Grand Idea Mafia

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Post Post #12775 (ISO) » Fri Apr 19, 2024 4:19 am

Post by Cook »

Mod Discretion Guardian Deity of Protection


At the start of the game, the mod will announce that players can sacrifice themselves to the Guardian Deity of Protection.
All players gain a Sacrifice global ability, that they can use at night to unavoidably die, and give you one more offering.

Target someone during the day, expending one offering. You will make that player Deathproof for today and tonight.

When you die, you are considered a God. Offerings may still be used.
Last edited by Cook on Fri Apr 19, 2024 5:47 pm, edited 1 time in total.
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Post Post #12776 (ISO) » Fri Apr 19, 2024 9:05 am

Post by TemporalLich »

Guardian Deity of Duplication
(alignment up to mod discretion)

At the start of the game, the moderator will announce that players may sacrifice themselves to the Guardian Deity of Duplication during the night to provide the Guardian Deity of Duplication one Offering. You may not sacrifice yourself to the Guardian Deity of Duplication. Anyone sacrificing themselves to the Guardian Deity of Duplication will unavoidably die.

Each day, you may expend one Offering to give a player a Duplication invention. A Duplication invention may be used once in the game to act twice during that night, and a Duplication invention will not count against the actions you are able to use that night.

When you die, you are considered a
God
. You may still use your abilities that cost Offerings while dead.
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Post Post #12777 (ISO) » Fri Apr 19, 2024 9:18 am

Post by Jake The Wolfie »

No One's Agent


You are present within every every faction's PT, and appear to be a Vanilla Goon to that faction's members. You are not able to multitask multiple factional abilities unless you are the last remaining player in that PT.

You win when all major factions have been eliminated.
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Post Post #12778 (ISO) » Fri Apr 19, 2024 10:25 am

Post by TemporalLich »

Light Fairy
(reroll for role)


Light Fairy: Two players are Dark Fairies in addition to their roles. One of these players is guaranteed to be groupscum-aligned. A Dark Fairy has this ability: "If you are given fairy light by a
Light Fairy
, you will be informed that you were given fairy light and your role abilities will be disabled for the next cycle."

Each night, you may give a player fairy light.

You win if you successfully give a Dark Fairy fairy light.

(reroll for role): Reroll for the role attached to the
Light Fairy
alignment (or your alignment card's alignment, if separate role and alignment cards may be picked).

Mod Note: If a Light Fairy is generated, add "Dark Fairy" to a random groupscum-aligned player's role and add "Dark Fairy" to a random player's role. Note that Light Fairy is an alignment and Dark Fairy is a role.




Trying to port the BooneyToonz Light Fairy to Grand Idea, though the Dark Fairy penalty is standardized as having your role abilities disabled for the next cycle.
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Post Post #12779 (ISO) » Fri Apr 19, 2024 11:16 am

Post by SmileyDude1 »

Town Mimicry Artist


At the start of each day, the mod will assign you a player (it can be any player they wish, whether they're in the game or not). You will be tasked with mimicking that player's posting style for the duration of the day phase. Should the mod find you did a sufficient job, you will be allowed to choose 1 of 3 boons to apply to you for the next day and night phase.

Guardian Boon: You become deathproof. All killing actions targeting you will fail while this is active.

Immunity Boon: You become elimination-proof. Should you be eliminated while this is active, your elimination will be cancelled with the day continuing afterwards (with you being immune to elimination, no double jeopardy).

Information Boon: The mod will provide you additional information about the setup of their choosing.

You may not choose the same boon twice in a row. You will get nothing if the mod finds you did a subpar job of mimicking.
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Post Post #12780 (ISO) » Fri Apr 19, 2024 11:17 am

Post by SmileyDude1 »

Mafia Mimicry Artist


At the start of each day, the mod will assign you a player (it can be any player they wish, whether they're in the game or not). You will be tasked with mimicking that player's posting style for the duration of the day phase. Should the mod find you did a sufficient job, you will be allowed to choose 1 of 3 boons to apply to you for the next day and night phase.

Guardian Boon: You become deathproof. All killing actions targeting you will fail while this is active.

Immunity Boon: You become elimination-proof. Should you be eliminated while this is active, your elimination will be cancelled with the day continuing afterwards (with you being immune to elimination, no double jeopardy).

Information Boon: The mod will provide you additional information about the setup of their choosing.

You may not choose the same boon twice in a row. You will get nothing if the mod finds you did a subpar job of mimicking.
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Post Post #12781 (ISO) » Fri Apr 19, 2024 12:14 pm

Post by TemporalLich »

1-shot Force of Nature
(alignment up to mod discretion)

Once in the game during night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.
Last edited by TemporalLich on Fri Apr 19, 2024 12:25 pm, edited 1 time in total.
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Post Post #12782 (ISO) » Fri Apr 19, 2024 12:23 pm

Post by TemporalLich »

Town Magistrate of the Inner Sanctum


This role is
Mythical
. A
Mythical
role can only be rolled by the initial setup roll. If this role is rolled for any other reason, reroll this role. Anyone with a
Mythical
role is unable to be targeted by role changing roles (as if they were Commuting) and is immune to role changing effects.

You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

The existence of an Inner Sanctum is announced. Before Day 1, an Inner Sanctum phase will happen where a player is voted into the Inner Sanctum. After a player is voted into the Inner Sanctum, the player's true alignment will be revealed and the player will be added to the Inner Sanctum PT if they are aligned with the
Town
.

Mod Note: Mason Feasibility Clause applies to this role - Add "Inner Sanctum Keeper" to another random Town-aligned player's role if any Inner Sanctum Keeper was generated.

The mod may treat the Inner Sanctum as a factional PT for all purposes.
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Post Post #12783 (ISO) » Sat Apr 20, 2024 9:28 am

Post by Cook »

Dark Creature Candle Jack


Your faction has a combined roleblock + poison ability.

If someone says your name, then the next night the mod might ki
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Post Post #12784 (ISO) » Sat Apr 20, 2024 9:42 am

Post by Gypyx »

Mafia Death Note Holder


Once each cycle, you may PM the mod the real life name of one of the players, the mod will have to privately check with that player if it is indeed is their real life name

you may specify the exact moment the player dies if you wish to make them die later, they will be flipped as having had a
heart attack
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Post Post #12785 (ISO) » Sat Apr 20, 2024 9:49 am

Post by Jake The Wolfie »

Town Pariah


While you are dead, you cannot win the game.

If you are executed, your town voters can't be executed the next day.

When you die, you will appear to be a mod-chosen anti-town role.
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Post Post #12786 (ISO) » Sat Apr 20, 2024 11:08 am

Post by Cook »

Town Vessel of Protection


When you die, players responsible for your death share a one-shot Deathproof ability. All members of a faction that used a factional kill on you count for this, as do all members of your wagon if you are executed. Individual kills or the like will credit the killer. Anyone who helped/allowed the kill to happen (such as a Roleblocker blocking someone who would have killed your killer, or a Willbooster targeting your killer) will be credited too.

This deathproof counts for the
first
kill that would target someone in the affected group. If multiple kills happen on different members of the affected group, then only the first to resolve/whatever method you use to break ties will be prevented.
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Post Post #12787 (ISO) » Sat Apr 20, 2024 2:26 pm

Post by TemporalLich »

Town Wretched True Alignment Cop


Each Night, you may target a player to learn their true alignment, ignoring any roles that would normally alter this result.

Using this ability comes at a great cost however. You will add three doom counters to the game thread if your ability succeeds, and one doom counter to the game thread if your ability fails.

If a Wretched True Alignment Cop exists, the
Doom Seeker
Doom Counter effects are enabled even if
Doom Seekers
don't exist in the setup.

Doom Seeker
Doom Counter effects (n is the number of Doom Seekers in the setup, n may not be less than 2):

-2n or less - Doom Seekers become unable to fate of doom and there is a 20% chance for all killing actions to fail.

-n or less - The mod flavor becomes motivational.

n or more - The mod flavor becomes creepy.

2n or more - Factional kills become Strong-Willed unless they are targeting Doom Seekers.

3n or more - There is a 20% chance for each Results PM to be consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"

4n or more - A random non-Doom Seeker player is consumed by the darkness, disappearing without a flip and becoming unable to be interacted with even by dead interacting roles. This effect only triggers once in the game.

5n or more - Doom Seekers may act twice each night. The moderator posts "
The sky has melted into abyssal darkness. This is going to be a wretched night.
"





Doom Counters without Doom Seekers?!
Last edited by TemporalLich on Sat Apr 20, 2024 6:55 pm, edited 2 times in total.
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Post Post #12788 (ISO) » Sat Apr 20, 2024 2:55 pm

Post by light_ganski »

Town Anti-Role Cop


Once per night you may target a player. You will receive a random role that is in the game, but which your target does NOT have, and which is possessed by a living player. If there are no living players with roles different to your target's, this action will fail.
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Post Post #12789 (ISO) » Sat Apr 20, 2024 3:35 pm

Post by TemporalLich »

Card Swapper
(alignment up to mod discretion)

During the setup phase (as in whenever you are picking your alignment and role cards), if you are picking this as your role card, you may target a player. That player will have their role card and alignment card swapped with each other.

Reroll this role if you aren't playing a setup where you choose alignment and role cards independently.
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Post Post #12790 (ISO) » Sat Apr 20, 2024 3:51 pm

Post by TemporalLich »

Town Meta-Neighbor


You have access to a meta-neighborhood PT with another random player if this card is one of the role cards you can pick.

If this card is picked for your role, the meta-neighborhood PT will remain open. However, if this card is not picked for your role, the meta-neighborhood PT is locked at the start of pregame.

Mod Note: In a game without card picking (such as standard Grand Idea), this functions nearly identically to a Neighbor.
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Post Post #12791 (ISO) » Sat Apr 20, 2024 7:04 pm

Post by TemporalLich »

Doombane
(alignment up to mod discretion)

If you are visited, a doom counter is added to the game thread.

At 3 doom counters, investigative roles targeting you will have their Results PMs consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"

At 6 doom counters, two random players get a 1-shot Day Vigilante (You may PM the mod to attempt to kill a player during the Day.) invention. This effect only triggers once in the game.




Doom Counters
are a mechanic that adds counters to the game thread and confers effects.
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Post Post #12792 (ISO) » Sat Apr 20, 2024 7:12 pm

Post by Cook »

Town Doom Heal/Hurter


Target someone at night. Assuming no interference with your action, you will protect from from one kill tonight (doctor). If doom counters are above 4, then you will instead attack your target, ignoring effects which would protect them (juggernaut). For every successful protection you make, doom counters increase by 1.




Doom Counters
are a mechanic that adds counters to the game thread and confers effects.
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Post Post #12793 (ISO) » Sun Apr 21, 2024 5:04 am

Post by Gypyx »

Mod Discretion Alignement Deja-Vu


at the start of the game, the moderator will announce a game that's already been played on mafiascum that reminds them of the setup that's been generated, for instance : this game kinda reminds me of Datisi's university
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

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Post Post #12794 (ISO) » Sun Apr 21, 2024 10:36 am

Post by TemporalLich »

Mafia Thaumaturge


Each night, you may learn if a player is exactly one of {Vanilla, Town} or not.
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Post Post #12795 (ISO) » Sun Apr 21, 2024 10:37 am

Post by TemporalLich »

Werewolf Mediator


Each night, you may target two players to prevent them from targeting each other the next Night.

The targets are informed that they were mediated and who they can't target.
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Post Post #12796 (ISO) » Sun Apr 21, 2024 11:23 am

Post by SmileyDude1 »

Town Cursed Being


You start off the game as cursed. While cursed your vote has -1 vote weight.

Each night, if you are currently cursed, you may target a player. Assuming no interference with your action you will curse your target, giving them the cursed effect and causing their vote to have -1 weight while disabling their active and passive abilities. Upon successfully performing this action, you will lose your cursed status, and your target will gain the ability to pass their cursed status during preceding night phases with all other abilities they have being disabled while cursed.

The -1 vote weight effect from the cursed status will fail to apply should the game be in an ELO state (though abilities will still be disabled).
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Post Post #12797 (ISO) » Sun Apr 21, 2024 11:23 am

Post by SmileyDude1 »

Mafia Cursed Being


You start off the game as cursed. While cursed your vote has -1 vote weight.

Each night, if you are currently cursed, you may target a player. Assuming no interference with your action you will curse your target, giving them the cursed effect and causing their vote to have -1 weight while disabling their active and passive abilities. Upon successfully performing this action, you will lose your cursed status, and your target will gain the ability to pass their cursed status during preceding night phases with all other abilities they have being disabled while cursed.

The -1 vote weight effect from the cursed status will fail to apply should the game be in an ELO state (though abilities will still be disabled).
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Post Post #12798 (ISO) » Sun Apr 21, 2024 11:28 am

Post by TemporalLich »

Werewolf Nature Spirit


Once in the game during the Day, you may post
Nature's Blessing
. The elimination that day will instead be a treestumping.
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Post Post #12799 (ISO) » Sun Apr 21, 2024 11:30 am

Post by TemporalLich »

Nature Spirit
(alignment up to mod discretion)

Once in the game during the Day, you may post
Nature's Blessing
. The elimination that day will instead be a treestumping.
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