KittyTacky's Mini Normal Review, May 2023 (Released)


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Post Post #2 (isolation #0) » Wed May 17, 2023 11:20 am

Post by DkKoba »

u know whats funny is that informed info is going to have the opposite effect intented considering site meta
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Post Post #3 (isolation #1) » Wed May 17, 2023 11:24 am

Post by DkKoba »

looks like mechwise scum have little to play with when it comes to claiming however town has not much going for it either

chances are town will assume at most 1 bodyguard could be mafia and thats it.

the swing chance of multikills can be discarded here as it is very low chance


the TA and BG combo however is likely to be a problem here, I am thinking that replacing the rolecop with a 1 shot strongman is reasonable to give scum the tools to prevent a follow the cop scenario while still not having egregious counterplay.
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Post Post #4 (isolation #2) » Wed May 17, 2023 11:27 am

Post by DkKoba »

vig = IC
2/3 BG will be considered conftown
TA will just be auto-nightkill if claimed

Town Finder could go either way here

so 5-6 slots that are mislimmable in a place where scum must kill 4, I'd like to perhaps make the TA Odd Night, give mafia 1 shot strongman and remove the Rolecop to minimize the chances of town simply winning by pure luck of rand + night actions while recognizing that vig is a likely mislim enabler for scum here.
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Post Post #7 (isolation #3) » Wed May 17, 2023 2:13 pm

Post by DkKoba »

In post 5, Flavor Leaf wrote: Yeah, I don't love the TA here either, don't necessarily hate it, but it's sorta mid.
as in too good for town?
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Post Post #9 (isolation #4) » Wed May 17, 2023 3:40 pm

Post by DkKoba »

right i think scenarios like that are fringe and arent really fully accountable for, that tends to be an accelerated game of scum playing poorly, although the guilty is just unfortunate in that scenario.
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Post Post #13 (isolation #5) » Wed May 17, 2023 11:45 pm

Post by DkKoba »

In post 12, KittyTacky wrote:
In post 4, DkKoba wrote: vig = IC
2/3 BG will be considered conftown
TA will just be auto-nightkill if claimed

Town Finder could go either way here

so 5-6 slots that are mislimmable in a place where scum must kill 4, I'd like to perhaps make the TA Odd Night, give mafia 1 shot strongman and remove the Rolecop to minimize the chances of town simply winning by pure luck of rand + night actions while recognizing that vig is a likely mislim enabler for scum here.
Seems fine tho.

idk what to do with the finder however. The more I look at it the more I see it as superfluous. But without it the setup feels a little bare and I want that slot to have something to do at night.
The finder is very fine here.
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Post Post #14 (isolation #6) » Wed May 17, 2023 11:46 pm

Post by DkKoba »

In post 10, KittyTacky wrote:
In post 2, DkKoba wrote: u know whats funny is that informed info is going to have the opposite effect intented considering site meta
How so?
It will make the vig more likely to shoot as they'll feel it's not as risky for any prs to die / can be protected once they do confirm themselves
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Post Post #17 (isolation #7) » Thu May 18, 2023 5:36 pm

Post by DkKoba »

I'm mostly fine with the setup in 15, will let FL chime in b4 I pass
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Post Post #18 (isolation #8) » Thu May 18, 2023 5:38 pm

Post by DkKoba »

In post 0, implosion wrote:
KittyTacky wrote: I forgot the process, am I doing this right?

Bodyguard Madness
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Traffic Analyst
Town Informed 2-Shot Vigilante ("There are multiple Bodyguards in the game.")
Town Finder (Bodyguard)
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

Mafia Goon
Mafia Rolecop
Mafia Bodyguard Enabler


Bodyguards die together if they target each other. This will be told to them in the role PM so town doesn't get hit by a curveball from a triple chain getting instakilled.


I want a bodyguard-"themed" setup but the specifics I am flexible about. Can I have the review PT?

The idea here is that vig is borderline negative utility until enabler dies. Considering making it (night-specific?) compulsive too so it doesn't play super safe and holster until that happens. I don't really like the TA, I want town to have a TI but I want to nerf Follow-The-TI a bit more.
Also quoting to ping: it is to my understanding that strongman kill would not trigger a bodyguard death
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Post Post #20 (isolation #9) » Thu May 18, 2023 6:01 pm

Post by DkKoba »

Alright @kitty ya just need to write up the role PMs for us to review
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Post Post #21 (isolation #10) » Thu May 18, 2023 6:03 pm

Post by DkKoba »

I also think informing Bodyguards of the chain mechanic is probably going to inspire host OGI of clearing each other so I think it's best not to include that, it is a logical conclusion that the saves would trigger a chain reaction based on the role description so if they try to make such a plan in game I'm sure someone will point it out.. and if they don't that is towns fault tbh xD
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Post Post #25 (isolation #11) » Thu May 18, 2023 11:47 pm

Post by DkKoba »

Actually 1 more thing - what is the resolution for multiple bg on the same target? @implo
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Post Post #27 (isolation #12) » Sat May 20, 2023 1:23 pm

Post by DkKoba »

Ok I have an idea. Make 1 or 2 simple

Or perhaps this:

1 simple
1 odd night
1 even night
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Post Post #28 (isolation #13) » Sat May 20, 2023 4:06 pm

Post by DkKoba »

that is I am rolling with the assumption that all BG protecting 1 target would die - as the wording and description on wiki implies that it would resolve at once and thus all would die in their place, and resolving it otherwise would require arbitrary or RNG mechanics.
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Post Post #30 (isolation #14) » Sat May 20, 2023 4:20 pm

Post by DkKoba »

makes me want to either remove a vig shot or turn the vig into an activated IC and add power elsewhere, if we are preserving the bodyguards.
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Post Post #33 (isolation #15) » Sun May 21, 2023 3:56 am

Post by DkKoba »

In post 31, KittyTacky wrote: The bodyguards must be kept, not really comfortable gating them either.
you open the possibility of too many kills in 1 night and bringing the game to mlimlo because a non BG PR claimed on day 1(a plausible scenario)

I do not think, assuming BG mechanics are that saving the same target means all die, that this can be passed due to that.

D1:
Town eliminated
13->12
N1:
3 BG on 1 PR, 1 vig shoots outside and shoots town:
12->8
3 v 5
MLIMLO
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Post Post #35 (isolation #16) » Tue May 23, 2023 4:50 pm

Post by DkKoba »

Bump
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Post Post #37 (isolation #17) » Tue May 30, 2023 10:05 am

Post by DkKoba »

In post 36, implosion wrote: Poke - this would be next if it's ready, looks like it needs a little more.
Current state is impassable


I do have an idea to keep the 3 bodyguards ungated - a global informed that tells everyone there is more than 1 bodyguard in the setup.

This makes the bg a little less limmable but also will make stacking less likely
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Post Post #40 (isolation #18) » Fri Jun 02, 2023 8:55 am

Post by DkKoba »

/pass and label as complex in sign-ups

I fear this will turn out super swingy but now that town has the power to make informed decisions with volitile roles it won't be disastrous
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Post Post #41 (isolation #19) » Fri Jun 02, 2023 8:55 am

Post by DkKoba »

In post 36, implosion wrote: Poke - this would be next if it's ready, looks like it needs a little more.
quoting to ping
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Post Post #43 (isolation #20) » Mon Jun 05, 2023 2:17 pm

Post by DkKoba »

ah ok, well then i strongly suggest a complex label :P

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