[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #77 (isolation #0) » Wed Feb 04, 2009 1:27 pm

Post by Goatrevolt »

shaft.ed wrote:I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
Agreed.
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Post Post #81 (isolation #1) » Wed Feb 04, 2009 1:39 pm

Post by Goatrevolt »

hohum wrote:Why would someone purposefully dayvig a townie?
When they are a serial killer.
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Post Post #164 (isolation #2) » Mon Feb 16, 2009 8:11 am

Post by Goatrevolt »

Korts wrote:
Guardian wrote:Thanks Plum. Now in the right thread:

One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
I'd say either one more townie or cop head start would be better.
Cop head start wouldn't make a huge difference, being a 1-shot ability. Unless, of course, I'm missing something and optimal strategy involves a blind firing N0.

The town feels underpowered to me in this setup. I like the odd number of players, based on forcing a lynch + NK every night (makes things much cleaner), but I feel like a 1-shot cop is not enough town power to balance the ratio of scum-town. If mountainous is mostly balanced at 2:10, then I don't think a 1-shot cop is enough to shift the balance to 3:8. What about adding in a 1-shot watcher/tracker type role as well?
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Post Post #815 (isolation #3) » Sun May 10, 2009 9:59 pm

Post by Goatrevolt »

I want to name that setup something like "Tap Dance"

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