Mini 798 - Unreal Tournament Mafia (OVER)


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Post Post #106 (isolation #0) » Mon May 25, 2009 9:19 am

Post by duckduck96 »

veerus, what's up with the quick fire attempt? And, what sort of weapon has an altfire that needs no targeting? Some sort of rocket/grenade launcher?
Also, Xylthixlm, is two posts enough of a reason to fire, especially as you yourself have said "I have a good gun".
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Post Post #115 (isolation #1) » Mon May 25, 2009 10:41 am

Post by duckduck96 »

An insta-kill? Why? You just blasted a townie away, and that certainly brings you up on the suspicion-o-meter in my mind.
Also, I agree with Isacc that we should just leave the Redeemer down there. That is, seeing as we just lost one townie to an uber-weapon.



[/b]Pointing, cocking, and loading gun towards Xyl


Also, here's a link with some weapons:

http://planetunreal.gamespy.com/View.ph ... etail&id=5
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Post Post #118 (isolation #2) » Mon May 25, 2009 10:52 am

Post by duckduck96 »

Some things I find notable:
I'm going to go out on a limb here and say veerus is town.
I find both of you suspicious right now, I don't really see a reason to suspect that he is town without inside information.
Fire: Budja
Killing townie based on
2 POSTS
. Really doesn't get more suspicious than that in my mind.
Meaningless comment + 2 lines of theory discussion + question. Scummy.
In two posts. Still not enough to
kill him
.
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Post Post #119 (isolation #3) » Mon May 25, 2009 10:54 am

Post by duckduck96 »

kuribo wrote: I beg to differ. I would imagine that Xyl has a sniper rifle, which is the only weapon that causes "BOOM! Headshot."
Yes, but what's up with
If veerus's weapon is like mine I understand exactly why he did that.
What sort of untargeted altfire would a sniper rifle have?
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Post Post #121 (isolation #4) » Mon May 25, 2009 10:57 am

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I looked through that link I posted, and it says that the sniper rifle's altfire is the scope. In that case, I guess it would be targetless.
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Post Post #123 (isolation #5) » Mon May 25, 2009 10:59 am

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Whoops. You got in before me. But he didn't use his altfire, yet got a headshot. It would make sense that you need to use it to get a headshot. So how did that happen?
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Post Post #125 (isolation #6) » Mon May 25, 2009 11:09 am

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Oh, forgot about the powerups.
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Post Post #129 (isolation #7) » Mon May 25, 2009 11:44 am

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But you have time to accuse those demanding an explanation?
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Post Post #135 (isolation #8) » Mon May 25, 2009 12:05 pm

Post by duckduck96 »

forbiddanlight wrote:
At the least, tell us what redeemer does and DROP IT, SC.
QFT
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Post Post #164 (isolation #9) » Mon May 25, 2009 1:14 pm

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Have you gotten the stats on it yet, Coug?
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Post Post #168 (isolation #10) » Mon May 25, 2009 1:18 pm

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Is there anyway we could make sure that the splash doesn't hit anyone else? Location claim, or something?
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Post Post #171 (isolation #11) » Mon May 25, 2009 1:20 pm

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Well, we should know once the mod gets on and we can get specs.
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Post Post #179 (isolation #12) » Mon May 25, 2009 2:29 pm

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Ok Xyl. These "explanations" aren't good enough for me. In your next post, I want you to provide me with a valid reason that you went and insta-killed a townie.
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Post Post #183 (isolation #13) » Mon May 25, 2009 2:37 pm

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Please, do keep it, at least until we can hear the specs. After that, if there is no way to use it without killing 3 townies in the process, well, drop the damn thing!
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Post Post #186 (isolation #14) » Mon May 25, 2009 2:43 pm

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Xylthixlm wrote:You should hold on to the redeemer, I'm thinking it would be pretty bad if a scum got their hands on it
Not really. If someone grabbed it quick and blew away a townie, we'd know who to kill next, now wouldn't we?
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Post Post #190 (isolation #15) » Mon May 25, 2009 2:52 pm

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and yet, couldn't you have asked him to defend himself? Instead, without input from the rest of the town, you killed him.
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Post Post #193 (isolation #16) » Mon May 25, 2009 2:59 pm

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So, letting the accused provide input means nothing to you? Letting the town provide input means nothing? This seems very blatantly anti-town to me. You plan on just going on your own crusade, killing whomever you feel like? How does that help the town?
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Post Post #195 (isolation #17) » Mon May 25, 2009 3:05 pm

Post by duckduck96 »

So, you want me to take the first shot? Don't expect much damage.

Fire: Xylthixlm


There.
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Post Post #220 (isolation #18) » Tue May 26, 2009 1:09 am

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Great. You could have at least waited to kill him until after we had the info.
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Post Post #221 (isolation #19) » Tue May 26, 2009 1:12 am

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kuribo wrote:hopefully the warning shot I fired at Coug will be enough to make him see how badly he's disregarding our collective healths
You say it was a warning shot. Doesn't that imply that it won't kill him in 1 hit?
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Post Post #261 (isolation #20) » Tue May 26, 2009 10:03 am

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So, Xyl, to prove that you aren't scumbuddys with Pesco, you kill him? The way that I'm seeing it now is that one of these options applies to you.

A. You are scum taking advantage of the situation to clear a suspicion and knock off another townie

B. You are town who will keep recklessly killing, for better or for worse.

C. You are SK who is trying to pick off others one by one.

Obviously, none of these options is pro-town.

...

I was about to shoot at you, but I just noticed that you just dropped the rifle. Very well. I'll see what happens for a bit.
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Post Post #263 (isolation #21) » Tue May 26, 2009 10:26 am

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Could the link gun he dropped have something to do with him being a mason?

http://strategywiki.org/wiki/Unreal_Tou ... 4/Link_gun

Read about the secondary fire.
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Post Post #268 (isolation #22) » Tue May 26, 2009 11:48 am

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Wait, your going to kill him? Does everyone have one-shot weapons?
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Post Post #269 (isolation #23) » Tue May 26, 2009 11:49 am

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And it appears that, if veerus still has the sniper rifle, he just took aim. Be careful with those headshots, now.
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Post Post #270 (isolation #24) » Tue May 26, 2009 11:54 am

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And how is recommending that noone be able to one-shot someone a scum tell? Seems more like a null tell to me, I can see town implications in that too. For example, I don't like the fact that it seems like half the weapons in this game can just blow someone away. That doesn't make me scum, I'm just saying that I don't trust most of you with sniper rifles/ redeemers.
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Post Post #272 (isolation #25) » Tue May 26, 2009 12:04 pm

Post by duckduck96 »

So, maybe a defense thing? From what I know about the Impact Hammer, it seems like that would be the only targetless altfire.
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Post Post #279 (isolation #26) » Tue May 26, 2009 3:47 pm

Post by duckduck96 »

This is probably redundant, but just in case

altfire: ortolan


More on this when I wake up in the morning.
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Post Post #297 (isolation #27) » Wed May 27, 2009 1:10 am

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Hmm. Now what the fuck is up with that? Bah. Go town.
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Post Post #344 (isolation #28) » Thu May 28, 2009 1:21 am

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So Veerus did have the Rocket Launcher! I knew it...

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