[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1297 (isolation #0) » Mon Dec 11, 2023 9:21 am

Post by usesPython »

Fundamentally no difference in the amount of kills that'll happen going all Gun vs all Bomb other than you can accidentally give a Gun to scum so what's probably gonna happen is everyone gets bombs and if you don't open your present it's a scumclaim which is basically no different than just having Nick be a Publishing Loyal Vigilante
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Post Post #1306 (isolation #1) » Sat Jan 06, 2024 10:48 am

Post by usesPython »

The real winrate should be slightly higher than expected for town since scum are forced to slowroll ELO instead of instantly quickhammering
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Post Post #1308 (isolation #2) » Sat Jan 06, 2024 10:52 am

Post by usesPython »

Also your 5p EV is wrong since:
  • Town gets limmed -> 25% chance to guess the scumteam
  • Scum gets limmed -> 3p ELO (33% town winrate)
It's impossible for the EV to be lower than 25% there
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Post Post #1311 (isolation #3) » Sat Jan 06, 2024 10:56 am

Post by usesPython »

In post 1309, DragonEater70 wrote: Hmm I calculated the 5p EV as 1/2 to choose one scum correctly * 1/3 to choose second scum correctly

Are you sure it's 25%? There are more than 4 configurations of 2 out of 4.
Wait no my math is wrong

Townie gets limmed, leaves 4 players two of which are scum

p1p2
p1p3
p1p4
p2p3
p2p4
p3p4

1/6 chance of guessing the team
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Post Post #1346 (isolation #4) » Sat Mar 23, 2024 3:05 am

Post by usesPython »

In post 1345, DragonEater70 wrote: Thinking about a "Cultafia Lite" setup, with 2 Cult members out of 13 players who can recruit one player on night 1, and have a normal nightkill on all other nights. Town will have their PRs assigned randomly AFTER night 1 (the recruit never has a PR). Could such a setup be balanced and fun? What TPRs would work well here?
Balance should mostly play out the same as a non cult game except that you'll need to consider a few more things:
  • Town don't get any n1 actions (Because everyone is vanilla n1)
  • Scum can't snipe any PRs n1 (Because everyone is vanilla n1)
  • Game should start on evens instead of odds if there's no roles that'd change the number of kills per night like Doctor/Vigilante/etc. to avoid the game naturally ending up on MELO instead of ELO and the subsequent no-lim that comes along with it
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Post Post #1349 (isolation #5) » Mon May 06, 2024 6:16 pm

Post by usesPython »

Survivor Mafia
Nightless
  • 4x Mafia Survivor

  • 8x Town Survivor
Spoiler: Role PMs

Mafia Survivor
Welcome
name
, to
game
!

You are a
Mafia Survivor
.

Your team-mates are
name
,
name
, and
name
. You may talk to them here at anytime.

You have no special abilities other than your voice and your vote.

You win if you are alive and at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).


The game thread is
here
.

Confirm by replying to this PM with a summary of your role.

Town Survivor
Welcome
name
, to
game
!

You are a
Town Survivor
.

You have no special abilities other than your voice and your vote.

You win if you are alive and there are no longer any threats to town.


The game thread is
here
.

Confirm by replying to this PM with a summary of your role.


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Post Post #1353 (isolation #6) » Mon May 06, 2024 10:16 pm

Post by usesPython »

In post 1350, Gypyx wrote: Is this just nightless mountanious or was there supposed to be more stuff to the setup?
It's nightless mafia except getting hard bussed goes against wincon so that changes ev to make the game more townsided and also makes the game a bit swingier due to encouraging hardcore powerwolfing

We basically just wanted the numbers checked
In post 1352, DragonEater70 wrote: I will note that aside from the survivor issue, the way you phrased wincons, if town is eliminated in f3 the game becomes a stalemate as neither faction can achieve its wincondition.
The perils of copy pasting wincon without proofreading, yeah that should be 50% parity for maf to win
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