Logical Idea Mafia

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Post Post #14 (isolation #0) » Thu Mar 21, 2024 2:00 am

Post by ketchup777 »

Town 3-Shot Personal Diarist


Three times in the game at night, you may target a player. Assuming no interference with your action, you will learn on which phases that player is capable of taking action (regardless of whether or not they actually took an action). You will not be able to detect if a player is capable of factional actions (so a Mafia Goon would return "cannot act").
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Post Post #15 (isolation #1) » Thu Mar 21, 2024 2:01 am

Post by ketchup777 »

Mafia JOAT (Personal Diarist, Rolecop, Vanilla Cop)
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Post Post #16 (isolation #2) » Thu Mar 21, 2024 2:02 am

Post by ketchup777 »

Town Universal Backup
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Post Post #17 (isolation #3) » Thu Mar 21, 2024 2:03 am

Post by ketchup777 »

Mafia Universal Backup
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Post Post #18 (isolation #4) » Thu Mar 21, 2024 2:05 am

Post by ketchup777 »

Mafia Goon
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Post Post #96 (isolation #5) » Sat Mar 30, 2024 2:21 pm

Post by ketchup777 »

Town Lazy Rolecop


Each night, if more than one anti-town player are alive going into the night, you may target a player. Assuming no interference with your action, you will learn that player‘s role (but not alignment)
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Post Post #102 (isolation #6) » Sat Mar 30, 2024 10:34 pm

Post by ketchup777 »

Vanilla Townie

In post 98, SmileyDude1 wrote:
Jewel Stealer


You are looking in search of three precious jewels that were stolen by other players in the game. You do not know the identity of the players who stole them. You win and exit the game when all three of the jewels are in your possession. At the start of the game, three players will be chosen at random to receive the
Amethyst of Wisdom
,
Diamond of Courage
, and the
Ruby of Power
. The fact they received this jewel will be mentioned within their role PM as well as it's power-enabling properties.

You have the following special abilities multiple of which may be used in the same night phase.

Pickpocket
- Each night, you may target a player. Assuming no interference with your action, if they have a jewel of power, you will steal it from them. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. If you target a non-jewel wielder with this ability, they will be informed of your role's existence and of the fact they were targeted by this role, though your identity will not be revealed. Wielders will be informed should their jewel be stolen using this ability.

Screening
-Each night, you may target a player. Assuming no interference with your action, you will learn if your target holds a jewel of power. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. This may not be used in the same night as power scouting

Power Scouting
- Each night, you may target a player. Assuming no interference with your action, you will watch your target learning if your target was targeted by any wielders of a jewel of power. You will also learn if they were targeted by multiple jewels of power, as well as which jewel they were targeted by (e.g if the wielder of the ruby and the amethyst both target your target, you will be informed that both of those jewels targeted your target), though you won't learn the identity of the player who targeted them. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. This may not be used in the same night as Screening.

You can regain your jewels by successfully using pickpocket on the jewel wielders or if the jewel wielders are eliminated or killed during the night. Your jewels are power-enabling for their previous wielders. Should you win by retrieving all jewels, you will exit the game taking the powerbearing jewels with you and vanillaizing the previous holders as a result. This effect will not occur unless you win and exit the game. Should you die for any reason, the previous jewel holders will regain possession of the jewel.
this sounds like thanos, i love it
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Post Post #103 (isolation #7) » Sun Mar 31, 2024 5:55 am

Post by ketchup777 »

Town Superdoctor


Each night, you may protect a player from up to 2 kills that target them. This cannot protect from a juggernaut.
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Post Post #153 (isolation #8) » Tue Apr 09, 2024 1:54 pm

Post by ketchup777 »

Mafia Messenger

———————————————————————-
In post 152, Radical Rat wrote:
Town Author Cop


Each night, you may target one other living player. You will learn the name of the user who posted the target's role in the Logical Idea Mafia thread.

You are aligned with the Town, and will win when all threats to the Town have been eliminated, or nothing could prevent this.
"Your targets role was posted by SmileyDude1"

…AAAAAH

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