @mod
    " in your post or PM me.
  10. Do not use encryption, hidden text or excessively small text (
    size 70
    is the smallest I'll allow) in your posts. Crumbing is fine.
  11. If you wish to include large images and/or gifs, you may do so, but you must put them in a [⁣spoiler=] tag.
  12. A player who is only able to access the thread via raw text should be able to play the game to its full extent. If you include any non-textual game-relevant multimedia, you have to provide an adequate alt-text and, where applicable, a full transcription. In any case, posting multimedia that include audio is
    strongly discouraged
    .
  13. Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
  14. If you have the ability to edit your posts, do not do so.
  15. If you accidentally post with an incorrect alt account, you have to immediately make an identical post with the correct account, so to preserve ISOs' readability.
  16. My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
  17. As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
  18. I reserve the right, under extraordinary circumstances, to change this ruleset. If I do so, I will acknowledge having done so in-thread.
  19. Have fun!


Deadlines and Activity
  1. The first Day will have a 240 hours (10 real life days) deadline, and all subsequent Days will have a 168 hours (7 real life days) deadline. Each Night will have a 48 hours deadline.
  2. I may grant deadline extensions in extraordinary circumstances.
  3. If a player replaces in during the Day with less than 48 hours remaining to the deadline, I will extend it to 48 hours.
  4. During the Night, players may ask for a quick night. If all players do (including those with no night actions) and I'm not busy, the Night ends immediately.
  5. You are expected to confirm your role PM no longer than 72 hours after I've sent it to you. If you don't, you will be replaced.
  6. You are expected to make at least one game-relevant post every 36 hours. Players who go 36 hours without posting will be prodded.
  7. If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
  8. Abuse of prod dodges will result in you being replaced at my own discretion.
  9. If your prod timer would expire during the Night, you may respond to it by PMing me. If you do so, you also have to make a game-relevant post in the first 24 hours of the next Day.
  10. If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 5 days or longer I may be forced to replace you.


Voting
  1. All votes and unvotes must be in
    bold
    or in VOTE: vote / UNVOTE: unvote tags, with vote tags being preferable.
  2. Votes in spoilers will not be counted.
  3. If you wish to change your vote, unvoting first is not mandatory.
  4. Abbreviations and nicknames are acceptable, as long as I can understand them.
  5. Dabble in false votes shenanigans at your peril. If I think something is a vote, it is.
  6. As soon as a majority (half of the living players plus one-half, rounded up) is voting for the same player, that player is hammered and their fate is sealed. If no majority is reached before deadline, the day will end with no execution.
  7. You may vote for VOTE: No Execution. Voting to end the day with no execution requires only half of the living players, not a strict majority.
  8. Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted. As soon as I lock the thread, the hammered player will be executed and the Day will end.


Miscellanea
  1. You may ask for a personal Notes PT for confessional purposes. Don't talk in-thread about you having, or not having, a Notes PT.
  2. Once you are dead, you may no longer post in the thread or in any PT you may had access to. You will however be granted access to the Deads' PT. You may post spoilers there, but if you do put them in [⁣spoiler=] tags.
  3. You may ask to be replaced out by PM; in any case, you may not discuss in-thread the reasons you may have for replacing out. As soon as I acknowledge your request, you may not rescind it and you are no longer a player.
  4. If you request to be replaced out, you may PM me with a "last words" message. I will relay it to your successor.
  5. The Wolves' faction may concede, if all of its members agree.


Endgame
  1. The Village will win if all Werewolves are dead and at least one Village-aligned player is left alive.
  2. The Wolves will win if all Town-aligned players are dead and at least one Werewolf is left alive, or if nothing can prevent the same.
  3. If all players are dead, the game ends in a "Scorched Earth" Draw.
  4. If there are no deaths for six consecutive phases, the game ends in a "Happily Ever After" Draw.
  5. After the game has ended, the thread will be opened for post-game discussion, and everyone (including dead players and non-players) may post in it. All PTs will be released unredacted immediately.


Game Notes
  1. This game is Normal.
  2. Night actions this game will follow Natural Action Resolution.
  3. If you do not send me an action for the night, I will assume that you are not taking one.
  4. All existing PTs are open at all times, regardless of the presence of an Encryptor.
  5. By default, players may not perform more than one action each night.
  6. At least one player has received the following role PM:
    Welcome to Game!


    You are a
    Villager
    .

    You have no passive abilities.

    You have no active abilities.

    You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

    The game thread is located [here].
    Confirm by replying to this PM with a summary of your role.
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Post Post #71 (isolation #34) » Mon Mar 27, 2023 3:07 pm

Post by biancospino »

:(

Hope you fell better. Happy scumday btw
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Post Post #72 (isolation #35) » Wed Mar 29, 2023 11:17 am

Post by biancospino »

Bumping since CSF's mini is filling up
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Post Post #75 (isolation #36) » Wed Mar 29, 2023 8:28 pm

Post by biancospino »

Oh, yes, the public info is no more accurate at all. I was just assuming we just blanked that section entirely
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Post Post #76 (isolation #37) » Wed Mar 29, 2023 8:32 pm

Post by biancospino »

Corrected PMS:

Spoiler: Role PMs

Spoiler: Villager


Welcome to Game!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: even-nights Enabler-Finder odd-nights Informed-Finder

Welcome to Game!


You are a
Village even-nights Enabler-Finder odd-nights Informed-Finder
.

You have no passive abilities.

You have the following active abilities:
  • even-nights Enabler-Finder
    — each even-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Enabler. If this actions fails, you will get a "No result" PM.
  • odd-nights Informed-Finder
    — each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Informed. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: multitasking 2-shots TK-Finder 2-shots Finder-Finder

Welcome to Game!


You are a
Village multitasking 2-shots Tracker-Finder 2-shots Finder-Finder
.

You have the following passive abilities:
  • multitasking
    — you may perform any number of actions each phase.
You have the following active abilities:
  • 2-shots Tracker-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Tracker. If this actions fails, you will get a "No result" PM.
  • 2-shots Finder-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Finder. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper

Welcome to Game!


You are a
Village Jailkeeper
.

You have no passive abilities.

You have the following active abilities:
  • Jailkeeper
    — each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Watcher

Welcome to Game!


You are a
Village Watcher
.

You have no passive abilities.

You have the following active abilities:
  • Watcher
    — each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Informed TrafficAnalyst

Welcome to Game!


You are a
Village Informed TrafficAnalyst
.

You have the following passive abilities:
  • Informed
    — you know the following sentences to be true about the setup:
    • There is a player with the role of Traitor.
    • There is a player with the lazy modifier.
You have the following active abilities:
  • TrafficAnalyst
    — each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is able to privately communicate with another living player. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper-Enabler disloyal Unstoppable

Welcome to Game!


You are a
Werewolf Jailkeeper-Enabler disloyal Unstoppable
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Jailkeeper-Enabler
    — when you die, the role "Jailkeeper" will cease to function for all players.
  • disloyal Unstoppable
    — killing actions performed by you that target a player who does not belong to your faction cannot be blocked in any way (they may still be caused to fail by effects that prevent targeting entirely, like Commuter).
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: Watcher-Enabler Ninja

Welcome to Game!


You are a
Werewolf Watcher-Enabler Ninja
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Watcher-Enabler
    — when you die, the role "Watcher" will cease to function for all players.
  • Ninja
    — actions performed by you are not visible to action-investigative roles.
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

Welcome to Game!


You are a
TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor
.

You know that the Wolves' faction is composed of you, XXX and YYY, but they don't know your identity.

You no factional abilities.

You have the following nonfactional passive abilities:
  • TrafficAnalyst-Enabler
    — when you die, the role "TrafficAnalyst" will cease to function for all players.
  • Bulletproof
    — you are protected from killing actions that target you.
  • lazy Traitor
    — when you are the only living player not aligned with the Village, you gain access to the Wolves' factional PT and to the Wolves' factional nightkill. When there are no living members of the Wolves' faction with access to the Wolves' factional nightkill, you are endgamed.
You have the following nonfactional active abilities:
  • Tracker
    — each Night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.


Spoiler: Result PMs

Watcher
You discover that XXX was targeted by A, B and C.

You discover that XXX wasn't targeted by anyone other than you.

Your Watcher action failed and you get no result.


TrafficAnalyst
You discover that XXX is able to communicate privately.

You discover that XXX is not able to communicate privately.

Your TrafficAnalyst action failed and you get no result.


X-Finder
You discover that XXX is an X.

You discover that XXX is not an X.

Your X-Finder action failed and you get no result.


Tracker
You discover that XXX targeted YYY.

You discover that XXX didn't target anyone.

You discover that XXX targeted YYY and ZZZ.

Your Tracker action failed and you get no result.


lazy Traitor becoming full Wolf
You are the last Werewolf alive.

You gain the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.



I have daytalk on and multitasking off by default in the rules.

One thing; should a complex tag be used?
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Post Post #77 (isolation #38) » Wed Mar 29, 2023 8:36 pm

Post by biancospino »

In post 75, biancospino wrote: Oh, yes, the public info is no more accurate at all. I was just assuming we just blanked that section entirely
... that info would actually still be true, uh. In all cases, the Enabler gimmick is much less marked now, so still I don't think it needs to be given.
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Post Post #79 (isolation #39) » Wed Mar 29, 2023 8:41 pm

Post by biancospino »

Then, provided Mastina approves of it, I'll use it
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Post Post #80 (isolation #40) » Thu Mar 30, 2023 6:56 pm

Post by biancospino »

In post 76, biancospino wrote: One thing; should a complex tag be used?
In post 78, Datisi wrote: i would prefer if a complex tag were used, yes
In post 79, biancospino wrote: Then, provided Mastina approves of it, I'll use it
@mastina?
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Post Post #83 (isolation #41) » Fri Mar 31, 2023 11:35 pm

Post by biancospino »

In post 81, mastina wrote: Been sick for the last ten days, am normally much faster. Sorry for the delay.
Sorry to hear, hope you're all better now
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Post Post #84 (isolation #42) » Fri Mar 31, 2023 11:38 pm

Post by biancospino »

In post 82, mastina wrote:
In post 79, biancospino wrote:Then, provided Mastina approves of it, I'll use it
It would be for the better, yes.
idk if I can announce it myself in the queue, so I've PM'd implo to that effect
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Post Post #85 (isolation #43) » Sat Apr 01, 2023 1:08 am

Post by biancospino »

Wait nvm, I saw that Enchant did announce it as his last normal entered signups, so that's probably fine
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Post Post #86 (isolation #44) » Mon May 15, 2023 3:04 pm

Post by biancospino »

Role and result PMs

Spoiler: Role PMs

Spoiler: Villager


Welcome to Mini Normal 2299!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: even-nights Enabler-Finder odd-nights Informed-Finder

Welcome to Mini Normal 2299!


You are a
Village even-nights Enabler-Finder odd-nights Informed-Finder
.

You have no passive abilities.

You have the following active abilities:
  • even-nights Enabler-Finder
    — each even-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Enabler. If this actions fails, you will get a "No result" PM.
  • odd-nights Informed-Finder
    — each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Informed. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: multitasking 2-shots TK-Finder 2-shots Finder-Finder

Welcome to Mini Normal 2299!


You are a
Village multitasking 2-shots Tracker-Finder 2-shots Finder-Finder
.

You have the following passive abilities:
  • multitasking
    — you may perform any number of actions each phase.
You have the following active abilities:
  • 2-shots Tracker-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Tracker. If this actions fails, you will get a "No result" PM.
  • 2-shots Finder-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Finder. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper

Welcome to Mini Normal 2299!


You are a
Village Jailkeeper
.

You have no passive abilities.

You have the following active abilities:
  • Jailkeeper
    — each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Watcher

Welcome to Mini Normal 2299!


You are a
Village Watcher
.

You have no passive abilities.

You have the following active abilities:
  • Watcher
    — each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Informed TrafficAnalyst

Welcome to Mini Normal 2299!


You are a
Village Informed TrafficAnalyst
.

You have the following passive abilities:
  • Informed
    — you know the following sentences to be true about the setup:
    • There is a player with the role of Traitor.
    • There is a player with the lazy modifier.
You have the following active abilities:
  • TrafficAnalyst
    — each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is able to privately communicate with another living player. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper-Enabler disloyal Unstoppable

Welcome to Mini Normal 2299!


You are a
Werewolf Jailkeeper-Enabler disloyal Unstoppable
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Jailkeeper-Enabler
    — when you die, the role "Jailkeeper" will cease to function for all players.
  • disloyal Unstoppable
    — killing actions performed by you that target a player who does not belong to your faction cannot be blocked in any way (they may still be caused to fail by effects that prevent targeting entirely, like Commuter).
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: Watcher-Enabler Ninja

Welcome to Mini Normal 2299!


You are a
Werewolf Watcher-Enabler Ninja
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Watcher-Enabler
    — when you die, the role "Watcher" will cease to function for all players.
  • Ninja
    — actions performed by you are not visible to action-investigative roles.
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

Welcome to Mini Normal 2299!


You are a
TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor
.

You know that the Wolves' faction is composed of you, XXX and YYY, but they don't know your identity.

You no factional abilities.

You have the following nonfactional passive abilities:
  • TrafficAnalyst-Enabler
    — when you die, the role "TrafficAnalyst" will cease to function for all players.
  • Bulletproof
    — you are protected from killing actions that target you.
  • lazy Traitor
    — when you are the only living player not aligned with the Village, you gain access to the Wolves' factional PT and to the Wolves' factional nightkill. When there are no living members of the Wolves' faction with access to the Wolves' factional nightkill, you are endgamed.
You have the following nonfactional active abilities:
  • Tracker
    — each Night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.


Spoiler: Result PMs

Watcher
You discover that XXX was targeted by A, B and C.

You discover that XXX wasn't targeted by anyone other than you.

Your Watcher action failed and you get no result.


TrafficAnalyst
You discover that XXX is able to communicate privately.

You discover that XXX is not able to communicate privately.

Your TrafficAnalyst action failed and you get no result.


X-Finder
You discover that XXX is an X.

You discover that XXX is not an X.

Your X-Finder action failed and you get no result.


Tracker
You discover that XXX targeted YYY.

You discover that XXX didn't target anyone.

You discover that XXX targeted YYY and ZZZ.

Your Tracker action failed and you get no result.


lazy Traitor becoming full Wolf
You are the last Werewolf alive.

You gain the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.

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Post Post #87 (isolation #45) » Mon May 15, 2023 3:04 pm

Post by biancospino »

In post 86, biancospino wrote:
Role and result PMs

Spoiler: Role PMs

Spoiler: Villager


Welcome to Mini Normal 2299!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: even-nights Enabler-Finder odd-nights Informed-Finder

Welcome to Mini Normal 2299!


You are a
Village even-nights Enabler-Finder odd-nights Informed-Finder
.

You have no passive abilities.

You have the following active abilities:
  • even-nights Enabler-Finder
    — each even-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Enabler. If this actions fails, you will get a "No result" PM.
  • odd-nights Informed-Finder
    — each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is an Informed. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: multitasking 2-shots TK-Finder 2-shots Finder-Finder

Welcome to Mini Normal 2299!


You are a
Village multitasking 2-shots Tracker-Finder 2-shots Finder-Finder
.

You have the following passive abilities:
  • multitasking
    — you may perform any number of actions each phase.
You have the following active abilities:
  • 2-shots Tracker-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Tracker. If this actions fails, you will get a "No result" PM.
  • 2-shots Finder-Finder
    — each Night, but only twice during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Finder. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper

Welcome to Mini Normal 2299!


You are a
Village Jailkeeper
.

You have no passive abilities.

You have the following active abilities:
  • Jailkeeper
    — each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Watcher

Welcome to Mini Normal 2299!


You are a
Village Watcher
.

You have no passive abilities.

You have the following active abilities:
  • Watcher
    — each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Informed TrafficAnalyst

Welcome to Mini Normal 2299!


You are a
Village Informed TrafficAnalyst
.

You have the following passive abilities:
  • Informed
    — you know the following sentences to be true about the setup:
    • There is a player with the role of Traitor.
    • There is a player with the lazy modifier.
You have the following active abilities:
  • TrafficAnalyst
    — each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is able to privately communicate with another living player. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.



Spoiler: Jailkeeper-Enabler disloyal Unstoppable

Welcome to Mini Normal 2299!


You are a
Werewolf Jailkeeper-Enabler disloyal Unstoppable
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Jailkeeper-Enabler
    — when you die, the role "Jailkeeper" will cease to function for all players.
  • disloyal Unstoppable
    — killing actions performed by you that target a player who does not belong to your faction cannot be blocked in any way (they may still be caused to fail by effects that prevent targeting entirely, like Commuter).
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: Watcher-Enabler Ninja

Welcome to Mini Normal 2299!


You are a
Werewolf Watcher-Enabler Ninja
.

You know that the Wolves' faction is composed of you, XXX and a Traitor. You do not know who the Traitor is.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional passive abilities:
  • Watcher-Enabler
    — when you die, the role "Watcher" will cease to function for all players.
  • Ninja
    — actions performed by you are not visible to action-investigative roles.
You have no nonfactional active abilities.

You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.


Spoiler: TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor

Welcome to Mini Normal 2299!


You are a
TrafficAnalyst-Enabler Bulletproof Tracker lazy Traitor
.

You know that the Wolves' faction is composed of you, XXX and YYY, but they don't know your identity.

You no factional abilities.

You have the following nonfactional passive abilities:
  • TrafficAnalyst-Enabler
    — when you die, the role "TrafficAnalyst" will cease to function for all players.
  • Bulletproof
    — you are protected from killing actions that target you.
  • lazy Traitor
    — when you are the only living player not aligned with the Village, you gain access to the Wolves' factional PT and to the Wolves' factional nightkill. When there are no living members of the Wolves' faction with access to the Wolves' factional nightkill, you are endgamed.
You have the following nonfactional active abilities:
  • Tracker
    — each Night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. If this actions fails, you will get a "No result" PM.
You win when at least one member of the Wolves' faction is alive and all members of the Village's faction are dead, or when nothing can prevent the same.

The game thread is located [here].
Confirm by replying to this PM with a summary of your role.


Spoiler: Result PMs

Watcher
You discover that XXX was targeted by A, B and C.

You discover that XXX wasn't targeted by anyone other than you.

Your Watcher action failed and you get no result.


TrafficAnalyst
You discover that XXX is able to communicate privately.

You discover that XXX is not able to communicate privately.

Your TrafficAnalyst action failed and you get no result.


X-Finder
You discover that XXX is an X.

You discover that XXX is not an X.

Your X-Finder action failed and you get no result.


Tracker
You discover that XXX targeted YYY.

You discover that XXX didn't target anyone.

You discover that XXX targeted YYY and ZZZ.

Your Tracker action failed and you get no result.


lazy Traitor becoming full Wolf
You are the last Werewolf alive.

You gain the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here]
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.

Sorry, meant to post this in the gamethraed

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