Mini 798 - Unreal Tournament Mafia (OVER)


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Post Post #5 (isolation #0) » Wed May 20, 2009 12:10 pm

Post by veerus »

can i fire at anyone or just people at my location? (do we even know who's where?)

1) Anyone, but some weapons may have altered effects depending on locations.
2) No.

- Tar
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Post Post #7 (isolation #1) » Wed May 20, 2009 12:52 pm

Post by veerus »

someone.. or many someones. Everyone has hit points and everyone's weapons do damage. Since there are no days/nights, whenever someone dies, they drop their weapon and the game continues without really stopping. At least that's my understanding of the process.
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Post Post #27 (isolation #2) » Sun May 24, 2009 8:00 am

Post by veerus »

altfire
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Post Post #29 (isolation #3) » Sun May 24, 2009 8:01 am

Post by veerus »

altfire


Does not count due to recharge. - Tar
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Post Post #34 (isolation #4) » Sun May 24, 2009 8:17 am

Post by veerus »

Sorry for the double post. Internet was going in and out.
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Post Post #111 (isolation #5) » Mon May 25, 2009 10:05 am

Post by veerus »

The sort of weapon that needs charging before being used properly.
altfire
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Post Post #152 (isolation #6) » Mon May 25, 2009 12:51 pm

Post by veerus »

That was a pretty big and unprovoked kill by Xyl which is super scummy at this point. I've only played one game with him (MS3) but he was very calculating there. This is very unlike him. I don't get it. I'd like to see his reasoning for it that doesn't involve deflecting.

take: shield gun
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Post Post #155 (isolation #7) » Mon May 25, 2009 12:57 pm

Post by veerus »

Right. Are you implying that you're now town and are free to do the scummiest and most suspicious thing you could think of?
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Post Post #210 (isolation #8) » Mon May 25, 2009 5:58 pm

Post by veerus »

Yeah. Not me. Especially since you apparently think (thought?) I'm town.
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Post Post #267 (isolation #9) » Tue May 26, 2009 11:48 am

Post by veerus »

drop: shield gun
take: relic of strength
altfire
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Post Post #293 (isolation #10) » Tue May 26, 2009 5:45 pm

Post by veerus »

Here come the fireworks:

Final Fire: duckduck96
Final Fire: duckduck96
Final Fire: kuribo
Final Fire: kuribo
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Post Post #339 (isolation #11) » Wed May 27, 2009 5:38 pm

Post by veerus »

kuribo should've died from the rocket launcher if it wasn't for that stupid relic of defense :( and if Xyl wasn't SK, i prolly would've went for kariyuu instead of duckduck
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Post Post #352 (isolation #12) » Fri May 29, 2009 12:18 pm

Post by veerus »

Tarhalindur wrote:
Rocket Launcher


Charges:
8
Primary Fire (1 charge):
Rocket Launcher deals 35 damage to target player. Then, remove all counters from Rocket Launcher. For each counter removed in this way, Rocket Launcher deals 35 damage to target player.
(You may choose separate targets for each rocket fired.)

Alt Fire (1 charge):
Put a charge counter on Rocket Launcher.
Final Fire (0 charges):
When you DIE, you must remove all counters from Rocket Launcher. For each counter removed in this way, Rocket Launcher deals 35 damage to target player.
(You may choose separate targets for each rocket fired. This ability is not optional.)


Recharge Period:
24 hours
Player 3 (Brock)
Weapon: Rocket Launcher (deals 35 damage, can be charged at a rate of 1 charge per 24 hours to a max of 3 charges, each charge is independently targeted, auto-fires if charged on death)
Charges: 7
Special: Mason with Player 8
Starting Health: 110
The rocket launcher PM doesn't state that there's a max of 3 charges. Is that intentional? My original plan was to charge 7 charges and then fire on a bunch of people at once...
On a long enough timeline, the survival rate for everyone drops to zero.
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