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Post #4797 (isolation #0) » Thu Oct 29, 2020 5:59 am
Postby Gypyx »
would there be interest for a darkest dungeon mini theme?
Basically everyone would be one of the various heroes of the game
I'd use a few mechanics from the game, positioning, stress and town events come to my mind first
And i'd try to reduce as much as possible the inherently random nature of the game it's taken from
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Post #4824 (isolation #6) » Thu Feb 11, 2021 6:33 am
Postby Gypyx »
In post 4823, Cook wrote:I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you could be a 3p on the "town" side.
all survivors mafia is a terrible idea and worst thing you could do is add two cult leaders
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Post #4830 (isolation #8) » Thu Feb 11, 2021 7:10 am
Postby Gypyx »
In post 4828, Cook wrote:you might be able to make that work if you did some stuff with x-shots and no ability to see your teammates or talk to them in a pt
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Post #4931 (isolation #11) » Wed Jan 03, 2024 8:39 pm
Postby Gypyx »
In post 4927, Doctor Drew wrote:
I seem to remember a game a few years ago where every player were given a a secret alt by the mod, kind of to avoid too much meta talk.
I have had an idea brewing that kind of takes this idea but really turning the volume up.
All signups are secret, only by PM's to the game mod, who assigns a secret alt account to them. The actual player list is not publicly revealed, not yet at least.
Let's say it is a 13p game, at game start a potential player list is revealed of 18p stating that 13 of these 18 Mafia scum players are in this game.
The setup of the game would be fairly normal(daytime lims, night time factional NK and normal town/scum PR's).
But......
The big twist is that if you target a player with any night action you have to guess who, out of the 18 players listed, said player is.
This is where I am I not sure exactly how that would work, since it would be very difficult figuring out who you are targeting, especially in early game. I figured there could be mod hints, either public or private, and various lifelines that can be utilized to try to figure out a players identity.
Anyone think there is some meat to this bone?
I need some smarter setup people to try to mold this ball of clay into something special.......or tell me I am an idiot haha.
While mafia is a pretty different thing from survivor, as someone's who has played quite a few games of that here, you wouldn't belive how hard ID guessing is, even if the person in question isn't really hiding it
besides i'm not sure guessing who's behind each account is a mechanic that would attract a lot of people
1. A 13p Mini Theme based on the Trojan War, where Trojans are the uninformed majority and Greeks are the informed minority.
2. A Mini Theme set in space that is standardly designed but has certain uPick-like elements inside the game (flavored as an advanced AI that grants inventions based on your imagination)
3. A game where the roles are based on MafiaScum users (for example, the role "Alianna" would be an IC, for obvious reasons)
for 1 we're gonna need more info, like, yeah trojan war, this can go a lot of ways lol
2 could be interesting but it's a very dangerous concept, basically you need to make sure the game won't boil down to "how do i break the game"
i think 3 has already been done so there's somewhat of an audience for that i guess
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Post #4945 (isolation #15) » Wed Jan 24, 2024 1:09 am
Postby Gypyx »
1 just design and see if you like it then, kinda hard to ask for feedback on a closed
2 i mean, not really? There a difference between "oooh pick a role you'll like" and "Yeah ok so you have an alignement agenda and everything, now's the time to win the game"
3 could be interesting for me but maybe you'd need help from some more experience users if you want your game to feel somewhat representative, or like, idk, stuff like that certainely needs work
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Post #4955 (isolation #16) » Thu Jan 25, 2024 9:06 pm
Postby Gypyx »
In post 4951, Maestro wrote:
ok so after my pagetop was so rudely stolen, also, here's my question:
Baldur's Gate 3, Stardew Valley, Star Wars: Knights Of The Old Republic (the good one), Pokemon (or Palworld)... would anybody be down for a highly-flavored Favorite Video Game UPick or smth like that? Baldur's Gate 3 would be some kind of empowered Neighborizer (bc
"companionship"
is the name of the game), Stardew Valley could be something like a Paranoid Fruit Vender ( e.g. are they giving you a lovely Gold Star Goat Cheese or an evil False Magma Cap that'll kill ya? they dunno, i dunno, we dunno ), you get the idea
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Post #4962 (isolation #17) » Fri Feb 02, 2024 12:17 am
Postby Gypyx »
Would there be interest in a DIsco Elysium themed game which would basically be based around post restrictions / have a fair bit of moderator interaction?
It would still be mafia of course, but more immersive hopefully
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Post #4974 (isolation #18) » Fri Mar 08, 2024 12:15 am
Postby Gypyx »
In post 4973, RH9 wrote:
random other idea.
would anybody be interested a game themed around legendary & mythological creatures in general (dragons, kraken, phoenix, etc.)?
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Post #4993 (isolation #20) » Fri Mar 29, 2024 1:04 am
Postby Gypyx »
Just had an idea and i kinda wonder if it's even worth trying to put it into practice, owner's market where people recruit to alignements
basically at the start of the game, there are a few people chosen to be market owners, their job would be to "bid" on the other players in an auction to recruit them to their team
the most feasable and unexploitable way to generate it i think is you take someone to be outside of the game and in charge of bidding for town, and if we take like a 17p size, you assign like 10 players as town, 1 as scum, and the scum and the townie outside of the game have a 1v1 auction for the remaining 6 players (this all happens privately ofc)
additionally you could also make it so the scum drafting against the townie is also someone outside the game but i think it would be more interesting if the drafting scum was actually *in* the game
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Post #5007 (isolation #26) » Fri Mar 29, 2024 8:49 am
Postby Gypyx »
yeah, ok, will need to think of something
making the auction be power roles + teamates could be interesting but also it might just be making it too complex for an idea that's supposed to be somewhat simple