[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2211 (isolation #0) » Sun Jun 01, 2008 8:49 am

Post by iamausername »

ChannelDelibird wrote: That could potentially kill 4 town players in one night
Actually, six; there's no reason two hiders couldn't hide behind the same mafia, right?

How about this?

3 Mafia
3 Hiders
3 Watchers
3 Townies
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Post Post #2297 (isolation #1) » Mon Jun 16, 2008 12:46 am

Post by iamausername »

Nominate The New C9
, because both the previous runs have either just finished or are just about to, and it's a really good setup, I think.

For reference, that's:

1 Mafia Godfather
3 Mafia Goons
1 Serial Killer
0-2 Cops
0-2 Doctors
0 or 2 Masons
0 or 1 Vigilante
8-15 Townies
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Post Post #2307 (isolation #2) » Tue Jun 17, 2008 2:34 am

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armlx wrote:Right now its just an SK.
Well, with cop immunity. Not that I necessarily think he couldn't do with a little more help.
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Post Post #2396 (isolation #3) » Wed Jul 09, 2008 4:52 am

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Natirasha wrote:Um...when both goons die, and the godfather is alerted, wouldn't the other mason(should he be alive) just say "Hey, <X> is scum." and win the game?
The godfather could do exactly the same, if they were in lylo at that point. Then it would just come down to the town deciding between the masons.

...Neither of whom would have known they were scum until that point, and would thus be pretty unlikely to have dropped any reliable scumtells. Yeah, I can't see how this works at all.
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Post Post #2398 (isolation #4) » Wed Jul 09, 2008 5:32 am

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You'd still have the issue that the other mason knows who the Godfather is.
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Post Post #2413 (isolation #5) » Fri Jul 11, 2008 1:35 am

Post by iamausername »

shaft.ed wrote:Question in MD came up of how to make a six player game. This seemed like it might be interesting:
Six or Half a Dozen wrote:2 maf
4 town

The mafia do not know eachother and each have a NK. But one of the two will auto kill their partner no matter who they target for NK. This effect is erased if one of the two mafia dies by either lynch or accidental crosskill.
Do the town have any reason to lynch on D1?
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Post Post #2433 (isolation #6) » Mon Jul 14, 2008 8:07 am

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Adel wrote:Trendy and Subversive C9- B is awesome.
nominate
with head of the queue preference.
Second
.
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Post Post #2549 (isolation #7) » Fri Aug 08, 2008 4:45 pm

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Speaking of C9 variations, I know there's one being run in Little Italy right now where the doctor is replaced with a bodyguard, but has anyone suggested one where the doctor is replaced with a jailkeeper?
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Post Post #2663 (isolation #8) » Sun Aug 31, 2008 12:33 pm

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So it's more or less 3:9 vanilla, except the scum only need to get TWO mislynches to autlowin. That's pretty stacked in their favour.
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Post Post #3016 (isolation #9) » Sun Nov 30, 2008 2:06 am

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Adel wrote:yes, the macho C and unL Doc know that they are.
Then what's to stop the cop claiming straight away and getting protection from the doc? And even if the doc ends up having to claim, he can get protection from the unlicensed doc.
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Post Post #3287 (isolation #10) » Sat Jan 10, 2009 3:25 am

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Lord Gurgi wrote:
Adel wrote:
Fiasco wrote:In setups with alignment change, always specify whether players should play to their current or their expected final win condition.
???

expected final, always.
Nah, they should play to whichever one they feel like. If they feel like playing the odds, let them.
That'd be expected final, with the expectation that their win condition won't change, no?
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