questionable things you can do under normal guidelines

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Post Post #130 (isolation #0) » Tue Feb 20, 2024 11:53 am

Post by ketchup777 »

Combined vigilante friendly neighbour
In post 27, DragonEater70 wrote: Disloyal Friendly Neighbor
that should still work out because you can pressure them into revealing your alignment, unless they get told before the nightkill?
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Post Post #132 (isolation #1) » Tue Feb 20, 2024 7:50 pm

Post by ketchup777 »

In post 131, DragonEater70 wrote: Wdym?
because they don’t know you’re disloyal, you could just start the next day like 'I feel like someone has something to share' and mafia wouldn’t risk hiding it probably
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Post Post #133 (isolation #2) » Tue Feb 20, 2024 7:53 pm

Post by ketchup777 »

In post 132, ketchup777 wrote:
In post 131, DragonEater70 wrote: Wdym?
because they don’t know you’re disloyal, you could just start the next day like 'I feel like someone has something to share' and mafia wouldn’t risk hiding it probably
So you either get revealed as FN or find out a likely town member
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Post Post #137 (isolation #3) » Sun Feb 25, 2024 12:04 am

Post by ketchup777 »

Mafia Bodyguard


You bodyguard the factional kill, then one of your teammates claims to have vigged you. Infinite town credit for them (:
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Post Post #142 (isolation #4) » Sun Feb 25, 2024 1:00 am

Post by ketchup777 »

In post 139, Enchant wrote:
In post 137, ketchup777 wrote:
Mafia Bodyguard


You bodyguard the factional kill, then one of your teammates claims to have vigged you. Infinite town credit for them (:
Mafia ALREADY can nightkill each other.
… they can?
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Post Post #144 (isolation #5) » Sun Feb 25, 2024 1:20 am

Post by ketchup777 »

In post 143, JacksonVirgo wrote:
In post 142, ketchup777 wrote:
In post 139, Enchant wrote:
In post 137, ketchup777 wrote:
Mafia Bodyguard


You bodyguard the factional kill, then one of your teammates claims to have vigged you. Infinite town credit for them (:
Mafia ALREADY can nightkill each other.
… they can?
Yeah but there’s little reason to, also you can’t nightkill yourself, someone else has to
oh wow that seems op
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Post Post #146 (isolation #6) » Sun Feb 25, 2024 1:25 am

Post by ketchup777 »

In post 145, Gypyx wrote: it's pretty useless actually, from my experience at least
I guess you just have to be alert if the only NK is mafia and someone claims vig

wonder what the odds of them being vig vs mafia would be, assuming everyone’s rational players
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Post Post #147 (isolation #7) » Sun Feb 25, 2024 1:28 am

Post by ketchup777 »

I suppose in a simple normal game:

If only NK is town and someone claims vig and isn’t CCed, they’re telling the truth.
If two NKs, one of which is town, person who claims vig is telling the truth.
If one town NK and one maf NK person who claims to vig the maf is telling the truth

So just have to be wary of one maf NK
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Post Post #149 (isolation #8) » Sun Feb 25, 2024 2:50 am

Post by ketchup777 »

In post 148, JacksonVirgo wrote:
In post 145, Gypyx wrote: it's pretty useless actually, from my experience at least
You lose a member and you lose a NK on the town. You're at a pretty heavy disadvantage by doing it so unless you
really
benefit from it, it's worse than useless
If you have a scum vigilante vigging a team member must have something going for it
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Post Post #151 (isolation #9) » Sun Feb 25, 2024 3:13 am

Post by ketchup777 »

In post 150, JacksonVirgo wrote:
In post 149, ketchup777 wrote:
In post 148, JacksonVirgo wrote:
In post 145, Gypyx wrote: it's pretty useless actually, from my experience at least
You lose a member and you lose a NK on the town. You're at a pretty heavy disadvantage by doing it so unless you
really
benefit from it, it's worse than useless
If you have a scum vigilante vigging a team member must have something going for it
Scum vigilante? In a normal a wolf cannot be a vigilante. Unless you mean just the act of shooting a partner, in which.. no? Even if a mafia could be a vigilante, why would they throw away extra killpower for no real reason?
from the wiki:

" As of 31 October 2023, Non-Town Vigilantes are allowed in Complex Normal games."

I mean, maybe it's still not worth squandering a double kill, but still something fun to think about
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Post Post #153 (isolation #10) » Sun Feb 25, 2024 4:01 am

Post by ketchup777 »

In post 152, Gypyx wrote: the fact is that even if that works, by endgame, people will start wondering "huh why is the vig still alive"
Maybe, maybe
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Post Post #166 (isolation #11) » Mon Apr 15, 2024 2:28 am

Post by ketchup777 »

reminder that there’s the sequel game for this in the theme queue rn! it’ll be fun!

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